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iOS Gaming October 2014: We didn't even know this was releasing on iOS

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raiot

Member
Still no SHIKIGAMI NO SHIRO on the EU shops, le sigh

So glad there's a new high profile iOS shmup after such a long time since the last release

I bought shikigami no shiro 2 days ago in the german store... You can't search for it, it has its name written in kanji. Just click on the link from the toucharcade page.
 

Tunesmith

formerly "chigiri"
Admittedly I haven't touched the game since mid-summer but there were plenty of oddly constructed quest requirements that ultimately required you to purchase premium currency pearls to fulfill unless you had planned out your approach specifically, and outside of those quests there was nothing to do in the game at a certain stage in the game after you had exhausted the quests in the area. The game also does not shy away from trying to up-sell you that currency, with full-screen popups at every chance it seems to get, along with a VIP subscription.

In terms of "is this game like Animal Crossing" having only played the N64 AC myself, I mostly rely on my wife to compare and she has had a very negative impression on this game unfortunately as well (being a die-hard AC fan as she is).

That said, all of these issues could have been tweaked in the month's since and be moot.
 
Could you guys recommend some games with deep gameplay, preferrably which will last me over 10 hours. I know about Baldurs Gate, and the Monkey Island games, and also X-com and Banner Saga. Are there any other games with deep gameplay and a bit of longevity on iOS?
 

Orenhy

Neo Member
Could you guys recommend some games with deep gameplay, preferrably which will last me over 10 hours. I know about Baldurs Gate, and the Monkey Island games, and also X-com and Banner Saga. Are there any other games with deep gameplay and a bit of longevity on iOS?

Frozen Synapse, FTL, Hearthstone all 3 games will last you as long as you care to play them.
 

Minsc

Gold Member
Admittedly I haven't touched the game since mid-summer but there were plenty of oddly constructed quest requirements that ultimately required you to purchase premium currency pearls to fulfill unless you had planned out your approach specifically, and outside of those quests there was nothing to do in the game at a certain stage in the game after you had exhausted the quests in the area. The game also does not shy away from trying to up-sell you that currency, with full-screen popups at every chance it seems to get, along with a VIP subscription.

In terms of "is this game like Animal Crossing" having only played the N64 AC myself, I mostly rely on my wife to compare and she has had a very negative impression on this game unfortunately as well (being a die-hard AC fan as she is).

That said, all of these issues could have been tweaked in the month's since and be moot.

I've only played briefly (and there is no N64 AC unless you're fluent in Japanese btw :p), and was mainly curious actually, in part because the main dev seems to be watching the thread and would perhaps correct any old information you had, and in part because I was curious myself.

The whole wait 5 minutes to harvest a crop or whatever is fine with me, the original ACs had the same system after all with planting trees, you had to return to them over multiple days. Plenty of F2P elements actually work fairly well in this sort of game, since you're really meant to play a little each day, not 10 hours at once for 2 weeks and be done.

But, I have to say I have this bad feeling after seeing how the IAP is structured. Granted there are no paywalls in the first 10 minutes (lol), but still, the type of IAP seems to be currency related, which is icky, and subscription-based stuff which is also icky, because it appears none of the IAPs really stick.

That is stuff like coin doublers or 1-time unlocks at least can be restored if you revisit the game in a few years. 2000 pearls are gone forever after you use them, so I'm not really too happy about that sort of purchase. Same with a subscription, once the month is over, you never can get it back, and all the benefits of the subscription (bonus currency, whatever) are gone if you start a new game.

Sometimes, if I really, really like a game I'll purchase a bit of disposable currency, but that's pretty rare, and never all that much. I'm much quicker to purchase restorable things, that come back. Like if there were permanent tool unlocks for $5 each, and 2 other permanent unlocks for $10, it'd be $40 and would function as an unlimited play game indefinitely, who's purchases you could split over time as you see fit (get 2 tools and 1 $10 expansion thing now, and a third tool later, and later still the 2nd $10 thing).

So I'm not sure how it'll unfold, but my initial stance from what I've seen with the IAP is there's nothing I'm too exciting about. However, the game itself (and engine) and dialog for what is a first time project of that size does seem promising. Obviously there's lots of room for improvement, but I don't think it's a disaster yet.

