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Street Fighter V being built on Unreal Engine 4

So instead of answering my question, you ask me the same question? Ok let's play this game of yours.
aazxm8.gif


I can tell you whats new. Please point out how this animated gif isn't doing anything new?

ur question had nothing to do with my original statement which was there is hardly any graphical difference and those who are proclaiming there is one are mostly sf fans who can identify minor differences between the 2 games.

show this gif to average joe and he would think its sf4. ive played sf4 for few hours and the only difference i can think of is that blue circle effect that happens after the block, i dont think that was there in sf4.
 

Clawww

Member
This art style is a step up in the right direction but it is like many have said, it's too safe. The fact that the argument constantly breaks out about the game being a minor visual upgrade is proof that they could have done something much more dynamic to freshen things up even more. Imagine this model if it was age appropriate
1112_ryu_render_0000.jpg


Street Fighter has never went for stylized realism.

TxSF, if it ever comes out, will have an interesting take on this kind of style
 

smurfx

get some go again
At Capcom Cup Ono said that a big focus was that all characters play completely different from each other so there will be less characters.
crap i get a feeling that haggar won't make it then. :( they aren't going to choose him over zangief and they play similarly.
 

Momentary

Banned
Being a sequel to a massive franchise where the prequel has over 40 characters and yeah back to disappointment.

?? Where they added characters from the initial game for the past 5 years. They did the same thing with New Generation and they are going to do the same with this. Don't worry, I'm sure there will be 4-6 character packs along the way.

Fighting games have always been like that ever since I started playing. Even the new Guilty Gear only has 16-17 characters.\


I just watched that Gamersyde video. Man, you can really FEEL the weight behind Ryu's attacks. I can't wait.
 
Being a sequel to a massive franchise where the prequel has over 40 characters and yeah back to disappointment.

except every newly numbered street fighter title has started from scratch, so you have literally no precedent with which to be disappointed by this information, unless of course you aren't very knowledgeable about fighting games, hence my original question...
 

Devid905

Member
Whoever disapproved of the 16-character roster size have never played (or heard of) Super Street Fighter II Turbo :p
ssf2t.png


As a dude who plays ST since its inception, I'm ok with it.
 
Being a sequel to a massive franchise where the prequel has over 40 characters and yeah back to disappointment.

Instead of comparing it to a game that was built up over time, it would be wiser to compare it to another fighting game that remodeled all the characters over again and is on its first "version", such as MKX with a target of 24 characters at launch (Injustice also launched with that many).
 

ShinAmano

Member
except every newly numbered street fighter title has started from scratch, so you have literally no precedent with which to be disappointed by this information, unless of course you aren't very knowledgeable about fighting games, hence my original question...
It is basically not possible to have been playing fighting games longer than I have...so again dont start with this shit.
 

Mik317

Member
16-20 is a perfect starting roster.

Enough Variety. Easier to balance. And doesn't take as long so things like graphics, features, netcode, and whatnot can get the needed attention

This is a new engine. Despite what people seemingly think, there isn't a port over all the old characters button. They have to build standbys from scratch just like they would with new characters.

Of couse, it is all fun and games until your main gets cut tho,
 
ur question had nothing to do with my original statement which was there is hardly any graphical difference and those who are proclaiming there is one are mostly sf fans who can identify minor differences between the 2 games.

show this gif to average joe and he would think its sf4. ive played sf4 for few hours and the only difference i can think of is that blue circle effect that happens after the block, i dont think that was there in sf4.
If anyone thinks they don't look different they need their eyes checked out.Most game journalist who don't even play fighting games accepts that it looks different than iv including angry Joe. Who knows nothing about fighting games.
 

Mik317

Member
If anyone thinks they don't look different they need their eyes checked out.Most game journalist who don't even play fighting games accepts that it looks different than iv including angry Joe. Who knows nothing about fighting games.

Plus it's not even done....so I'd imagine it will look even better closer to release.
 
huge difference my ass. if there was huge difference u wouldnt have to resort to 'I bet you that you cant even tell what's new when an opponent blocks an incoming attack' to point out the differences.

ive seen the trailer in hd and unless u nitpick and really focus there is hardly any differences.
FwuPg7e.jpg

cdkxvr.png

^^huge difference lol where?

