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iOS Gaming April 2014: It's too late for fools! We're going faster than light!

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Tunesmith

formerly "chigiri"
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Each month, the iOS GAF community hosts a thread for new game releases, rumors and discussion that define the fast-moving world of iOS gaming.

The OP will contain games that released both towards the end of the previous month and games that have released during the current month.
All the games listed will have been highlighted by the GAF community in one way or another. This way you can keep tabs on the best games and at the same time curate an excellent resource to look back on to find games you may have missed.

Also keep an eye out for the ‘GAF iOS Challenges’; events where GAF battle it out on the Game Center leaderboards of a chosen game for both fame and fortune (prizes donated by members of our community).

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Wayward Souls is pretty great.

Mage Gauntlet got controls and visuals right, but it was a bit boring overall. Wayward Souls rectifies this. There are more ways to fight and it's way harder. This is no button masher, and you have to think, get the timing and moves right. The comparison with the Souls games were obviously overblown, but it's a good challenge (only played one hour so far). It does feel like Secret of Mana mets Dark Souls a little bit.

Visually it's a delight if you are into this retro style. The lightning is pretty impressive.

The tone of the story is more serious too, which I like.

No IAP whatsoever. It's simply a great game that costs $5. No catch. It's the kind of stuff you would see on Steam.
Yep, Wayward souls is kinda addicting (and difficult)

This game would be great for medium play sessions where you have a little more than 10 minutes to kill. Perfect for playing in between classes while on campus.
Wayward Souls is fucking awesome.

Controls: Feel great, as good as touchscreen can, better than the previous high point of Mage Gauntlet

Sound: Amazing, atmospheric and moody

Look: Pixel graphics with charm but also great lighting and effects, no horrible sticks or overlay

Gameplay: Feels great, combat is nice and tight, controls work like a dream and it's got re-playability out the arse (think Spelunky)

In summary, another top level April release which has put this month firmly in the "best ever" for iOS. Oh and it's got NO IAP at all, it's a decent price and about 60mb installed.

Buy it or forever shut the fuck up about the decline of iOS gaming because stuff like this, FTL and Hearthstone (with it's true f2p nature) are our salvation against the tidal wave of f2p garbage or bloated / terrible ports.


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As an avid fan of the series, seeing the gameplay I loved reduced to this...let's just say my impressions of screenshots and gameplay weren't positive

But the forum impressions and reviews convinced me to give the game a chance and I'm glad I did. Hitman Go may not be the kind of Hitman I would have preferred on IOS but it's far from the abomination I had been anticipating. Rather than being a strike against the franchise, Hitman Go somehow is able to remain true to the series' core mechanics while distilling those elements to a mobile-friendly package with a fantastic presentation.

Compared to other stealth series like Splinter Cell and Thief, the Hitman franchise was always best enjoyed as stealth puzzle games IMO. Methodically setting up your assassination, putting pieces in motion, the right disguise in the right place at the right time. Hitman Go takes that foundation and strips the gameplay down to its purest stealth puzzle form. The series' key elements still remain - distractions, disguises, guards and targets - but are presented in a wonderfully realized board-game aesthetic. The gameplay is as methodical as ever, perhaps even more so here than in its console/PC brethren, since enemies move when you move and without planning ahead, the wrong move will find you cornered or dead. Different guard behaviors and various objectives for missions that require different routes add replay value and challenge

But any impressions of Hitman Go would be lacking without praising its presentation. This game probably has one of the slickest, stylish aesthetics I've seen in a mobile game, down to the wooden tabletop, figurines, and Level # label on the side.

If there was one thing I'd like to see added, it would be a turn counter so I could track my moves while attempting objectives. But other than that, Hitman Go is an excellent game that remains true to the series while presenting the gameplay through an interesting unique aesthetic. I definitely recommend Hitman Go.


