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Developers that constantly feature bad writing in their games.

I knew a lot of people would say Bioware. They get a lot of undeserved hate.

Bioware games have great writing, actually. The Mass Effect trilogy has incredible writing. They is so much detail in the universe of that game. The story of the Protheans in especially well written. Bioware does party members really well, too. Hell, the Mass Effect games make you have real feelings for aliens and robots.
I agree BW has good writing except for swtor. Ruined the Kotor universe IMO.
 
The word you are looking for is convoluted -- not complex. Thinking MGS is well-written while having issues with David Cage is untenable.
Not really. David Cage stuff has written horrible stuff all around, from specific scenes to entire plots, it's all bad, or straight up missing stuff.

Note: I say this as someone who loves Metal Gear and all it's convolutions.

The complexity isn't what makes the writing terrible; it's the excess of pointless, well everything, which I will say is part of the charm these days, but it's still bad. When you write something, you want to convene the point as quickly and as precisely as possible. Watch nearly any Metal Gear cutscene and try and say it does that with a straight face.

Good writing is not saying things as quickly as possible though, you can have plenty of pointless dialogues and still be well-written. MGS does that very well. They're never leaving character, they don't have cringe-worthy reactions and/or dialogue, they always say what they need (with plenty of pointless talk in-between sure, but it's not because the writer doesn't know how to get to the point).
 

BeesEight

Member
I think it would be easier to list the developers with consistently good writing in their games.

This.

Except David Cage really does deserve a stand-out mention. I feel bad for everyone that spent money on Indigo Prophecy. There's just no excuse for that.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Your failed sarcasm hasn't helped you put your point across, neither has the fact that only one of my responses was a one liner.

However if you think people have been playing the MGS line of games for all these years for the plot, I have some bad news for you. Its the great gameplay that keeps people coming back.

I can only speak for myself but the thing i'm mostly looking forward to in MGSV is the story, because we don't know anything about it and that makes me damn excited.
 

stuminus3

Member
Piranha Bytes have a consistently terrible script, but they seem to revel in that being part of the charm (they're German) and don't take themselves too seriously, unlike some of their English speaking peers.
 
I think Quantic Dream is by far the worst, if only because their games are aimed at replicating films and fail terribly at doing so. I think the best is classic Lucasarts tbh.
 

rdrr gnr

Member
Transistor is one the best games of the year, yet that story was nonsense. Gone Home was prosaic garbage. Quantum Conundrum lacked that Valve magic. So many indie games attempt to rely on "charm" or a novel art style, but have no plot whatsoever so there isn't as much to judge (e.g. Limbo).
Not really. David Cage stuff has written horrible stuff all around, from specific scenes to entire plots, it's all bad, or straight up missing stuff.



Good writing is not saying things as quickly as possible though, you can have plenty of pointless dialogues and still be well-written. MGS does that very well. They're never leaving character, they don't have cringe-worthy reactions and/or dialogue, they always say what they need (with plenty of pointless talk in-between sure, but it's not because the writer doesn't know how to get to the point).
What are you talking about? There is just so much blatant exposition in MGS it's ridiculous. There is no subtly and every theme or idea is bashed over your head. A lot of exchanges just feel like a vehicle for Kojima's underdeveloped and near incomprehensible drivel. The only criticism you can level at Cage is that there isn't an interesting game underneath the story if the story doesn't grab you (more true of B:TW than HR). Kojima doesn't have that problem.
 

TomShoe

Banned
*sigh*

Killzone hate thread? Killzone hate thread.

On topic. I've never liked Ubisoft's writing. The protagonist always feels so bland and empty. It's disappointing.
 

En-ou

Member
There's just no such thing as good writing in video games. TWD is more of a cutscene than a video game so it doesn't really count.
 
I think Quantic Dream is by far the worst, if only because his games are aimed at replicating films and fail terribly at doing so. I think the best is classic Lucasarts tbh.
I agree classic Lucas arts point and click games had really good writing. From Sam and max to escape from monkey island.
 

Lime

Member
Oh yeah, Pendulu Studios, the ones behind the Runaway games, are atrocious at writing their dialogue and humor. I don't know if it's them failing at English or if its a translation issue from Spanish to English, but it's grating to sit through
 

Foffy

Banned
Metal Gear, but this is mostly post-Snake Eater. I think Guns of the Patriots and Peace Walker are unfathomably bad regarding their writing, albeit for different reasons. Rising had a ridiculous plot too, but it can be seen as parody of the series.

Also, Square-Enix. Nomura and Toriyama can't even create a coloring book without it being pretentious and vapid.
 

En-ou

Member
Not really. David Cage stuff has written horrible stuff all around, from specific scenes to entire plots, it's all bad, or straight up missing stuff.



