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Nintendo looking for Lead Graphic Engineer for Next-Gen Console SoC in Redmond

Schnozberry

Member
Why virtualize the platform and then give only one type of device access? Iwata has said that Nintendo is moving away from a hardware-based relationship with consumers. If anything, this allows for multiple form factors for devices, like iOS or Android.

There's no reason they can't have web services available to other devices, but I wouldn't construe Iwata's comments to mean that they are going to have new release Nintendo Games available on non-Nintendo hardware. At least yet.
 

Chmpocalypse

Blizzard
I actually thought that the GamePad was a really innovative take on home consoles. Much more application than the standard motion sensors. Asymmetrical gameplay has by far led to some of the most fun I've had in years. I still play Nintendoland with my family, cause we have a blast every single time.

Nintendo's real problem is marketing.
Their marketing is atrocious. ATROCIOUS. And they do not learn.
International policies, such as region locking, also hold them back.
They're a bit too traditional in some business practices.
Their hardware really isn't the problem. Their software definitely isn't.

Most gamers don't seem to agree. Even Nintendo can't find a way to justify the gamepad as a necessity for gaming.

Personally, I'm glad it didn't become the new industry standard in control. I saw what happened when the wiimote got popular, and Nintendo's concept of "innovation" is not where I want the industry to go. At least the wii was designed to enhance immersion, not break it by forcing you to look away from the screen.
 

SRTtoZ

Member
Whether its for the next home console or handheld I'm psyched. Get rid of the gimmicks, put more power under the hood and use a normal name.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Cyclone does look amazing in the articles I have read describing its micro-architecture, I would like to see some detailed analysis of what they achieved on their second generation 64 bits ARM chip.

Still, if you talk about the power budget of a home console, in Xbox One or PS4 terms, I think an x86 based APU by AMD would be preferable to their ARM-v8's first big design win.
But the point is, nintendo should have zero interest in an one-off x86 design. Aside from the fact it does nothing to homogenize their ecosystem, one should look beyond 2014. Two years from now everybody and their cats will be doing A57s as the bare minimum, and the big SoC players will be doing custom v8s. Going for a x86 this next gen will be the most questionable decision a console vendor like nintendo could make. Basically, a last-resort 'Halp, our A, B, and C plans fell through, scramble for an x86!' sort of move.

I think you're a generation out-of-date on ARM capabilities.
 

rambis

Banned
But it's clearly not, and the brevity hardly suggests a genuine answer. I'm not even sure on what grounds you'd make that claim. Entire categories of applications do not work on PCs. Specifically from the portable realm.
1) Im pretty sure any modern application that runs on any modern platform could run on PC. You do know where these applications are built, no?

2)I wasn't thinking anywhere near this semantically. If this is what it takes to be "right" then by all means. But lets not pretend that the PC isnt the consenus universal computing device. And yeah it does near all, and most well.
 

Servbot24

Banned
Everyone knows that work on new consoles starts pretty much immediately after the previous one is released, right? I'm sure it's already well underway.
 

Datschge

Member
I think you're a bit out of date on Intel's capabilities.

Choices how? In who can make the cores, sure. But in terms of custom CPUs, only Qualcomm and nVidia are doing custom designs.
Those are custom ARM cores you refer to. SoC are more often custom than not, and are assembled of different standard parts (ARM cores just being one of them) that for itself are usually not customized further. It's also were Intel is highly lacking as they prefer to offer as SoC parts on their own, resulting in packages that are substandard to other available SoC solutions (e.g. LTE support in mobile SoCs).
 

Lumyst

Member
Let's face it. Architecture and power isn't the problem at all. Even if Nintendo had the easiest and most powerful console on the market, they wouldn't get 3rd party on board. The problem is something else.

