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Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

Javin98

Banned
Insecurity is the reason. It is alright to admit that pcars looks worse on PC compared to Driveclub. It is not a slight against the PC platform's obvious superior capabilities at all. Driveclub looks better and is king for now. I am sure future racers will come on both consoles and PC that give it some serious competition going forward.
Well said, friend. Some PC elitists get so insecure when a console exclusive (usually on Playstation consoles) looks better than another game of the same genre maxed out on PC. Everyone knows a high end PC can be 5 times stronger than a PS4, so there's no reason for insecurity
 

shandy706

Member
We need a next-gen offroad/rally racing game (with weather) with no barriers (aka scary crash scenarios). I suppose GT7 will have some. FH2 is as close as it gets (current gen wise) for now I guess.

Does PCars have offroad/dirt racing planned?

jtvgsu.gif


I'm enjoying the Rally style stuff in my Ford rally racer.

iblzAqYkAiP9Sj.jpg
 
I do remember a guy saying GT looks more natural but was it really him? If so, he clearly has an agenda against DC or something. It really makes you wonder if he actually played the game.
Who the hell am I kidding? He obviously doesn't.

he uttered a lot of crazy ish. gt has better cars, lighting, and just looks more real than DC
 

Wiktor

Member
Insecurity is the reason. It is alright to admit that pcars looks worse on PC compared to Driveclub. It is not a slight against the PC platform's obvious superior capabilities at all. Driveclub looks better and is king for now. I am sure future racers will come on both consoles and PC that give it some serious competition going forward.

THe funny thing is that the last time pc racers looked better than console ones was during PSX era. From that point the genre became niche on PC, while consoles were pumping insane budgets into them and PCs always stayed behind. It's not hardware issue. You could propably built a PC that would run Driveclub in 60 fps and 4K resoltion without much problem if you had the money. But there's just no way any indie pc team will ever be able to match the truckloards of money Sony and the rest are throwing at their racers.

That's why the best graphics on PC in this genre will come from multiplats. Somebody (Codemasters propably) will eventually come close to maxing out PS4, while throwing additional higher options for pc version. Somebody will then mod it further and we'll end up with the best looking racing game ever. But expecting pc exclusive or even pc-centric devs to match up to stuff like DriveClub is pure lunacy.
 
THe funny thing is that the last time pc racers looked better than console ones was during PSX era. From that point the genre became niche on PC, while consoles were pumping insane budgets into them and PCs always stayed behind. It's not hardware issue. You could propably built a PC that would run Driveclub in 60 fps and 4K resoltion without much problem if you had the money. But there's just no way any indie pc team will ever be able to match the truckloards of money Sony and the rest are throwing at their racers.

That's why the best graphics on PC in this genre will come from multiplats. Somebody (Codemasters propably) will eventually come close to maxing out PS4, while throwing additional higher options for pc version. Somebody will then mod it further and we'll end up with the best looking racing game ever. But expecting pc exclusive or even pc-centric devs to match up to stuff like DriveClub is pure lunacy.

pretty much
 

Javin98

Banned
THe funny thing is that the last time pc racers looked better than console ones was during PSX era. From that point the genre became niche on PC, while consoles were pumping insane budgets into them and PCs always stayed behind. It's not hardware issue. You could propably built a PC that would run Driveclub in 60 fps and 4K resoltion without much problem if you had the money. But there's just no way any indie pc team will ever be able to match the truckloards of money Sony and the rest are throwing at their racers.

That's why the best graphics on PC in this genre will come from multiplats. Somebody (Codemasters propably) will eventually come close to maxing out PS4, while throwing additional higher options for pc version. Somebody will then mod it further and we'll end up with the best looking racing game ever. But expecting pc exclusive or even pc-centric devs to match up to stuff like DriveClub is pure lunacy.
Yeah, I agree. Now if only those posters claiming PCars looks better can just accept this fact...

he uttered a lot of crazy ish. gt has better cars, lighting, and just looks more real than DC
I'm surprised he hasn't been banned with all the shit posting
 

Biker19

Banned
Well said, friend. Some PC elitists get so insecure when a console exclusive (usually on Playstation consoles) looks better than another game of the same genre maxed out on PC. Everyone knows a high end PC can be 5 times stronger than a PS4, so there's no reason for insecurity

They're going to feel even more insecure once they realize that consoles will become the lead platform for most games in a year or two from now.
 

