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Shinji Mikami's THE EVIL WITHIN |OT| Where's everyone going? Tango?

Not sure if posted but Kotaku's review is up.

2014-10-2217_22_17-thuajhl.png


http://kotaku.com/the-evil-within-the-kotaku-review-1649303587

I'm sad to say that I pretty much completely agree with this review. This part is especially on-point and very hard to disagree with:
It's a burly example of horror game maximalism, one that tries to take all the ways you can make a game scary and boil them over into a blood-red gumbo. Hallucinations on top of hallucinations, weird phenomena, tucked-away hamlets filled with homicidal residents, helpless, child-like weirdos… if it's something that scared someone in a movie, TV or video game once, The Evil Within tries to cram it in there.

I've been saying since my first playthrough that this game is basically Survival Horror: Greatest Hits Edition. The problem is that a lot of the hits are not so great.
 

Ooccoo

Member
the camera in particular is abysmal, why couldn't they keep it like in RE4? No, it had to change and hide parts of the screen, just like the black bars. That and the poor camera makes for a very annoying experience IMO
 

Northeastmonk

Gold Member
the camera in particular is abysmal, why couldn't they keep it like in RE4? No, it had to change and hide parts of the screen, just like the black bars. That and the poor camera makes for a very annoying experience IMO

Don't most TV's have a zoom feature? Zoom in a little.
 

Sanctuary

Member
Stand still while shooting.

You keep saying that, but that's not what the issue is. Just an hour ago I was doing the chapter 11 lift section and I had my crosshair dead center on an enemies chest and it decided to blow up a barrel that was four feet to the right and behind him. There's also some entirely random shit with Flash bolts too. Sometimes, for no apparent reason you'll have a single enemy out of a group that will just barrel through it and charge right at you while the rest are blinded. There doesn't seem to be any rhyme nor reason behind it either. The only thing I've found that seems to be consistent is if an enemy is climbing up or dropping down from something (not a fence, but something small). In the wave fight of chapter 11 I had it happen around 20% of the time with the second wave. It has nothing to do with the flash being in front of the enemy either.
 

-MD-

Member
You keep saying that, but that's not what the issue is. Just an hour ago I was doing the chapter 11 lift section and I had my crosshair dead center on an enemies chest and it decided to blow up a barrel that was four feet to the right and behind him.

And you keep saying stuff like this but I've never had a bullet veer off 4 feet away from my reticle. If you're standing still your shots are pretty damn accurate, if you're moving at all the shit goes flying wherever.
 

Sanctuary

Member
And you keep saying stuff like this but I've never had a bullet veer off 4 feet away from my reticle. If you're standing still your shots are pretty damn accurate, if you're moving at all the shit goes flying wherever.

It's irritating when you say this crap as though people must be running and trying to shoot. Jesus Christ, I'm on chapter 13 Akumu, I think I know how to shoot by now. It's like you can't imagine that there are problems with hitboxes and hurtboxes in this game because you don't notice them or something.
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
So fella's, this is kind of embarrassing: My first RE game was 5 which I loved, then 6 was next for me which I enjoyed a lot too. Now I beat Evil Within last night and thought it was fantastic. I have RE4 sitting in my Steam list untouched, but that's about to change. What else should I look out for as far as older games go similar in style to these? Silent Hill I assume?

I'm about to sound like an absolute dick, for which I apologise in advance, but you haven't played a Resident Evil game yet

And you keep saying stuff like this but I've never had a bullet veer off 4 feet away from my reticle. If you're standing still your shots are pretty damn accurate, if you're moving at all the shit goes flying wherever.

I have stood completely still whilst aiming at a statue right next to me, lined my shot up perfectly, and still missed.
 

-MD-

Member
Jesus Christ, I'm on chapter 13 Akumu, I think I know how to shoot by now.

Dunno you've made quite a few posts saying that you find it hard to aim or pop off more than a single shot before an enemy gets within attacking range. You playing on Akumu doesn't really mean anything to me outside of you having a decent amount of patience.

