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Angry Joe The Order 1886 Review.

RM8

Member
And then no one can tell me how much I should value my time with The Order or any other video game! The end, let's lock this thread and close down the forum!

Seriously, why is everyone so offended that I give my opinion that people are overvaluing gameplay in a thread where someone goes off for 25 minutes about their opinion how a game is bad and others chime in that the people that like it are just fanboys and have forgot completely about gameplay.
I don't think anyone is "offended", you're just not making very sound arguments (like the book/film thing) :/

Honestly, it's okay if you enjoy this game. But that doesn't really mean the perceived flaws are not there.
 

RDreamer

Member
As just an observer of the thread and someone who hasn't participated in the discussion:

You're complaining about people over valuing gameplay in a video game. A video game. Gameplay. You don't see the disconnect here?

When people are comparing art style and graphics to the box you get your music in or say that the gameplay matters as much as words in a dictionary or say that it's like the music video used to market that music to you, you don't see why I'm not even a little justified?

I mean, I get it, gameplay is the most important thing. But art style and graphics and music and sound design matter too. They matter a lot. They are a part of the package, whether you acknowledge it or not.

Again, I think games are a beautiful amalgamation of a lot of different arts. They combine visuals and music and scripting and interactivity and so many other things. There's a lot of room for a lot of different styles inside this medium. I think saying the only thing that ever matters is gameplay is not only a lie (because I see you all in other threads praising art styles and sound design), but it also does a disservice to all those other artists.

I don't think anyone is "offended", you're just not making very sound arguments (like the book/film thing) :/

Honestly, it's okay if you enjoy this game. But that doesn't really mean the perceived flaws are not there.


I think my argument is sound, and I've never tried to say the flaws aren't there. Re-read my posts.

Think about it for a second. We all agree that we can be entertained by a movie, correct? At one point does gameplay then become the sole dictator of how good a piece of entertainment is? The second I add any interactivity to it? So say I have a movie I like and I add the ability to look around via controller, is that then not entertaining? Is that then a bad game? Even if without the looking around I would have liked it as a movie?

I'm just musing here and asking for answers. If I take what would be a very great movie and then add say average gameplay to it... is it then a bad game? Is it a bad piece of entertainment then? Is it then an average piece of entertainment?
 

Toxi

Banned
Me? I played and finished both games. You clearly didn't.
You're right, I've only played Dead Space 2. If you have some footage of a Lycan fight that doesn't involve tediously firing at a Lycan running at you in the same way again and again, I'd like to see it. Show me some strafing or forked attack patterns, because I haven't seen them.

Same here. If you run around, lycans will attack you from any side.
So basically, if you don't face towards them, you'll be hit from the side.

Considering they attack from the same position almost every time and don't strafe you, why aren't you facing towards them?

Same here. Lycans climb crate stacks and go out of your sight. You can still hear them. Sound positioning is top notch in this game.
The problem is that the crate climbing animation is long. Their movement back to their starting location is predictable and often involves just running back the same way they run at you. Notice that in the Dead Space video, most of the Stalker kills are before they hit the player, not after.

Sound isn't important if they attack you from the same angle, you know which direction they're coming from.

You face 2 lycans in one encounter and 3 in another so they won't attack in a group.
The Lycans do fight as a group occasionally; one might attack you as another runs away. Not sure where you got the idea they don't.

First of all, it's not a QTE. It's a dodge roll. Secondly, you can't stop the attack so you have to dodge it not to be hit.
It's a big flashing X button to signal when you can dodge. It's a QTE.

I'm starting to wonder if you actually played the game yourself.
 

JAYSIMPLE

Banned
another tool youtube reviewer cashing in on trendy internet hate :(
Sad that the good parts of the game like story, presentation,soundtrack and fun gunplay are just brushed over while people make such a huge deal about game length and QTEs. Never understood why people are so obsessed with having a bunch of padding and filler i ntheir games which is what the majority of long games have in them.

he praises the graphics acting and musical score. He also goes on to say its full of padding and game cliches even in its short length. It's a very well thought out review.
 

OsirisBlack

Banned
"The guns shoot good"

Yes the "guns shoot good" but that is not exactly the point. Yes the enemy encounters are at times straight forward but there are generally more than two ways to approach every fight save for the two most linear ones. The problem with that is even on Hard difficulty it is not necessary to utilize those different approaches which does mean they could have used better level design.

Go play any other TPS then go play the last shooting segment in the Order. That's my second favorite encounter simply because you cannot stand still in that death trap of a room.