Jesus, how can you post that comparison and still say it looks the same? It's like you're trying to invalidate your own argument.

did titanfall being on pc stop sony fans from hating on it every thread? nope.

Ah, so this is what it's all about...
 
ur question had nothing to do with my original statement which was there is hardly any graphical difference and those who are proclaiming there is one are mostly sf fans who can identify minor differences between the 2 games.

show this gif to average joe and he would think its sf4. ive played sf4 for few hours and the only difference i can think of is that blue circle effect that happens after the block, i dont think that was there in sf4.
If you put the games side by side they are completely different visually. It's not Capcom's job to cure oblivious ignorance.

Being a sequel to a massive franchise where the prequel has over 40 characters and yeah back to disappointment.
Vanilla SF4 had 19 characters.
 
"It is basically not possible to have been playing fighting games longer than I have...so again dont start with this shit."


So you've played them all this time and manage to completely ignore that with the exception of Tekken/Virtua Fighter/Soul Calibur, the rest start with fairly low character counts when they do a sequel and not a revision?

That's some impressive willful ignorance.
 

Bloodrage

Banned
ur question had nothing to do with my original statement which was there is hardly any graphical difference and those who are proclaiming there is one are mostly sf fans who can identify minor differences between the 2 games.

show this gif to average joe and he would think its sf4. ive played sf4 for few hours and the only difference i can think of is that blue circle effect that happens after the block, i dont think that was there in sf4.

Hardly any graphical or art style difference indeed.
The "average joe" isn't blind.
 

PhatSaqs

Banned
16-20 is a perfect starting roster.

Enough Variety. Easier to balance. And doesn't take as long so things like graphics, features, netcode, and whatnot can get the needed attention

This is a new engine. Despite what people seemingly think, there isn't a port over all the old characters button. They have to build standbys from scratch just like they would with new characters.

Of couse, it is all fun and games until your main gets cut tho,
I agree with this and I've probably been playing fighters just as long as Shin (maybe longer :p). Balance has to be of the utmost importance tho. No joke or fan service characters please.
 

Skilletor

Member
ur question had nothing to do with my original statement which was there is hardly any graphical difference and those who are proclaiming there is one are mostly sf fans who can identify minor differences between the 2 games.

show this gif to average joe and he would think its sf4. ive played sf4 for few hours and the only difference i can think of is that blue circle effect that happens after the block, i dont think that was there in sf4.

Average Joe probably couldn't tell the difference between dragons Dogma and monster hunter. Resident evil and evil Within. Call of Duty and battlefield. Don't know why we should care about the lowest common denominator.
 

farisr

Member
You know, initially I thought they barely looked different too...until you showed those screenshots.

Damn that looks a lot better than I realized. Too bad for you that sharing a same art style means that they look the same to you.

Yeah, initially I thought they looked similar, saw the newer hd trailer and can see the difference better (also didn't help the initial reveal/first full gameplay reveal was either really short clips, or in 30fps through the psx stream), but I really do hope they change the art style/get rid of the ink, come up with better effects, do improvements all around. And I want to see a match in a brightly lit stage that may show off the differences better.

There's still more than a year left so hopefully there are really big improvements that we'll see. The chun-li supermove stuff is probably the best looking part right now (plus the background in the level has good depth/detail).

(the framerate really makes a big difference in perceived visual fidelity, people need to watch the 60fps trailer on gamersyde before making comments about the visuals, to at least properly be able to judge them, if you still think they look similar, fair enough, I see it no different as someone thinking person A looks like person B and another thinking they look nothing alike)
 
ur question had nothing to do with my original statement which was there is hardly any graphical difference and those who are proclaiming there is one are mostly sf fans who can identify minor differences between the 2 games.

show this gif to average joe and he would think its sf4. ive played sf4 for few hours and the only difference i can think of is that blue circle effect that happens after the block, i dont think that was there in sf4.

That's where you fail at your own game. The gif shows a huge amount of animation detail never found in sf4. In sf4 when an attack was blocked it would just clip thru the blocking opponent and the animation would never change. This shows actually physics of impact which creates a new recovery animation. Also shows how the physics of the impact affects both characters down the their clothes and skin.