For this type of game too, I'd say I'd love to see some sort permanent of IAP that disables the speed-up aspects in the entire game, even if it were $20, and just set things as an unskippable wait (for example the corn becomes a 2 minute wait that cannot be speed up, vs a 5 minute wait that can). Even better if it could be toggled, so if a kid is playing it could be enabled, but if you prefer the timers you can speed by, you can disable it temporarily to skip some stuff, but then turn it back on and have all the skippable timers removed.
 
Frozen Synapse, FTL, Hearthstone all 3 games will last you as long as you care to play them.

Might have to check out Frozen Synapse. Have already played FTL to death on my PC. Hearthstone seems to get praise everywhere, but card games is not my cup of tea. Thanks a lot.
 

Wallach

Member
Could you guys recommend some games with deep gameplay, preferrably which will last me over 10 hours. I know about Baldurs Gate, and the Monkey Island games, and also X-com and Banner Saga. Are there any other games with deep gameplay and a bit of longevity on iOS?

Knights of the Old Republic should last you a while and is a pretty classic RPG.

Capcom has a couple meaty packages for Ace Attorney if you're into those games (which if you are getting the Monkey Island games you'd probably like); both Dual Destinies and the HD Trilogy should probably clock in quite a bit of hours across all their episodes. They also have a very full-featured Monster Hunter on iOS, which are the kind of games people have definitely put 100+ hours into.

Square-Enix also has plenty of RPG ports that have tons of content each; the classic FF ports, Chrono Trigger, Final Fantasy Tactics, etc.

I'm sure I've put in a ton of hours into King of Dragon Pass but it is not a game for everyone. Certainly one of the most in-depth gaming experiences on iOS for sure, though.

If you're on iPad also make sure to check out FTL, the iPad port is supposed to be top-shelf.

Also get Galaxy Trucker just because (also iPad only).
 

PittaGAF

Member
My iPhone 6 finally arrived.
Banner Saga is gorgeous on it, but loading times are nowhere fast as the Air (where they are mostly instant).
Way better than my old 4S anyway.
 
Knights of the Old Republic should last you a while and is a pretty classic RPG.

Capcom has a couple meaty packages for Ace Attorney if you're into those games (which if you are getting the Monkey Island games you'd probably like); both Dual Destinies and the HD Trilogy should probably clock in quite a bit of hours across all their episodes. They also have a very full-featured Monster Hunter on iOS, which are the kind of games people have definitely put 100+ hours into.

Square-Enix also has plenty of RPG ports that have tons of content each; the classic FF ports, Chrono Trigger, Final Fantasy Tactics, etc.

I'm sure I've put in a ton of hours into King of Dragon Pass but it is not a game for everyone. Certainly one of the most in-depth gaming experiences on iOS for sure, though.

If you're on iPad also make sure to check out FTL, the iPad port is supposed to be top-shelf.

Also get Galaxy Trucker just because (also iPad only).
KOTOR is indeed really good, and it was a while since i played it. A bit worried about the controls though.

I didn't know that Chrono Trigger was available! Thanks! Will download immediately if the price is right.

Ace Attorney isn't really my thing.

I wasn't aware of the Final Fantasy ports. Will definitely look into it. I guess FFVII isn't available no?

Dragon Pass looked reeeeally strange from the gameplay video i looked at briefly. Might have to pass on that.

FTL is an awesome game, but i've already got my fair dosage from the pc version.

Thank you for a really helpful post!
 

Wallach

Member
KOTOR is indeed really good, and it was a while since i played it. A bit worried about the controls though.

I wasn't aware of the Final Fantasy ports. Will look into it. I guess FFVII isn't available no?

Dragon Pass looked reeeeally strange from the gameplay video i looked at briefly. Might have to pass on that.

FTL is an awesome game, but i've already got my fair dosage from the pc version.

Thank you for a really helpful post!

I'm not sure about the KotOR controls either - my iPad won't arrive until later today, but I already picked it up so I will report back about that. Honestly though the controls are not particularly important to the gameplay in that one. I'm not too worried about it personally.

I don't think FFVII is up there; it looks like I through VI in different port styles (some look like DS remake ports to me) and FFT (which looks like a upgraded version of War of the Lions). Personally I'd lean towards the Ace Attorney stuff first unless you're big into classic console RPG design. The AA games are fantastic graphic adventure titles and the iPad ports are pretty much the definitive versions of those titles.