Javin98

Banned
They're going to feel even more insecure once they realize that consoles will become the lead platform for most games in a year or two from now.
Lol, true that. In my opinion, the PS4 should be the lead platform. For the XB1 version, scale it down a notch from it. For the PC version, turn up some settings and add PC exclusive features. Everybody wins and we're done with the parity bullshit!
 

Sipheren

Banned
No-one can really argue rationally that pCars looks better than DC, DC is by far the best looking racing game.

I only mentioned the frame-rate vs pCARS as some of the reason why pCARS doesn't look as good, same with Forza, Assetto, iRacing, etc. These games (less so Forza) are sim racers first and foremost, the feel of the cars is the main thing.

Having said that, iRacing, pCARS and Assetto are all very good looking games, they are by no means comparable to 360/PS3 games as some have suggested.

Some more comparisons for those interested :)

iRacing VS Assetto:
http://youtu.be/dtFRhO6Iu30

iRacing VS pCARS:
http://youtu.be/WklGejZLqmY
 
There is something not quite right about the bottom gif. It's almost like there are lights mounted at the top of the car which illuminate the rain/snow as it hits the windscreen. Sure the headlights would light up ahead of the car, but illuminating as it hits the windscreen? It's like the light source comes from inside the car.

Yes, from what I've seen of it, driving through falling snow is just poorly done in Driveclub. It also looks like a relatively thin curtain of snow right in front of the car, but the space just a few meters away from it looks rather empty, so the scenery looks too clean.
 

nkarafo

Member
I think most people will agree that DC is the better looking racer in all aspects except maybe the car models (I think PCars has the better ones).

However, being a console exclusive hurts the title. A good PC port would make the game shine with better IQ and of course, 60/120fps. Its a shame that these exceptional visuals and effects are dragged back by a mediocre frame rate standard. Yes we know its "fine" and "playable" but its not optimal at all. Plus, frame rate is a visual aspect as well and adds to how good a game looks. If you want the reason why old games like Sega Rally 2 (arcade), Daytona USA (arcade), F-Zero GX, Outrun 2006, Burnout series, etc have aged so well visually and still feel good to play today just look what all these games have in common.

This game deserves a PC port.
 
However, being a console exclusive hurts the title. .


Hurts it more than not existing at all?

which is what the situation would be if Sony opted not to make it a console exclusive, and opted not to fund it.

I'll happily take existing as an exclusive vs never existing at all.

If the funding existed (to date) for profitably creating a PC racer at 60fps that looked as good as DC, it would have been created already because as PC people are fond of saying it is an open platform with no barriers to entry.
 

Wiktor

Member
They're going to feel even more insecure once they realize that consoles will become the lead platform for most games in a year or two from now.

Will it though? Doubt it. Smaller devs will stick to PC, either making exclusives for it or porting to PS4 from PC. The biggest devs might target consoles are their primarly platform, but it's not like they haven't been doing this for a decade already.

I doubt anything will change in a year or two compared to now.
 

Wiktor

Member
Lol, true that. In my opinion, the PS4 should be the lead platform. For the XB1 version, scale it down a notch from it. For the PC version, turn up some settings and add PC exclusive features. Everybody wins and we're done with the parity bullshit!

From the pure quality of games this doesn't make much sense. The best way is to make PC lead, then downrage to PS4 and then downrage even more to XO. This always makes better results than trying to upgrade from PS4 to PC, as this will just result in few lazy tweaks thrown in, instead of game that truly takes advantage of PC's vastly superior hardware.