If you actually think theres no difference in this game then you are straight up trolling. The game is only 20% complete and it's already on another level. I can only imagine what 100% will be like.
 

Mik317

Member
I agree with this and I've probably been playing fighters just as long as Shin (maybe longer :p). Balance has to be of the utmost importance tho. No joke or fan service characters please.

Setting yourself up for disappointment brah.


always expect at least one
 
That's where you fail at your own game. The gif shows a huge amount of animation detail never found in sf4. In sf4 when an attack was blocked it would just clip thru the blocking opponent and the animation would never change. This shows actually physics of impact which creates a new recovery animation. Also shows how the physics the force affects both characters down the their clothes and skin.

If you actually think theres no difference in this game then you are straight up trolling. The game is only 20% complete and it's already on another level. I can only imagine what 100% will be like.
Ignore him bro right now he is just arguing for the sake if arguing. He lost all credibility when he posted that gif claiming no difference.
 

Boss Mog

Member
Personally I'm not a fan of the graphical style used for SFV, I wish Capcom had done something similar to Guilty Gear Xrd instead.
 

KoopaTheCasual

Junior Member
That's where you fail at your own game. The gif shows a huge amount of animation detail never found in sf4. In sf4 when an attack was blocked it would just clip thru the blocking opponent and the animation would never change. This shows actually physics of impact which creates a new recovery animation. Also shows how the physics of the impact affects both characters down the their clothes and skin.

If you actually think theres no difference in this game then you are straight up trolling. The game is only 20% complete and it's already on another level. I can only imagine what 100% will be like.
Dude, you're wasting your time. You could tell he was only looking for trouble when one of his first comments in this thread had this gem in it:
i played sf4 for around 2 hours and i cant tell the 2 apart.
Coming into this thread declaring not playing fighting games, and then trying to tell fighting games fans that they're all wrong.
 

Momentary

Banned
Boss★Moogle;143913478 said:
Personally I'm not a fan of the graphical style used for SFV, I wish Capcom had done something similar to Guilty Gear Xrd instead.

If Capcom would have used the horrible animation in Guilty Gear Xrd I would have cried. Don't get me wrong, it works for the game and I think it's the best looking fighter from and artistic point of view. But damn, they didn't have to use the janky animation that has plagued the series from the beginning. I guess they thought improving the animations would have detracted from the identity of the series.
 

ShinAmano

Member
17 playable when released. 25 when it was released to the consoles. Get it right.
Oh you are counting an arcade release. ..would be nice if arcades still existed in the states.

Console release to console release sf5 has a dissapointing number of character for the initial release.
 
"Again...SF4 had 25 ro start."

SF4 started with 17. There were only 16 characters and then a timelocked Akuma in the arcade release.


"Console release to console release sf5 has a dissapointing number of character for the initial release."

Because console release SF5 isn't building on a game that was already released like SF4.
 

Guymelef

Member
Oh you are counting an arcade release. ..would be nice if arcades still existed in the states.

Console release to console release sf5 has a dissapointing number of character for the initial release.

He is counting the first release.
We are talking about SFV launch characters here
 

HardRojo

Member
You guys should stop feeding that guy, his intentions were clear the moment he mentioned "Why are people hating on MS for TR? Why aren't they doing the same with Sony regarding SFV?" and "Sony fans" hating on MS even though Titanfall was on PC.

I admit at first I thought it looked like a cleaner version of SFIV (when I watched the leaked trailer) but once you see the game in action, along with all the animations and physics it just clicks and it completely stops looking like SFIV, even in screenshots.
 
Oh you are counting an arcade release. ..would be nice if arcades still existed in the states.

Console release to console release sf5 has a dissapointing number of character for the initial release.
Can you help me move out some furniture once you're done carrying that goalpost around?
 

Azure J

Member
I'm cool with 16 characters as long as at least two of them (for main and sub purposes) are either vets with play styles I love (a very small number of SF's characters fall here) or newbies with completely new and satisfying play styles.

So basically, either put Makoto, Gouken and or a less derpy Viper somewhere in there, go crazy with the new characters or mix and match. :lol
 
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