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The Order 1886 Review Thread

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I didn't really have that much interest in this game to begin with after seeing some of the initial reveal footage with QTEs and what appeared to be generic chest-high-walls cover shooting mechanics, so I can understand some of the reviews that are critical of the mechanics of the game and the pros and cons of them. What I find abso-fucking bewildering is the number of reviews criticizing this game for what it apparently isn't instead of what it is, a very linear, story driven SP experience.

Somewhere I missed the memo apparently where SP games now have to have unlockable weapons that you have to level now? Tacked on MP? Choice-based narratives and branching paths in a linear narrative experience? I think I literally read something that knocked the game for beginning development at a time when people were enamored with the likes of Uncharted 2? Uncharted 2 is a bad game now? Jim actually says that it harkens back to a PS2 game, which sounds kind of awesome. Does every game have to have an open world now with a skill tree to unlock the ability to run fast and jump slightly higher or something now? I can obviously get why the mechanics of the game may be dull or outdated, such as the shooting mechanics and QTE's, AND I understand why certain people don't like "cinematic gameplay" games, but hell I loved the Uncharted games and The Last of Us.

The thing I'm worried about is that these reviews are going to send the wrong message to publishers. Instead of sending the message that maybe you should try to liven up the gameplay mechanics, the message is going to going to be that no one likes SP narrative games anymore. The message is going to be if we try to make a AAA story driven SP experience, we are going to get shit reviews and nobody is going to buy it unless we water it down and fill it with busy work filler content, unlockables, skill trees, leveling guns, and a tacked on MP mode filled to the brim with microtransactions along with an aggressive DLC release schedule.

This line of thinking is the same reason why I'm struggling to play through Alien:Isolation because they felt like they needed to make it a 20-hour experience instead of a 10-hour one and why playing Dragon Age Inquisition at this point for me feels like work because it is filled with so much time-wasting, game-padding, filler-laden bullshit side content.

I wonder how these reviewers are going receive Uncharted 4? It should get a baseline 6 or 7 judging by something of these reviews I'm reading. .

The Order 1886 is very different to Uncharted. I agree with your criticisms of bloated game design but I don't think it applies here. The Order 1886 has a limited gameplay scope, is super narrow in level design and wrestles control from the player a lot.

Uncharted has wider levels, wider variety of gameplay beyond shooting and doesn't impose itself too much with cinematic elements.

The game's playtime deserves criticism for the price. Sell this experience for half the price and complaints in that department wouldn't be forthcoming. Also Uncharted games last double what I'm hearing Order 1886 does.
 
So what's the consensus on the actual story quality? Not value or gameplay (I think I already have a clear idea there lol).

Lots of potential that is left unexplored, which pretty much the entire game's premise (The Order, Half-Breeds, world operates with the knowledge or lack-of these forces, Arthurian Legend). Performances are good and moments of decent writing, but the moments where the writing falters stick out like a sore thumb. Plot-lines are abandoned/left-hanging the moment they are introduced. Game ends anti-climatically. Doesn't feel like there was any resolution.

In short, keeps the player going with the promise of expanding out, but ultimately stays held above the players head and out of sight.

From what I've seen for myself and going by GAF impressions and these reviews.
 
Bloodborne is why I don't understand anyone dying on the hill for this game.

There is a fantastic looking exclusive coming NEXT MONTH. It's pretty much guaranteed to be an incredible game and it also looks amazing, a generational leap over previous titles. It's like 30 days away! Save your extraordinary levels of hype and loyalty for that game. Convince the masses that Bloodborne will be glorious, because there's a high chance it actually will.

Don't champion a lemon-shaped rock when there's a lemon right behind it.

Uh, because they're completely different experiences?
 
Bloodborne is why I don't understand anyone dying on the hill for this game.

There is a fantastic looking exclusive coming NEXT MONTH. It's pretty much guaranteed to be an incredible game and it also looks amazing, a generational leap over previous titles. It's like 30 days away! Save your extraordinary levels of hype and loyalty for that game. Convince the masses that Bloodborne will be glorious, because there's a high chance it actually will.

Don't champion a lemon-shaped rock when there's a lemon right behind it.
I don't think that phrase means what you think it means...
 
Bloodborne is why I don't understand anyone dying on the hill for this game.

There is a fantastic looking exclusive coming NEXT MONTH. It's pretty much guaranteed to be an incredible game and it also looks amazing, a generational leap over previous titles. It's like 30 days away! Save your extraordinary levels of hype and loyalty for that game. Convince the masses that Bloodborne will be glorious, because there's a high chance it actually will.