And yeah, KoPD is not for everyone; it's an updated re-release of an older PC title and is heavy on lore and story. Everything's pretty much artwork (though some really awesome hand-drawn work), text and menus. If you ever get bored and curious I still recommend it if you are after deep, rewarding gameplay because it definitely has it in spades.
 

Jakoozie89

Neo Member
KOTOR on iPad is fine, since you can pause at any time there's not need for fast responses. In my opinion it works really well.

I just came in to say that I'm now two episodes into Phoenix Wright: Dual Destinies on the iPad, and I'm really digging it. I've tried some of the earlier games on the DS, but it just never clicked. The fast pace and streamlined gameplay mechanics in this iPad version totally pulled me in though, and the game looks really beautiful.

The only thing I would say is that you need a certain tolerance for "japanisms". The game is quite whimsical and doesn't take itself seriously. But the story is engaging and characters are likable. Moreover, it's really well suited for new players, I have no prior knowledge of the story but I'm still following everything just fine.

And the game seems really long, too! For 15 bucks you get 5 episodes, and I've used nearly ten hours on the first two episodes alone. Insane value.
 

Hellers

Member
My iPad Air should arrive today. Pretty stoked!

One thing I noticed since doing a bit of browsing to get some new games for it is that King of Dragon Pass has seen a lot of updates. Apparently the game is now fully universal and has had a lot of other improvements (including some new art and scenarios).

I know the game isn't new or anything, but if you haven't tried it and have any interest in story-driven sim games, I have to recommend KoPD again. Back in 2012 I think it was, I gave this game a nod in the GotY voting here with the iOS re-release; even though I haven't played it in a while I'm pretty eager to pick it up again on the iPad. Really my only issue with KoPD on iOS was that it was a little finicky to play on such a small screen - it is a very text-heavy experience, and while it is the perfect type of game for touch controls and being played at any pace, the small screen sometimes got in the way of appreciating the awesome hand-drawn art or reading the generally heavy amount of exposition.

Such a satisfying game when you sit down and fully engage with how much it asks you to learn about its world.

Everyone should play this. Even if you play utterly badly and fail hard it's still a fantastic and engaging experience. Now I need to reinstall it on my iPad :)
 
Could you guys recommend some games with deep gameplay, preferrably which will last me over 10 hours. I know about Baldurs Gate, and the Monkey Island games, and also X-com and Banner Saga. Are there any other games with deep gameplay and a bit of longevity on iOS?
Avernum: Escape from the Pit, Avernum 6, and Avadon: The Black Fortress are IOS ports of PC CRPGs
 
I've heard mixed things about these games.. Any of them specifically that you can recommend? I wish they would just make a Fallout 2 Definitive iOS edition.
I haven't actually played them. Was just listing some games I knew would be on par with PC RPGs. The Steam versions have positive reviews from players

And damn, don't get my hopes up! Fallout 2 would be awesome game for IOS
 

NervousXtian

Thought Emoji Movie was good. Take that as you will.
Has anyone here played Miner Dig Deep for XBIG on 360? I'm looking for a quality iOS version of that, and would be willing to pay for it.

Any suggestions?

Mines of Mars is in a similar vein.. but different..and in my mind not as good.

Deep Loot scratches some of the same itches as Mine Dig Deep.. but again not as good.

Miner Dig Deep is a gem.. the controls, the structure.. all of it is fantastic. I still play through it a few times a year from beginning to end.. typically in one long sitting.. or over 2 days... it's not super long.. but it's not super short either.

Love that game.
 
So, the recent Dragon's Quest releases: are they totally playable on the iphone or is it going to feel really annoying because of virtual buttons or something like that? Kinda interested in picking them up when on sale since I've never actually finished a DQ game (twice i got about 30 hours into DQVIII and lost my saves due to my PS3 breaking : /)
 

flowsnake

Member
So, the recent Dragon's Quest releases: are they totally playable on the iphone or is it going to feel really annoying because of virtual buttons or something like that? Kinda interested in picking them up when on sale since I've never actually finished a DQ game (twice i got about 30 hours into DQVIII and lost my saves due to my PS3 breaking : /)

The virtual joystick is fine, though not as good as buttons would be. Other than that it's mainly menus.