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The iPad version of Hearthstone is amazing. That is all
Hearthstone is the sort of F2P with real gameplay and lots of polish I wish more iOS games would aim for. It's the kind of game you could spend countless hours on, and still go back to and try new things. Once they outline their post-release support, it will really shine. Even in it's current incomplete state (lacks adventure mode, small card pool could use a few real expansions, and could use some more gameplay modes), it's probably the best F2P game on iOS in the sense it's a real game and not just some shallow experience.
You're matched up with people who are comparable in normal casual play, so even if you pay up and buy the best cards, you're just skipping ahead to having to play everyone else with them too, so you'll find yourself losing just as often once you've acquired enough wins from having better cards that you're facing more challenging players.

If you don't have good cards and lose a lot, your MMR will be low, and you'll be playing other people with low MMRs.

In ranked mode though, you don't play by MMR (win/loss rating), you play by winning stars. The opponents you face are based on rank (stars won), so you aren't matched by decks. There as you gain rank you'll run across much stronger players more frequently. However ranks 25-20 are usually filled with beginners since you can't lose stars to below rank 20, so once you hit 20, you'll never go above it, back towards 25, where you start. Prizes are awarded for hitting rank 20, so it's not too hard to get to, since you can't ever lose points until after you've hit 20 and earned the prize.

Arena is random and fair, everyone on the same ground (your card collection doesn't come in to play, everyone makes a random deck from all cards in the game), and you pay 150g as mentioned. You are guaranteed a 100g pack no matter what, so you're really only gambling away 50 gold. If you can win ~4 games before you lose 3, you tend to get around 50g back (or the 50g worth in dust). If you can win 7, you'll get 150 gold back. Anything more can have you getting up to 500 gold back.

Adventure mode is coming up next, and that is PvE content (play vs AI), and will reward special cards, so that also will not be too hard most likely, as there's no risk of running in to people who own every card or whatever.


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Played this on Android and was absolutely hooked. It feels like having a proper Diablo-lite on your phone, doesn't take itself seriously, and unlike the awful Dungeon Hunter games, is actually fun to play and doesn't faff about with any Freemium bollocks if you want to go from start to finish with no hassle.

Download it, play it with a controller ideally (has native controller support) and enjoy. Been waiting for this for ages
OMG, yes. I played this for WAY too long last night and have been tired all day today because of it. But I couldn't stop playing.


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FTL Port Impressions
  • Has all the familiar menus and sounds, feels like a "full" version
  • In general the interface is responsive, but some icons are a little hard to touch like the box buttons [1. continue]. It is nothing too bad, but I found myself having to "retouch" here and there.
  • Compromises to the new interface including needing to touch the door controls before you can open or close a door. For an experienced player, this is a little fiddly under pressure but not too bad and in general shows everything is well thought out.
  • The weapon controls need to be expanded to fire as well and this doesn't work quite as well. Again we are only talking about fractions of a second slower than the PC version, but it is noticeable.
  • One of my main concerns was how to select people (without constant touching) but you can swipe to select multiples (not drawing boxes) and it works very well.
  • The save to stations button and then later a recall is very handy and improves on the base game.
  • The included tutorial is short and effective

The one big negative is no mod support, which added a lot to the PC version. Things like the infinite space mode especially will be missed and hopefully something like that is added at a later date.

Overall it takes some getting used to and can feel a little fiddly at times. However the pause button is always there and I can see myself getting used to it all very quickly (helped by the repetitive nature of the game).

The price is a bit of a downer (see my previous $13 comment for Australia!) but basically it seems like a must buy.
Ran through the FTL tutorial and checked out all the options in the hangar.

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Spend your $10. Right now.
Spent some quality time with FTL on iPad at last.

The porting is GLORIOUS (no more crashes).

Also, nice to see the game is in the top grossing higher part of the charts.
I want to see FTL2 native on iPad, I hope they will be rich by the end of the month.


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If I may be so bold, I'm going to go ahead and say Monument Valley is the epitome of what IOS gaming should be. At a time when "86% of gamers prefer free games with advertisments", where clones and clones of clones flood the charts and tear the spotlight away from the games that deserve it, where IAP and abusive freemium practices are rampant and only seem to grow more and more ubiquitous, we get a game like this, an original IOS exclusive, a premium game devoid of ads or in-app purchases, an experience that puts visual artistry and atmosphere first, that uses the tactile tangible nature of the touchscreen to its fullest potential, that is simple yet engaging and compelling. Monument Valley is not just a great IOS game, it's a great game regardless of system or platform.
Just completed Monument Valley.

