I want to see a new IP from them. The Rare 15 years ago is not the Rare today so wanting a sequel of an old Rare IP from them is almost meaningless.
Perfect Dark ONE
A "uniquely Rare game" 15 years ago or a "uniquely Rare game" lately?
Nintendo Rare doesn't exist anymore.Nintendo Rare or Microsoft Rare?
So we're not counting Nuts & Bolts then?Please be a Banjo game, 14 years is too long a wait dammit!
The only thing that is "Rare" about this studio these days is the quality of its products, so my expectations are at -10/10.
Seriously though, is there anyone left at Rare today that is worth mentioning, or has everyone jumped ship during the Xbox/Xbox 360-era?
Chris Marlow is still there (joined in 1996)
Here is a list of the other people I found on Linkedin that are still at Rare in various roles that joined either 2001 or before. There are a couple of others from the mid-90s I'm pretty sure are still there, but not 100%. They list leaving school in mid-90s and Rare are their only employer mentioned but as I said, not 100% certain.
Robin Beanland – Head of Music – 1994 onwards
Gregg Mayles – Designer – 1989 onwards
Nick Burton – New Technology Development Lead – 1998 onwards
Louise Ridgeway – Art Director – 1999 onwards
Andy Wilson – Producer – 2000 onwards
Steve Mayles – Principal Artist – 1992 onwards
Peter Hentze – Lead Concept Artist – 2000 onwards
Ryan Stevenson – Senior Concept Artist – 2001 onwards
Dave Rose – Principal Environment Artist – 1997 onwards
Paul Cunningham – Assistant Art Director – 1995 onwards
Brent Poynton – Producer – 2001 onwards
James Thomas – Gameplay Engineer Supervisor – 2002 onwards
Gary Talbot – Animator – 2000 onwards
Huw Ward – Test Principal – 1983 onwards
David Wong – Senior Test Lead – 1997 onwards
Paul Machacek – Test Manager – 1988 onwards
Mark Wilson - Infrastructure Engineer - 1989 onwards
Andrew Betts - Principal Artist - 1996 onwards
Rich Cousins - Live Operations Manager - 2000 onwards
Justin Cook - Principle Designer - Joined in 1999, left in 2009 to BigBig then SEGA and came back in 2012
This list isn't taking into account anyone who might have left with these layoffs, of course...
Its not a big list, but longer than I thought it would be.
So we're not counting Nuts & Bolts then?
Everything fits with the Battletoads trademark news from yesterday.
What are the odds...
This. Don't shackle them to the old guard's toys, if you truly have confidence in this new studio then let them do their own thing.
rare is dead, so who gives a shit
Edit: Who am I kidding, people care more about the IPs than the people that made them any good. Look at all the hyped replies in this thread so far.
My thoughts exactly.It's not Rare anymore, regardless of what the logo says.
Please be a Banjo game, 14 years is too long a wait dammit!
rare is dead, so who gives a shit
Edit: Who am I kidding, people care more about the IPs than the people that made them any good. Look at all the hyped replies in this thread so far.
This. There's also the fact that Battletoads was never good, but that's beside the point.
I want to see a new IP from them. The Rare 15 years ago is not the Rare today so wanting a sequel of an old Rare IP from them is almost meaningless.
Hope it doesn't have matchmaking.
Nintendo Rare or Microsoft Rare?
So we're not counting Nuts & Bolts then?
Not what was said. It hasn't been 14 years since a Banjo game, just since Tooie.Nuts and Bolts is clearly not a traditional sequel to banjo kazooie. It had a spinoff subtitle for a reason.
Hope it doesn't have matchmaking.
And boy are his arms tired! (Because it's going to be another crap Kinect game)
Spencer saying "as it should be" makes me think something in the Banjo/Conker/Kameo ballpark.
Considering their biggest Kinect IP for Xbone bombed hard, and there's little to no marketing for the camera anymore, Kinect is as good as dead.