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No Man's Sky Gameplay Trailer (TGAs)

MUnited83

For you.
What moving goalposts? Are you so offended by the fact that people don't love that game that it prevents you from thinking straight anymore?
The trailers for that game do have focus on the large and seamingless world aspect. For some people is that already enough, but other people want more. And yes, just saying there will be some fps, action or trading mechanics isn't enough because it's all about how well the gameplay mechanics are intregrated, while the PVs aren't even trying to show the entire game.

You said the game had no gameplay features. Then you claimed you read the Gameinformer details, and said that the gameplay features weren't interesting. That's moving goalposts. Going from "has no gameplay" to "the gameplay is not interesting to me" is moving a goalpost. Seems to me that if there's someone not thinking straight here is you.
 
I said years ago on GameFAQS that 65daysofstatic should make a soundtrack to a video game and was told, "Why would they even want to do that?" Glad to know I'm vindicated. Sorry, just needed to get that off my chest.

Anyways, I'm still excited for the game but am wary not to get my expectations too high. I still need to watch the Game Informer video, but is there a purpose to going to the planets? Are there objectives to complete on them? Is there a "story" mode with beginning and end, even if you can completely ignore it if you want to?

If those are answered in the Game Informer video, great. If not, those are some of the questions I want even a bit of clarification on.

Also worried about how stable it is going to be.
http://www.neogaf.com/forum/showpost.php?p=141509746&postcount=1
 

Raist

Banned
The trailers for that game do have focus on the large and seamingless world aspect.

How many games allow you to travel an entire procedurally-generated galaxy, with seamless transitions between space travel and planets?
How many games allow you to shoot stuff, and buy and upgrade things?
 
@Icyflamez96:
enlighten us, what else is the game about?
Upgrading the ship? mining minerals? thats what we do to get to new planets...

The gameplay is there (judging by the gi article) its the goal and diversity thats missing.

The main goal/motivation is to get the the center of the universe.

If you don't find the game appealing based off of the info in the article then it may just be not for you, or maybe being shown it in a video or some bit of info announced in the future may catch you. The stuff we've been presented so far sounds good for me though.

Well I used "look" in the way that how everything in general feels like, not something related to graphics. I did my research. "what do you even do in the game" was a joke aboutthe people who keep asking the same question :). I am sure the guy I quoted was joking too.

If anything I think this is too much info, I like surprises in games and try to go in without knowing much so the experience isn't spoiled beforehand. I like NMS's premise so much that I broke my rule and read and watch everything about it.

Oh my bad I completely missed that you guys were joking about it. I knew you weren't talking about graphics though.
 

Grief.exe

Member
You said the game had no gameplay features. Then you claimed you read the Gameinformer details, and said that the gameplay features weren't interesting. That's moving goalposts. Going from "has no gameplay" to "the gameplay is not interesting to me" is moving a goalpost. Seems to me that if there's someone not thinking straigh here is you.

Not to mention The blatant ad hominem.
 
You said the game had no gameplay features. Then you claimed you read the Gameinformer details, and said that the gameplay features weren't interesting. That's moving goalposts. Going from "has no gameplay" to "the gameplay is not interesting to me" is moving a goalpost. Seems to me that if there's someone not thinking straight here is you.

I didn't
 
how did they go from joe danger (no disrespect) to this?!
The talent (they always had) and the money (that they got with Joe Danger) I guess. The talent gave them the vision and the technical skills to achieve that vision. Money gave them the time to pull everything together.
 

Seanspeed

Banned
You said the game had no gameplay features. Then you claimed you read the Gameinformer details, and said that the gameplay features weren't interesting. That's moving goalposts. Going from "has no gameplay" to "the gameplay is not interesting to me" is moving a goalpost. Seems to me that if there's someone not thinking straight here is you.
He didn't say the game had no gameplay features. He said that *for some*, exploration for exploration's sake isn't enough and that there needs to be more to it than that. He's not saying there isn't more to it than that, but some people were acting like the sense of exploration should be good enough on its own for people and I think he's disagreeing with that in particular.

I do think he's being stubbornly dismissive of what gameplay has been announced, as I don't think we should be judging how good(or bad) the gameplay will be without seeing it at all, though. Even that probably wont be enough, as I get the feeling this one of those games that you need to get your hands on to understand the gameplay as a whole(like Minecraft).
 

orava

Member
The talent (they always had) and the money (that they got with Joe Danger) I guess. The talent gave them the vision and the technical skills to achieve that vision. Money gave them the time to pull everything together.