Clever, essential, tactile, touching.

Amazing.

An experience not to be missed.

(I want more, of course).

In my book, Ustwo got what I call the Simogo factor: I will buy their next product no question asked.
I've just finished Monument Valley, and while it was a nice experience, I found it far too easy and short. The gameplay is really similar to Tengami, but I think I prefer Tengami over this one. The puzzles in that game are much more involved, and the game is also beautiful in its own way. It is also much longer.

Just my 2 cents
Just played (and finished) Monument Valley. Holy shit. Play this game while you on your own, with headphones. Such a great experience. While it only took just over an hour to finish I'd say it was well worth the money. If you want to support independent developers, just get this instead of buying a F2P game. So good.

It's really laid-back which helps you enjoy all the beautiful environments. It just feel right. All the details make sense and when you complete the final puzzles you kinda feel like a magician. I can't even image how a game like this gets developed, bravo to them! I like their approach of making a game you will actually finish. It has made it so much more worth it.

If you're going to play one game this month let it be this.


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None yet!
 
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This website keeps track of all the controller enabled games. It gets updated regularly.

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MOGA Ace Power Controller reviews said:


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iCade Hardware / Games reviews said:

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Here is a summary of other iOS game/iOS device related threads!



iOS Hidden Gems

iOS Apps |OT|
iOS 7 |OT|
iPhone 5S |OT|

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iOS Membership said:
Rules

  • Send Dash Kappei or Tunesmith a PM if you want to be added or taken off the list, following this text formatting:

    GAF Name = Game Center Name / iOS Device(s)

  • When adding someone, add From GAF to the friend request and your NeoGAF name as to easily tell who's who.
  • Send Dash Kappei or Tunesmith a PM if you are already on the list but want to update your profile with more info like iOS devices(s) owned, or to just change your existing GC profile.
  • We are on the list and, if you are too, it's OK to add us even if we're not best buddies; don't be shy: we enjoy having more GAFers challenging us on the friends leaderboards.
  • Don't just wait for others to add you first you should at least add some of the profiles posted above yours if you want to get the ball rolling... It's really up to you. Ideally the last member of the list will be the one to add the profiles above his, and so on and on with each new member. Or maybe just add whoever you like, that's also an option.
  • Remember: Your real name will be visible to your GC friends.
  • You can add everyone on the list at once; click the second sheet on the iOS Membership list and read the instructions, works on iOS and Macs

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The form to enter yourself to the list is here: quote to see
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How do I back up my game saves for games that do not support iCloud save games?
Use a file manager program such as i-FunBox (PC/Mac) - It's free and requires no jailbreak.
i-FunBox has many different features, but to back up save games you would just want to do the following:

  • Click the iFunBox Classic tab
  • Connect your iOS device, via WiFi or USB, it should then appear in the Connected Devices list on the left side of the UI.
  • Under User Applications, navigate to the game you want to back up save games for.
  • Select the Documents and Library folders and copy them one at a time to your PC/Mac - this will copy the folders and all their contents. They contains your save files and settings for the game. Some games only use Documents, some use both.
To restore a backed up save game do the reverse.
  • Under User Applications, navigate to the game you want to restore save games for.
  • Select the Documents and/or Library folders and choose to copy from PC/Mac.
  • Navigate to where you saved the backed up Documents and/or Library folders on your PC/Mac, open them and select all the files within it and open them. This will copy the folder contents back onto your iOS device.
  • Restart/fully close the game itself and your saves should be back!
Check that the file structure of the game is retained, e.g. GameName > Documents > files after you're done (no Documents folder within the Documents folder!), otherwise the game will not recognize your restored saves!

