Each month, the iOS GAF community hosts a thread for new game releases, rumors and discussion that define the fast-moving world of iOS gaming.
The OP will contain games that released both towards the end of the previous month and games that have released during the current month.
All the games listed will have been highlighted by the GAF community in one way or another. This way you can keep tabs on the best games and at the same time curate an excellent resource to look back on to find games you may have missed.
Also keep an eye out for the ‘GAF iOS Challenges’; events where GAF battle it out on the Game Center leaderboards of a chosen game for both fame and fortune (prizes donated by members of our community).
Little Big Adventure is a rather strange PC game from many years ago. Called Relentless in some parts of the world, it featured a young protagonist in a harsh world trying to bring down the evil guys running the show. To do this, you move around an environment, solved some light puzzles and generally avoided the red elephants who teleport in and gun you down very quickly.
As a part of gaming history, it is well recommended. What made it so good was the amazing atmosphere, crafted from the graphics, sound and music which all worked together to create a strange, but believable world. Now out of nowhere comes an ios port re-jigged for touch controls. Being such a big fan, I couldn't resist trying it out, so does the experience come across?
Port Impressions (Escaped the prison)
+ The graphics look great at a high resolution on an iphone (5s) and performance is good. You can zoom in or out at any time (even to view the whole map)
+ The sound and music are intact and provide a great nostalgia hit
+ The controls are functional, with move to touch, drag to jump and tap to attack/search. Some actions are a little fiddly on a small screen, but being able to zoom helps.
+ At least some work has gone into designing the menus for touch screens and it is all arranged nice enough (with large icons etc).
- Path finding? What is that? Basically there isn't any and it is a bit of a problem on a touch device. You will get used to mapping out every move exactly, but it still isn't great.
- The cut scenes are still the originals and so don't look too flash on a high res device.
Overall I could see people coming to the game fresh having a bit of trouble with the mechanics and general lack of hand holding (I remember I had all sorts of trouble getting into it way back when as a youngster). It is also a very slow and methodical game, which can be troublesome when combined with a trial and error approach to a lot of puzzles. But for somebody with nostalgia and a bit of patience to tap out every movement? It looks like a solid and recommended port that will be more than functional enough.
Just be prepared for a bit of a steep learning curve before you get into the game proper. If you do stick with it? The rewards are more than worth it.
Flappy Golf (by Stickman Golf devs) is actually kind of good
Awesome. Noodlecake is awesome.
This. I'm really enjoying this game. Really shows that the issue wasn't Flappy Bird, it was the lazy devs who just released stupid re-skinned clones. With some creativity and talent, you can take those mechanics and do something interesting and cool. Also see Terry Cavanagh's Maverick Bird and Adam Atomic's Flappybalt

So 999 works just fine as a visual novel. As someone who never played the original, i didn't feel as if i was missing out on much playing the ios version. There are moments where I wonder how whats obviously a puzzle in the original game would've worked but I'm ok with basically playing the baby edition of the game.
It's been a while since I played a game until it completely ran down my ipad 3's battery. I've already run into one of the bad endingsand i immediately went back in to see more.Clover kills me for having abandoned her and Lotus in the hospital room shortly after learning of Snake's death
I received VLR for free on the vita as part of PSN+ and I honestly feel that this was a great way for me to dip my toes in the series. I can't wait to get home and keep filling out that flowchart.
Just finished 999 (all endings). It is much longer than I expected, and I found it rather enjoyable. Can't say I'm a huge fan of how the story ends up, but that's par for the course for Japanese visual novels I guess.
I did enjoy the detailed discussions on various historical (and fictional) events. The dialogue however was very spotty at certain points, probably due to translation.
I especially liked how the game tells you how to get a different ending next time. That, coupled with the flow chart and skip function can save a ton of time.
It's from the developer of Granny Smith and Sprinkle, and I'm really enjoying it. The only IAP is a premium unlock that lets you continue from checkpoints (rather than start from the beginning, when you fail). The game is essentially a level-based runner, but rather than avoiding obstacles, you need to smash them with balls. These balls are also your life, so hit something and you lose balls, and when you run out, you fail. It may seem simple, but it's fast, challenging, and almost like a fast paced timing-based puzzle game. Also the smashing effects are so satisfying and realistic.
Smash Hit (Free) is absolutely fantastic, with, alongside [More_Badass]'s description, some of the most ambient, trance-enduced relaxing music I've the pleasure of hearing. The physics of the gameplay feels so good, you all need to try it. Now!
Smash Hit is AMAZING and ridiculously addictive repeating the path and trying to figure out the most efficient way of destroying stuff and collecting crystals. Hopefully I will eventually have 200 balls at once. Feels so badass going through levels unscathed. Plus it's just so pretty. Actually I am thinking whether I should go premium or buy Wave Wave instead, though I feel getting to level 10 without checkpoints would be pretty sweet.
I don't know what kind of madman designed Wave Wave, but he should be commended for crafting such a varied and complex package from such mechanically simple gameplay. I don't think any game I've played since Badland has used the one-touch rise/fall mechanic better (no, not even Wingdot) and none of the twitchy arcade games I've played have been so fully featured. Hell, even Pivvot only had about four (five?) different modes and two of those were just harder versions of other modes.
The music is great, the visuals are weirdly hypnotic as the lane forms before you, and like the best in the genre, the game has me instinctively reaching for Retry. It's the kind of game where progress is measured in increments of seconds and even the mere increase from a fifth of second to .75 feels like an accomplishment.
THIS GAME IS INSANE
Yeah when I finished the wave wave tutorial and I thought I had it down and then the screen started spinning I was all like FUCK THAT.
Yeah it's crazy crazy hard. Love it though![]()
I've only been playing Out There for a couple of hours, but it seems pretty neat and seems very unforgiving. It's kind of like a mix of King of Dragon Pass and (as was mentioned earlier in this thread) Mass Effect's space exploration.
If anyone would like me to answer specific questions about Out There, let me know.
Out There is fucking beautiful, music and art combine so well, haunting.
Highly recommend it.
I'm really in love with Out There.
After you 'find' (not complete) the 3 endings you can't put it down (me anyway).
The last part is really awesome, expecially when you actively search for specific tech to complete it.
If you do not find new ships after a bit it's unlikely you will progress after the first beacon, but I'm having ton of fun nonetheless.
Everytime I feel I saw everything about the first part, a new cool event pop up.
Yeah it's difficult and in many runs you do not progress the story, but it would be too easy if so.
It's still a roguelike but everytime feels like a cool scifi 70 scifi movie.
For the ones interested this is a nice review that captures the core of Out There without spoiling it too much.
Out There review
Yeah I had a bit of a play with this last night, seems really neat. i love these space games. And a great example of a genre really well suited for mobile.
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