I think it's just the software buying habits of the consoles' owners that's most important-- The guts of the machine doesn't matter so much as whether the publishers can make lots of money off of the audience. The WiiU got ports of core games from some publishers, even an exclusive M-rated game from Ubisoft that showcased the gamepad, so if those made money for the publishers, they'd have continued supporting the WiiU. Those publishers wouldn't have taken those risks at launch if "bridges were burned" so I think the matter of what the audience buys is the main problem.
 

Hiltz

Member
It's been posted before, but its interesting to read back on Nintendo's thoughts on previous console generations' reception and how that impacts what their thoughts are in approaching the next one.

Miyamoto reflects on N64 and GameCube & contemplating the DS from 2009 interview:

There was an era [during N64] when Nintendo was going in the direction of doing the same things other companies did.The more we competed with new companies entering the market, the more we started acting similar to them. But is being number one in that competition the same as being number one with the general public? That's the question we had. Entertainment is something that you have to look at the world with a very wide eye as you create it. I always thought that, but there were a few years where I was unable to get off other people's trends. It was a dilemma in my mind.

I was endlessly fascinated with 3D worlds, but what with all the issues I had to tinker with in terms of rendering and processing speed, it got to the point where I didn't know who was making the games any longer.This is a job where you have a plan and you polish it endlessly while getting help from others. If Nintendo's games fail to stand out as games that aren't made that way proliferate, then it shows that the creation process is for nothing, which made me very sad. That was especially obvious during the GameCube era; Nintendo titles were hardly even discussed by the [non-gaming] general public back then.

We thought about starting over from scratch and aiming for games that can be played by people who don't play games.We did some research, and the result was the Classic NES series, which got the response we were hoping for. In the end we didn't want a new game system, but a product that would make the entire world go crazy. And so [former Nintendo president Hiroshi] Yamauchi said 'two screens.' That turned the development lab upside down!

Doing that would make the system larger and essentially double the price, and yet we thought that it'd be a new surprise for the general public, that it wouldn't be a bad way to attract the interest of a wide band of people. So we went through some trial-and-error work which ultimately connected to the touch pen, something I had wanted to have for a while. I didn't think two screens was enough to make the DS a success, but the touch pen is what puts it all together, both in terms of cost and design. That's what helps make it seem fascinating to people.
 
I think it's just the software buying habits of the consoles' owners that's most important-- The guts of the machine doesn't matter so much as whether the publishers can make lots of money off of the audience. The WiiU got ports of core games from some publishers, even an exclusive M-rated game from Ubisoft that showcased the gamepad, so if those made money for the publishers, they'd have continued supporting the WiiU. Those publishers wouldn't have taken those risks at launch if "bridges were burned" so I think the matter of what the audience buys is the main problem.




I partially agree. Yes, it depends of the software buying habits. But let's face it: Some publishers didn't took a risk. In fact, I'd say EA for exemple did everything in their power to sabotage their own games. A lot of these choices made by these publishers didn't made sense. But I'm also blaming Nintendo for not courting 3rd parties more agressively, at least, in West.
 
Most gamers don't seem to agree. Even Nintendo can't find a way to justify the gamepad as a necessity for gaming.

Personally, I'm glad it didn't become the new industry standard in control. I saw what happened when the wiimote got popular, and Nintendo's concept of "innovation" is not where I want the industry to go. At least the wii was designed to enhance immersion, not break it by forcing you to look away from the screen.

The gamepad is actually awesome for a number of reasons whether people that never used it understand it or not

Off screen play is great when I want to watch a show and play a game at the same time or even if my wife and kids are watching something I can be int he same room and play on the gamepad.

It is more immersive when used correctly. Even the little touches in Batman added to the experience. Simple things like tuning in a radio frequency with the touch screen. It was cool using it for Batman's gadgets.

Even as a map in Pikmin 3 it is cool. You use the touch screen and give your pikmin orders through the screen itself.

Local multiplayer is also awesome because you get a screen dedicated to yourself instead of a split screen and they can't see your location like in a split screen.

Other opportunities for multiplayer games open up like in Nintendoland where one person plays as a ghost and uses the gamepad etc
 

Chmpocalypse

Blizzard
I could say that since they are using the same architecture and probably the same SoC for both home and portable consoles the "low power" is only to be sure that works in a small TDP environment...

