http://www.4gamer.net/games/289/G028968/20150114071/
It's a fairly extensive Japanese interview with producer Minae Matsukawa and director Kent Kinoshita. It covers some points which I think people might be interested in:
- They confirm that the game started development at around Spring 2013 after Dark Arisen was completed. The development team is largely the same as those who made DD and DA, but Capcom's Development Division 2 will be helping with overall management and so on due to their experience from running online games like Monster Hunter Frontier.
- The game uses MT Framework, so they won't have any issues with supporting the PC platform. They cannot say if cross platform play is available for PC/PS3/PS4 at this point, but will announce the details when they have been finalized.
- The reason they went for F2P is because they want to lower the barrier of entry. They want people who have not played Dragon's Dogma before to be able to check it out, so if a friend recommends it, they can just download the client and join in. They're not ready to talk about the exact business model yet, but the game will not use a Stamina system. They're not keen on limiting the gameplay in artificial ways, and way players to be able to explore the open world as freely as possible.
- There will be fast travel, you can teleport to locations you have visited before, but it will cost in-game currency. You won't need job points to change classes either in this game, they want players to be able to freely experiment with all the different classes available including advanced classes.
- The open world at the point of the service launch will be about the same size as Dragon's Dogma, but they have plans on expanding it with more content until it is 3 times as large as the original game.
- One of the larger scale 8 player events that will be available is a fortress defense mission of sorts where you have to protect the NPC Vanessa while holding back an assault from Orcs and Cyclopses.
It's a fairly extensive Japanese interview with producer Minae Matsukawa and director Kent Kinoshita. It covers some points which I think people might be interested in:
- They confirm that the game started development at around Spring 2013 after Dark Arisen was completed. The development team is largely the same as those who made DD and DA, but Capcom's Development Division 2 will be helping with overall management and so on due to their experience from running online games like Monster Hunter Frontier.
- The game uses MT Framework, so they won't have any issues with supporting the PC platform. They cannot say if cross platform play is available for PC/PS3/PS4 at this point, but will announce the details when they have been finalized.
- The reason they went for F2P is because they want to lower the barrier of entry. They want people who have not played Dragon's Dogma before to be able to check it out, so if a friend recommends it, they can just download the client and join in. They're not ready to talk about the exact business model yet, but the game will not use a Stamina system. They're not keen on limiting the gameplay in artificial ways, and way players to be able to explore the open world as freely as possible.
- There will be fast travel, you can teleport to locations you have visited before, but it will cost in-game currency. You won't need job points to change classes either in this game, they want players to be able to freely experiment with all the different classes available including advanced classes.
- The open world at the point of the service launch will be about the same size as Dragon's Dogma, but they have plans on expanding it with more content until it is 3 times as large as the original game.
- One of the larger scale 8 player events that will be available is a fortress defense mission of sorts where you have to protect the NPC Vanessa while holding back an assault from Orcs and Cyclopses.