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Games that tastelessly overuse graphical gimmicks

tcrunch

Member
What's with people using pre-release shots of Zelda games? The final release looks better than these shots

I guess you could look at Miiverse pics but they're pretty small

https://miiverse.nintendo.net/titles/14866558073070141978/14866558073070141981?with_screenshot=1

pdsBKHZ.jpg
qu9JbR1.jpg
9zv4dYx.jpg
iBTBCuD.jpg
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
That's stunning. Not sure if I'd get tired of it since it looks utterly detailed beyond what consoles ever do.
Beyond what consoles will ever do? What are you talking about?

This is what devs were able to achieve with last gen consoles.
iHPSqU839KOvt.gif

image_uncharted_3_drake_s_deception-16102-2182_0003.jpg



This is what's being done on next gen consoles.
yibing-jiang-12-11-2014-3-06-35-am.jpg


and what's already been done on next gen consoles.
drAMZoN.jpg


ejjhxk.png


tkhcco.png
 

DOWN

Banned
Beyond what consoles will ever do? What are you talking about?

This is what devs were able to achieve with last gen consoles.
iHPSqU839KOvt.gif

image_uncharted_3_drake_s_deception-16102-2182_0003.jpg



This is what's being done on next gen consoles.
yibing-jiang-12-11-2014-3-06-35-am.jpg


and what's already been done on next gen consoles.
drAMZoN.jpg


ejjhxk.png


tkhcco.png

? None of those released so far are as detailed, well-lit, or abundant with effects as the original Crysis 3 pic, especially after the AA console games below 1080p often use. Uncharted 4 hasn't even happened yet, so it will only be a contender much later. I love the face tech in Unity, but no way does it ever have the visual clarity of the surfaces in that Crysis 3 shot in the console versions, which run a blurry AA'd 900p.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
? None of those released so far are as detailed, well-lit, or abundant with effects as the original Crysis 3 pic, especially after the AA console games below 1080p often use. Uncharted 4 hasn't even happened yet, so it will only be a contender much later. I love the face tech in Unity, but no way does it ever have the visual clarity of the surfaces in that Crysis 3 shot in the console versions, which run a blurry AA'd 900p.
Besides Uncharted 3 which uses slightly stylized character models all of those games had more detailed and realistic character models than Crysis 3. Oh here's another Crytek game on xb1.
ryse-character.jpg


I'm sure they'd agree that yes their latest game looks better than one from years ago. Especially since they toned down the ridiculous pores. And yes Unity on consoles didn't have perfect clarity due to 900p but they were able to run the game with ultra settings.

And all that without adding ginormous pores on a perpetually sweaty face.
Exactly.
 
It seems that every single new effect or gimmick gets overused and overapplied for years after it is first introduced in gaming...
Until finally people have such a degout of it that it stops being used at all or barely anymore or the hacks that go for artists in the industry finally learn to use it


film grain, bloom early last gen
Then color grading (pissfilters, battlefield 3 etc)
Lens flares

The newest one seems to be CA...

The bad thing is that developers still haven't learned how to use color grading (preferably not at all) so the two combine into the ugliest, visibility ruining unfit for gameplay storm of post process crap we've seen since bf3 combined lens flares and color grading to the point where they had to put markers over enemy heads to make the game playable.
 

Haunted

Member
Some people like those other effects, I can't think of anyone that thinks CA is a good thing.
Well, if executed tastefully, it can bring a certain cinematic quality to the image.

But most developers using the technique didn't have the necessary restraint to make it work yet.
 

Caayn

Member
It seems that every single new effect or gimmick gets overused and overapplied for years after it is first introduced in gaming...
Until finally people have such a degout of it that it stops being used at all or barely anymore or the hacks that go for artists in the industry finally learn to use it


film grain, bloom early last gen
Then color grading (pissfilters, battlefield 3 etc)
Lens flares

The newest one seems to be CA...

The bad thing is that developers still haven't learned how to use color grading (preferably not at all) so the two combine into the ugliest, visibility ruining unfit for gameplay storm of post process crap we've seen since bf3 combined lens flares and color grading to the point where they had to put markers over enemy heads to make the game playable.
I agree.

Personally I hope that CA in games dies a quick death. And that we can go and enjoy our games without getting the feeling that I need to put on my 3D glasses from the previous century, there's a reason why camera manufacturers try their hardest to get rid of CA. At least give us the option to disable CA.

I also hope that forced black bars don't become the norm.
 