Don't champion a lemon-shaped rock when there's a lemon right behind it.
I think Bloodbourne looks fantastic. But the souls style of game isn't for everyone. I wouldn't be in shock if The Order sold more.
 

RurouniZel

Asks questions so Ezalc doesn't have to
But arguably Asura's Wrath isn't fun. I didn't think so, but I'm glad there are people who liked it. Just like there will be people championing this game despite flaws.

His point is, if I'm interpreting correctly, that reviewers are fickle and will forgive a lot based on the perceived "artistry" a game has. A unique Japanese experience= something new and different, despite limited control, fairly brief length, and a DLC ending. And it retailed at full price.

A Western AAA exclusive = lol it's a movie not a game zero innovation it's just pretty and nothing else fail 1 star.

He's not wrong on that point, but comparing the games isn't the focus- it's how reviewers respond that is.

I think his point was actually about the idea that a game like The Order 1886 "is a game the games media would hate on principle" is false, as when this type of game is done better (Asura's Wrath) the media enjoys it.

Or perhaps better put, there are people who feel the game is getting low scores from the media because the media expects exactly one type of game (open/non-linear world, tons of extra missions, online MP, etc.) when there are plenty of counter examples that show the media can enjoy an Order 1886-esque game when it's done in a compelling way.

The overall vibe I'm getting from the Order 1886 reviews is that it's super gorgeous, but not very compelling.
 
Meanwhile the same reviewers are happy with CoD's 4 hours campaign and tired multiplayer just because it has Kevin Spacey.

This is another reason why no one should listen to journalists.
 

Divvy

Canadians burned my passport
Bloodborne is why I don't understand anyone dying on the hill for this game.

There is a fantastic looking exclusive coming NEXT MONTH. It's pretty much guaranteed to be an incredible game and it also looks amazing, a generational leap over previous titles. It's like 30 days away! Save your extraordinary levels of hype and loyalty for that game. Convince the masses that Bloodborne will be glorious, because there's a high chance it actually will.

Don't champion a lemon-shaped rock when there's a lemon right behind it.

You are the best
 

Timeaisis

Member
Did the director actually say that? Absolutely amazing if that's the case, RAD deserve everything that's coming to them if that was what they were going with. I love cinematic games and IMO feel anyone saying ND games don't have good gameplay are talking a load of shit articulatory with how TLOU was.

I'm just thinking how RAD went from the GOW PSP games to this, those games had awesome gameplay but can't believe where they are now. It's not like Sony rushed them as well, I very much doubt these guys will get a second opportunity from Sony so feels bad, loved this studio. :(

I'm getting this tomorrow and for someone like me renting it, the game won't be so bad but for people paying £49? Nope, there are more than enough games out there with both quality and quantity.

Unfortunately, the director did indeed say that. And I completely agree with you about ND. They know they are a game company, they have a pedigree of making very fun games, and they've gained an enormous amount of talent balancing story presentation and gameplay elements, enough that they seemelessly blend together in most games. In ND games, playing the game is experiencing the story in a lot of cases. They always put the gameplay and the story they are telling on an equal playing field, because to them, it's the same thing.

It seems to me like The Order forgot that their customers are going to want to enjoy playing The Order as much as they are going to want to experience it. And it seems like in a lot of reviews, the critic praises the story but calls the gameplay utterly boring, a huge problem in something that is, at the end of the day, a videogame.
 
Bloodborne is why I don't understand anyone dying on the hill for this game.

There is a fantastic looking exclusive coming NEXT MONTH. It's pretty much guaranteed to be an incredible game and it also looks amazing, a generational leap over previous titles. It's like 30 days away! Save your extraordinary levels of hype and loyalty for that game. Convince the masses that Bloodborne will be glorious, because there's a high chance it actually will.

Don't champion a lemon-shaped rock when there's a lemon right behind it.

Not everyone likes the souls games. As popular as they are, they're still an acquired taste. Third person shooters are much easier for people to like.
 

hatchx

Banned
Bloodborne is why I don't understand anyone dying on the hill for this game.


I guess for me, I was never able to get into Demon's Souls or Dark Souls so I'm reluctant about Bloodborne (although I love the style).

1886 looked like a gorgeous new TPS in an inventive location. Looking at the reviews, it's pretty disappointing. I have a feeling Sony will overship this and I'll be able to find it in the bargain bin in no time.
 

Cat Party

Member
Can someone tell me what most of the reviews have in common in terms of what the reviewers disliked? Why is this game receiving 6's across the board, is it solely because of the length or are there other reasons?
Everything it does gameplay wise is done better in other, more fully realized games.

