• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Developers that constantly feature bad writing in their games.

I think what frustrates people is the pace, more than the writing itself. I love MGS but there's no denying earlier entries bulkload a lot of dialogue and information, though fully in character and well written. I love all that info but that's just my take on it, I can see why people dislike it. Think back to the B&B explanations given by Drebin after defeating a boss. Sure, the stories themselves were fine, well-written and voice acted, but it was basically a long plot dump about a boss at the worst time: After fighting them.

Yes, it's what I said. There's too much, YES THERE IS! They could use less codex as well IMO, but that doesn't mean it's poorly written.

Poorly written is a lot of scenes in FFXIII (which despite liking, some stuff there goes to the point of breaking characters), poorly written is the guy meeting a mayan god, getting matrix powers and running around sides of the buildings, for no reason whatsoever.

Stuff like MGS is not poorly written.
 
It's such a damn shame because on a technical level, Beyond: Two Souls looked amazing. That tech could be used to make some amazing "interactive movies" like The Walking Dead but it's all squandered by that talentless hack Cage.
"That tech" wouldn't exist without the "talentless hack" Cage. As flawed as his writing definitely is, he sure knows how to manage a business and deliver a game on time and on budget to satisfactory sales. Without that they wouldn't even exist today, let alone have good tech. And he is working on the writing aspect since he hired professional writers for the next game on PS4 years ago.
 

rdrr gnr

Member
Yes, it's what I said. There's too much, YES THERE IS! They could use less codex as well IMO, but that doesn't mean it's poorly written.

Poorly written is a lot of scenes in FFXIII (which despite liking, some stuff there goes to the point of breaking characters), poorly written is the guy meeting a mayan god, getting matrix powers and running around sides of the buildings, for no reason whatsoever.

Stuff like MGS is not poorly written.
But that's still a metric of good writing. You can't somehow separate exposition bombs in both their usage and content from being something other than part of the overall experience. A movie can still run longer than it should despite that extra unnecessary length being consistent with the overall quality of the writing. That movie would be worse because of it and the overall evaluation of the writing would be lower. This working from the assumption that the content itself in MGS is good, which I disagree with.
 

Palculator

Unconfirmed Member
SHIMASANI!!!

maxresdefault.jpg


I'm actually impressed QD managed to hit so low. Hopefully Cage learn from his mistakes, but past entries indicate a no.

Remember this cut after the native Americans fight ghosts? Corpses just phasing into the shot with little narrative merit or meaning?
 

Principate

Saint Titanfall
I thought it was an interesting take on the cliche you don't see often in games so I don't really hold it against it. I mean the last few sections of the game are basically just running away from the island yelling FUCK FUCK FUCK FUCK FUCK which is a nice change of pace from being the super-powered badass everyone else is running from.


Humans are selfish and greedy creatures which pillage the world and ruin its natural beauty
Pokemon serve humans and are used for selfish and greedy ends by them
All life must be wiped out to preserve the world

That is literally his motivation and plan

That wasn't what I had a problem with, I mean the last act basically the final mission where your trying to warn them against nuking the aliens because it might make them stronger... which it did...
 
Good characters =/= good writing. You could have the Count of Monte Cristo with the plot and characters be the exact same but have it be written by a five year old - see the many MANY horrible adaptations of it. In turn you can also have good writing but boring story/characters. Like, technically The Joker is a pretty poor character in the Dark Knight; he is the low form chaotic evil trope, not personality beyond destruction, but the way he is presented elevates him to the iconic status the role garnered.

It's up to the creators to find a way to present a story in a nicely absorbed way. If they're two bad ways to present something then they need to either get rid of it or go back to drawing board.

How could a 5 year old even think about writing the Count of Monte Cristo? I don't think I understand what you said. I'm pretty sure no kid can write MGS levels of characters and story.

If the characters are good, the dialogue is enjoyable and the plot beneath doesn't break apart, what's bad about it? It's so clear they have too much dialogue as a choice rather than not finding a better way of telling it. You could cut half the dialogue in MGS games and have the same story, but that's not what the game is trying to do. It's not trying to be concise, it's trying to take half an hour to tell you stuff that should take 10mins, because it has to set up an entire conversation and relationships, and it succeeds.

But that's till a metric of good writing. You can't somehow separate exposition bomb in both their usage and content from being something other than part of the overall experience. A movie can still run much longer despite that extra length being consistent with the overall quality. That movie would be worse because of it. This working from the assumption that the content itself in MGS is good, which I disagree with.