Now, from financial standpoint targeting PS4 might make more sense though, as unfortunatte as it is.
 

nkarafo

Member
Hurts it more than not existing at all?
Its fine that it exists. But it exists in a somewhat "mangled" form, that is not optimal. Its just a shame that a game with such advanced graphics looks worse than decade+ old racers in a very important visual aspect. For me (and for most people) frame rate isn't just a "gameplay enchantment". It also compliments visuals in a huge way. And many people can't enjoy the visuals in a game if a certain standard hasn't met, especially when that particular standard was already reached 2 generations ago with inferior hardware.

Heck, thinking about this a bit, if the 6th gen racers didn't exist, maybe we wouldn't have this conversation now. Because its mostly an issue about standards and how they should go higher and not lower, especially when these standards are technical in nature and SHOULD get higher (or at least not drop) with superior, more powerful hardware.

There is another option besides existing and not existing. How about not existing now but existing later, when a console can handle it at an optimal frame rate? Of course devs are currently ignoring smooth motion and push for more effects and polygons. And that's the main problem here. I wish smooth frame rate becomes a standard first and then, DC visuals will come. We may have to wait an extra generation or maybe later in this one but they will come.
 
No-one can really argue rationally that pCars looks better than DC, DC is by far the best looking racing game.

I only mentioned the frame-rate vs pCARS as some of the reason why pCARS doesn't look as good, same with Forza, Assetto, iRacing, etc. These games (less so Forza) are sim racers first and foremost, the feel of the cars is the main thing.

Having said that, iRacing, pCARS and Assetto are all very good looking games, they are by no means comparable to 360/PS3 games as some have suggested.

Some more comparisons for those interested :)

iRacing VS Assetto:
http://youtu.be/dtFRhO6Iu30

iRacing VS pCARS:
http://youtu.be/WklGejZLqmY

when it comes to the environments and general lighting and shading of them, i honestly think they are pretty comparable to ps360 titles.
 

Putty

Member
Its fine that it exists. But it exists in a somewhat "mangled" form. Not optimal. Its just a shame that a game with such advanced graphics looks worse than decade+ old racers in a very important visual aspect. For me (and for most people) frame rate isn't just a "gameplay enchantment". It also compliments visuals in a huge way. And many people can't enjoy the visuals in a game if a certain standard hasn't met, especially when that particular standard was already reached 2 generations ago with inferior hardware.

Heck, thinking about this a bit, if the 6th gen racers didn't exist, maybe we wouldn't have this conversation now. Because its mostly an issue about standards and how they should go higher and not lower, especially when these standards are technical in nature and SHOULD get higher (or at least not drop) with superior, more powerful hardware.

There is another option besides existing and not existing. How about not existing now but existing later, when a console can handle it at an optimal frame rate? Of course devs are currently ignoring smooth motion and push for more effects and polygons. And that's the main problem here. I wish smooth frame rate becomes a standard first and then, DC visuals will come. We may have to wait an extra generation or maybe later in this one but they will come.

Sorry but i'd rather have DC in its "current state" than wait for "next gen". You don't like 30fps racers we get it, thankfully you are a minority.
 

nkarafo

Member
Sorry but i'd rather have DC in its "current state" than wait for "next gen". You don't like 30fps racers we get it, thankfully you are a minority.
Source?

Also, yeah, THANKFULLY people with higher standards are the minority... sigh.
 

nOoblet16

Member
Here is real F1 in rain: yes water smears. No, no way to see drops:

https://www.youtube.com/watch?v=9SjqJ26UKWc
or
https://www.youtube.com/watch?v=dRHtXUf5wlg

THAT SAID

it is a amazing people are comparing real footage and looking for points of unreality.

You are forgetting a crucial detail.
That F1 video is taken from a camera, with a small and relatively flat surface and has edges around its surface (just like a normal camera). While a cockpit camera in a game is from the driver's perspective from inside the helmet. The helmet is considerably more convex, this is why F1 drivers can drive at high speed without having to worry about wiping off water smears that stick to their helmet or needing wipers. You will get streaks on an convex surface that is large and open.

In fact you shouldn't get streaks while going at low speed because the water won't experiences enough force to start streaking away towards the outside, and instead will end up smearing the screen.