DOWN

Banned
Besides Uncharted 3 which uses slightly stylized character models all of those games had more detailed and realistic character models than Crysis 3. Oh here's another Crytek game on xb1.
ryse-character.jpg


I'm sure they'd agree that yes their latest game looks better than one from years ago. Especially since they toned down the ridiculous pores. And yes Unity on consoles didn't have perfect clarity due to 900p but they were able to run the game with ultra settings.


Exactly.
Unity is not at Ultra on consoles. It runs between high and very high depending on the element, and it certainly is missing all of the PC exclusive effects like advanced PhysX, upcoming tessellation, and HBAO+. And Ryse was also 900p with blur on Xbox One. The PC version, like the Crysis 3 image, is definitely clearer than consoles are outputting (higher res + better AA solutions). So does Ryse on PC look more detailed, sure. But not on Xbox One. I can't believe you are trying to argue that consoles match one of the best looking games on PC in technical prowess. Just because you like the looks on consoles, doesn't make them as good as PC in quality.

I comment on the visible detail thanks to the sharpness and clarity of the PC version and get a bunch of sub-1080 examples, many of which have been criticized for their AA or clearly fall short of PC versions.
 

lazygecko

Member
I agree.

Personally I hope that CA in games dies a quick death. And that we can go and enjoy our games without getting the feeling that I need to put on my 3D glasses from the previous century, there's a reason why camera manufacturers try their hardest to get rid of CA. At least give us the option to disable CA.

I also hope that forced black bars don't become the norm.

Black bars/vignettes has to be the most useless arbitrary "effect" of all of them. I especially like the sloppy style of implementation where it forgets to cover a pixel row or so at the edges. Very noticeable on PC.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
My god, is that really in-game? That looks incredible.
It's the character model that they're using for the game. I couldn't find confirmation for whether or not that was rendered in an outside renderer like Mental Ray or if it was rendered with their game engine. Considering it's ND, wouldn't be surprised if it was the latter.

Unity is not at Ultra on consoles. It runs between high and very high depending on the element, and it certainly is missing all of the PC exclusive effects like advanced PhysX, upcoming tessellation, and HBAO+. And Ryse was also 900p with blur on Xbox One. The PC version, like the Crysis 3 image, is definitely clearer than consoles are outputting (higher res + better AA solutions). So does Ryse on PC look more detailed, sure. But not on Xbox One. I can't believe you are trying to argue that consoles match one of the best looking games on PC in technical prowess. Just because you like the looks on consoles, doesn't make them as good as PC in quality.

I comment on the visible detail thanks to the sharpness and clarity of the PC version and get a bunch of sub-1080 examples, many of which have been criticized for their AA or clearly fall short of PC versions.
Unity is ultra on consoles, aside from the pc exclusive effects it's at ultra. https://www.youtube.com/watch?v=z1zMK2879Zg#t=521
You said that the no game on console will ever be as detailed as that uncanny valley Crysis 3 shot with the ridiculously excessive use of pores, I presented several examples and your response so far has been "Nope doesn't count" or "the shots aren't as well lit." Um according to who? There's only one light source in that pic and the background is blurred. You're acting like it's the best looking game ever and that it's a standard that consoles have yet to surpass.
 

HTupolev

Member
I fucking hate blur, and the worst offending mother fucker for this? Perfect dark zero on the 360.
when you turn to the right the gun blurs on the right side of the gun.. you turn left and it blurs on the left side of the gun..
Motion blur is a really difficult problem to solve, but it's obnoxious when it so badly fails to mask for depth. It's not an issue we've totally moved past either, KZSF actually has this problem.
 

DOWN

Banned
I agree.

Personally I hope that CA in games dies a quick death. And that we can go and enjoy our games without getting the feeling that I need to put on my 3D glasses from the previous century, there's a reason why camera manufacturers try their hardest to get rid of CA. At least give us the option to disable CA.

I also hope that forced black bars don't become the norm.

Black bars/vignettes has to be the most useless arbitrary "effect" of all of them. I especially like the sloppy style of implementation where it forgets to cover a pixel row or so at the edges. Very noticeable on PC.

I really love the cinematic aspect ratio though. There's a whole thread for it on GAF. I'm a huge fan of the composition of shots in that ratio and was really glad both Beyond and The Order went with it.
 

//ARCANUM

Member

Sigh. You can't tell the white balance of something on a TV when taking a picture of it like that. There are many many factors at play. Maybe the TV wasn't properly calibrated, maybe the camera operator's white balance was set for the TV or the window and the colorist chose the window over the TV which resulted in more natural skin tones. There are so many factors.