That's the impression I got.
 

Scrulox

Neo Member
I can't believe how many people I've seen in this thread that are happy about the middling reviews or are taking joy in it.

I can't speak for other people, but I am happy that The Order got bad reviews because I don't wanna see a game like this ever being made again. A game should be about gameplay. It seems like RAD are more interested in making a CG movie than a game. I read one of the interviews in which they would go for days making environments without adding any gameplay and sometimes forget they were making a game instead of a movie. In the same interview, they also said the studio was all about making a movie or similar things. As far as I am concerned, RAD deserves all the criticisms that's coming at them.
 
I'm just saying, this is not a good hill to die on when it's clear a lot of the reason is simply to fist-pump for exclusivity.

There's a better exclusive down the road.
 

Amir0x

Banned
Bloodborne is why I don't understand anyone dying on the hill for this game.

There is a fantastic looking exclusive coming NEXT MONTH. It's pretty much guaranteed to be an incredible game and it also looks amazing, a generational leap over previous titles. It's like 30 days away! Save your extraordinary levels of hype and loyalty for that game. Convince the masses that Bloodborne will be glorious, because there's a high chance it actually will.

Don't champion a lemon-shaped rock when there's a lemon right behind it.

well there's a fairly large contingent who are really into cinematic AAA third person shooters and actually have a thing against challenging games in general like Demon/Dark Souls, so they were anticipating Order and not Bloodborne! "When I play games I want to relax. Work is for work" said the indignant gamer who is wrong about everything probably 'cause seriously who doesn't like Demon Souls.
 

Papercuts

fired zero bullets in the orphanage.
Meanwhile the same reviewers are happy with CoD's 4 hours campaign and tired multiplayer just because it has Kevin Spacey.

This is another reason why no one should listen to journalists.

You nailed it, shining sunshine. There are no other differences between them aside from the inclusion of kevin spacey.
 
There's more to Sony exclusives than those games. If they didn't like those, what convinced them The Order was going to be like Halo?

Not really; it's at 65 on Metacritic right now and will probably go lower once all's said and done.
I figured we were talking Sony's big studios. As far as expecting The Order to be like Halo, I dunno.
 
ckE30m2.gif

Perfection. Curiosity got the best of me, I'm glad I clicked this thread.



See you later -tetsuo-.
 
You know what another guy that works at Best Buy said the same thing about game length having a huge impact at his store when it came to returns. Can't believe I forgot about that.

Yeah believe it or not its a big factor with a lot of people. Not that I'm saying that dooms The Order or anything but game length for the general public is a pretty big deal.
 

MormaPope

Banned
I think Max Payne 3 was mentioned because of the constant cutscenes at what felt like every door way of that game.

Yup. There are constant cutscene interruptions that some/most of the time can't be skipped. There are a ton of cutscenes in MP3. I adore MP3 though and its one of my favorite games of all time.
 

reKon

Banned
I actually don't wanna dig through 37 pages to see if it was already posted, but the subtitles and the laughter in this video kill me:

"Interview" with a Ready at Dawn-developer
https://www.youtube.com/watch?v=FV-u5tvQC34

More and more I see top rated comments shitting on Neogaf with factually incorrect statements along with the usual reddit troll along with posts about how much better PC gaming is than the rest...

is this common thing now on every popular gaming-related video now?
 

Elios83

Member
You do realize there's more than Ubi "Open World" and linear cinematic? Games don't have to just be one or the other. I do agree that reviews seem to favor the open world design over some different single-player focused genres, but to argue that The Order was criticized negatively because of this is a silly argument. I want great single-player games as much as the next person, but surely we can do better than The Order. And surely devs can realize that to be a great single-player linear experience does not necessarily mean one has to be "cinematic". See Bayonetta 2, Wolfenstein TNO, or Alien Isolation for great examples of non-open world single-player, linear games that are excellent. These are the kind of games I want when I say I want "focused singleplayer experiences". I don't think consumers should have to settle for The Order 1866.

Of course there are different ways of making single player games.
No one is saying that The Order is now the champion of single player experiences :D There are probably much better single player games out there.
I was just saying that in the current market if you decide to make an interactive movie you already know you'll get shit by default because there is a vocal community (reviewers included) against those titles and right now the template of the successful/appreciated game has completely opposite features compared to The Order.
 
good comparison. &, yeah, i think these guys are capable of learning from their mistakes, & hope they get the chance to do so. because they certainly seem to've mastered the technical aspects...

