Each month, the iOS GAF community hosts a thread for new game releases, rumors and discussion that define the fast-moving world of iOS gaming.
The OP will contain games that released both towards the end of the previous month and games that have released during the current month.
All the games listed will have been highlighted by the GAF community in one way or another. This way you can keep tabs on the best games and at the same time curate an excellent resource to look back on to find games you may have missed.
Also keep an eye out for the ‘GAF iOS Challenges’; events where GAF battle it out on the Game Center leaderboards of a chosen game for both fame and fortune (prizes donated by members of our community).
If you're a developer who wishes to have your game featured, please talk about your game in the thread and if the GAF community at large likes the game then your wish just might be granted. Please note that there's a difference between posting about a game you made and just advertising your game with no further interaction with the community, this thread is not for the latter and such advertising behavior is frowned upon.
Puzzle to the Center of the Earth is really fun. At first, I wasn't happy about the whole energy system. But I actually look at it as a gameplay mechanic to make it more challenging --- requiring more planning to get more energy as you move ahead and not wasting moves.
Puzzle To The Center of the Earth is deep...literally. Each of the game's 90+ levels take you another layer underground, into more diverse and dangerous territory. It's a Match 3 game unlike any I've played before, polished with the charm and quality we've come to expect from Foursaken.
Your skill set isn't limited to merely matching. Matches of six or more blocks reward you with crystals that power special abilities (for example, match blue + red + green to cause an block-clearing explosion) and gear such as bombs, armor, and air tanks add more options and help you deal with enemies and traps along the way.
The game is free-to-play, but it's fair and there's an IAP to remove the lives count.
Puzzle to the Center of the Earth is good, but I really wish it had foregone the level setup, as level-based games just make me think of Angry Birds, and I really hate the "gotta get 3* compulsion" associated with it. I don't like the movement either. Just not for me. I really liked Foresaken's first few efforts, and I appreciate their business model and work ethic, but I just wish their games clicked better with me.
Ok, you guy's ready? You know what I'm going to say, right? All together now...
I didn't know QbQbQb was coming to IOS! Really enjoyed the game on PC. It's stylish and colorful but can get really tricky and challenging
-- Circular twitchy Tetris, with an extra variant mode where you need to put blocks on opposite sides to make them disappear. But it's well crafted and polished. Rezoner is a great dev, I enjoy a lot of his stuff.
QbQbQb is great, I recommend this rotating "Tetris" puzzler, remind me of 3D Tetris. Wonderful presentation and sound. This will probably be a mainstay on my iPhone from now on. If I have one gripe it's the learning curve, takes a while to get a feel for how sensitive you want the touch settings to be to get really into the flow of it all. Also seems to make the iPhone 6 run a bit hot in hi-fi mode.
No Game Center leaderboards yet unfortunately. You can try the PC version here for free: http://qbqbqb.rezoner.net/play/
Ok, Ghost Blade. About a hour in and I'm ready to proclaim this as the best action game of this kind on the AppStore. Mainly because there's no competition, but hey, heh.
It's the closest to Ninja Gaiden you will get on iOS. Obviously not nearly as deep and skilled based, but this isn't a button masher (you know what I mean) either. Enemies are getting tougher and you have to properly evade, counter attack, crowd control, watch for ranged attacks, etc. It's pretty satisfying.
And the translation is so bad it's good.
Anyway, not ready to give a verdict quite just yet, but so far I'm optimistic! Only game of this genre I enjoyed on iOS was The Gods and so far this is better.
Oh, and I forgot to mention, the game is portrait only. Take that as you will.
Tunesmith said:For any fans of the point & click genre this is a must-have IMO. Dystopian sci-fi with shades of Another World and Half-Life filled with great writing and dark humor. I don't really want to spoil any of the story beats but it starts out with you as a down on your luck janitor in 1972 working for a big faceless corporation, and then something very strange happens during a regular day. The story goes some very nice places, the first episode is free so there's no excuse!