How many people actually know you can cancel black sight whenever you want? Toss a grenade black sight shoot it midflight, hip fire run to cover melee kill take cover.... more than 5 enemies pop up reactivate black sight drop them cut it off continue.... there is much more to this than I have seen done in any of the peoples vids that claim the game has bad gameplay. The worst things about the gameplay (it is not without its faults) is enemy variety and encounter design. The levels could have been much better as there are only 4 shooting segments that I replay as they are the best in the game. The worst are
in the warehouse on the docks with the fire as there is no where to go and the enemies just pour into the room, and the back alley with Lafayette as it is the exact same scenario.
The Lycan battles are pretty horrid but if you take the combo gun and run around it can be pretty intense as they will just (pop up?) on you at the worst times. Most people I have watched play those encounters stand in the corner shoot and roll.......
 

Toxi

Banned
Like seriously, I'd love to see a video of a Lycan battle where they show killer AI and strafe your position and distract you and aren't predictable. Please show me it.
 

RDreamer

Member
This game is a fucking Benchmark. I can't believe there are people who buy this thing.

You don't think people buy benchmarks all the time?

Sometimes I want something pretty to look at or hear or watch. I've seen tons of people talk about buying a specific blu-ray as a benchmark for their system to show it off and look at it. Why should we fault them for doing that?

Like seriously, I'd love to see a video of a Lycan battle where they show killer AI and strafe your position and distract you and aren't predictable. Please show me it.

I don't think almost anyone at all is defending the Lycan sections, lol. Those were bad and whoever designed them should feel bad.
 
Like seriously, I'd love to see a video of a Lycan battle where they show killer AI and strafe your position and distract you and aren't predictable. Please show me it.

You've seen the video, there isn't any. The Lycan battles suck, they charge at you mostly one by one, jump on you then climb a crate and hide behind one till they charge at you again in a line. They are a huge ass misstep in the whole game. So happy it only happens twice in the whole game, if you basically back into a corner you can take em all out so easily.
 

Kacho

Member
You've seen the video, there isn't any. The Lycan battles suck, they charge at you mostly one by one, jump on you then climb a crate and hide behind one till they charge at you again in a line. They are a huge ass misstep in the whole game. So happy it only happens twice in the whole game, if you basically back into a corner you can take em all out so easily.

Having not seen the lycan battles in video form, your explanation is hilarious to read. They sound extremely immersion breaking and one of those moments where you lean back and say, "yep, it's a video game!"
 

SmokedMeat

Gamer™
Go play any other TPS then go play the last shooting segment in the Order. That's my second favorite encounter simply because you cannot stand still in that death trap of a room.

I no longer have the game since it was a rental, but I stood behind the brick pillar directly in front of me for the vast majority of the final gun fight and picked everyone off with that lightning gun. It wasn't until I was almost out of ammo that I had to move a little.

The revolver is also super potent, so they made for a nice combo. No point in bothering with some of the weapons as there were a few that were basically pea shooters.
 

AkuMifune

Banned
Exactly. Reviewers didn't have some sort of personal vendetta against the game. They just gave it the scores they thought it deserved.

I agree that we should all be using the complete 1-10 scale and judging games with a much more critical eye, it just feels suspect that everyone decided to inexplicably start with The Order. Especially when so many other games seem to be given free passes still.

Will be curious to see where we go from here though.
 

Max Payne

Neo Member
Yes the "guns shoot good" but that is not exactly the point. Yes the enemy encounters are at times straight forward but there are generally more than two ways to approach every fight save for the two most linear ones. The problem with that is even on Hard difficulty it is not necessary to utilize those different approaches which does mean they could have used better level design.

Go play any other TPS then go play the last shooting segment in the Order. That's my second favorite encounter simply because you cannot stand still in that death trap of a room.

How many people actually know you can cancel black sight whenever you want? Toss a grenade black sight shoot it midflight, hip fire run to cover melee kill take cover.... more than 5 enemies pop up reactivate black sight drop them cut it off continue.... there is much more to this than I have seen done in any of the peoples vids that claim the game has bad gameplay. The worst things about the gameplay (it is not without its faults) is enemy variety and encounter design. The levels could have been much better as there are only 4 shooting segments that I replay as they are the best in the game. The worst are
in the warehouse on the docks with the fire as there is no where to go and the enemies just pour into the room, and the back alley with Lafayette as it is the exact same scenario.
The Lycan battles are pretty horrid but if you take the combo gun and run around it can be pretty intense as they will just (pop up?) on you at the worst times. Most people I have watched play those encounters stand in the corner shoot and roll.......