...but then again it's Nintendo so it'll be the same old cheap crap.

Also lol at the evangelist stuff... that means they'll go with weird api and functions again.
You will never learn Nintendo will you?

I wonder what the gimmick will be this time. Hang upside down from the ceiling like a bat? An electronic blindfold with shock sensors to help guide your sightless platforming? A literal hand-holding mode where one of their interns comes to your house to cheerlead you and give you a hug when you fail the level? : p
 

tronic307

Member
There's no reason they can't have web services available to other devices, but I wouldn't construe Iwata's comments to mean that they are going to have new release Nintendo Games available on non-Nintendo hardware. At least yet.
No. I meant many Nintendo devices with the same OS and unified accounts, not a hybrid of some sort.
 

Roo

Member
This seems to be a long term job.
Didn't Miyamoto (or Iwata? - can't remember) say the concept and design of Wii U's succesor were pretty much done?
 

Panajev2001a

GAF's Pleasant Genius
But the point is, nintendo should have zero interest it an one-off x86 design. Aside from the fact it does nothing to homogenize their ecosystem, one should look beyond 2014. Two years from now everybody and their cats will be doing A57s as the bare minimum, and the big SoC players will be doing custom v8s. Going for a x86 this next gen will be the most questionable decision a console vendor like nintendo could make. Basically, a last-resort 'Halp, our A, B, and C plans fell through, scramble for an x86!' sort of move.


I think you're a generation out-of-date on ARM capabilities.

I do not think a switch to x86 would be unsustainable and a last resort method, especially for a home console.

Portable console could use a reduced version of that design or use an ARM core for the CPU, not trivial to get the same software stack on both, but not impossible either as AMD makes heterogeneous designs a point of pride (Apple does not have a problem either... see the iOS Simulator for everything but GPU benchmarking, but the GPU is using a reference rasterizer AFAIK). It can work and it would have its software ecosystem benefits.
 

wsippel

Banned
Choices how? In who can make the cores, sure. But in terms of custom CPUs, only Qualcomm and nVidia are doing custom designs.
Any company with an architectural license can do custom designs. Apple is obviously out of the question, but quite a few companies including the two you mentioned, AMD, Marvell, AMCC, Samsung and even Intel have architectural licenses and design custom ARM cores. Well, Intel doesn't, they just got a license because they could.

And the thing is: Nintendo is absolutely willing to contract unknown or unexpected companies. I mean, look at their GPU suppliers:

Silicon Graphics (N64)
ArtX (Gamecube, Wii)
Alchemy (DS)
Digital Media Professionals (3DS)
AMD (Wii U)

Of the five different vendors Nintendo worked with, only one was actually on anyone's radar. ArtX, Alchemy and DMP were startups, Silicon Graphics used to do high-end workstations and big iron exclusively. And they're not alone. Apple's impressive custom ARM cores? Designed by what used to be PA Semi, a pretty much completely unknown company with zero experience when it came to ARM chips (they developed PowerPC cores).

ARM makes this easier than ever. Any startup can apply for a license, and manufacturing would be outsourced, anyway. Nintendo's next SoC could be developed by some tiny startup nobody has ever heard of.
 

thefro

Member
No. I meant many Nintendo devices with the same OS and unified accounts, not a hybrid of some sort.

Yeah, ideally everything that runs on the portable would run on the console and it'd be easy for most games to support both (i.e. console game runs at a higher resolution/framerate + extra bells and whistles). Obviously the console should be clearly more powerful than the PS4.
 
Just to note, Nintendo is *always* working on new systems, new technology. They have research teams always trying out new things, and then when it comes time to make a new console or handheld system, they look at what all people have done, pick the best bits and has them make it into a new system. Iwata has said in the past that they start working on a new console the day the old one is released. In fact, I'd bet the new 3DS came from some guy experimenting with improving the 3D effect, and they decided to use his work in a revamp rather than wait until next generation.

