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Uncharted 4 Gameplay Demo [Up: Sony - Was running at 30 fps]

-SD-

Banned
v8bykoA.gif
CourteousSolidAsp.gif
 
Heres a great breakdown of some things you guys probably didn't catch.

https://www.youtube.com/watch?v=VcQ_VJX0BNo&list=UU7Jo0VTzeyYbZ8cVk3k-EhA&spfreload=10

This guy knows his stuff.

Truly shows you how damn good Naughty Dog is. There is just so much detail that is taken for granted. Really, none of this is going to be done justly until we have this on our televisions for ourselves.

I can't wait to see ND's evolution this gen. They really became A-Class last gen, but with PS4 being so popular this time around, and after Last of Us, they just have so much more exposure and eyes on them.
 
That is a good idea. I will..
Good. Leave after you've done your level best to ruin the shit out of this thread. Maybe normal conversations can ensue without pictures of fucking ACU every other post. Jesus.

Anyway, the game looks incredible, even more so after d/ling the corrected version. Can't wait to see what it looks like at release (which will obviously be the same because nothing ever changes during development because reasons).
 

Superflat

Member
I'm more excited by the fact the game play isn't corridor shooter like the previous games and is open like TLOU.

Uncharted 2 and 3 were definitely not corridor shooters. "Corridor platformer" at times, maybe.

I wish they designed the game so that Drake never actually gets shot and the bullet that actually kills you is the only one that hit you. Make it so that being under fire is like draining your luck or something.

Is there any evidence of the contrary? You don't see big red holes in Drake, and most of the time you can't even see bullets that supposedly hit you. They could implement that same system, and it wouldn't look so different from how it does now, right?
 

Two Words

Member
Btw the one complaint for the demo I have is drake just feels superhuman . I guess in uc2 and 3 he was too but with seeing the more realistic graphics and physics of uc4 coupled with having played tlou that part just seems off . But then without those aspects it might not be uc anymore but it did stand out . I was like awesome and at the same time a bit too fantastical
I wish they designed the game so that Drake never actually gets shot and the bullet that actually kills you is the only one that hit you. Make it so that being under fire is like draining your luck or something.
 

dr guildo

Member
Disagree. The Order 1886 will be better. And to be quite honest, I don't expect any major leaps from 1886 throughout the generation. Very tiny, gradual improvements perhaps. But nothing like we've seen in previous generations.

Familiar architecture, better coding tools, etc means maximizing both performance and optimization is far easier than in the past. We're already heading toward the upper limit and in many ways I think The Order 1886 represents it (and Uncharted 4).

Which is also why I said anybody expecting this game to be 60fps might as well drop that expectation now, because they're only setting themselves up for disappointment.

How many times did I read about comments like this during previous generations ? And how many times did they fail in their prophecies ?
All the time ! So good luck for yours...
 
How many times did I read about comments like this during previous generations ? And how many times did they fail in their prophecies ?
All the time ! So good luck for yours...

Too true...the next God of War will look insane.

The thing about comparing U4 the Order...we haven't even seen the stuff which the Uncharted series is famous for: Set pieces...I expect this to impress at least as much as the Order at next year's E3 showing. Right now I can't really choose between the two, but I do think the character models in U4 shade it. Bigger scale environment is overall more impressive to me as well.
 
How many times did I read about comments like this during previous generations ? And how many times did they fail in their prophecies ?
All the time ! So good luck for yours...

Well, I'm not sure how many times you heard them. But I've been gaming since the late 1980's, and only joined Neogaf this week, so you most definitely wouldn't have heard them from me.

Last generation, and the generation before, massive leaps were to be expected from anybody who had even an elementary understanding of architecture and software tools. This generation is vastly different to either of the previous two.

This is a gross oversimplification but it gives the general idea: weak, general purpose x86 CPU, mid-level GPU, concrete familiarity with tools and engines

There's only so much that can be done, anybody expecting the leaps in technological innovation shown in the two previous generations is sorely misleading themselves.