I wouldn't recommend playing VIII based on the few minutes I played it, but some can tolerate the poor performance (20 fps?).
 
Are there any thoughts on the Card Dungeon game?
I had big problems with crashes (4s), which may have been fixed with an update.
The other (bigger) problem is app switching - if you leave the app when you switch back you don't resume where you left off, you are back at the start of the level again. I don't think they've addressed the autosave yet.
It might turn out to be fun...
 

Bamihap

Good at being the bigger man
Admittedly I haven't touched the game since mid-summer but there were plenty of oddly constructed quest requirements that ultimately required you to purchase premium currency pearls to fulfill unless you had planned out your approach specifically, and outside of those quests there was nothing to do in the game at a certain stage in the game after you had exhausted the quests in the area. The game also does not shy away from trying to up-sell you that currency, with full-screen popups at every chance it seems to get, along with a VIP subscription.

In terms of "is this game like Animal Crossing" having only played the N64 AC myself, I mostly rely on my wife to compare and she has had a very negative impression on this game unfortunately as well (being a die-hard AC fan as she is).

That said, all of these issues could have been tweaked in the month's since and be moot.
The quest requiring hard currency to complete was a bug. This has been fixed a few months back.

Castaway paradise has no required iap. All iap are optional.
 

FerranMG

Member
Has anyone here played Miner Dig Deep for XBIG on 360? I'm looking for a quality iOS version of that, and would be willing to pay for it.

Any suggestions?

Try Pocket Mine.
I loved Miner Dig Deep, and Pocket Mine scratch that itch.
Also, let me know if you find anything else similar to Miner Dig Deep! :)
 

Minsc

Gold Member
The quest requiring hard currency to complete was a bug. This has been fixed a few months back.

Castaway paradise has no required iap. All iap are optional.

I think the game would have a much more pleasant feeling if there was a way to hide all the timer skipping icons (when you water things), even if it was a moderately-priced IAP like I mentioned above. Not only do they create an additional hassle, they are a little eyesore. It's got a strong AC vibe to it, but I really don't enjoy the way the F2P went as I expressed earlier. It's not kid-friendly, and it's not really my thing (one time unlocks or doublers would have been nicer).

Some stuff isn't clear either, like in your house, if you pay for 1 month of VIP, you get access to the roped section, but is that access permanent (even when your month ends)? I still don't like the system for reasons I mentioned earlier about starting a new game and having to pay for everything again... and down the road you may want to consider having multiple accounts on one device... but I imagine you have your hands quite full, even though the game looks pretty simple/basic, there's more systems and depth in there than the average iOS game.
 
That crimsonland port is the real deal. Having great fun with it. Takes me back a few years to the original on PC and the controls for iOS is spot on. Simple, but done really really well.

Tempted to pick up the banner saga with all this talk about it as well. Not sure if it'd end up frustrating me though. Might have to watch the GB Quicklook of the PC version again and make my mind up.
 

SeanNoonan

Member
Working on the new game flow for Jack B. Nimble's Halloween update...

jackbnimble_newflow.gif


I was serious when I said I'd support my premium iOS game with free updates - I really want this model to work. I've heard people say I should move to F2P, but I refuse to make something I don't like, even if it would lead to financial gain. I'm making my stand :D
 

awp69

Member
Are there any thoughts on the Card Dungeon game?

I posted some thoughts earlier in the thread. I really like it and have had no crashes on my 5S. Some issues were fixed with the last update but I'm unsure of the problem where if you quit you start at the beginning of a floor with your original cards (a common complaint).

Otherwise, I think it's a great mix of rogue-likes, board and card games. Some people don't like the fact that cards deteriorate and eventually break. There also isn't a default attack if you lack an offensive attack. But I think it adds to the strategy. Like when you are given the choice of taking a new card from defeating an enemy or from a chest. Even if it may be weaker than a card you have, sometimes it's better to take the card to replace one that's in poor condition.

It's a clever mechanism IMO. It could use some improvements, like being able to zoom further out. But the dev seems committed to making it better and I'm enjoying it.

Wanted to add that I'm NOT one that typically likes card games and while I like rogue-likes, I'm not particularly good at them. But I took a chance on this and I guess the way it's implemented and the 3D board like playing field makes it a more fullfing experience to someone like myself.
 