Then that's because you don't like it, it's not bad. If the game's objective is not to just tell you a story, but it's creating characters and relationships along with it, why would that automatically be bad? A movie can't be longer because people have a set expectation, they won't stand 5 hours of movies that can be told in 1 and a half. Games are not like that. MGS sets out to tell much more than the story, and it tells it pretty well.
 

Sub_Level

wants to fuck an Asian grill.
MGS has good writing? Are you high? Lol

It depends on what people mean when they say writing. MGS as a series is translated from Japanese so it won't have the nuances and smoothness as if it were written originally in English. There are a few exceptions such as Final Fantasy XII which had a great translation. One example of the translation hurting the writing is how Snake or Raiden ask questions everytime a character brings up something in conversation in the form of repeating what they just brought up.

The MGS story is the most expansive of any game series. With a plot spanning nearly a century in the games and 35 years in real life you could say it has built up quite a hefty amount of lore. And this is done not through Morrowind books, expanded universe Halo novels, or Dark Souls "environmental storytelling", but just the plain story in its own right is huge.

It's a series that utilizes the videogame medium to its strengths and heavily distances itself from other games that try to be cinematic (which I don't think automatically make for bad games, for the record). Ironic considering MGS is infamous for its plethora of non-interactive cutscenes. MGS2 in particular stands out as a special story that couldn't be accurately told outside of videogames. Fahrenheit 451, 1984, Brave New World, and the like have all been there done that, but if you're familiar with the story you'll know it involves the player in a way only possible with interactive entertainment. And it's not just about 4th wall hijinks, but the experience as a whole. And that kind of holds true for all the MGS games. They maintain their videogamey feeling while also having a heavily structured, linear plot. In the context of interactive storytelling, MGS may very well have bad writing (I probably dislike MGS4's story more than anyone else on this forum), but a perfect method of storytelling. Of course, there are plenty of people will swear up and down against that sentiment. Even the concept of non-interactive cutscenes alone get on some gamers' nerves.
 

Savitar

Member
Blizzard definitely. Look at SCII to see that, Jim Raynor and Kerrigan having a thing again after the original ending going completely against that. The Swarm storyline was....yeah. As for WoW, they pretty much put out novels now that deals with major stuff that should be covered in game. Destruction of Theramore and Garrosh trial are great examples of this. Things are just waved away.

Bioware. They decided to focus on what studies and feedback from certain people tell them and it shows. Depth, maturity, not so much. Instead of epic they cast out a net to catch as many people as possible and it shows. They try to be grand but end up falling flat, see ME3 ending for that. It was nice to see them get called out on what they were doing for once.
 
I'm curious how Guerilla Games rpg is gonna be like because they really dropped the ball in the writing department of the killzone franchise. Killzone never lived up to its potential story and writing wise.
 
I'm curious how Guerilla Games rpg is gonna be like because they really dropped the ball in the writing department of the killzone franchise. Killzone never lived up to its potential story and writing wise.

They hired the writer of Fallout: New Vegas. I didn't play that game, but people say the story was decent.
 

rdrr gnr

Member
Then that's because you don't like it, it's not bad. If the game's objective is not to just tell you a story, but it's creating characters and relationships along with it, why would that automatically be bad? A movie can't be longer because people have a set expectation, they won't stand 5 hours of movies that can be told in 1 and a half. Games are not like that. MGS sets out to tell much more than the story, and it tells it pretty well.
It's not bad because I don't like it -- that's solipsistic. I don't like it because it's bad. "Telling much more than a story" is Kojima's problem. He doesn't understand the relationship between someone who has written a piece of dialogue and the person who experiences it for the first time. At some point a piece of writing finishes what it needs to tell me causing me to then reflect back upon it. Depending on how that reflection goes is how one usually judges the quality of writing. Kojima's issue is that he either attacks a theme with a lack of restraint or such utter specificity that you stop caring about your own thoughts and realize that you are simply a bystander to this developer who is about to masturbate for 15 minutes to what amounts to a D-grade essay on nuclear proliferation and the balance of power.
 

ghostjoke

Banned
How could a 5 year old even think about writing the Count of Monte Cristo? I don't think I understand what you said. I'm pretty sure no kid can write MGS levels of characters and story.