This doesn't change that the other good games within its genre are just as diverse in player approach while still having better encounter design. That is exactly my point. The pacing/level design/encounters are just not good. It is beyond not good, they are borderline bad. The last encounter was no different. Flood of enemies come in and you are behind 2 to 3 pieces of cover. Use blacksight, kill a few more dudes, use blacksight again. You are walking down a sewer or whatever, pot shotting a couple guys at a time until you come to that last room. It even gives you a big arsenal room right before you go in so it can telegraph what is coming next. It is just amateur, no 2 ways about it.

Go back 10 years again to Gears of War. What was your lead up to the last boss in that? Fighting basically every enemy type in the game as you tear through different cars on a speeding train. The game just fails to live up to its contemporaries, even reaching back to 2006. It is 2015. Multiple studios have stepped up to the plate and knocked the cinematic TPS out of the park and RAD comes in bunting.
 

RM8

Member
I think my argument is sound, and I've never tried to say the flaws aren't there. Re-read my posts.

Think about it for a second. We all agree that we can be entertained by a movie, correct? At one point does gameplay then become the sole dictator of how good a piece of entertainment is? The second I add any interactivity to it? So say I have a movie I like and I add the ability to look around via controller, is that then not entertaining? Is that then a bad game? Even if without the looking around I would have liked it as a movie?

I'm just musing here and asking for answers. If I take what would be a very great movie and then add say average gameplay to it... is it then a bad game? Is it a bad piece of entertainment then? Is it then an average piece of entertainment?
You're still missing the point. A book is an awful movie - there's no photography, no convincing acting, no fitting music, no good casting, etc. So basically, you can't blame people for expecting different things of different mediums. When you defend this game by telling me films and books have no gameplay, well, it tells me I actually shouldn't bother with it :p
 

Ferrio

Banned
I agree that we should all be using the complete 1-10 scale and judging games with a much more critical eye, it just feels suspect that everyone decided to inexplicably start with The Order. Especially when so many other games seem to be given free passes still.

Will be curious to see where we go from here though.

Honestly most games don't merit this type of score unless they're broken. The order just really outdid itself. I think between the long wait + high production values, people are having a hard time coming to terms that a game that looks great with no technical flaws could suck so bad. Usually the two go hand in hand.
 
Honestly most games don't merit this type of score unless they're broken.
I disagree a bit. If the game is below average, then it deserves a score that is below the average scale. Angry Joe reserves 7/10 for good games.
Honestly I thought it was average myself, but I didn't write the review.

Was there this much of a defense force for when Haze came out?
IDK, but at least as much as Twilight Princess getting an 8.8/10.
 

derExperte

Member
Go play any other TPS then go play the last shooting segment in the Order. That's my second favorite encounter simply because you cannot stand still in that death trap of a room.

How many people actually know you can cancel black sight whenever you want? Toss a grenade black sight shoot it midflight, hip fire run to cover melee kill take cover.... more than 5 enemies pop up reactivate black sight drop them cut it off continue.... there is much more to this than I have seen done in any of the peoples vids that claim the game has bad gameplay.

How exciting. Okay, I don't want to be too snarky but are you really implying that other good 3rd person shooters don't have at least that level of 'depth'? You can totally get through the last section on hard by sitting behind one crate and maybe changing to the adjacent a few times. That's not what I would call exciting, it actually cemented the overall mediocrity of The Order in my mind and was one last example for why you should not just make a rectangular, cramped arena and throw waves of enemies at the player. So many games have done this better over the last couple of years but apparently RAD stopped playing anything else a long while ago. I mean even Uncharted 1 asked more from the players (on the higher difficulties).
 

Corine

Member
Funny vid. As usual he's spot on with his review. Hopefully devs are watching and learning from all of this.
 

Ferrio

Banned
I disagree a bit. If the game is below average, then it deserves a score that is below the average scale. Angry Joe reserves 7/10 for good games.
Honestly I thought it was average myself, but I didn't write the review.

No I agree, that's why I said *most*. Most games that aren't broken are competent enough that they can achieve to be mediocre. The order went beyond that to the point that it's being rated as bad as broken games, which is causing people to throw fits.

If a game is so universally boring enough that you wish you didn't play it, then it's no better than a game you can't play at all. Hell atleast broken games can be patched, you can't patch a game that's just crap.
 

