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OlliOlli 2 - Welcome To Olliwood!

Mdk7

Member
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Just announced by Roll7 through Twitter, playable right now at EGX.
PS4/PS Vita, 2015

UPDATED:
OW-Screenshot.jpg


Info from the PS Blog:
So, its finally here — the moment that we can announce that since February this year, the skate crew here at Roll7 have been working night and day on what we think is the most epic skate game ever! OlliOll2: Welcome to Olliwood will hit PS4 and PS Vita in 2015! A sequel, you say? Why, OlliOlli has only just come out! Well, actually we finished on the core of OlliOlli in late September 2013 — which seems like a LONG time ago now… We were exhausted and somewhat broken — but we had learned a whole load about both OlliOlli AND PlayStation development as a whole.
At the end of the project, John (our creative Director) excitedly sat us down with a vision for a sequel, something that had been lighting up in his brain ever since we locked features for the original. The main thrust of his plan was that we needed to expand meaningfully on our (since much praised) combo system, create a far more powerful level editor (to allow for more bodacious level design) and to unify the whole experience in a themed OlliOlli universe.

We pitched the idea to PlayStation in London, who, on blind faith in the original (it hadn’t come out yet!) jumped at the chance to bring the game to PSN. OlliOlli was then a monster indie hit for us on PS Vita and now on PS4 and PS3, and as we watched the reviews and playthroughs come in — we relished in building our new OlliOlli engine and coming up with Olliwood.
Our iconic skater is going all green-screen and will be getting radical at Olliwood Studios, plucking him from the street and dropping him squarely in the middle of the Silver Screen’s most radical cinematic locations. Most of the Roll7 team are children of the 80′s, so we’re digging into our movie memory to create the most badass stages for players to grind through (excuse the pun).
So whats new for players? Gameplay will be massively enhanced with the addition of Ramps, Jumps, and Epic Hills allowing for monster air and split-level routes. The combo system is set to be EVEN deeper, through the joy of Manuals, Reverts, Revert Manuals, and Grind Switching.

Our crew at Roll7 HQ in New Cross are even updating the hallowed “Tricktionary” with new specials including 540 Shuvits, Anti-Casper Flips, and Darkslides to name but a few.
To accommodate the sheer volume of action, the skater and his pixelated world are being given a stunning new art makeover, with clean lines, gorgeous new backgrounds, and uber detailed trick animations (More than 9,000 EXTRA frames of hand drawn goodness!)
On top of all of this — we are super hyped to announce a whole new mode; Combo Rush. This is a split-screen Local Multiplayer (up to 4 players) that pits players in a race to ramp up big scores on a spot in a set time limit.

The team is deep in the juju at the moment making the magic happen and fighting each other with bare knuckles over every tiny detail (as we did last year) in order to bring precision goodness to all the PlayStation peeps out there!
Watch this space for development announcements from the team over the coming months.


Trailer here: https://www.youtube.com/watch?v=q3rY2gSgmAU

\n/
 

grapetile

Neo Member
Whoa, that's awesome.
I still play the first one every now and then and still have a lot of fun with it.

I'm all for more OlliOlli.
 
So they'll never get around to fixing the PS4 version, I take it.

A small team with a new game means they'll likely never get around to patching it. We saw how long that took with the Vita version by itself... Shame.
 

Loudninja

Member
We pitched the idea to PlayStation in London, who, on blind faith in the original (it hadn’t come out yet!) jumped at the chance to bring the game to PSN. OlliOlli was then a monster indie hit for us on PS Vita and now on PS4 and PS3, and as we watched the reviews and playthroughs come in — we relished in building our new OlliOlli engine and coming up with Olliwood.

Our iconic skater is going all green-screen and will be getting radical at Olliwood Studios, plucking him from the street and dropping him squarely in the middle of the Silver Screen’s most radical cinematic locations. Most of the Roll7 team are children of the 80′s, so we’re digging into our movie memory to create the most badass stages for players to grind through (excuse the pun).

So whats new for players? Gameplay will be massively enhanced with the addition of Ramps, Jumps, and Epic Hills allowing for monster air and split-level routes. The combo system is set to be EVEN deeper, through the joy of Manuals, Reverts, Revert Manuals, and Grind Switching.
http://blog.us.playstation.com/2014...lliwood-coming-to-ps4-vita-in-2015/#sf4816142
 

Percy

Banned
Not to port beg... but uh... I take it a PC version wasn't mentioned?

Looking forward to it, first game was enjoyable.
 

Krakn3Dfx

Member
Not to port beg... but uh... I take it a PC version wasn't mentioned?

Looking forward to it, first game was enjoyable.

First game made it to the PC, didn't it?

Probably not mentioned, since it's on a PS blog, but I imagine it'll come eventually.
 
D

Deleted member 125677

Unconfirmed Member
Will definitely grab! The first one was awesome (at least after they fixed it)!
 
The PS4 version is broken?

Well, it is for some people. Every TV has an inherent amount of lag to it, and that can become apparent through the music and sound effects, the graphics on-screen, or what have you while playing a game. OlliOlli requires very precise inputs from the player, yet it doesn't have any possible setting to account for lag, so if one person's TV has a bigger delay than another, the game is fundamentally broken.

Have you ever played a rhythm game on a TV and felt that the music was out of sync with the buttons? With OlliOlli, it's a similar feeling. On the Vita, I know exactly when to hit the cross button or slam the stick down or whatever; on the PS4, my TV's lag stops me from playing it properly because I have to hit those inputs at different times than Vita. It's unplayable.

PS4 version is fine amigo.


MORE OLLIOLLI :O
I'm glad it is for you! Both TVs I've tried it on have yielded varying results, but nothing I'd call "fine" compared to the Vita version. Having to re-learn when to input the game's commands shouldn't happen when there could just be a setting for lag in the menu.
 

Percy

Banned
First game made it to the PC, didn't it?

Probably not mentioned, since it's on a PS blog, but I imagine it'll come eventually.

Ah, didn't realise it was a PS Blog announcement, I assumed it was reported directly from the EGX panel or whatever they had.

I know PC release is inevitable and all, but I just thought I'd ask on the offchance it came up.
 
i can feel the rage building, laying down a massive combo, its going to be your new high score, there is a trophy attached for this many tricks in a combo..........forgot to land it nooooooooooooooooooooooooooooooo
 

I Wanna Be The Guy

U-S-A! U-S-A! U-S-A!
Definitely gonna be playing this at EGX. First game is amazing. One level on RAD mode was ridiculous though because of one really annouying jump that I have no idea how to do.
 

FLD

Member
Nice, day one purchase from me. I finally grabbed OlliOlli a month ago and I've been playing it on and off ever since. Finally managed to clear the last few pro levels just a few days ago and I would definitely welcome more.
 

jwk94

Member
Anybody have some questions for Roll7? I'll be doing an interview.

Ah, didn't realise it was a PS Blog announcement, I assumed it was reported directly from the EGX panel or whatever they had.

I know PC release is inevitable and all, but I just thought I'd ask on the offchance it came up.
The press release doesn't mention a PC release so it might be a timed-exclusive again.
 
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