If the characters are good, the dialogue is enjoyable and the plot beneath doesn't break apart, what's bad about it? It's so clear they have too much dialogue as a choice rather than not finding a better way of telling it. You could cut half the dialogue in MGS games and have the same story, but that's not what the game is trying to do. It's not trying to be concise, it's trying to take half an hour to tell you stuff that should take 10mins, because it has to set up an entire conversation and relationships, and it succeeds.

My point is that someone can make up interesting characters and stories but not be able to convey them in a well written manner. Imagine Alexandre Dumas wrote out the basic plotline for Monte Cristo. Then someone else with no where near the writing capability wrote the actual book. Honestly some of the scenes in Metal Gear are a pretty low level of writing quality. I'm not even saying that as a criticism really; I love the campy, stupid, overblown, dialogue and moments that don't connect properly but I'm not going to kid myself that makes it good writing.

You literally just described bad writing in your second paragraph. I think you're thinking I'm saying MGS is bad because it has bad writing. I love that series. It's like a crippled dog I found on the side of a street and has been with me since I was 7. Yeah he's a bit wonky and he might occasionally have an accident but it's all part of his charm, and I love him for it. You are allowed to criticise things you love, in fact it's good. Not being able to see fault leads to fanboyism.
 

Skux

Member
Definitely Guerrilla.

Blizzard for sure, the art design and atmosphere is amazing but they can't write their way out of a cardboard box.

Platinum yeah, but the ridiculous nonsensicalness of Bayonetta is part of its charm.
 

Sub_Level

wants to fuck an Asian grill.
They hired the writer of Fallout: New Vegas. I didn't play that game, but people say the story was decent.

I dunno about the plot (setting, events, twists), but some of the dialogue and monologues are really well written in New Vegas.

"May there be a hell for you. A Tartarus...bleak, unending... "
 

Lime

Member
They hired the writer of Fallout: New Vegas. I didn't play that game, but people say the story was decent.

That was for their upcoming game, not Killzone.

But good luck to whoever has to write something believable in a game with robot dinosaurs.
 
It's not bad because I don't like it -- that's solipsistic. I don't like it because it's bad. "Telling much more than a story" is Kojima's problem. He doesn't understand the relationship between someone who has written a piece of dialogue and the person who experiences it for the first time. At some point a piece of writing finishes what it needs to tell me causing me to then reflect back upon it. Depending on how that reflection goes is how one usually judges the quality of writing. Kojima's issue is that he either attacks a theme with a lack of restraint or such utter specificity that you stop caring about your own thoughts and realize that you are simply a bystander to this developer who is about to masturbate for 15 minutes to what amounts to a D-grade essay on nuclear proliferation and the balance of powers.

So every game has to give you nothing but the absolutely necessary for you to understand the plot? Any more and it's a "masturbation to D-grade essay"?

You should play FFXIII then, it might be just the game for you, always directly to the point without any exposition whatsoever...

Good writing means that the dialogue fits the character, it means that the story doesn't crumble on itself, it means that it is interesting to hear about and the characters have good things to say. If they decide to tell you the story via exposition instead of subtle nuances why would that mean it's bad? They don't need to all follow the same patterns for story-telling to be good.

My point is that someone can make up interesting characters and stories but not be able to convey them in a well written manner. Imagine Alexandre Dumas wrote out the basic plotline for Monte Cristo. Then someone else with no where near the writing capability wrote the actual book. Honestly some of the scenes in Metal Gear are a pretty low level of writing quality. I'm not even saying that as a criticism really; I love the campy, stupid, overblown, dialogue and moments that don't connect properly but I'm not going to kid myself that makes it good writing.

You literally just described bad writing in your second paragraph. I think you're thinking I'm saying MGS is bad because it has bad writing. I love that series. It's like a crippled dog I found on the side of a street and has been with me since I was 7. Yeah he's a bit wonky and he might occasionally have an accident but it's all part of his charm, and I love him for it. You are allowed to criticise things you love, in fact it's good. Not being able to see fault leads to fanboyism.

But that's the point of those scenes. It's not bad, it's how they decided to do it, it's not traditional, sure, but not following a set list of rules doesn't make it bad.
 
That was for their upcoming game, not Killzone.

But good luck to whoever has to write something believable in a game with robot dinosaurs.