EDIT: Oh I see you meant something else, i.e. streaks visible outside the car and not on the windscreen/helmet. I actually don't know about that as the relative speed of the snow/rain drops would be higher than it would be if the car was still or going slow. You might end up with streaks especially with snow but it's hard to see rain drops properly because you know it's just water.
 

le-seb

Member
For me (and for most people) frame rate isn't just a "gameplay enchantment".
If it were the case, all games would release at 60 fps.
The truth is that most people prefer pretty graphics over high framerate, as long as said framerate is stable enough (which is the case here with DC and FH2).
 
yeah no source needed
the majority of people do not refuse to buy a 30fps racer.

I can understand an given individual refusing.

but have no idea how anyone can believe the mass market cares to the extent a majority would even *know* the frame rate, let alone care.

in fact, i bet the majority of posters *in this topic* would buy a 30fps racer, (even though given an equal option would prefer maximum fps.)
 

Sipheren

Banned
If it were the case, all games would release at 60 fps.
The truth is that most people prefer pretty graphics over high framerate, as long as said framerate is stable enough (which is the case here with DC and FH2).

This is true, it's why most games, especially on console, just go with 30fps and better visuals.

PC racing has moved to cater for the hardcore sim racer, that is why games like iRacing, Rfactor, LFS, etc are so popular on PC and there primary goal isnt pretty gfx. Hell, Assetto and pCars arent really gfx focused, they are sims.
 

nkarafo

Member
If it were the case, all games would release at 60 fps.
The truth is that most people prefer pretty graphics over high framerate, as long as said framerate is stable enough (which is the case here with DC and FH2).
This is true, it's why most games, especially on console, just go with 30fps and better visuals..

Ok so this brings another question.

If more people, like you say, prefer prettier graphics over smooth frame rate then why 60fps was the standard in racing games during the 6th generation? What went wrong there and they fixed it now?

You can have BOTH prettier graphics AND smoother frame rate each generation. 6th gen racers looked MUCH better than 5th gen ones and also had smoother frame rate. They had both. I'm not saying newer gen racers shouldn't look better than older gen. What i'm saying is that they should balance things out for the games to look better without sacrificing something that had been reached before. Again, its a matter about standards.
 

Putty

Member
yeah no source needed
the majority of people do not refuse to buy a 30fps racer.

I can understand an given individual refusing.

but have no idea how anyone can believe the mass market cares to the extent a majority would even *know* the frame rate, let alone care.

in fact, i bet the majority of posters *in this topic* would buy a 30fps racer, (even though given an equal option would prefer maximum fps.)


Oh god yes.
 

Game4life

Banned
This is a graphics thread and not a performance thread. Throw that 30fps vs 60fps bullshit out of the window. You had no problem comparing the games before but suddenly when driveclub looks much better you bring performance into the picture. Otherwise this thread should be changed to Next-gen racing graphics face off for only 60 fps titles and then remove FH2 and Driveclub from the equation.
 
yeah no source needed
the majority of people do not refuse to buy a 30fps racer.

I can understand an given individual refusing.

but have no idea how anyone can believe the mass market cares to the extent a majority would even *know* the frame rate, let alone care.

in fact, i bet the majority of posters *in this topic* would buy a 30fps racer, (even though given an equal option would prefer maximum fps.)

I don't mind 30fps but it needs to be absolutely locked at 30fps. If it's constant then judging upcoming corners and where to brake is much better.

Let's say when Project Cars is released, my PC can't run it at 60fps (it could be any game really, not just racing.) I'm going to adjust the settings until it is playable rather than not play it at all because I can't get 60fps.
 

Sipheren

Banned
Ok so this brings another question.

If more people, like you say, prefer prettier graphics over smooth frame rate then why 60fps was the standard in racing games during the 6th generation? What went wrong there and they fixed it now?

You can have BOTH prettier graphics AND smoother frame rate each generation. 6th gen racers looked MUCH better than 5th gen ones and also had smoother frame rate. They had both. I'm not saying newer gen racers shouldn't look better than older gen. What i'm saying is that they should balance things out for the games to look better without sacrificing something that had been reached before. Again, its a matter about standards.

