Each month, the iOS GAF community hosts a thread for new game releases, rumors and discussion that define the fast-moving world of iOS gaming.
The OP will contain games that released both towards the end of the previous month and games that have released during the current month.
All the games listed will have been highlighted by the GAF community in one way or another. This way you can keep tabs on the best games and at the same time curate an excellent resource to look back on to find games you may have missed.
Also keep an eye out for the ‘GAF iOS Challenges’; events where GAF battle it out on the Game Center leaderboards of a chosen game for both fame and fortune (prizes donated by members of our community).
Wayward Souls is pretty great.
Mage Gauntlet got controls and visuals right, but it was a bit boring overall. Wayward Souls rectifies this. There are more ways to fight and it's way harder. This is no button masher, and you have to think, get the timing and moves right. The comparison with the Souls games were obviously overblown, but it's a good challenge (only played one hour so far). It does feel like Secret of Mana mets Dark Souls a little bit.
Visually it's a delight if you are into this retro style. The lightning is pretty impressive.
The tone of the story is more serious too, which I like.
No IAP whatsoever. It's simply a great game that costs $5. No catch. It's the kind of stuff you would see on Steam.
Yep, Wayward souls is kinda addicting (and difficult)
This game would be great for medium play sessions where you have a little more than 10 minutes to kill. Perfect for playing in between classes while on campus.
Wayward Souls is fucking awesome.
Controls: Feel great, as good as touchscreen can, better than the previous high point of Mage Gauntlet
Sound: Amazing, atmospheric and moody
Look: Pixel graphics with charm but also great lighting and effects, no horrible sticks or overlay
Gameplay: Feels great, combat is nice and tight, controls work like a dream and it's got re-playability out the arse (think Spelunky)
In summary, another top level April release which has put this month firmly in the "best ever" for iOS. Oh and it's got NO IAP at all, it's a decent price and about 60mb installed.
Buy it or forever shut the fuck up about the decline of iOS gaming because stuff like this, FTL and Hearthstone (with it's true f2p nature) are our salvation against the tidal wave of f2p garbage or bloated / terrible ports.
As an avid fan of the series, seeing the gameplay I loved reduced to this...let's just say my impressions of screenshots and gameplay weren't positive
But the forum impressions and reviews convinced me to give the game a chance and I'm glad I did. Hitman Go may not be the kind of Hitman I would have preferred on IOS but it's far from the abomination I had been anticipating. Rather than being a strike against the franchise, Hitman Go somehow is able to remain true to the series' core mechanics while distilling those elements to a mobile-friendly package with a fantastic presentation.
Compared to other stealth series like Splinter Cell and Thief, the Hitman franchise was always best enjoyed as stealth puzzle games IMO. Methodically setting up your assassination, putting pieces in motion, the right disguise in the right place at the right time. Hitman Go takes that foundation and strips the gameplay down to its purest stealth puzzle form. The series' key elements still remain - distractions, disguises, guards and targets - but are presented in a wonderfully realized board-game aesthetic. The gameplay is as methodical as ever, perhaps even more so here than in its console/PC brethren, since enemies move when you move and without planning ahead, the wrong move will find you cornered or dead. Different guard behaviors and various objectives for missions that require different routes add replay value and challenge
But any impressions of Hitman Go would be lacking without praising its presentation. This game probably has one of the slickest, stylish aesthetics I've seen in a mobile game, down to the wooden tabletop, figurines, and Level # label on the side.
If there was one thing I'd like to see added, it would be a turn counter so I could track my moves while attempting objectives. But other than that, Hitman Go is an excellent game that remains true to the series while presenting the gameplay through an interesting unique aesthetic. I definitely recommend Hitman Go.
The iPad version of Hearthstone is amazing. That is all
Hearthstone is the sort of F2P with real gameplay and lots of polish I wish more iOS games would aim for. It's the kind of game you could spend countless hours on, and still go back to and try new things. Once they outline their post-release support, it will really shine. Even in it's current incomplete state (lacks adventure mode, small card pool could use a few real expansions, and could use some more gameplay modes), it's probably the best F2P game on iOS in the sense it's a real game and not just some shallow experience.
You're matched up with people who are comparable in normal casual play, so even if you pay up and buy the best cards, you're just skipping ahead to having to play everyone else with them too, so you'll find yourself losing just as often once you've acquired enough wins from having better cards that you're facing more challenging players.
If you don't have good cards and lose a lot, your MMR will be low, and you'll be playing other people with low MMRs.