It would be a good comparison if not for the fact that Uncharted contains mostly gameplay. The Order 1886, however, contains mostly cut-scenes.
 

Rembrandt

Banned
Meanwhile the same reviewers are happy with CoD's 4 hours campaign and tired multiplayer just because it has Kevin Spacey.

This is another reason why no one should listen to journalists.

They have gotten flack for their story length since like 4, but the games are insanely replayable and have good-great multiplayer. add in zombies, spec ops, collectibles, etc.
 

oatmeal

Banned
Sony needs to do something to change this cycle of over promise, under deliver they have been stuck in this gen.

HIRE PETER MOLYNEUX TO TAKE OVER!!!
 

TRI Mike

Member
I can't believe how many people I've seen in this thread that are happy about the middling reviews or are taking joy in it.

It's not joy because they're evil or anything. People get pissed when actually-good games get little to no media coverage at all and games like The Order that looked mediocre from the very start have the entire industry and players talking about it.
 

patapuf

Member
Lately, since this gen started, they have been a growing trend against linear SP games.

Last year was simply a bad year for that kind of game.

2013 Bioshock and last of us cleaned up awards

2012 it was walking dead and journey were very popular.

ect.

If you read the criticism about the order its pretty obvious that the story is not great - and when so much gametime is spent on narrative that's bad. The shooting and set-pieces don't seem to grab people either and are nowhere near the level of an Uncharted or COD.

Standarts have obviously risen. If you do an 8 hour campaign it better be fantastic from start to finish - or you will get middling scores. Which the order is getting.
 
agree

perfect avi too, mass effect 1 great story, so-so gameplay
Exactly, playing through ME1 was what really drove home this point to me.

As I've said, the "cinematic" and "story-driven" open this industry to all kinds of people who currently don't feel drawn by what the industry offers.
Agreed, it never hurts to have more diverse experiences available.

Lots of potential that is left unexplored, which pretty much the entire game's premise (The Order, Half-Breeds, world operates with the knowledge or lack-of these forces, Arthurian Legend). Performances are good and moments of decent writing, but the moments where the writing falters stick out like a sore thumb. Plot-lines are abandoned/left-hanging the moment they are introduced. Game ends anti-climatically. Doesn't feel like there was any resolution.

In short, keeps the player going with the promise of expanding out, but ultimately stays held above the players head and out of sight.

From what I've seen for myself and going by GAF impressions and these reviews.
Ahhh, very disappointing. I'll definitely wait for a huge sale / PS+ then.
 

Alebrije

Member
Bloodborne is why I don't understand anyone dying on the hill for this game.

There is a fantastic looking exclusive coming NEXT MONTH. It's pretty much guaranteed to be an incredible game and it also looks amazing, a generational leap over previous titles. It's like 30 days away! Save your extraordinary levels of hype and loyalty for that game. Convince the masses that Bloodborne will be glorious, because there's a high chance it actually will.

Don't champion a lemon-shaped rock when there's a lemon right behind it.

Both games are different but I agree , once Bloodborne launches very little people will talk about The Order.
 

FiggyCal

Banned
Meanwhile the same reviewers are happy with CoD's 4 hours campaign and tired multiplayer just because it has Kevin Spacey.

This is another reason why no one should listen to journalists.

I haven't played The Order, but Call of Duty had a good story and great pacing. There's more to a story than just its length and there's also more to Call of Duty than its single player.

Speaking of length. I'm seeing reviewers say about 6 hours of playtime. What happened to the 11 hours that people were gettin in the impressions thread?...
 

mcz117chief

Member
I can hardly mind the scores. I am confident that the game will be an awesome cinematic experience (great graphics, sound and attention to detail coupled with stellar cinematography) that I will undoubtedly enjoy multiple times. I like to have a varied collection of video games, some cinematic (like the Order and Metal Gear) and some pure gameplay (Warriors Orochi, Ace Combat, Dragon's Crown etc.)
 

Kssio_Aug

Member
Utterly subjective statement of course.

No unlockable content.
No unlockable difficulty.
No trohpies for higher difficulites.
No online modes.
No skipable cut-scenes.
Collectables arent trackable so you could repeat the right chapter to get them.

How is that subjective?

You can play any game how many times you want, but the replay value of this game is not subjective.
 
Not everyone likes the souls games. As popular as they are, they're still an acquired taste. Third person shooters are much easier for people to like.

This. So this. I personally do not like the souls games and if Bloodborne is going to be just like them, then I probably won't like it either. I'll still give it a shot like I do most other games, but I'm just not genuinely excited for Bloodborne.
 
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