Good writing is not saying things as quickly as possible though, you can have plenty of pointless dialogues and still be well-written. MGS does that very well. They're never leaving character, they don't have cringe-worthy reactions and/or dialogue, they always say what they need (with plenty of pointless talk in-between sure, but it's not because the writer doesn't know how to get to the point).
MGS has good writing? Are you high? Lol
 

BeesEight

Member
Indigo prophecy was good until the main character started going "neo" mode...seriously?

I'm a fan of the incredibly racist caricature of the Asian book keeper, the detectives, the old lady that's actually a glowing ball of sentient artificial intelligence, the big bad guy who is an ancient Mayan priest... doing... something with children who have psychic powers while playing hide-and-seek on a military base.

That game was going loopy prior to the Matrix stuff but everything after that point is a complete train wreck of "what the fuck?"
 

cj_iwakura

Member
Their games are basiclly a guilty pleasure for me at this point but...

Idea_factory.gif

Yep. Sheesh, at least Quantic Dream and Bungie don't pander.
 

Palculator

Unconfirmed Member
I think Quantic Dream is by far the worst, if only because his games are aimed at replicating films and fail terribly at doing so. I think the best is classic Lucasarts tbh.

It's such a damn shame because on a technical level, Beyond: Two Souls looked amazing. That tech could be used to make some amazing "interactive movies" like The Walking Dead but it's all squandered by that talentless hack Cage.
 

Lime

Member
It's such a damn shame because on a technical level, Beyond: Two Souls looked amazing. That tech could be used to make some amazing "interactive movies" like The Walking Dead but it's all squandered by that talentless hack Cage.

Dude needs to take a seat. Definitely.
 
What are you talking about? There is just so much blatant exposition in MGS it's ridiculous. There is no subtly and every theme or idea is bashed over your head. A lot of exchanges just feel like a vehicle for Kojima's underdeveloped and near incomprehensible drivel. The only criticism you can level at Cage is that there isn't an interesting game underneath the story if the story doesn't grab (more true of B:TW than HR). Kojima doesn't have that problem.

First, David Cage doesn't even have something to call a "game" underneath the story.

And no, it's not just Beyond, literally EVERYTHING he made has terrible writing.

Remember how in Indigo Prophecy Carla makes out with Lucas after trying to arrest him through the whole game, failing and finding out he is a zombie?

Yeah, Beyond at least has some decent acting for the horrible everything else.

MGS has nothing near this level.
 
I can't help but question at the people who say BioWare. Their games (not all of them) feature some of the best writing in the industry other than the top tier stuff like The Last of Us. Sure, their games always have some awkward dialogue and at least one character who almost nobody likes; but give them credit, they actually try to craft interesting characters and stories, not to mention tasking the player with tough decisions.

Seriously, BioWare is no where near the worst in the industry. Well, unless you only count their "love scenes."
 

Represent.

Represent(ative) of bad opinions
Tbh, pretty much all devs outside of R*, Valve and Naughty Dog have horrendous writers. Obviously I'm missing a few, but yeah, the game industry ... writing isn't one of its strong suits.
 

ghostjoke

Banned
Good writing is not saying things as quickly as possible though, you can have plenty of pointless dialogues and still be well-written. MGS does that very well. They're never leaving character, they don't have cringe-worthy reactions and/or dialogue, they always say what they need (with plenty of pointless talk in-between sure, but it's not because the writer doesn't know how to get to the point).

Quickly was not the best word to use, concise would be more fitting. You need to get the point to reader/viewer/listener before they get bored. MGS has good, enjoyable characters, most with interesting back stories but this does not mean it's well written. Kojima meanders around a point before boldly stating it encase you didn't get the point. I've seen people skip cutscenes in Metal Gear (particularly 4) because they're either not going anywhere or not going there in a timely enough fashion.

You can have ridiculously amounts of dialogue and have it flow in a way to be enjoyable, Infinite Jest would be an example, but MGS just exhausts people.
 

IvorB

Member
Well the worst writing I've experienced in a game is Ninja Gaiden and DOA is just as bad so I would nominate Team Ninja.
 

rdrr gnr

Member
I think that Kara tech demo was just a few lines away from being acceptable. A few more edits regarding timing issues with Dark Sorcerer and that might have also worked. David Cage's ideas per se aren't terrible, he just needs a co-writer to, you know, make them good.
 

Palculator

Unconfirmed Member
Remember how in Indigo Prophecy Carla makes out with Lucas after trying to arrest him through the whole game, failing and finding out he is a zombie?

Does that happen around the time Lucas finds out about that Mayan prediction about the apocalypse the homeless have been preparing for or after that time he kidnapped that child from an orphanage based on a superstition and then met a dead lady in a wheelchair and got attacked by angels?
 

IvorB

Member
There's just no such thing as good writing in video games. TWD is more of a cutscene than a video game so it doesn't really count.

Soul Sacrifice has bloody marvellous writing. Best I've ever encountered in a game easily.
 