By the end of this generation, Infamous: Second Son will still be more than respectable in comparison to other AAA, and especially 3rd party, software. The Order: 1886 and Uncharted 4 - from all that I can tell - are really introducing us to what the upper limit looks like.

And this isn't a bad thing - it means we have a longer period of time where we get titles of the highest order of quality attainable (from a technical standpoint, that is). Perhaps the only bad thing about it is that it removes some of the suspense and surprise.
 

benny_a

extra source of jiggaflops
I wish they designed the game so that Drake never actually gets shot and the bullet that actually kills you is the only one that hit you. Make it so that being under fire is like draining your luck or something.
I can't find the post but I'm pretty sure that I made a post about it being based on luck a few years ago.

Thereby I approve of your idea! If we both thought of it, it must be good.
 

SaberEdge

Member
One looks like a doll, the other looks like someone who has been running around in a tropical rainforest for an hour and a half.

Both look good, but the amount of detail in the skin and lighting in UC4 blows Unity out of the water

Jeez. Some of you are jumping to conclusions based on completely different lighting conditions. Which ironically is exactly what some of you are complaining about others doing when comparing the UC4 E3 trailer and the new gameplay trailer.

I've played through Unity and the character models and animations are amazing. When I downloaded and watched the gamersyde UC4 footage I didn't think "wow, those character models blow away those in Unity". In fact, I thought they looked fairly comparable overall.
image_uncharted_4_a_thief_s_end-27127-2995_0002.jpg

ACUChar-610.jpg

assassin_s_creed_unity_arno_and_elise_by_alucard_748-d86jzkp.jpg

T5pZgvh.png

(These screenshots really aren't even close to the best I've seen in ACU. They are fairly low res and have compression artifacts, but I can't be bothered with uploading my own screenshots right now.)

Now, I'm pretty sure that once I see more of Uncharted 4's characters in more situations they will have the edge over ACU's overall. But right now anyone that says that either game's character models are "vastly better" than the other is just being hyperbolic.
 
Disagree. The Order 1886 will be better. And to be quite honest, I don't expect any major leaps from 1886 throughout the generation. Very tiny, gradual improvements perhaps. But nothing like we've seen in previous generations.

Familiar architecture, better coding tools, etc means maximizing both performance and optimization is far easier than in the past. We're already heading toward the upper limit and in many ways I think The Order 1886 represents it (and Uncharted 4).

Which is also why I said anybody expecting this game to be 60fps might as well drop that expectation now, because they're only setting themselves up for disappointment.

I think UC4 will look better but mostly because of the setting .
Also 360 was rather easy for devs but we still saw some jump for games eg gears 1 compare to gears 2
Still it going to be harder to see in pics but motion is what going to matter .
 

camac002

Member
Heres a great breakdown of some things you guys probably didn't catch.

https://www.youtube.com/watch?v=VcQ_VJX0BNo&list=UU7Jo0VTzeyYbZ8cVk3k-EhA&spfreload=10

This guy knows his stuff.

He's good at noticing things but he reaching on other things eg. calls the grenade explosion 'volumetric', when it looks like a stock alpha (notice the cloud 'turns' and Drake moves) and a pretty poor low res one at that in the style of Ground Zeroes, which gives me hope that they are still targeting 60fps, But not going to be sad if it's at 30 really. I remember when they first showed U3 Chateau on here and everyone was complaining it looked average and of course as the months went by the footage improved tremendously.
 
He's good at noticing things but he reaching on other things eg. calls the grenade explosion 'volumetric', when it looks like a stock alpha (notice the cloud 'turns' and Drake moves) and a pretty poor low res one at that in the style of Ground Zeroes, which gives me hope that they are still targeting 60fps, But not going to be sad if it's at 30 really. I remember when they first showed U3 Chateau on here and everyone was complaining it looked average and of course as the months went by the footage improved tremendously.

I also remember that for eg .
The first time they show UC3 chateau the fire effects look really bad compare to the finish game.
 