I only had 2 racing games on those systems last gen, Forza and GT. Besides those what others were 60fps? (those 2 are more sim than arcade as well)
 

nkarafo

Member
yeah no source needed
the majority of people do not refuse to buy a 30fps racer.

I can understand an given individual refusing.

but have no idea how anyone can believe the mass market cares to the extent a majority would even *know* the frame rate, let alone care.

in fact, i bet the majority of posters *in this topic* would buy a 30fps racer, (even though given an equal option would prefer maximum fps.)
I'm not discussing what's more profitable for devs or what's more suitable for the general public who doesn't care or know better. I'm arguing about what's better for the games. I thought Gaf was a place for gamers, not "average joes". I guess we should all cater to the general public needs and go with the flow.


I only had 2 racing games on those systems last gen, Forza and GT. Besides those what others were 60fps? (those 2 are more sim than arcade as well)
Burnout Series
Outrun
Colin Mcrae series
RalliSport series
WRC series

These are the ones that are in the back of my head now. There are, of course, many more, look it up. 60fps racers were the majority in PS2/GC/XBOX.

Notice how Collin McRae and WRC went from 60fps/6th gen to 30fps/7th gen. They got worse frame rate in the next gen consoles. That's going forward for some people i guess... : /
 

Putty

Member
I'm not discussing what's more profitable for devs or what's more suitable for the general public who doesn't care or know better. I'm arguing about what's better for the games. I thought Gaf was a place for gamers, not "average joes". I guess we should all cater to the general public needs and go with the flow.



Burnout Series
Outrun
Colin Mcrae series
RalliSport series
WRC series

These are the ones that are in the back of my head now. There are, of course, many more, look it up. 60fps racers were the majority in PS2/GC/XBOX.

Notice how Collin McRae and WRC went from 60fps/6th gen to 30fps/7th gen. They got worse frame rate in the next gen consoles. That's going forward for some people i guess... : /

What?
 

Javin98

Banned
I think most people will agree that DC is the better looking racer in all aspects except maybe the car models (I think PCars has the better ones).

However, being a console exclusive hurts the title. A good PC port would make the game shine with better IQ and of course, 60/120fps. Its a shame that these exceptional visuals and effects are dragged back by a mediocre frame rate standard. Yes we know its "fine" and "playable" but its not optimal at all. Plus, frame rate is a visual aspect as well and adds to how good a game looks. If you want the reason why old games like Sega Rally 2 (arcade), Daytona USA (arcade), F-Zero GX, Outrun 2006, Burnout series, etc have aged so well visually and still feel good to play today just look what all these games have in common.

This game deserves a PC port.
Oh my God, this thread is seriously something else. Now PC elitists want DC on PC so that its "true potential can be reached". I don't know how anyone in the right mind can type this with a straight face. Exclusives exist for a reason, genius.

What a rollercoaster of a thread.

Said game looks worse than Driveclub, reverts back to framerate debates. :/
Apparently, now people also want DC to be released on PC

From the pure quality of games this doesn't make much sense. The best way is to make PC lead, then downrage to PS4 and then downrage even more to XO. This always makes better results than trying to upgrade from PS4 to PC, as this will just result in few lazy tweaks thrown in, instead of game that truly takes advantage of PC's vastly superior hardware.

Now, from financial standpoint targeting PS4 might make more sense though, as unfortunatte as it is.
I see your point but I respectfully disagree. If PC is the lead platform, we may still see parity in some multiplatform games on the console versions. On the other hand, if PS4 were the lead platform, the PC version will still get Ultra settings, better AA, higher resolutions, higher frame rate and maybe even Nvidia exclusive effects
 

nkarafo

Member
Oh my God, this thread is seriously something else. Now PC elitists want DC on PC so that its "true potential can be reached". I don't know how anyone in the right mind can type this with a straight face. Exclusives exist for a reason, genius.
You missed the point of my post, stupid. And i don't even have a graphics card that comes close to PS4 or XBOX1. I just used to love racing games during 6th gen of consoles.
 