I gotta ask; what is it about robot dinosaurs that prevents believable story telling? Genuinely curious here. I can see how you could make the argument that the ridiculousness of the setting prevents a serious plot, but that's just a small part of the writing (and I'd argue, the least important part).
 
I think that Kara tech demo was just a few lines away from being acceptable. A few more edits regarding timing issues with Dark Sorcerer and that might have also worked. David Cage's ideas per se aren't terrible, he just needs a co-writer to, you know, make them good.
I think Dark Sorcerer was pretty flawless at what it attempted to do. Something less serious seems like a good idea though. But yeah, I'm glad he decided to hire two co-writers in 2012, so I'm expecting improvements for his next title.
 
That was for their upcoming game, not Killzone.

But good luck to whoever has to write something believable in a game with robot dinosaurs.

Because nothing can have a good story unless it's believable. And yes, I was talking about their upcoming RPG.
 

Aces&Eights

Member
...O suppose Bungie would be mentioned, though I won't say it's BAD, per se, but highly mediocre in several respects. I haven't played Destiny, but from what I've read and heard, the game's writing is a complete joke....


Honestly, I truly believe that there is a great story to Destiny and that early on Bungie was going to make it all inclusive in the game. I believe that Activision insisted that the story be cut up into fragments and dished out piecemeal style to us over the next 10 years. What we see today in the Destiny story arch are just tidbits of what most likely is a pretty rich story.

Goddammit, Activision.

OT: Call of Duty post cod4 has the absolute worst writing.
 

hatchx

Banned
I find the pokemon games so poorly written it's the reason I've never gotten through one. It's the same story every time, and the NPCs and charaters are just there to tell you about the game. It's almost as if there is no real story it's just one long tutorial.
 

Lime

Member
I gotta ask; what is it about robot dinosaurs that prevents believable story telling? Genuinely curious here. I can see how you could make the argument that the ridiculousness of the setting prevents a serious plot, but that's just a small part of the writing (and I'd argue, the least important part).

I'm not saying it's impossible. I'm saying it makes it more difficult.

E.g. good luck having relateable characters with believable motivations and emotions, or addressing the human condition when you have motherfucking robot T-Rex walking round and about.
 

aravuus

Member
I can only speak for myself but the thing i'm mostly looking forward to in MGSV is the story, because we don't know anything about it and that makes me damn excited.

And he can only speak for himself too so, you know, I wouldn't pay any attention to comments like that
 

CLEEK

Member
I'm usually more lenient with Japanese games, due to thinking that the language barrier might be making their dialogue worse that it should be. But even so, Platinum and Kojima games are shit-tier for story, dialogue and often voice acting too.

MGS4 is the worst film ever made, only salvaged by the fact you had lots of little interactive playable sections between each scene.
 

syncyes

Member
I know a guy who worked on the writing for Destiny. He really hated it, quit working at Bungie really soon after the game was done. I wish he had been allowed to have some type of creative influence on the game cause he's an amazing writer, but hierarchy for the win I guess.
 

rdrr gnr

Member
I'm not saying it's impossible. I'm saying it makes it more difficult.

E.g. good luck having relateable characters with believable motivations and emotions, or addressing the human condition when you have motherfucking robot T-Rex walking round and about.
Not every story needs to have this and sure as shit not every story should try. You can replace relateable and believable with "likeable" and "logical" and that's about all the context necessary. They tried serious political allegory with KZ. 4 games later -- it didn't work. The worst thing for them to do is think that a world filled with robot dinosaurs is ripe for commentary on the human condition. Hint: It probably isn't. No one wants another Rico. And tone where a Visari-like character would work would probably spell doom for the rest of the NPCs.
 

Lime

Member
I know a guy who worked on the writing for Destiny. He really hated it, quit working at Bungie really soon after the game was done. I wish he had been allowed to have some type of creative influence on the game cause he's an amazing writer, but hierarchy for the win I guess.

I've heard terrible stories about the working conditions at Bungie. I'm sorry to hear about your friend.

Not every story needs to have this and sure as shit not every story should try. You can replace relateable and believable with "likeable" and "logical" and that's about all the context necessary. They tried serious political allegory with KZ. 4 games later -- it didn't work. The worst thing for them to do is think that a world filled with robot dinosaurs is ripe for commentary on the human condition.

Based on how Guerilla always attempt serious tone in their narratives, I think it's probable that they'll go for something serious yet again. But we'll see.
 
Top Bottom