That's the picture I'm referring to! I'm saying that the U4 model in these pictures looks way younger than the one we've seen in the official U4 videos Sony has released! Why would they go to the trouble of recreating this highly detailed and younger Drake only to use an older one instead!?

Either I'm missing something or we're looking at a scrapped early Drake U4 model.
No but I think they have just gone for a slightly younger looking Drake compared to the first reveal trailer. In the first trailer he had some significantly receding hair, more wrinkles, more gray hairs, a slighter body frame. Now he is aged but no more significantly than he was from U2 to U3
 
It looks nice but obviously no where near what the original trailer promised.

I seem to remember many skeptics getting attacked for even harboring the thought that the original presentation wasn't a realistic interpretation of the actual game.

Nice to see that the crow has been served.
 

JordanN

Banned
Well, I'm not sure how many times you heard them. But I've been gaming since the late 1980's, and only joined Neogaf this week, so you most definitely wouldn't have heard them from me.

Last generation, and the generation before, massive leaps were to be expected from anybody who had even an elementary understanding of architecture and software tools. This generation is vastly different to either of the previous two.

This is a gross oversimplification but it gives the general idea: weak, general purpose x86 CPU, mid-level GPU, concrete familiarity with tools and engines

There's only so much that can be done, anybody expecting the leaps in technological innovation shown in the two previous generations is sorely misleading themselves.

By the end of this generation, Infamous: Second Son will still be more than respectable in comparison to other AAA, and especially 3rd party, software. The Order: 1886 and Uncharted 4 - from all that I can tell - are really introducing us to what the upper limit looks like.

And this isn't a bad thing - it means we have a longer period of time where we get titles of the highest order of quality attainable (from a technical standpoint, that is). Perhaps the only bad thing about it is that it removes some of the suspense and surprise.
This is getting so annoying to hear.

Around 2011, developers still claimed they had lots of power to spare on PS3/360, and that was on consoles with 10x weaker specs.

"There's only so much that can be done" but right now, there is still lots that can be done. Developers are always optimizing, getting better at art and researching new techniques that use less ms times. It's not going to stop this gen.
 

Superflat

Member
It looks nice but obviously no where near what the original trailer promised.

I seem to remember many skeptics getting attacked for even harboring the thought that the original presentation wasn't a realistic interpretation of the actual game.

Nice to see that the crow has been served.

I don't know that it's so obvious, aside from the demo not being 60 fps.
 

cheesekao

Member
It looks nice but obviously no where near what the original trailer promised.

I seem to remember many skeptics getting attacked for even harboring the thought that the original presentation wasn't a realistic interpretation of the actual game.

Nice to see that the crow has been served.
And a pre-alpha build = the actual game right? Sheesh.
 
And so the excuses begin.

Like I said, it looks nice.

This is just another example of a misleading reveal that overpromised what the actual product would look like.
 
It looks nice but obviously no where near what the original trailer promised.

I seem to remember many skeptics getting attacked for even harboring the thought that the original presentation wasn't a realistic interpretation of the actual game.

Nice to see that the crow has been served.
I dunno. We saw a cutscene in the reveal trailer and the cutscene with Drake's brother here seemed to stand up to the that reveal trailer. You say nowhere near, I say pretty damn close.
 
Nice to see that the crow has been served.
Honestly I dont see any crow, in fact as the time elapsed and the better videos were watched, mainly it is rising appreciation for the finer details in this clip.

Also I dont remember anyone saying at the original trailer: "just wait till you see alpha gameplay footage put together for a show, a year before release, it sure will silence you naysayers who claim the original was rendered on a console array, or sped up".

In fact is there anyone even left posting, who still claims the original trailer was not captured in realtime?
 
Again, none of those ACU shots look comparable. Detail, modelling (aside from clothing), doesn't look as convincing. Personally, I can't see how anybody could think they look as impressive. The Order is perhaps another matter. On the flipside, just becasue something looks better, in now way means the other looks bad, they look pretty darn awesome to me.

