• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Dante's Inferno: What Happened?

Corpsepyre

Banned
Visceral surely had their heart in the right place for this game. The weekly making off videos they put out before the release were indicative of the fact that they wanted to make a compelling game based on the property, and I was really hyped.

When it came out however, the results were mixed to bad.

What went wrong, in your opinion? Was it the slavish adherence to the GoW formula that they just couldn't nail? The less than stellar script? Both of them combined?

It sucks that the game didn't turn out good. There was a lot of potential that just wasn't realised.

It didn't help that GoW3 came out a month later, and pretty much annihilated the entire game in the first 20 minutes alone, and made Dante a thing of the past.

I'd still love to see a sequel sometime though it's highly unlikely. There were moments of brilliance in there (the level design for the most part which was super grotesque).
 

Mesoian

Member
It probably stemmed from the idea that because making a video game based on the Canti poem was so interesting and original, the rest of the game could be whatever game standards demanded it be and it would still be alright.

That idea was false.

But the game didn't suck, so...::Shrugs::
 
Nothing went wrong, it's a damn good game.

Unique level design, unique bosses, good combat engine, Virgil expositions. Damn good game, shame EA decided not to pursue it as a series.
 

FZW

Member
Loved the game, finished on PS3 and when I ditched that console I double dipped on 360. Finished it again.
 
The only people who care about the property as a property were people who would be offended by what they did with it.

Everyone else looked at it, saw very little special, and shrugged.
 

Hedge

Member
While it was an alright game, it did quickly seem.. same-y.
I'm not sure if it was the environments or the combat, but it never really felt like I was progressing. It wasn't a bad game, though.
 

Palculator

Unconfirmed Member
I remember Brad Shoemaker talking on the Giant Bombcast about how the developers actually had the nerve to leave the CliffNotes to the original poem on journalists seats during a press event, as if that helped you understand this perfect adaptation.

Also, didn't EA send out blank checks to reviewers to test their level of greed? Like, ones you could actually cash in.

Edit: They sure did.
 

TheMoon

Member
I liked the game a lot, mostly due to how successfully it realized the setting. I had played GOW 1+2HD shortly before and just got so sick of the whole Kratos thing that I'd take Dante's Inferno over more GOW any day of the week. Gameplay wise, both amounted to roughly the same for me so I never saw much of a quality difference there.

Castlevania LOS was the most successful Castlevania of all time though and DID get a sequel, so not a great comparison.

sales != good.
 
After reading Inferno I've been thinking of picking up the game just to try it. I know that it's probably going to suck in comparison to the poem, but I'd like to have a chance to see one of the few adaptations of Inferno.
 

Mesoian

Member
After reading Inferno I've been thinking of picking up the game just to try it. I know that it's probably going to suck in comparison to the poem, but I'd like to have a chance to see one of the few adaptations of Inferno.

I mean...treat it for what it is, a god of war clone.

There is very little that can be referred to as artistic in Dante's Inferno.
 
I liked the game a lot, mostly due to how successfully it realized the setting. I had played GOW 1+2HD shortly before and just got so sick of the whole Kratos thing that I'd take Dante's Inferno over more GOW any day of the week. Gameplay wise, both amounted to roughly the same for me so I never saw much of a quality difference there.



sales != good.

success= sales, and this is a thread about why Dante's inferno was a critical and commercial failure. LOS is neither, despite what some posters desperately wish it was.

it's a bad comparison.
 

PaulloDEC

Member
I really liked it! I mean, it was shameless in how much it played like God of War, but as copycats go I thought it was really good. I especially enjoyed using the cross in combat.
 
success= sales, and this is a thread about why Dante's inferno was a critical and commercial failure. LOS is neither, despite what some posters desperately wish it was.

it's a bad comparison.

gow3 = 92%
LOS = 82%
Dante inferno = 75%

on GR

so maybe we can call LOS the b level god of war and Dantes inferno the C level god of war? :)
 
Yup. It was a worse insult to the source material than Game of Thrones.
giphy.gif
 

An-Det

Member
I played it a few months ago for the first time and thought it was fine. Not amazing, but it was enjoyable enough that I would have played a sequel. However, I felt that it stayed way too close to the God of War formula while slapping a new setting on it and calling it a day. It didn't really make a name for itself or have any gameplay hooks to distinguish itself, and with God of War 3 releasing shortly afterwards I can see why it didn't catch on. The setting and narrative was cool (especially Virgil's conversations) though, and I definitely would have liked to see more.
 
I really enjoyed it. Sure, it wasn't revolutionary and borrowed too much from GoW, but it was a lot of fun. I'd replay it if I had time and owned it.

It's certainly 10x better than those boring Castlevania Lords of Shadow games.
 

Muffdraul

Member
I bought it, I played it, I can't remember a damn thing about it.

All I want is for Visceral to make Dead Space games. Without EA suits forcing them to fuck it up by making it more appealing to today's dudebro enthusiasts or whatever. Go back to whatever they were doing that lead them to make Dead Space 1 and 2.
 
Well personally speaking, I quite liked Dante's Inferno, It was a pretty good game, sure it didn't mount up to God of War 3, but I think it had it's own coolness.

When it came to Art Direction, each circle of hell was distinctive and looked great, It was probably the best part of the game, Boss battles were good, the combat system though similar to GoW3 could have stood up as its own with a bit fleshing out, over all it was a good game.

It is wishful thinking, but I'm still waiting for Dante's Purgatory, It is a sad day when Visceral starts doing Battlefield, Visceral who made Dead Space & Dante's Inferno IPs which are two of my favorites.
 
What went wrong, in your opinion? Was it the slavish adherence to the GoW formula that they just couldn't nail? The less than stellar script? Both of them combined?

I thought it was actually a solid game. It was obviously a blatant GoW clone, but as those go, it was rather enjoyable. It was a hell of a lot better than
GoW: Ascension
 

Namikaze

Member
Couldn't finish it, the combat was incredibly shallow. I really should have played it before I finished games like DMC4 and Bayo 1+2.
 

PAULINK

I microwave steaks.
I loved this game, but people just saw it as a god of war clone, so it never got it's chance to shine.
 

MMarston

Was getting caught part of your plan?
Really enjoyed the game, especially for its visuals and creature designs which were inspired by some of the illustrations of the poem out there.

Honestly though, I couldn't really see where else would it go from there.
 
Top Bottom