Source or video? I never heard of it being playable to the press. It was likely playable internally. Big difference.
Didn't take long for the "Bu... Bu-... But Sony too!" posts, though I do agree with the core point; I don't see these MS examples as anything particularly damning. The new business climate within the game world is most likely the main root cause for these kinds of things.
Rare
When Rare can't be trusted to do a modern KI what good is the Rare name? Does Rare even exist anymore in any form other than a handful of unused IPs?
How is this even thread worthy?
Why am I even posting here...
If I remember correctly Rare created one of their most succesful IP under MS. I obviously get what you want to tell, but still.When Rare can't be trusted to do a modern KI what good is the Rare name? Does Rare even exist anymore in any form other than a handful of unused IPs?
When Rare can't be trusted to do a modern KI what good is the Rare name? Does Rare even exist anymore in any form other than a handful of unused IPs?
Lol, I can only imagine what KI would be like if Rare did it.
I think the decision to give it to a team of passionate KI fans and professional fighting game players and let the original creator of the game (Ken lobb) over see it was a much better decision (and one of the better decisions MS has made lately).
I am not going to source that comment, though if you do a bit of research you would find that I was involved in the DaE/PS4+Xbox One specs leak. There are numerous pre-release documents relating to both systems, leaked, with my name all over them.
Good example would be the Kotaku PS4 spec rundown. Share button, etc.
That said, NTKernl said the same thing when he did his leak spree if memory serves.
--
It was never playable to the press. The title was never even announced. That said, what you see in the Black Tusk unveil video is a playable vertical slice. Climb the tower, break in, kill a guard, make your way down, break into the safe, etc etc etc.
It's not 'Sony too!' it's 'Sony is way worse about it.'
It's like being angry Phil smokes weed or something when Yoshida is shooting heroin on stage at E3.
When Rare can't be trusted to do a modern KI what good is the Rare name? Does Rare even exist anymore in any form other than a handful of unused IPs?
Indeed. I wonder how OP would classify the last Guardian.
When OG Xbox was failing, they stopped supporting the console, and just plain killed it.
When Xbox 360 was succeeding, they shifted their focus on Kinect and severely slowed down their second/third party deals.
I don't know if Spencer is the messiah we have all been waiting for, but I think it's a bit far fetched to believe a few changes in the organizational structure will put an end to this recurring problem at Microsoft Studios. History isn't on our side in any cases...
I have always believed that this change of strategy mid-life was a bad thing, and possibly something that could help explaining the sales difference between Xbox One and PS4 despite the good number of exclusives on Microsoft's console. In any case, it's much more "shadier" that closing down unproductive studios and canning games in developpement hell.
Hmm thought it was stated it was CG. It certainly didn't appear playable.
regardless I never said it was MS only that did this, anyone remember EA last year? However, until actual gameplay surfaces of any game I am skeptical of its release, and MS has had a propensity to do that lately and it has worked for some titles and not for others.
Hmm thought it was stated it was CG. It certainly didn't appear playable.
regardless I never said it was MS only that did this, anyone remember EA last year? However, until actual gameplay surfaces of any game I am skeptical of its release, and MS has had a propensity to do that lately and it has worked for some titles and not for others.
I have read that OG xbox support end because bads deals with Nvida that lead to a lot of money loss
Viva Pinata was pretty great.
Yup. But that was nearly a decade ago.
I don't think they're shady, just stupid.
I don't mean literally the video is gameplay. It is a 'awesomed' version of an actual gameplay segment. Whoever MS had make the trailer was given a gameplay run through and were told to 'do that'.
Gameplay existing doesn't really mean much, though. With the exception of Phantom Dust/Agent games are almost always announced when gameplay exists in some form, just out of necessity.
It would be fair to say that a game doesn't really exist until it is a year or less away from release. Fair, reasonable.
Which is why more games need a short pr cycle like that. Bloodborne and Sunset Overdrive are both great examples of that as the released just about a year from announcement. I love the 6 month announce to release even more.
The problem, of course, is what to do if the game's existence leaks.
You announce it at the next conference or whenever convenient. I remember the Project Beast thread on GAF, people were pretty excited for the official announcement.