How do I hide my Real Name on Game Center?
Your real first and last name (taken from your Apple ID) will be shown to your GC friends. If you value that information and want GAF's leaderboards to show your GAF nickname instead, here's how you do it:
  • Go to http://appleid.apple.com and log in with your Apple ID details via "Manage your Apple ID".
  • In the "Name, ID and Email Addresses" section, click Edit on the Your Name field at the top.
  • Change you First and Last name (you must enter both) to whatever you like (e.g. First Name: Tunesmith, Last Name: GAF)
Done, now that's who you're going to be listed as on your friend's Game Center leaderboards. This will affect Game Center *and* your Apple ID. If it's the same account you use for App Store/iTunes, you will still be able to use it for iTunes/App Store's purchases (you can still buy whatever you want like you could before) *BUT* in the receipt it'll show your nickname or whatever you chose as First Name and Last Name when you changed those fields. The first time you will use the modified account on App Store/iTunes, you will be asked to verify the account by re-entering the 3 digits code of the credit card's CCV security code (if you make your purchases using a credit card).

Should I buy this new high-priced game or wait for a sale?
Maybe! Just be aware that iOS games have a tendency to go on sale frequently and unpredictably, even recent games can be a dollar rather than premium $4-5. Spend your pack of gum money wisely.
As a recommendation, set up a RSS feed for the price changes on http://appshopper.com/ which will then notify you of any price fluctuations for old and new games alike.

I just got an iPhone/iPad. What are the best games?
In addition to checking out the past month's iOS Gaming threads, visit Best iOS Games Ever v1 / Best iOS Games Ever v2 / iOS Hidden Gems. You're welcome.

For gaming, should I get the iPad Mini 2, or iPad Air?
Both have their pros and cons. The Mini 2 is cheaper and smaller but there is a slight difference between the Air's A7 chip and the mini's A7: the mini's is around 100MHz slower -- 1.3GHz compared to the Air's 1.4GHz. Other than that they're both identical in spec. It's very much a coin toss between if you want a 9.7" or a 7.9" screen.

I'm a new iOS user, what non-gaming apps should I get ASAP?
This thread would be a great place to start. Asking here wouldn't hurt either!


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Thanks to Fuu & Dash Kappei for handling the community list's past/present duties, Dash Kappei for running the iOS Challenges, past OT hosts for having done a wonderful job and finally to our iOS Gaming community for keeping these threads alive!

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The month of all months, FTL today, and Hearthstone probably this month, my PC will probably start collecting dust.
 
Impressions of Monument Valley beta from a few months ago, will have impressions of the finished game later
I was lucky enough to get into the Testflight beta for Monument Valley and after playing through the current beta, I have to say that no game I've played has offered such satisfying and fun perspective-twisting mechanics since Fez. Set in an abstract world of a long lost civilization, you traverse these isometric environments, solving puzzles and slowly unraveling the mysterious fate of those who resided there before. While the minimalist art and Escher-esque environments are always pleasing to explore. what truly makes Monument Valley shine are its mechanics. Each chapter offers a new twist of the perspective-shifting and spatial manipulation, from levels where you can rotate the entire level and transition from floors to walking across walls to the Box, a nesting doll-style environment where you flip open different sides of the box to reveal different puzzles and areas. Some levels you need to manipulate enemies to activate switches, other levels you're moving a pillar to bridge impossible gaps.

While the developers hope to eventually bring Monument Valley to Android and PC, currently it's only set to release on IOS and honestly I feel Monument Valley without a touchscreen would diminish the experience. There's something quite satisfying and tactile in moving portions of the level around, dragging sections to complete illusions, and other functions that could only be accomplished with a touchscreen.

15 Coins impressions
I'm really enjoying my time with 15 Coins. I think the most apt comparison would be the twitch game Catch-22 turned up to 11. Your simple goal is to collect the titular 15 coins as they appear on the screen across three difficulty modes. The screen is your arena and the edges loop you around to the other side. Your little arrow moves forward automatically, while you turn left or right. I felt the tilt controls were much too loose and pretty unwieldy but the touch controls are very responsive.

So while collecting coins may be simple in theory, 15 Coins' gameplay mechanic quickly proves that the task is easier said than done. Every few seconds, a clone appears, mirroring your movements over those last seconds. One or two may be easy to evade, but the screen quickly becomes a moving minefield as your past selves begin to fill the screen. However you're not totally defenseless; by collecting a power-up, the clones freeze and you can smash through them. But actually reaching those power-ups and then destroying clones without leaving yourself cornered when they start moving again is a challenge
 

So many games.. Is it that normal for games to 'soft-launch' in NZ? Seeing it more and more these days.