It looks nice but obviously no where near what the original trailer promised.

I seem to remember many skeptics getting attacked for even harboring the thought that the original presentation wasn't a realistic interpretation of the actual game.

Nice to see that the crow has been served.

Good evidence you provide there.

60 to 30 is a quantifiable difference. Until we get a robust technical assessment or see the scene again like for like it is all conjecture...Drake's brother at the end holds up pretty well to the E3 trailer to be honest. It looks so good I don't care if somethings had to be compromised.
 

Bold One

Member
Game is definitely, no question, a disappointment graphically. That first trailer set such a high bar. I'm a huge Naughty Dog fan, but they should've done better here. Sony is General is pretty much shitting the bed this generation, aside from Second Son, first party output has been, and continues to be underwhelming on a technical level. Not to mention just merely good (not saying they've been bad), but far from great. Even LBP3 was flaccid on arrival. I like underdog Sony much, much better.

would you say ND shot themselves in the foot?
 

Keihart

Member
I'm really curious, and google didn't answer me.

It's there a name for those "morphing textures" that ND uses on skin and cloth?, like in this demo we can see, the veins in Drakes arms change, the wrinkles on the clothes, on the face and i'm thinking that the wet and mud effects are the same technique? probably the nosebleeds and stuff are also the same?, it's just that there are so much changes on the character while you play , and usually i don't this used much in other games.
 
This looks pretty damn close to the reveal. The camera zooms out and the game begins so it wasn't a pre-rendered cutscene ( if the game has any)

wiwwkz.gif
 

cheesekao

Member
And so the excuses begin.

Like I said, it looks nice.

This is just another example of a misleading reveal that overpromised what the actual product would look like.
Fact: We don't know what the actual product is because it's not even out yet. Feel free to call people out when it actually is.
 

Some Nobody

Junior Member
And so the excuses begin.

Like I said, it looks nice.

This is just another example of a misleading reveal that overpromised what the actual product would look like.

Y'know, the Witcher thing I could see. We saw tons of footage before this recent "downgrade". That UC4 teaser was like thirty seconds or so? No gameplay whatsoever, just Drake waking up and walking like three feet. Nowhere near enough for you to start with all this "overpromised" talk.
 

Superflat

Member
This looks pretty damn close to the reveal. The camera zooms out and the game begins so it wasn't a pre-rendered cutscene ( if the game has any)

The lack of the signature cut-to-black that all ND games do when transitioning into pre-rendered video leads me to believe that everything shown in the demo, including the cutscenes, are being rendered in real time.
 
The very existence of many people that are comparing UC4 to AC: Unity and MGS5 means Naughty Dog did not deliver what we (myself included) were used to see from them in the past.

UC4 is not standing high and above AC:U and MGS5. Sure it does some things better, some things worse but generally it is in the same ballpark. This was not happening last gen with UC2 and UC3. They were above everything else.

Remember those PC gaming Crysis threads? What game from the consoles was constantly being thrown there to fight with Crysis? Uncharted. Not Killzone, not God of War 3. It was always the Uncharted series as those games were the peak of what was possible on the PS3. I know that because I've played and finished them all (KZ, GOW3, UC123).

They really don goofed up releasing that teaser back during E3. It set the expectations insanely high (deformable sand, cloth, super realistic water, skin and details). That trailer WAS above anything else I have seen including AC:U, The Witcher 3 and MGS5.

It sucks so much that you either have to turn down some of the graphics in order to be playable (The Witcher 3, Watch Dogs, UC4) or - in case you stick to your guns - you release a broken, unplayable mess of a game (AC:U).

Here's hoping UC4 hits 60 fps. It would be phenomenal.
 

JordanN

Banned
I'm really curious, and google didn't answer me.

It's there a name for those "morphing textures" that ND uses on skin and cloth?, like in this demo we can see, the veins in Drakes arms change, the wrinkles on the clothes, on the face and i'm thinking that the wet and mud effects are the same technique? probably the nosebleeds and stuff are also the same?, it's just that there are so much changes on the character while you play , and usually i don't this used much in other games.