This is the definition of ‘shady’ as represented by the Oxford English dictionary; the most respectable source of lexical meaning in the world.
http://www.oed.com/view/Entry/177232?redirectedFrom=shady#eid
Entry 5: Of questionable merit or prospects of success; uncertain, unreliable.
This is a further definition as found by a simple google search.
of doubtful honesty
I get the impression that members of this thread seem to exclusively appropriate the word ‘shady’ to something found within an episode of House of Cards or Mad Men, this is patently incorrect and will not be considered further.
I had not been explicit enough within the thread title, let me clarify some issues.
- Microsoft in this instance, are only being compared with Sony and Nintendo. The entire point of this thread is to highlight Microsoft’s apparent frontloading of their new hardware with the promise of new intellectual property from a number of teams in order to make the Xbox One appear as a more appealing investment, or at least a safe investment for quality exclusive content compared to its competition at that point in time.
- Microsoft have already failed to deliver on Halo:MCC, The Phantom Dust, the ‘major new IP’ from Black Tusk. Other studios which have been opened for a large period of time are also yet to debut anything of notice. Somebody on page one cited that this is incompetent as opposed to malevolence, I disagree. These instances are happening to a significantly heavier degree from Microsoft as opposed to Nintendo or Sony who are the majority of the time delivering with their exclusive content.
- Sony and Nintendo draw some comparisons. Drive Club was indeed broken, and of course this is not excusable. However it can be noted that the Halo series holds a significantly larger degree of commercial weight than Drive Club, and thus its failings as a product only serve to affect a larger number of people.
- Further comparisons are The Last Guardian and SMT x FE – Two titles from Sony and Nintendo respectively which have yet to see gameplay. Difference here being that both of these titles are ultra-niche in comparison to the promises of IP such as Crackdown and ‘An IP with the scale and impact of Halo’.
- Many have brought up 'CloudGine' as a developer for Crackdown. I find the idea that a new, unproven cloud processing company, whose staff numbers at 12 people and consists of no artists, sound engineers, artificial intelligence specialists or other expected roles, are in development of a full AAA title by themselves.
I see many faces in here that are always disappointed when a Microsoft projects goes awry, yet it seems they are willing to be tricked again and again and again.
OP is delusional.
Didn't take long for the "Bu... Bu-... But Sony too!" posts, though I do agree with the core point; I don't see these MS examples as anything particularly damning. The new business climate within the game world is most likely the main root cause for these kinds of things.
Unless the Xbox One is a Producers-like scam which I would have believed around summer 2013.
Based Phil can only work so fast to fix up the mess MS is in, give it time.
lmao pretty muchITT: OP gets confused by his own smoke and mirrors.
The problem, of course, is what to do if the game's existence leaks.
Helps tha IG was the original studio they were going to approach before DH showed them a prototype. Still i wish MS had just aquired the studio. Clearly there was talent there and it doen't seem like Amazon is doing anything special with them.They were even able to move it to another team (when Amazon bought DoubleHelix) and barely miss a beat.
That still doesn't describe "shady" in any way, shape or form...just because they are promising new IPs doesn't mean they are shady it simply means they are experiencing hardships in their business.
Shady would be something like Early Access which happens a lot for example Cube World where people bought an incomplete game to support it and the developer simply left it or just didn't pay attention to it (still haven't to this day but he promised he's "working very hard on it") or Kickstarters like that Yogscast game where they got half a million dollars and they cancelled the game but didn't refund the donations back.
Those are shady practices...promising IPs and not delivering isn't.
This is certainly not exclusive to Microsoft. And Cloudgine is the developer of the new Crackdown. OP, you don't know what you're talking about.
If this was about promising IP from third parties that would be understandable. Non of the first parties have control over third party titles just empty agreements at times. But if you are like, look at all these first party studios, only to hear nothing about them year later, then that is very shady. Advertising that you are going to make something with internal studios only to (supposedly) cancel new IP, reorganize active studios on a new game, and have nothing to say from the other first party companies, seem misleading to me.
Like I said before. It doesn't bother me as much as long as they eventually release some good stuff but now I don't really have anything to look forward to besides crackdown.
Helps tha IG was the original studio they were going to approach before DH showed them a prototype. Still i wish MS had just aquired the studio. Clearly there was talent there and it doen't seem like Amazon is doing anything special with them.