The month of all months, FTL today, and Hearthstone probably this month, my PC will probably start collecting dust.

Oh wow, Hearthstone too?!
 
Man, I wish FTL could fit on an iPhone screen. So jealous of iPad owners. Don't let the pricetag scare you away, it's an incredible game. My favorite of 2012.
 
No DJMAX Technika Q love T_T

Still wondering exactly what drove me to buy $59.99 worth of Q points, but at least I'll get a lot of time out of this game now.
 
No DJMAX Technika Q love T_T

Still wondering exactly what drove me to buy $59.99 worth of Q points, but at least I'll get a lot of time out of this game now.

are there any starting guides for those style of games? I just get a brain fart at anything higher than normal... like im not sure which fingers/hand to use for what.
 
are there any starting guides for those style of games? I just get a brain fart at anything higher than normal... like im not sure which fingers/hand to use for what.

There's really no solution other than practice and find out what works for you. Some people alternate between hands each note, some people use one hand for everything. I kind of do both at random.
 
I have faster than light key for steam and never used it, if this is coming out on iphone if anyone wants to trade I'm available for an exchange.
 
So many games.. Is it that normal for games to 'soft-launch' in NZ? Seeing it more and more these days.

Yes, small controllable market, with roughly similar tastes and spending habits as US. Good for making sure your game is running as intended technically and getting some early metrics.

Though we tend to soft launch into Australia as it is lower profile (TouchArcade etc isn't watching it like a hawk) but you can generate a critical mass of users a lot easier.
 

I would rule out the WH40K: Storm of Vengance...I've heard is utter garbage :(((

Spymaster (soft launched in NZ) is incredibly slick and polished....must play it more but next days will be a bit intense.
 
I was excited about FTL until I heard it was a roguelike with permadeath. It's what has completely turned me off from the otherwise excellent Out There.

I prefer investing in my ship and crew, upgrading over time, learning from mistakes, connecting with the characters and story...cannot do that with these 15-60 minute sessions starting over and over. *yawn*
 
I was excited about FTL until I heard it was a roguelike with permadeath. It's what has completely turned me off from the otherwise excellent Out There.

I prefer investing in my ship and crew, upgrading over time, learning from mistakes, connecting with the characters and story...cannot do that with these 15-60 minute sessions starting over and over. *yawn*

FTL is like literally a million times better than Out There though, it's like comparing a fancy dinner to road kill.
 
FTL is like literally a million times better than Out There though, it's like comparing a fancy dinner to road kill.

lmao, that's a bit harsh, but I agree, Out There really doesn't have much depth. But the atmosphere is amazing.
 
I prefer investing in my ship and crew, upgrading over time, learning from mistakes, connecting with the characters and story...cannot do that with these 15-60 minute sessions starting over and over. *yawn*

The sessions may only be 15-60 minutes long, but there are some epic tales contained within them. Trust me. The unpredictable, rougelike nature allows you to create your own story with every run, and I found that the permadeath aspect only made me grow more attached to my crew, knowing I was always one bad decision away from the heartbreak of losing them.
 
I was excited about FTL until I heard it was a roguelike with permadeath. It's what has completely turned me off from the otherwise excellent Out There.

I prefer investing in my ship and crew, upgrading over time, learning from mistakes, connecting with the characters and story...cannot do that with these 15-60 minute sessions starting over and over. *yawn*

FTL also has New Game+ of sorts, where you can start off in other ships depending on your success in your previous run.
 
If I may be so bold, I'm going to go ahead and say Monument Valley is the epitome of what IOS gaming should be. At a time when "86% of gamers prefer free games with advertisments", where clones and clones of clones flood the charts and tear the spotlight away from the games that deserve it, where IAP and abusive freemium practices are rampant and only seem to grow more and more ubiquitous, we get a game like this, an original IOS exclusive, a premium game devoid of ads or in-app purchases, an experience that puts visual artistry and atmosphere first, that uses the tactile tangible nature of the touchscreen to its fullest potential, that is simple yet engaging and compelling. Monument Valley is not just a great IOS game, it's a great game regardless of system or platform.
 