Not calling you a liar, just like I'm not calling the folks saying they struggle to climb ladders liars just because I haven't experienced it myself, I'm just saying the hitboxes in this game have never been broken to the point that you describe them, the reticle sways sure but to point at an enemies chest and have it land 4 feet to the side of him while standing still? It's a bit hard to believe. Not looking to rustle any jimmies here, sorry you're irritated.

I have stood completely still whilst aiming at a statue right next to me, lined my shot up perfectly, and still missed.

I've had this happen too if I was too close, you can't really shoot anything you're right on top of (if that was the case).
 

hey_it's_that_dog

benevolent sexism
I have stood completely still whilst aiming at a statue right next to me, lined my shot up perfectly, and still missed.

Someone is going to have to capture footage of this happening because -MD-'s capacity to deny this game's flaws is unmatched.

edit: oh look at that he agrees, but it's because you're "too close" to something, not because the aiming system is inconsistent at different ranges. Should be easier to hit something you're close to, I'd imagine.
 

-MD-

Member
Someone is going to have to capture footage of this happening because -MD-'s capacity to deny this game's flaws is unmatched.

Deny its flaws lol? My first post when I got the game was laughing at how broken the ai was in chapter 2. My character yesterday got stuck under a locker in chapter 13 for 10 seconds.

I have no idea why they put hip firing in this game, since it's almost impossible to hit anything.

I honestly don't think I've ever used it once, just seems a waste of ammo.
 

Northeastmonk

Gold Member
I have no idea why they put hip firing in this game, since it's almost impossible to hit anything.

It's so you can at least have a fighting chance if they get close. If they didn't give it you then you'd be even more defenseless. A blind shotgun blast does the trick in some situations.
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
Someone is going to have to capture footage of this happening because -MD-'s capacity to deny this game's flaws is unmatched.

Honestly It's not a complaint on my part, as such. Maybe it's intentional, I don't know. I'm just saying it is a bit janky (I upgraded pistol accuracy once or twice FYI)
 

Gustaf89

Banned
just started my run on nightmare and oh my freaking god, chapter 2 is kicking my ass, and all is fault of those stupids bonfires dropping my fps to 15.... maybe in should put the bars back on so my pc can run it better
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
Legit Game changer

Holding out the lantern also gives you more light (maybe it doesn't but I convinced myself that it did)

just started my run on nightmare and oh my freaking god, chapter 2 is kicking my ass, and all is fault of those stupids bonfires dropping my fps to 15.... maybe in should put the bars back on so my pc can run it better

Can't you stealth that chapter? Do they have better detection on nightmare or something?
 

Gustaf89

Banned
Holding out the lantern also gives you more light (maybe it doesn't but I convinced myself that it did)



Can't you stealth that chapter? Do they have better detection on nightmare or something?

YES, YES THEY DO, on my two runs on survival i had no problems with the guy that is by the bonfire, i just pased in front on him crouching, on the other side of the fence, but now, that mofo detects me all the time
 

-MD-

Member
Can't you stealth that chapter? Do they have better detection on nightmare or something?

Curious about this too, someone said on akumu enemies will detect you easily unless you're well positioned.

YES, YES THEY DO, on my two runs on survival i had no problems with the guy that is by the bonfire, i just pased in front on him crouching, on the other side of the fence, but now, that mofo detects me all the time

There it is, thanks.
 

Bladenic

Member
In chapter 5, did I even need to do anything beside the furnace?

The map fragments must be really well hidden, haven't found one in forever.
 
In chapter 5, did I even need to do anything beside the furnace?

The map fragments must be really well hidden, haven't found one in forever.

Most of them are in plain sight, they're just very hard to see laying on the ground. I finally gave up on the last few I needed on my third playthrough and used a guide. I had missed 2 in chapter 5 that were literally right in front of me (or right behind me in one case). I had just never spotted them in my previous playthroughs even while actively collectible-hunting.
 