Also the game and the tech sounds more complex than it actually is.
 
I don't trust what devs say before relase ... Remember the things they said about Destiny? I want to see it on release day.

The hype around this game is just a little weird. Normally creative games like this get hyped after relase because they actually deliver on gameplay and stuff. Not with E3 Hype Awards.

I don't believe that crap anymore after the last years

That's fine. HG's feet will be held over the fire if the final product falls short (within reason) of what has been spoken of.
 
how did they go from joe danger (no disrespect) to this?!

Uhm... Joe Danger was all designed by hand. That takes time. The procedural generation stuff they've shown isn't actually that difficult to do. They're basically just generating the meshes, displace them with a noise and then populate it. The really difficult stuff would be adding things like water, lava, stuff you interact with, allowing to change the environment and so on. And once they add gameplay to what they have, it'll be the same thing, it'll just take time and manpower to figure it out - they'll have to figure out what they can actually do with the worlds they're generating and that's gonna be where the game's gonna get interesting - or not.

Right now - to me - this is purely a tech demo and not a game yet. It's a really nice world generation system that's not super deep at the moment (I wouldn't compare this to Minecraft, where every single goddamn block in the world can be interacted with) and they probably haven't figured out the gameplay stuff yet.

I like that they invite people to dream... but again, this all reminds me very much of the Molyneux kinda thing. "Here, look at this, you're gonna be able to do EVERYTHING!" -> After release: "You can't really do anything." How many people would ACTUALLY be happy if this game turns out to simply be 'Space Proteus'?

Some people mentioned that they might show some actual gameplay during the Playstation Experience thing... let's hope that's true.
 

KingSnake

The Birthday Skeleton
The discussion now seems to be using procedural generation. That's how repetitive has become. Must be a bad algorithm.

Some people believe fully in the developer's vision and promises and fill the gaps with their own desires, others are more cynical about it and would like to actually see it done. There's no answer for that now, we'll see more in the future.
 

MUnited83

For you.
Yes, nowhere the claim that No Man's Sky doesn't have any gameplay mechanics outside of the adventure aspect.

I'm criticizing the fact that the trailers didn't do a good job at showing them.
Nowhere on your post you clarify that you are talking about the trailers. The only thing you said was that some people want more gameplay features other than exploration.(which imply you think there's none in the first place). Then you tried to do a comparison to it being equal to Minecraft without gameplay features. Which is a pretty terrible comparison to do in the first place if you didn't actually mean to say that NmS has no gameplay features other than exploring.
Haha, this:



is so funny right now. Lol

^
 
Uhm... Joe Danger was all designed by hand. That takes time. The procedural generation stuff they've shown isn't actually that difficult to do. They're basically just generating the meshes, displace them with a noise and then populate it. The really difficult stuff would be adding things like water, lava, stuff you interact with, allowing to change the environment and so on. And once they add gameplay to what they have, it'll be the same thing, it'll just take time and manpower to figure it out - they'll have to figure out what they can actually do with the worlds they're generating and that's gonna be where the game's gonna get interesting - or not.

Right now - to me - this is purely a tech demo and not a game yet. It's a really nice world generation system that's not super deep at the moment (I wouldn't compare this to Minecraft, where every single goddamn block in the world can be interacted with) and they probably haven't figured out the gameplay stuff yet.

I like that they invite people to dream... but again, this all reminds me very much of the Molyneux kinda thing. "Here, look at this, you're gonna be able to do EVERYTHING!" -> After release: "You can't really do anything."

Some people mentioned that they might show some actual gameplay during the Playstation Experience thing... let's hope that's true.
It's also worth mentioning these guys aren't just some random people with no experience, Joe Danger was not their very first game ever made, just the first game under their own studio.

I have to disagree with you on it being a tech demo. They have given TONS of details on gameplay. Just because they don't show the stuff doesn't mean it isn't there. The game is still very much in development, and they are already very uncomfortable just showing the game off at all, they likely won't show anything else yet because they don't feel it's presentable yet.

People are acting like the game is about to come out in a month or two and the entire game is supposed to already be in good enough condition to show off, it's ridiculous.
 