I don't know about a term, but I do know techniques that are related to it.

For wrinkles and veins, there are animated normal maps.

For when he receives mud or nosebleeds, I'm thinking those might be decals.
 
It looks nice but obviously no where near what the original trailer promised.

I seem to remember many skeptics getting attacked for even harboring the thought that the original presentation wasn't a realistic interpretation of the actual game.

Nice to see that the crow has been served.
Well, you got the reactions you desired. What's next?
 
The very existence of many people that are comparing UC4 to AC: Unity and MGS5 means Naughty Dog did not deliver what we (myself included) were used to see from them in the past.

UC4 is not standing high and above AC:U and MGS5. Sure it does some things better, some things worse but generally it is in the same ballpark. This was not happening last gen with UC2 and UC3. They were above everything else.

Remember those PC gaming Crysis threads? What game from the consoles was constantly being thrown there to fight with Crysis? Uncharted. Not Killzone, not God of War 3. It was always the Uncharted series as those games were the peak of what was possible on the PS3. I know that because I've played and finished them all (KZ, GOW3, UC123).

They really don goofed up releasing that teaser back during E3. It set the expectations insanely high (deformable sand, cloth, super realistic water, skin and details). That trailer WAS above anything else I have seen including AC:U, The Witcher 3 and MGS5.

It sucks so much that you either have to turn down some of the graphics in order to be playable (The Witcher 3, Watch Dogs, UC4) or - in case you stick to your guns - you release a broken, unplayable mess of a game (AC:U).

Here's hoping UC4 hits 60 fps. It would be phenomenal.

I totally don't get MGS5...That looks like GZ in nicer environments...Which does make a decent difference...But GZ was the least impressive game visually I have played on PS4. MGSV is not in the same ballpark at all.

Also, I think you will find this narrative comes up more because 'graphics' are even more serious business this gen.

Also, were you here when stuff like Uncharted came out? People were always comparing it to Gears and Crysis, etc. I dont see how it is different here at all. Personally, the highs of GoW3 I put over Crysis when I initially played both games. GoW 3 and Beyond have the highest highs in visuals last gen in my opinion. Uncharted games may be the most robust graphical package overall on consoles perhaps.

Honestly what exactly are people stating are worse in the reveal? The character model? There are some differences I think, and I do think under the specific lighting the original model appears to be more realistic for sure. The scene with Drake's brother however, is pretty comparable I would say. Environment and jungle etc look just as good in this footage.
 

Bold One

Member
The very existence of many people that are comparing UC4 to AC: Unity and MGS5 means Naughty Dog did not deliver what we (myself included) were used to see from them in the past.

UC4 is not standing high and above AC:U and MGS5. Sure it does some things better, some things worse but generally it is in the same ballpark. This was not happening last gen with UC2 and UC3. They were above everything else.

Remember those PC gaming Crysis threads? What game from the consoles was constantly being thrown there to fight with Crysis? Uncharted. Not Killzone, not God of War 3. It was always the Uncharted series as those games were the peak of what was possible on the PS3. I know that because I've played and finished them all (KZ, GOW3, UC123).

They really don goofed up releasing that teaser back during E3. It set the expectations insanely high (deformable sand, cloth, super realistic water, skin and details). That trailer WAS above anything else I have seen including AC:U, The Witcher 3 and MGS5.

It sucks so much that you either have to turn down some of the graphics in order to be playable (The Witcher 3, Watch Dogs, UC4) or - in case you stick to your guns - you release a broken, unplayable mess of a game (AC:U).

Here's hoping UC4 hits 60 fps. It would be phenomenal.

- PRE- ALPHA BUILD-

1 whole year away
 
And so the excuses begin.

Like I said, it looks nice.

This is just another example of a misleading reveal that overpromised what the actual product would look like.