Wiktor

Member
I see your point but I respectfully disagree. If PC is the lead platform, we may still see parity in some multiplatform games on the console versions. On the other hand, if PS4 were the lead platform, the PC version will still get Ultra settings, better AA, higher resolutions, higher frame rate and maybe even Nvidia exclusive effects

I guess we won't see an eye to eye here. To me what you describe is the same thing as "forced parity": between consoles. It's still resulting in PC version that's being dumbed down to merely PS4 level. Higher res or few additional effects don't make much of a difference in case like this to me.
 
Thing is, if for "most people, frame rate isn't just a 'gameplay enchantment'", then why is the market for 30fps games so big? If it was true for most people, 30fps would be niche instead. The truth is, people enjoy what they like. The majority of people don't seem to be able to tell the difference between 30fps and 60fps, much less care about its impact on games if they're already having fun and enjoy what they're seeing on screen.
That, or they just can't physically stand how fluid 60fps looks. There are people that get motion sickness from it.
Proof? *points back to first two sentences*

The point is, 30fps is fine and absolutely playable. 60fps is a bonus. That's just how it is for the majority of people.
 
Drive club is gorgeous. 30 FPS is not the debate. It's a graphic face off between racing games.

That's not completely true, though. DC looks better because it is 30FPS - that much isn't up for debate - but the temporal AA solution used in the game suffers because of it (30FPS) and I'd say has a hand in the odd judder the game seems to suffer from.

Sort of OT: Strangely enough, I wonder if TLoU:R uses the same TAA technique as the 30FPS lock in that seems to inhibit the same effect, IMO, whereas as my other 30FPS game (LBP3) doesn't have it at all.
 
That's not completely true, though. DC looks better because it is 30FPS - that much isn't up for debate - but the temporal AA solution used in the game suffers because of it (30FPS) and I'd say has a hand in the odd judder the game seems to suffer from.

Sort of OT: Strangely enough, I wonder if TLoU:R uses the same TAA technique as the 30FPS lock in that seems to inhibit the same effect, IMO, whereas as my other 30FPS game (LBP3) doesn't have it at all.
Odd, never noticed such a thing with DC.
 
Thing is, if for "most people, frame rate isn't just a 'gameplay enchantment'", then why is the market for 30fps games so big? If it was true for most people, 30fps would be niche instead. The truth is, people enjoy what they like. The majority of people don't seem to be able to tell the difference between 30fps and 60fps, much less care about its impact on games if they're already having fun and enjoy what they're seeing on screen.
That, or they just can't physically stand how fluid 60fps looks. There are people that get motion sickness from it.
Proof? *points back to first two sentences*

The point is, 30fps is fine and absolutely playable. 60fps is a bonus. That's just how it is for the majority of people.

That's definitely how it is for me.

That's not completely true, though. DC looks better because it is 30FPS - that much isn't up for debate - but the temporal AA solution used in the game suffers because of it (30FPS) and I'd say has a hand in the odd judder the game seems to suffer from.

Sort of OT: Strangely enough, I wonder if TLoU:R uses the same TAA technique as the 30FPS lock in that seems to inhibit the same effect, IMO, whereas as my other 30FPS game (LBP3) doesn't have it at all.

I haven't noticed any judder in DC. And it definitely doesn't feel anything like TLoU:R does when locked to 30fps. DC is much smoother.
 
That's not completely true, though. DC looks better because it is 30FPS - that much isn't up for debate - but the temporal AA solution used in the game suffers because of it (30FPS) and I'd say has a hand in the odd judder the game seems to suffer from.

Sort of OT: Strangely enough, I wonder if TLoU:R uses the same TAA technique as the 30FPS lock in that seems to inhibit the same effect, IMO, whereas as my other 30FPS game (LBP3) doesn't have it at all.
Game is ultra consistent and smooth on my TV.
 

GribbleGrunger

Dreams in Digital
How has this thread changed from a next gen graphics face off, in which DC easily won, to another thread dedicated to bringing DC down?
 
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