The sessions may only be 15-60 minutes long, but there are some epic tales contained within them. Trust me. The unpredictable, rougelike nature allows you to create your own story with every run, and I found that the permadeath aspect only made me grow more attached to my crew, knowing I was always one bad decision away from the heartbreak of losing them.
Well, at least in my experience with Out There, "bad decision" was really more like "bad guess" so if FTL is more about making educated decisions over random guesses I'm totally on board.

FTL also has New Game+ of sorts, where you can start off in other ships depending on your success in your previous run.
hmmm I guess I'll give it a shot then, depending on the price. I am all about dat sci-fi after all.
 
$13 for FTL ... sigh.

I know it is the way of the world, but it is still a little kick in the balls every time I go to buy something.

Well, at least in my experience with Out There, "bad decision" was really more like "bad guess" so if FTL is more about making educated decisions over random guesses I'm totally on board.

There are plenty of random guesses, but it is sort of secondary. For example you might come across a space station the looks dubious. You are then given the choice to go in and investigate at which point you may or may not lose a crew member to something like giant spiders.

While that is somewhat random (some outcomes are more likely than others) the good thing about FTL is you can always say "nope" and fly off because it isn't worth the risk.
 
Well, at least in my experience with Out There, "bad decision" was really more like "bad guess" so if FTL is more about making educated decisions over random guesses I'm totally on board.


hmmm I guess I'll give it a shot then, depending on the price. I am all about dat sci-fi after all.
The gameplay is far more strategic and tactical. It's not bad guesses, it's poor choices. It's recklessly taking on enemies that are out of your league. It's dealing with a loss of shields as your oxygen drops. It's dealing with boarders, it's choosing the best weapons and tools, it's the tough choice of opening the air locks and sacrificing one of your crew to put out a spreading fire or losing everyone.
 
FTL Port Impressions


  • Has all the familiar menus and sounds, feels like a "full" version
  • In general the interface is responsive, but some icons are a little hard to touch like the box buttons [1. continue]. It is nothing too bad, but I found myself having to "retouch" here and there.
  • Compromises to the new interface including needing to touch the door controls before you can open or close a door. For an experienced player, this is a little fiddly under pressure but not too bad and in general shows everything is well thought out.
  • The weapon controls need to be expanded to fire as well and this doesn't work quite as well. Again we are only talking about fractions of a second slower than the PC version, but it is noticeable.
  • One of my main concerns was how to select people (without constant touching) but you can swipe to select multiples (not drawing boxes) and it works very well.
  • The save to stations button and then later a recall is very handy and improves on the base game.
  • The included tutorial is short and effective

The one big negative is no mod support, which added a lot to the PC version. Things like the infinite space mode especially will be missed and hopefully something like that is added at a later date.

Overall it takes some getting used to and can feel a little fiddly at times. However the pause button is always there and I can see myself getting used to it all very quickly (helped by the repetitive nature of the game).

The price is a bit of a downer (see my previous $13 comment for Australia!) but basically it seems like a must buy.
 
I've been playing a disgusting amount of iPad games lately. Juggling between Dj Max Technika Q, Groove Coaster Zero, Jubeat, and Reflecbeat. I love how mobile gaming lets me play my favorite arcade games even though there is no arcades near me.

And FTL releasing soon, it's going to be a good week.

And I guess I shall try out this hearthstone since it appears to be free.
 
I was excited about FTL until I heard it was a roguelike with permadeath. It's what has completely turned me off from the otherwise excellent Out There.

I prefer investing in my ship and crew, upgrading over time, learning from mistakes, connecting with the characters and story...cannot do that with these 15-60 minute sessions starting over and over. *yawn*

Don't let Out There dissuade you from FTL. You'll die a lot in FTL for sure, but each death is a learning experience. Out There just seemed unfair to me. I would die because I happened to warp to a few bad solar systems in a row, and it really burned me out on the game.

FTL gives you a lot more control over what you can do, and is infinitely deeper. Don't miss out on it.
 
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