In ranked mode though, you don't play by MMR (win/loss rating), you play by winning stars. The opponents you face are based on rank (stars won), so you aren't matched by decks. There as you gain rank you'll run across much stronger players more frequently. However ranks 25-20 are usually filled with beginners since you can't lose stars to below rank 20, so once you hit 20, you'll never go above it, back towards 25, where you start. Prizes are awarded for hitting rank 20, so it's not too hard to get to, since you can't ever lose points until after you've hit 20 and earned the prize.
Arena is random and fair, everyone on the same ground (your card collection doesn't come in to play, everyone makes a random deck from all cards in the game), and you pay 150g as mentioned. You are guaranteed a 100g pack no matter what, so you're really only gambling away 50 gold. If you can win ~4 games before you lose 3, you tend to get around 50g back (or the 50g worth in dust). If you can win 7, you'll get 150 gold back. Anything more can have you getting up to 500 gold back.
Adventure mode is coming up next, and that is PvE content (play vs AI), and will reward special cards, so that also will not be too hard most likely, as there's no risk of running in to people who own every card or whatever.
Played this on Android and was absolutely hooked. It feels like having a proper Diablo-lite on your phone, doesn't take itself seriously, and unlike the awful Dungeon Hunter games, is actually fun to play and doesn't faff about with any Freemium bollocks if you want to go from start to finish with no hassle.
Download it, play it with a controller ideally (has native controller support) and enjoy. Been waiting for this for ages
OMG, yes. I played this for WAY too long last night and have been tired all day today because of it. But I couldn't stop playing.
FTL Port Impressions
- Has all the familiar menus and sounds, feels like a "full" version
- In general the interface is responsive, but some icons are a little hard to touch like the box buttons [1. continue]. It is nothing too bad, but I found myself having to "retouch" here and there.
- Compromises to the new interface including needing to touch the door controls before you can open or close a door. For an experienced player, this is a little fiddly under pressure but not too bad and in general shows everything is well thought out.
- The weapon controls need to be expanded to fire as well and this doesn't work quite as well. Again we are only talking about fractions of a second slower than the PC version, but it is noticeable.
- One of my main concerns was how to select people (without constant touching) but you can swipe to select multiples (not drawing boxes) and it works very well.
- The save to stations button and then later a recall is very handy and improves on the base game.
- The included tutorial is short and effective
The one big negative is no mod support, which added a lot to the PC version. Things like the infinite space mode especially will be missed and hopefully something like that is added at a later date.
Overall it takes some getting used to and can feel a little fiddly at times. However the pause button is always there and I can see myself getting used to it all very quickly (helped by the repetitive nature of the game).
The price is a bit of a downer (see my previous $13 comment for Australia!) but basically it seems like a must buy.
Ran through the FTL tutorial and checked out all the options in the hangar.
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Spend your $10. Right now.
Spent some quality time with FTL on iPad at last.
The porting is GLORIOUS (no more crashes).
Also, nice to see the game is in the top grossing higher part of the charts.
I want to see FTL2 native on iPad, I hope they will be rich by the end of the month.
If I may be so bold, I'm going to go ahead and say Monument Valley is the epitome of what IOS gaming should be. At a time when "86% of gamers prefer free games with advertisments", where clones and clones of clones flood the charts and tear the spotlight away from the games that deserve it, where IAP and abusive freemium practices are rampant and only seem to grow more and more ubiquitous, we get a game like this, an original IOS exclusive, a premium game devoid of ads or in-app purchases, an experience that puts visual artistry and atmosphere first, that uses the tactile tangible nature of the touchscreen to its fullest potential, that is simple yet engaging and compelling. Monument Valley is not just a great IOS game, it's a great game regardless of system or platform.
Just completed Monument Valley.
Clever, essential, tactile, touching.
Amazing.
An experience not to be missed.
(I want more, of course).
In my book, Ustwo got what I call the Simogo factor: I will buy their next product no question asked.
I've just finished Monument Valley, and while it was a nice experience, I found it far too easy and short. The gameplay is really similar to Tengami, but I think I prefer Tengami over this one. The puzzles in that game are much more involved, and the game is also beautiful in its own way. It is also much longer.
Just my 2 cents
Just played (and finished) Monument Valley. Holy shit. Play this game while you on your own, with headphones. Such a great experience. While it only took just over an hour to finish I'd say it was well worth the money. If you want to support independent developers, just get this instead of buying a F2P game. So good.
It's really laid-back which helps you enjoy all the beautiful environments. It just feel right. All the details make sense and when you complete the final puzzles you kinda feel like a magician. I can't even image how a game like this gets developed, bravo to them! I like their approach of making a game you will actually finish. It has made it so much more worth it.
If you're going to play one game this month let it be this.
None yet!






