PFD

Member
My iPhone 6 finally arrived.
Banner Saga is gorgeous on it, but loading times are nowhere fast as the Air (where they are mostly instant).
Way better than my old 4S anyway.

That's very strange. Isn't it supposed to have a faster CPU? Does it have slower nand or something?
 

awp69

Member
That's very strange. Isn't it supposed to have a faster CPU? Does it have slower nand or something?

I wonder if the game was developed on iPads and iPhones prior to 6. It could be that it's taking longer to render at a screen size it wasn't originally optimized for.

Perhaps an update will fix that.
 
I learnt a new 'dont' with iphone, dont 'buy' an app while the phone is connected to a windows pc (it wasnt syncing at the time) it freezes both phone and pc. my settings are if a purchase it made at one place it downloads at the other too. This seems to have caused a bug where my pc/phone noticed anew game dl'ing and it decided to sync a game that hadnt finisheddownloading at either place, had to disconnect phone to fix both pc and phone from freeze, it also made my phone quite hot (temporarily)
 
If you connect your device to a PC with iTunes it will show you a breakdown of your storage. How much space is 'other' taking up? If it's above 2GBs then something is wrong, and your best bet would be to restore (if PhoneClean doesn't solve the problem.)

Also, you don't need to clear up double the app size (i.e 5GB for XCOM) if you install apps directly through iTunes.
Well thanks for the tip. I had never checked my Other storage on iTunes
8.5 GBs....even more than I had thought
 
If you connect your device to a PC with iTunes it will show you a breakdown of your storage. How much space is 'other' taking up? If it's above 2GBs then something is wrong, and your best bet would be to restore (if PhoneClean doesn't solve the problem.)

Also, you don't need to clear up double the app size (i.e 5GB for XCOM) if you install apps directly through iTunes.

my 6 has about 2.4gb in other, is that bad?
 

heringer

Member
Just finished The Shadow Sun. I'm sad it's over because I was enjoying it so much. It's a very short RPG (8~10 hours), so it's a short but sweet kind of game.

Feels like a Bioware RPG, though not as fleshed out of course. Combat is very meaty and satisfying with a mix of melee, ranged weapons and magic. Story is interesting enough to keep you going and there's a lot of lore to delve into. Visually it's a mixed bag, but overall it's allright. The theme is pretty interesting though, with an Arabian like world instead of the usual medieval stuff we are used to see.

Very recommended if you enjoy Bioware RPGs or western RPGs in general. Hopefully the devs have more iOS stuff in the works. The platform needs good, original RPGs.

TSS01-500x375.jpg
 

heringer

Member
The sluggish camera transition between rouds in The Banner Saga is really annoying me...

Is this normal? I'm playing on iPad Mini retina.
 
Decided to get Skullduggery. I'm only 4 levels in so far and the challenge is starting to pick up. You control a skull, Angry Bird style as you evade traps, collect coins, and destroy enemies. The best aspect is easily the controls. You pull back your brain and release to send the skull flying in an arc, and it is just so effortless and fluid. Holding the screen while in mid air slows time, allowing you to aim precision shots and just gives the gameplay this satisfying flow.

There are elements of physics puzzles, combat, stealth, twitch evasion, so I expect the levels to get more diverse and difficult.

From what I've played so far, I would definitely recommend Skullduggery. $4.99, no IAP

Launch trailer
 

Bamihap

Good at being the bigger man
I think the game would have a much more pleasant feeling if there was a way to hide all the timer skipping icons (when you water things), even if it was a moderately-priced IAP like I mentioned above. Not only do they create an additional hassle, they are a little eyesore. It's got a strong AC vibe to it, but I really don't enjoy the way the F2P went as I expressed earlier. It's not kid-friendly, and it's not really my thing (one time unlocks or doublers would have been nicer).

Some stuff isn't clear either, like in your house, if you pay for 1 month of VIP, you get access to the roped section, but is that access permanent (even when your month ends)? I still don't like the system for reasons I mentioned earlier about starting a new game and having to pay for everything again... and down the road you may want to consider having multiple accounts on one device... but I imagine you have your hands quite full, even though the game looks pretty simple/basic, there's more systems and depth in there than the average iOS game.
It's a pretty deep game and we're adding more awesome features very soon.

As for your feedback: We'll definitely take a look at fixing some of the issues you have with the game.
 
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