The cinematics shown here look just as good as the reveal, imo. But what do I know?
There is an African saying : Do not stop to laugh at the crocodile before you cross the river to the other side.
At least wait until the package is finished and one of the setpieces shown before declaring victory...
 

imran

Neo Member
This looks pretty damn close to the reveal. The camera zooms out and the game begins so it wasn't a pre-rendered cutscene ( if the game has any)

wiwwkz.gif

The left ear seems missing some detail along with the hair. The initial reveal did do better with the hair at least. Might be lighting related. Can someone tweet Bruce, Druckman or Corrine Yu for confirmation on the character model between the initial reveal and the demo so that we can close this debate?
 

le.phat

Member
This demo was incredible. There are so many subtle and not-so-subtle details to gawk over, and damn that shoot-out looks incredible!. the game segues from medium-range shootouts to close combat, to platforming to stealth several times in the span of minutes, and completely based on the player's play style. I love it!

While the demo isn't as impressive a setpiece as U3's cargoship, i think its a great reveal setpiece, harking back to the reveal of the initial Uncharted, while showing us just how far we have come. The incredible setpieces will be there, but what i wanted, and got, was the incredibly dynamic encounters between those setpieces. I want to try this demo so bad!
 

SaberEdge

Member
I mean I know you are kidding, but I have a really hard time seeing how it looks cartoony or x amount worse than the UC4 one. His eyebrows are furrowed because he is angry, throughout that scene he goes through tons of different facial stances. It is just the gif is like 1.4 seconds lol.


I legitmately do not see that at all. Please point out why. People post that, but I have a hard time seeing such a large difference that apparently everyone is seeing. I do think the UC4 looks better (the skin shader is more to my liking and the facct that he has hair), but I do not see this "dead" eyes or stiffness at all. Espcially considering I know that that tech in Crysis 3 was specifically built to prevent stiffness of facial animation or dead eyes.

Those people don't see that, they are just trolling. Same as those saying Uncharted 4 looks like a PS3 game.

This thread has basically gone to crap because there are too many people that are either overhyping UC4 or overly downplaying it. We have people absurdly trying to downplay UC4, but then we also have a bunch of people absurdly overhyping it and trying to downplay any of the other top graphical contenders. The gaming community is so tiresome much of the time.
 
This is getting so annoying to hear.

Around 2011, developers still claimed they had lots of power to spare on PS3/360, and that was on consoles with 10x weaker specs.

"There's only so much that can be done" but right now, there is still lots that can be done. Developers are always optimizing, getting better at art and researching new techniques that use less ms times. It's not going to stop this gen.

Then you're just not quite understanding what I'm saying. When developers were making those claims in 2011 (you also hear opposing claims from even earlier about squeezing everything they can - it's largely irrelevant) the leaps that were made from 2011 to 2013 were not especially massive.

They were nuanced leaps, lead mostly by art and small optimization methods. Which is where my point lay.

The leaps that we will see beyond Uncharted 4 and 1886 are going to be small and nuanced. I'm not saying that with the release of these two titles we will have hit the road of stagnation, what I am saying is that we will have been introduced to the realm of the upper limit.

Any expectations for exceptional leaps thereafter are simply delusions of grandeur, IMO.

The slow system of progression that were expected in generations prior do not exist here because the fundamental underpinnings of the systems themselves are so dramatically different. There are certainly opportunities to make headway in optimization, engines, and art - but the results by comparison to previous generations, from this point onward, will be of a nuanced and often barely recognizable fashion.
 

valkyre

Member
Do we have any information on the games scope? I mean are you able to go back to certain levels is this a game world explorable ala Tomb Raider fashion? Or is it just the usual straightforward path albeit with a bit more open levels?

Would love if the game is a bit semi open world, in the sense that you can go out and explore the world/treasures. It suits the game a lot and I believe it is the way to evolve this franchise.

Also it will speak volumes about the graphics if we are talking about a semi open world vs a linear path game.

So any confirmation about this?
 
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