Hey Guys, I need help with Chapter 15...

It seems like I don't have enough ammo to kill both of the keepers.. What do I do? Do you guys know of any weaknesses or strats to help me out with this fight? I must have died 10+ times here already.
 

Andrew.

Banned
I don't see Manhunt really, it's not mean and brutal enough. The Last of Us was actually more reminiscent of Manhunt.

Slowly, methodically and stealthily killing creepy masked men by stabbing them in the throat rings no bells? Are you kidding? Even in TLOU, Joel would only choke hold them out. That's completely weak sauce vanilla stain compared to this.

Repeatedly stabbing the guy in the throat was like the level orange knife kill.
 

Papercuts

fired zero bullets in the orphanage.
I feel like this game drops way more ammo if you dump points into capacity. I maxed out the handgun and actually found a drop of 20 ammo for it two different times in the same chapter.
 

jett

D-Member
I can confirm that upgrading your clip and/or ammo stock will increase the amount of ammo you get in the wild.

Also, the
rocket launcher
will kill even bosses in one hit. I said dayum.

Hey Guys, I need help with Chapter 15...

It seems like I don't have enough ammo to kill both of the keepers.. What do I do? Do you guys know of any weaknesses or strats to help me out with this fight? I must have died 10+ times here already.

Don't you have trap parts to build explosive arrows? If you really have nothing you may be screwed.
 
Slowly, methodically and stealthily killing creepy masked men by stabbing them in the throat rings no bells? Are you kidding? Even in TLOU, Joel would only choke hold them out. That's completely weak sauce vanilla stain compared to this.

Ehh, in that sense I guess I see it. I was speaking more on the atmosphere of the game, and the violence in particular. Manhunt is incredibly cold and has a bluntness about it that the gun and weapon combat in The Last of Us reminded me of. The Evil Within really isn't like that, it's a lot more gamey. Even the knife kills really don't affect me the same way Joel smashing people's heads into furniture, or getting his throat ripped out by infected did.
 

Andrew.

Banned
Ehh, in that sense I guess I see it. I was speaking more on the atmosphere of the game, and the violence in particular. Manhunt is incredibly cold and has a bluntness about it that the gun and weapon combat in The Last of Us reminded me of. The Evil Within really isn't like that, it's a lot more gamey.

Totally disagree but I'm not gonna debate.

*Manhunt did the donut holed headshot before TEW also =P
 

-MD-

Member
I feel like this game drops way more ammo if you dump points into capacity. I maxed out the handgun and actually found a drop of 20 ammo for it two different times in the same chapter.

Another poster mentioned this and I asked if anyone else could confirm. Most I've found on rank 3 capacity is maybe 6-7 rounds, it's typically 1-3. 20 is insane and actually sounds like it could break/ruin the flow of the game.

I can confirm that upgrading your clip and/or ammo stock will increase the amount of ammo you get in the wild.

Is this only for rank 5 capacity?
 
Totally disagree but I'm not gonna debate.

*Manhunt did the donut holed headshot before TEW also =P

The Evil Within just feels very traditionally Japanese to me. It's hard to explain, but it doesn't have that cold, detached feeling to it. Manhunt is super, super brutal, like snuff film status. The Evil Within is a monster movie.
 

antitrop

Member
I feel like this game drops way more ammo if you dump points into capacity. I maxed out the handgun and actually found a drop of 20 ammo for it two different times in the same chapter.

I noticed this, too. Once I I could hold 50 pistol rounds, they were dropping in stacks of 5-10+, rather than 2-5.

I thought it was just the natural progression through the chapters that was doing it, but you're right, it could certainly just be tied to your max capacity.
 

Papercuts

fired zero bullets in the orphanage.
Another poster mentioned this and I asked if anyone else could confirm. Most I've found on rank 3 capacity is maybe 6-7 rounds, it's typically 1-3. 20 is insane and actually sounds like it could break/ruin the flow of the game.