KingSnake

The Birthday Skeleton
Rifle that is sticking out from the lower part of the screen.

Funny that you mention that.

Combat is standard FPS stuff. Some planets have robots (bipedal ones shown, mini at-st's) they want to keep nature untouched. So the more you get resources or kill alien animals the more these things will come at you.
 

Seanspeed

Banned
Nowhere on your post you clarify that you are talking about the trailers. The only thing you said was that some people want more gameplay features other than exploration.(which imply you think there's none in the first place).
No, it doesn't. You are just misinterpreting what he's saying.
 
Someone define the term "gameplay" for me. Cause I have seen plenty of gameplay.

Gameplay - to most people - I think means interaction. And that you haven't seen. In everything shown so far, all you've seen was walking around on a planet, with or without gun, entering a spaceship and flying around.

That's it. That's just how you move around in the world, not how you interact with it. So far they've only been talking about how you're gonna interact with it and most people seem to still think this is just a 'Space Minecraft', whereas what they've shown so far seems to suggest that the game is more of a 'Space Proteus'.

Now, that's not a bad thing per se. Proteus was a cool, little experiment. But it's very interesting how people here just go off and put their own illusions into what this game is based on nothing they've ever seen. I guess what this shows us is that people are insanely interested (for some reason) in what procedural generation can do.

The problem with that kinda approach is that there never has been and there never will be a 'make art' button in technology. Some people will roll a really shitty seed and walk around on insanely boring planets. There's a huge difference between hand-crafted design, where designers try to ensure that every minute of your experience actually matters and is actually fun and a randomly generated piece of land that might or might not be interesting.

People already complained about Minecraft having 'no gameplay', which is just goddamn stupid, since you can interact with every single little thing in Minecraft worlds and have tons of systems on top of the procedural generation. I think right now in this development phase, this thing can mostly be compared with Proteus, not Minecraft and I hope people understand that.
 
there's an extremely clear and specific 'what' it is, that has been explained in excruciating detail.

If you're confused as to what it is, what the objectives are, how it works, there's a billion articles explaining it in precise terms. There's nothing left to be confused about except 'will it function.'

They are insanely open and at this point I sort of think people are trying not to understand.


This.

I know I shouldn't make this next comment cos I am in no doubt that I will get slagged off for it but I'm gonna do it anyway...

= Since when have soooooo many gamers become soulless? Where are their imaginations? Where has their sense of wonder gone?

I think I know the answer....



edit:

Btw not diggin the large amount of pop-in so I really hope they can sort this to a more acceptable level 'at least' before launch. Couldn't they give us an option to take longer to get into each planet whilst 'stuff loaded in the background'?

Looks amazing though. Bravo for developers who choose to make a game that involves passion and love and not a copy>paste formula we see too much within gaming. Can't stand pop-in but I'll still buy this game even with it because it looks to deserve it.
 
Nowhere on your post you clarify that you are talking about the trailers. The only thing you said was that some people want more gameplay features other than exploration.(which imply you think there's none in the first place). Then you tried to do a comparison to it being equal to Minecraft without gameplay features. Which is a pretty terrible comparison to do in the first place if you didn't actually mean to say that NmS has no gameplay features other than exploring.

Goalpost moving, eh?

Sure, there are several articles about other not galaxy dicovering gameplay mecahics. But based on open available trailers and the focus on the large world aspect there is no way to say if the game will deliever in all the other gameplay aspects.

It's completly natural to stay critical about that game until the first hand-ons or at least trailers with focus on other things.
 
This game is just begging for the ablity to create mining operations, create/buy trading stations, and the ablity to colonize worlds. 2 good expansions and this good be a mini-EVE.
 
I'm sure this was posted pages back, but I'm posting it again. Because with last night's amazing trailer and fantastic 65DaysofStatic performance, it's pefectly apt.

5yZiw8M.gif
 
This game is just begging for the ablity to create mining operations, create/buy trading stations, and the ablity to colonize worlds. 2 good expansions and this good be a mini-EVE.

That may happen. I mean they've spoken of possibly adding traditional MP after release, and in the 30 min GI video HG say they would love to continue working on the game after it's been released so who knows what kind of stuff they would add to the basic game.
 

E92 M3

Member
I now understand why people buy Ubisoft games everywhere...for the little objective markers. NMS has one objective: get to the middle of the galaxy, how you get there is up to you.
 
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