I'm only 4 levels in so far and the challenge is starting to pick up. You control a skull, Angry Bird style as you evade traps, collect coins, and destroy enemies. The best aspect is easily the controls. You pull back your brain and release to send the skull flying in an arc, and it is just so effortless and fluid. Holding the screen while in mid air slows time, allowing you to aim precision shots and just gives the gameplay this satisfying flow.
There are elements of physics puzzles, combat, stealth, twitch evasion, so I expect the levels to get more diverse and difficult.
From what I've played so far, I would definitely recommend Skullduggery.
Going through Skullduggery!, was a long time since iOS got such a quirky and fun game. The Angry Birds slingshot mechanic is better implemented here, a lot of replayability, no IAP, brilliant ideas, excellent controls, fun moments, a new world coming soon. Its terrific. A lot of fun. And premium. What more could I ask for?
It's a QWOP-like game, but has a charm that QWOP doesn't, due to the animations of the clumsy spindly creature you're trying to make walk
Yay, Daddy Longlegs! Adorable game and my best is 15.80m BOOM.
I enjoy this far more than QWOP.
I've been playing Inferno 2 for a few days now and simply put, it's everything that made the original so enjoyable...but bigger and better. The maze-like levels filled with deadly choke points, now larger and more diverse. The varied enemies from corridor-filling hordes to turrets and other threats, now with more variants and devastating new types. The light RPG elements, now with even more aspects to upgrade.
But those improvements wouldn't matter if the shooter gameplay didn't live up to expectations...and we're talking about Radiangames here, so it does, in spades. The controls feel rock solid and the amount of options you have at any given time are almost overwhelming, between four projectiles types and four missile types. You can switch between those weapons at any time, from creeper mines and penetrating ghost missiles to spread shots and ricocheting bullets. Along with your special ability, be it slow motion or space-clearing repulsor, you have an extensive arsenal at your disposal to decimate the neon hordes across Inferno 2's 80 levels
Inferno 2 is easily Radiangames' best yet. If you're a fan of dual stick shooter, this is a must play
The Banner Saga is just GLORIOUS.
Almost instant loading, unbelievable graphics that just 'pop out' from the screen, awesome music and sound, killer interface (really, seems built just for the iPad).
Speechless, I really did well waiting this long to play it on iPad.
On a iPhone 4S it looks great and gameplay parts are perfect, but loading times are a bit too long for my likes (almost XCOM long) and cutscenes alternate from being fluid to being choppy constantly, so that's a bit annoying.
Ah! There is a really neat effect applied everywhere: the parallax move as you move your device (accelerometer).
Been playing it for a few weeks and it's really good. A mix of roguelike, board game, and card game, with an interesting art style.
I'm not always a fan of match-3 games, but I do enjoy the games that blend the mechanics with other genres. Most of the time, I feel those games falter in some way, being too hectic, too fast, the matching elements seeming arbitrary and somewhat disconnected from the other mechanics. You're more focused on simply making matches as fast as possible rather than any real strategy
In that way, I feel Adventure Xpress is a resounding success. The gameplay flow gives the encounters a turn-based combat vibe; your enemy attacks every time you move a tile, making every move critical. You have all the time in the world to plan and figure out the most efficient and effective ways to set up chains. Elements such as barriers that clutter the grid, frozen or chained tiles that can't be moved, special tiles that unleash column-clearing blasts, spells charged by certain tiles, and more add challenge and a surprising amount of strategy to the matching gameplay.
It's pretty much the best TD game not named Kingdom Rush imo.
I really like the time features (next wave and 3x time toggle), as it's so satisfying to watch the game unfold once you have a strategy down. Solving the maps is like a puzzle. You have to carefully choose whether to build towers, or capture buildings, or cut trees. And using the scrolls that drop from the creeps at the right time adds another layer of strategy.
The game has implemented IAPs in a similar way to KR. You can buy extra help like gold or mana during a match, but the game is perfectly balanced without them. I finished all the levels without using a single power up.