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UE4 Tech Demo: "Unreal Paris Virtual Tour" aka most incredible thing I've ever seen

Harp

Member
The system on renders one room at a time, it more about texture work and streaming tech.




Side note: I was expecting to see the city of Paris, not a room that could be in nice hotel.
 

Squishy3

Member
Walking simulators in UE4 are going to be super pretty.

You need to see more things. Anyway, looks good.
You can't say that when the video is a) 720p b) on youtube, where every video is compressed. The actual demo is a lot prettier, because it's not a compressed video.
 

Ethelwulf

Member
Thats truly something indeed. Thanks for sharing! I wonder when we'll be able to see in-game graphics like this with dynamic particles and lighting and all... 5 years?
 

Kevin

Member
I wish somebody could recreate the Titantic with these visuals. They did a long time ago on an old version of CryEngine.
 

Bronetta

Ask me about the moon landing or the temperature at which jet fuel burns. You may be surprised at what you learn.
ew jaggies or maybe it's youtube artifacting

everything else looks great tho
 

Krejlooc

Banned
I wish somebody could recreate the Titantic with these visuals. They did a long time ago on an old version of CryEngine.

There is a titanic vr experience being developed with unity, but it looks no where near as good as this.

It's funny you mention the titanic, I have a fascination for seeing that ship recreated in pain staking detail as well.
 

Durante

Member
I just had a look at the video, it's quite blurry and even a bit stuttery, the demo actually looks even better in person. People should grab it when they put it online again.

I love builds that don't skimp on the cpu, nice.
I primarily got it for compiling faster, that scales almost linearly with the number of cores if you have enough translation units.
 
No seriously. You can have that quality with a decent Team on a PS4 if its a corridor Shooter. Or even a Open World game but that would require more knowledge of the Console and of the Engine itself.
If it was completely static like that, sure. Actual games have dozens of other systems going on though. Physics, particles, AI, characters/NPCs in the environment, number of objects onscreen, other dynamic systems, etc. Factor all of that in and you won't see something looking exactly like this demo just yet. I think Quantic Dream may be able to get close to it. But things like shooters? I don't think so...

Go open world? Not a chance in hell.
 

soultron

Banned
It's very, very good, but I wish elements weren't repeated so much, in such close proximity to one another. It's really apparent that only one cloth sim mesh was made for the window curtains (with left and right side curtain per one window), for example; having two windows with curtains on them in the same room, close together, really breaks the illusioin. Same goes for the same asset for the stacks of magazines on the headboard shelf above the bed.

Very impressive demo, on the whole. I don't want the above paragraph to sound like I'm a detractor. Just a mild critique. (This kind of stuff happens all the time in dev because you might only have time to do one asset of a particular type [ex. stack of magazines], rather than having multiple variants in your asset bank.)
 

spekkeh

Banned
Oh shiny


Like, way way too shiny.


Also, if it was actually a Paris apartment it would be a single room with brooms in them. Europeans will know.
 

dmshaposv

Member
so UE4 is an interior designer simulator?

Literally seen 4th year interior design projects with that fidelity of graphics. Because, you know, its just a an empty beautiful hi-poly, hi-textured environment.
 

nib95

Banned
Looked amazing, but I was disappointed it wasn't actually Paris, just an apartment that presumably is in Paris lol.
 
I think the shininess has a lot to do with the metalness workflow in UE4. I wonder how they are going to add in other BRDFs eventually.
 

soultron

Banned
Looked amazing, but I was disappointed it wasn't actually Paris, just an apartment that presumably is in Paris lol.

The interior architecture was very French Victorian though, I felt. Crown molding-ish stuff and embossed patterns, very high ceiling, windows, and slim doorways with double French doors. It seems like an apartment in Paris today, with a modern slant to the actual interior decorating and design of spaces like the bathroom and kitchen.
 
It's the shading work that really shines here. Especially the glossy inter-reflections.
Edit: But never thought "yep, that's real". The shadows and ambient occlusion give it away.
 

gafneo

Banned
I'm way more impressed by particle and physics than stuff like this. I'm more impressed by Red Faction on ps2 than looking at static environments. Call me crazy
 
This is just polygons, nothing moves, and theres no AI, simple textures, no animations nothing...Ps4 could probably do this smoothly with no problem.
 
If it was completely static like that, sure. Actual games have dozens of other systems going on though. Physics, particles, AI, characters/NPCs in the environment, number of objects onscreen, other dynamic systems, etc. Factor all of that in and you won't see something looking exactly like this demo just yet. I think Quantic Dream may be able to get close to it. But things like shooters? I don't think so...

Go open world? Not a chance in hell.

It all depends on the Streaming System when it comes to Open World and Shooters. And yes you are right you cant get this quality on a Console right now. But P.T. is nearly there and it is a game that was done in the first year of the Console.

Remember that the best looking games of a console will always be those that were made in the last years of the console lifetime.

Maybe we get this quality maybe we dont. Let us all sit down and watch.
 
Dat photo realistic bedroom. Dat lifelike bathroom. Yeah this is super impressive and quite possibly the highest level of graphical fidelity I've ever seen. There's barely any touches or hints in the demo of it even being computer generated. You have to look really hard to find faults that break the immersion and impression of photo realism. You could take a screenshot of any frame of that and it'd genuinely look like a real photograph. I honestly never thought UE4 was this fucking awe-inspiring and good. I thought it was a modest upgrade to UE3 TBH so mind fully blown Shinobi.

We're limited by hardware ATM because Sony and Microsoft released machines with modest specifications and then there's expense; I can't imagine how much a full fledged game with this level of visual fidelity would cost. $500 million or something?

It's very promising and positive for the future of gaming though. Makes you wonder if we can do this in 2015 what games on the PS5/Xbox Two will look like late in that generation.
 

sade

Banned
It is more baked than my granma cookies. I mean, even in a walking simulator you must render some shadows in real time. This level of preprocessed CGI are useless in videogames.
 

Jachaos

Member
If it was completely static like that, sure. Actual games have dozens of other systems going on though. Physics, particles, AI, characters/NPCs in the environment, number of objects onscreen, other dynamic systems, etc. Factor all of that in and you won't see something looking exactly like this demo just yet. I think Quantic Dream may be able to get close to it. But things like shooters? I don't think so...

Go open world? Not a chance in hell.

This is what I was going to say heh, as I watched the video I couldn't help but imagine this very well could be what Heavy Rain would've looked like on PS4.

I think a game like P.T. can also do it.

But yeah, no way GTA VI looks like that on PS4 while also having great physics, a number of AI, etc. Still, I'm very impressed with InFamous and The Tomorrow Children, I didn't think an open-world game would look this impressive a few months in (InFamous) or that a game with such a nice use of material based lighting would appear so soon (The Tomorrow Children).
 

Bebpo

Banned
Man, I'm starting to get jaded. That doesn't look that different from AC Unity on PC. Indoor environments with all elements controlled are easy, it's outdoor realism that's still got a ways to go.
 
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