The amazing thing about this news is they are moving at least part of their research division to the US. In fact, they've had the same guy doing the SoC research ever since they designed the NES (he told the manufacturer "We want something that can run Donkey Kong at home on a TV").
 

sörine

Banned
Most gamers don't seem to agree. Even Nintendo can't find a way to justify the gamepad as a necessity for gaming.

Personally, I'm glad it didn't become the new industry standard in control. I saw what happened when the wiimote got popular, and Nintendo's concept of "innovation" is not where I want the industry to go. At least the wii was designed to enhance immersion, not break it by forcing you to look away from the screen.
What are you talking about? The gamepad's a non-starter because it followed industry trends rather than bucking them. It's just a 360 pad with a tablet in the middle, there's no real innovation there and it's incredibly non-threatening to the core demographic compared to something like the Wiimote.

Historically (and I ask because I really don't know), do companies do hardware refreshes on failed systems? If so, what were the results? I'm trying to recall any but can't.
Well Vita's already seen two revisions (LCD model and microconsole) that have done not much for it. Probably in part because neither bothered with it's biggest design flaw: proprietary storage.
 

Somnid

Member
1) Im pretty sure any modern application that runs on any modern platform could run on PC. You do know where these applications are built, no?

2)I wasn't thinking anywhere near this semantically. If this is what it takes to be "right" then by all means. But lets not pretend that the PC isnt the consenus universal computing device. And yeah it does near all, and most well.

This is massively conflating "running software" with "doing activity well." If Nintendo wants to make something like the Wii Fit Meter do you think strapping a laptop with a USB-based accelerometer to your hip is going to make for a usable experience? Do you think it would work at all even if theoretically it could perform those integrals quickly?
 

Hiltz

Member
I hope they name their next console The Nintendo Wuu

and have Liquid Swords for all the menu music

I think Nintendo will end up abandoning the Wii moniker. Perhaps Nintendo will share the same basic new moniker between handheld and home consoles in the next generation in order to emphasize their unified architectural relationship , hardware capabilities and connectivity.
 
What does "SoC" mean?

The System on Chip is the combination CPU/GPU that makes the core of modern consoles. This job is for a graphics guy to try out the different GPU's that are submitted as part of new SoC's to see how cool they would be for a new game system, and make suggestions.
 

RMI

Banned
Give us a new handheld Nintendo. One that will output HD video to a TV in addition to giving us on the go gaming goodness. DO IT.
 

Log4Girlz

Member
If I were Nintendo, I'd use the exact same SoC on both handheld and home console... maybe higher clocks or twice more cores on the home console.

Also, no point for Nintendo to go back on the power race. Waste of time, waste of money and its not going to bring 3rd parties.

Same. Play the same games but at higher graphics settings on the console.
 

Nibel

Member
Thanks for the heads up. Sending my resume...

Good luck.

BzOLDDT.png
 

phanphare

Banned
I think Nintendo will end up abandoning the Wii moniker. Perhaps Nintendo will share the same basic new moniker between handheld and home consoles in the next generation in order to emphasize their unified architectural relationship , hardware capabilities and connectivity.

yeah me too I was just making a funny that probably only I thought was funny
 

Hiltz

Member
yeah me too I was just making a funny that probably only I thought was funny

Heh, I remember when someone made a joke about the Wii U's name sounding like a french ambulance siren, and I cannot stop thinking about that whenever I hear the Wii U name being brought up.
 

Bullza2o

Member
Whatever it is, I'll buy it day one! It's just exciting to confirm Nintendo has something brewing even if we all already know it.
 
Same. Play the same games but at higher graphics settings on the console.



Yup, you got me right sir. That's, in my opinion, their only way back to profit. If they can have, at least, Wii U graphic fidelity on the handheld, they could push more on the home console. For that, they need a really solid SoC for the handheld, to make sure it doesn't look too gross on home console.
 
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