Edit - actually the trees outside their window are reading as having a blue tint even. I don't think blue trees exist so I'd say white balance in camera is off. The white at the top is just blown out sunlight.
 

bengraven

Member
What about Perfect Dark Zero's obsession with making everything look like shiny plastic?

perfect-dark-zero-20050820024011628_640w.jpg

BECAUSE WE COULD.

Believe it or not I had not seen any next gen footage at all, so come launch day I was a virgin. I hadn't even planned on buying a system.

Then I load up PDZ.

My first thought: "Oh wow, everything looks so slick"

My second thought: "why does the wooden crate look shiny?"

My final thought: "just because you can doesn't mean you should..."
 

bomblord1

Banned
Sigh. You can't tell the white balance of something on a TV when taking a picture of it like that. There are many many factors at play. Maybe the TV wasn't properly calibrated, maybe the camera operator's white balance was set for the TV or the window and the colorist chose the window over the TV which resulted in more natural skin tones. There are so many factors.

Edit - actually the trees outside their window are reading as having a blue tint even. I don't think blue trees exist so I'd say white balance in camera is off. The white at the top is just blown out sunlight.

So are you agreeing or disagreeing with me that the light from the window is the cause of the tv having a white washed out look to it?
 
Madworld. The black & white comic book style made some execution moves and enemies hard to see at times. Adding to that the blood splattering on the screen.

[IM]https://joerayw.files.wordpress.com/2009/12/mad-world-1-wii_0081.jpg[/IMG]

Hated the look of this game since day one. Bleh.
 

Tookay

Member
Somehow I just knew the first reply was going to be some terrible Zelda U reference.

Wind Waker HD has some pretty nasty bloom. At least it has selfies.

gbwpKLu.jpg
You're using comparison pics from TWW HD tests. Windfall looks nothing like that in the actual game.

I guess you could look at Miiverse pics but they're pretty small

Those come nowhere close to the prerelease footage.
 

Firebrand

Member
Even though they existed long before it, the bloom and normal maps plus excessively shiny surface (by their powers combined, they are... the Unreal Engine look) are the reason I think the last gen looked pretty awful overall and won't age well. I'd rather have something flat-looking from the PS2-era over that.
 

//ARCANUM

Member
So are you agreeing or disagreeing with me that the light from the window is the cause of the tv having a white washed out look to it?

My bad, I thought you were suggesting that the game is bad because the photo shows that the top of the window is white. Now I understand what you're saying and I agree with you.
 

KKRT00

Member
The absolute worst:

MassEffect2_2010-05-01_18-46-44-25.jpg


Mass Effect 2.

Hate this shit so much. Made few games unplayable for me, like for example one of the Call of Juarez games. I've also died several times, because of it in ME 3 MP :\

Excessive CA is another offender.
 

Caayn

Member
I really love the cinematic aspect ratio though. There's a whole thread for it on GAF. I'm a huge fan of the composition of shots in that ratio and was really glad both Beyond and The Order went with it.
I enjoy the 21:9 aspect ratio, but only on my 21:9 screen. I hate being forced to have a 21:9 ratio displayed on my 16:9 TV because the device the game is running on can't output 21:9 ratios otherwise I'd hooked it up to my 21:9 screen.

Hence why I used the word "forced" ;) Don't use a 21:9 ratio if the device it's going to run on can't output that ratio, if you do at least give us the option to render it in 16:9 (I'd gladly take a graphical hit for that). Otherwise I'll just skip your game no matter how great it might be.
 

tcrunch

Member
You're using comparison pics from TWW HD tests. Windfall looks nothing like that in the actual game.



Those come nowhere close to the prerelease footage.

I get it, but it still looks bad and thus qualifies as a "game that tastelessly overuses graphical gimmicks".
 

tuxfool

Banned
Well, if executed tastefully, it can bring a certain cinematic quality to the image.

But most developers using the technique didn't have the necessary restraint to make it work yet.

What cinematic quality? I would hope that cameras used for film had low amounts of CA.
 

tuxfool

Banned
I really love the cinematic aspect ratio though. There's a whole thread for it on GAF. I'm a huge fan of the composition of shots in that ratio and was really glad both Beyond and The Order went with it.

The order used it because of perfomance reasons.
 
Lately it seems like almost every 2D indie game is using the "paper doll" rig to animate the characters rather than actually animating the sprites using hand-drawn frames. It obviously saves a lot of time, and results in smooth movements, but if not done properly it can look really cheap and lifeless. I get that redrawing the character for every frame is too time-consuming when doing very detailed sprites, but a lot of the time the characters aren't even that detailed to begin with!

I would love to see an example of this (especially done poorly) if you don't mind providing one.
 
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