Is this only for rank 5 capacity?

I got it up to rank 5, yeah. It seems like the biggest jump for handgun especially as it goes up to 50, so maybe the drops are relative to the max even though 20 is a ton with how much power the gun has. I'm trying to max out everything now and capacity wasn't a big one on my list until I maxed handgun and started seeing that.

What the fuck?

there's something wrong with this place
 

Andrew.

Banned
The Evil Within just feels very traditionally Japanese to me. It's hard to explain, but it doesn't have that cold, detached feeling to it. Manhunt is super, super brutal, like snuff film status. The Evil Within is a monster movie.

I get what you're saying there absolutely
 

RedWolf

Neo Member
I just finished Chapter 6 and I think I may be done with this game. I haven't really enjoyed a single second of it and I LOVE Resident Evil 4. Something about the controls just feels off to me, I don't enjoy the story, and I found the encounters to be extremely tedious and frustrating.

I haven't actually died all that much but for some reason in this game when I die, I just want to turn it off. It's just extremely frustrating to me and something just feels.... off about the game. I'm glad some people are really enjoying it, I just don't think it's a game for me.
 

RoboPlato

I'd be in the dick
I noticed this, too. Once I I could hold 50 pistol rounds, they were dropping in stacks of 5-10+, rather than 2-5.

I thought it was just the natural progression through the chapters that was doing it, but you're right, it could certainly just be tied to your max capacity.
I'm pretty sure it is. There seemed to be a pretty large jump in the amount of pistol ammo I got betwen level 2 and 3 in storage.
 

Yuterald

Member
So, I'm near the start of Chapter 13, but I don't think I'll tackle it until tomorrow after work. Chapter 11 & 12 (but specifically 11) were some MEGA bad-game stuff. I absolutely could NOT believe how the game "ended" Chapter 11...
I walk up some staircase, I see Joshua walk in front of a bus, and the screen suddenly fades to black and I'm greeted with the "Chapter clear" screen...
. It's quite possibly one of the JUNKIEST transitions I've ever seen. I literally laughed out loud when I saw this happen. Chapter 12? Yeah, let's not even bother mentioning that. Garbage.
(Although, I did think the way the big spider dude looked and how it was animated (looked way cool when making sharp turns and tumbling into buildings) was great, but the scenario design at play there was some ass-core RE6-tier nonsense
.

No one ever responded to my question earlier, but I swear there's a MASSIVE design oversight near the beginning/middle of Chapter 11. Like, total amateur-hour stuff. I'll echo someone's sentiment earlier and agree that the game peaked at Chapter 9 (and parts of 10). Chapter 9 encompassed everything I was looking for from this game (for the most part). I would have loved for the entire game to have taken place in a setting like that, only more fleshed out, of course. The change of pace and environmental switches are nice and everything, but it just all feels so sloppy and incoherent. Yeah, I get it, it's a psychological thriller and the narrative resonates with how the player is treated, but the lows are too low and the highs just aren't high enough. It's been said a million times, but TEW really is the definitive upper & downer game.

Aside from when the highs hit their mark, the most redeeming aspect of this game really is only its combat. Enemies are almost always fun to fight and the feedback from weapons is some of the best there's ever been. I would have SO been down for a Mercs-like ripoff sub-game. Shame there isn't one.
 

Onlythisfar41

Neo Member
I just started an Akumu playthrough and holy shit is it impossible. I'm stuck on chapter 2 right now. I needed some cool down time so I popped in The Last of Us where I'm working on playthrough # 8 of the campaign and my 3rd Grounded mode playthrough.

I haven't played it in over a month and once I started going the difference and fluidity and FPS between TEW and TLOU is hilariously obvious. I literally kept saying out loud oh my god look how smooth everything is running.

I absolutely LOVE TEW but man oh man are it's technical shortcomings never more obvious than when you pop in TLOU just minutes after playing TEW.
 
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