Chaos17

Member
BioWare, at least the BioWare that exists now.
Blizzard is another good one.
And Bethesda. The Three B's of poor fantasy writing!

Wrong, Blizzard has basic ideas stories but it never try to play smart ass by saying BS like in Divinity original sin. I respect their characters. Who the hell tried to show orcs like noble creatures who respect mother nature ?

No, orcs or minautores like creatures are always evils in a lot of games or stories.
I like how they made their human prince Arthas fall into darkness by becoming the most evil thing on earth and killed all Lordaeron. Or Sylvana, damn, that woman. I liked her first beause she freed the undead but nw she became so evil but with a "bad" reason.

Blablabla cliché are wrong but when they're well done, you can't say BS about them. And mostly what I like about Blizzard is they don't make too much drama in their stories unlike in DA serie.
 
Quickly was not the best word to use, concise would be more fitting. You need to get the point to reader/viewer/listener before they get bored. MGS has good, enjoyable characters, most with interesting back stories but this does not mean it's well written. Kojima meanders around a point before boldly stating it encase you didn't get the point. I've seen people skip cutscenes in Metal Gear (particularly 4) because they're either not going anywhere or not going there in a timely enough fashion.

You can have ridiculously amounts of dialogue and have it flow in a way to be enjoyable, Infinite Jest would be an example, but MGS just exhausts people.

Wait, so how is this poorly written? If they made good characters with good relationships with good stories with good dialogue, how can it be bad?

Again, the fact that it has too much doesn't mean it is bad. Sure, the lack of actual cutscenes instead of the codex can tire people out, but it's not the writer's fault.
 

Moofers

Member
I'll say Platinum because Bayonetta 1 and 2 both have largely insufferable characters. I hate the weird mob guy, the kid, and I guess pretty much everyone who is not Rodin, Jeanne, or Bayonetta.

Most games have something in the story or some character I don't care for, actually.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Beyond's story wasn't bad. Only problem was the corny dialogue and the way it was told. But I thought the premise was good.
Oh the premise was just fine, it was just a premise ruined by horrible directing, cringeworthy dialogue and really bad attempts at portraying humans.
 

Palculator

Unconfirmed Member
Wait, so how is this poorly written? If they made good characters with good relationships with good stories with good dialogue, how can it be bad?

Again, the fact that it has too much doesn't mean it is bad. Sure, the lack of actual cutscenes instead of the codex can tire people out, but it's not the writer's fault.

I think what frustrates people is the pace, more than the writing itself. I love MGS but there's no denying earlier entries bulkload a lot of dialogue and information, though fully in character and well written. I love all that info but that's just my take on it, I can see why people dislike it. Think back to the B&B explanations given by Drebin after defeating a boss. Sure, the stories themselves were fine, well-written and voice acted, but it was basically a long plot dump about a boss at the worst time: After fighting them.
 

Dryk

Member
Crysis had had an interested story until the last act where delve fullblown into alien invasion cliché.
I thought it was an interesting take on the cliche you don't see often in games so I don't really hold it against it. I mean the last few sections of the game are basically just running away from the island yelling FUCK FUCK FUCK FUCK FUCK which is a nice change of pace from being the super-powered badass everyone else is running from.

Could not roll my eyes hard enough at the French guy trying to blow up the world for (i don't even know) reasons in Pokemon X, whatever dude, let's pitch our pokemons against each other already, I have a Steelix!
Humans are selfish and greedy creatures which pillage the world and ruin its natural beauty
Pokemon serve humans and are used for selfish and greedy ends by them
All life must be wiped out to preserve the world

That is literally his motivation and plan
 

ghostjoke

Banned
Wait, so how is this poorly written? If they made good characters with good relationships with good stories with good dialogue, how can it be bad?

Again, the fact that it has too much doesn't mean it is bad. Sure, the lack of actual cutscenes instead of the codex can tire people out, but it's not the writer's fault.

Good characters =/= good writing. You could have the Count of Monte Cristo with the plot and characters be the exact same but have it be written by a five year old - see the many MANY horrible adaptations of it. In turn you can also have good writing but boring story/characters. Like, technically The Joker is a pretty poor character in the Dark Knight; he is the low form chaotic evil trope, not personality beyond destruction, but the way he is presented elevates him to the iconic status the role garnered.

It's up to the creators to find a way to present a story in a nicely absorbed way. If they're two bad ways to present something then they need to either get rid of it or go back to drawing board.
 
Bethesda comes to mind. For such a prominent RPG developer they've got a really shitty writing team. No idea why people get so invested in their stories.
Only the Thieve's Guild and Dark Hand/Morag Tong stories are consistently good in TES. People play for the world and the lore. The main stories are consistently ass.
 

Lime

Member
SHIMASANI!!!

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I'm actually impressed QD managed to hit so low. Hopefully Cage learn from his mistakes, but past entries indicate a no.
 
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