DarkLordMalik
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Edit: To be clear, he talks about the rumors regarding the game being 3-5 hours before the YouTube video went online. So he is not talking about the video that was made available online, rather the rumors/claims of the game being shorter than 5 hours.
Eurogamer interview Ru Weerasuriya and since these comments were officially new, and offer an insight on what RAD think about the length of their game, I think this warrants its own thread.
http://www.eurogamer.net/articles/2...er&utm_medium=social&utm_campaign=socialoomph
A lot more at the link.
About the price versus length debate
Eurogamer interview Ru Weerasuriya and since these comments were officially new, and offer an insight on what RAD think about the length of their game, I think this warrants its own thread.
http://www.eurogamer.net/articles/2...er&utm_medium=social&utm_campaign=socialoomph
A lot more at the link.
Last week I had a chat with Ru Weerasuriya, founder, CEO and creative director of Ready at Dawn, to discuss The Order's length after a previous report indicated it could be completed in just a few hours.
"I know there are numbers out there," he said. "I know why the question comes up. I know numbers have been put out there that are actually not right. It's impossible to finish the game in that time, so we know the numbers are wrong.
"At the end of the day, we're not going to comment on it. We can't stop people from writing the things they do. And we're not going to jump at every single mistake that is made out there. Every time somebody has the wrong impression of something we made, or somebody writes the wrong thing about what we did, it would be a full-time job to be like, oh no, that's not right. We make games. We do what we do for the players. And, ultimately, that's where I want to leave it."
While Weerasuriya denied The Order, which leans heavily on interactive cutscenes and quick-time events as it blends third-person shooting, exploration and puzzle-solving with in-engine cinematics, can be completed in just a few hours, it is clear the game won't be considered long by anyone's standards.
But how long, exactly, had Ready at Dawn's tests shown The Order to be? Weerasuriya wouldn't reveal the average playthrough time, but he was willing to enter into the debate about it.
"Game length is important," he said. "Every game has to take its own time to tell its story. Some games can be short. Some games can be long. I still remember the first time I picked up Modern Warfare, I finished the campaign in about three-and-a-half or four hours. And it was fun because they made that campaign work for that because they had something else.
"Any of these games need to pack in what it needs to to deliver the experience you were hoping to deliver when you first tackled it. For us that meant, it's not going to be a short game, it's going to be something that rewards you as you play through, that there is a storyline, that you have information there, and then also it opens the door to a lot of questions you might be able to answer either by what you find in the game, or hopefully by what you will find out in the future.
"Our industry is diverse enough that we need different games. We have to allow for different genres and single-player games like we do, multiplayer games, co-op games, social games, whatever it is."
About the price versus length debate
Weerasuriya said he understood concern about The Order's value as a full-priced game, but hoped Ready at Dawn's quality over quantity approach would satisfy players.
"I absolutely understand," he said. "To tell you the truth, that's something we always keep in our heads. We know people want to be entertained and have things they can play longer. But the industry has always had diversity. You go back 10 years, there were a lot of games that were just single-player, one time play. There were some games that were single-player and you could jump back in and get more. That's what we did in our game. You can jump back and get other things out of it.
"Do we all need to do the same thing? I hope people who do like these kind of games, do play them. But I also want to be in an industry where me as a gamer, I'm given the choice to do that. I've played games that lasted two hours that were better than games that I played for 16 hours. That's the reality of it.
"I've had many more experiences of very short games that have floored me, that have left me dreaming of the things I could do after, more than the games that have lasted 15, 16, 20 or 30 hours, where I've just been like, okay, I played it through and I got what I wanted, but I didn't get more than what I was expecting. Sometimes I want to be floored, even if it's for a short amount of time.
"Gameplay length for me is so relative to quality. It's just like a movie. Just because a movie is three hours long, it doesn't make it better."