Kacho

Member
Lmao what? Was 8.8 deemed to be too low or what?

Haha yep. You don't remember 8.8-gate? It was a show.

HFt8k.png

What was so funny to me was it ended up being one of my most least liked Zelda games.
 

Fitts

Member
I don't typically like Joe's approach but I had a bit of downtime at work so I gave this a watch. Pending everything he described is true (I haven't played the game) this was a fairly entertaining and informative review. I didn't really get any laughs from Joe himself, but I did have a few from the footage alone. The numerical score -- as they always do -- seemed unnecessary, though.

I may watch more of these for games I have little/no interest in going forward.
 
Those shotgun guys seemed absolutely painful to deal with. Annoying bullet sponge enemies.
Agree with him about how we want new IPs but not like this.
 
Having not seen the lycan battles in video form, your explanation is hilarious to read. They sound extremely immersion breaking and one of those moments where you lean back and say, "yep, it's a video game!"

They definitely are, it's crazy to me that someone at Ready at Dawn thought that those encounters were at all acceptable. And this is coming from someone who's favorite game he's played this gen is this one (excluding remasters)

I am able to distinguish and say although it was my favorite game experience this gen so far, I know there are better games out there and a lot of the criticisms are warranted for this game.
 

Servbot24

Banned
seems some people here are on a crusade against the order. pathetic...

There are lots of reviewers out there. Just because they all reach the same conclusion doesn't mean they're on a crusade.

Sometimes a game just isn't very good. It happens.
 
When people are comparing art style and graphics to the box you get your music in or say that the gameplay matters as much as words in a dictionary or say that it's like the music video used to market that music to you, you don't see why I'm not even a little justified?

I mean, I get it, gameplay is the most important thing. But art style and graphics and music and sound design matter too. They matter a lot. They are a part of the package, whether you acknowledge it or not.

Again, I think games are a beautiful amalgamation of a lot of different arts. They combine visuals and music and scripting and interactivity and so many other things. There's a lot of room for a lot of different styles inside this medium. I think saying the only thing that ever matters is gameplay is not only a lie (because I see you all in other threads praising art styles and sound design), but it also does a disservice to all those other artists.




I think my argument is sound, and I've never tried to say the flaws aren't there. Re-read my posts.

Think about it for a second. We all agree that we can be entertained by a movie, correct? At one point does gameplay then become the sole dictator of how good a piece of entertainment is? The second I add any interactivity to it? So say I have a movie I like and I add the ability to look around via controller, is that then not entertaining? Is that then a bad game? Even if without the looking around I would have liked it as a movie?

I'm just musing here and asking for answers. If I take what would be a very great movie and then add say average gameplay to it... is it then a bad game? Is it a bad piece of entertainment then? Is it then an average piece of entertainment?

What do you mean by overemphasizing gameplay and how are people doing it? Lastly, how can a game overemphasizing gameplay? The problem some people are having with your comment is that you compared movies and books to a very interactive medium that in most cases aren't focused on cutscenes.

To anwser your question no I don't think think your argument is sound at all its like a complete fallacy. The mediums help immerse the person(s) in different ways, but as games are designed to be played and those games are designed in a such a way to immerse the player; if the gameplay isn't good( again it's part if a game) then people will criticize it; for a lot of people it can hurt enjoyment. If movies and books start adding in interactive elements then yes those elements should be criticized or praise if it makes that medium better.

Games aren't movies and movies aren't books, etc.

Now videos games have a varied forms of interacting with the player like Gone Home to Halo, Half Life 2 to The Walking Dead, etc. But the Order is a 3rd person shooter, if the gameplay isn't good then the game can be bad. It wasn't designed as an adventure game like Tomb Raider, it wasn't designed as a interactive moive-ish game like Heavy Rain, or some other games like TWD. It was designed like a 3rd person shooter with tons of OTEs with a huge focus of cutscenes.
 
Great video. Damn at those highlights of the games impressive visuals at the start.

I was on Polycount yesterday, and one of the texture artists posted a bunch of his work on the game. Link


seems some people here are on a crusade against the order. pathetic...
Seems more people here have opinions different than mine... Pathetic... Everyone knows my opinion is superior.
 
Great video. Damn at those highlights of the games impressive visuals at the start.

I was on Polycount yesterday, and one of the texture artists posted a bunch of his work on the game. Link




Seems more people here have opinions different than mine... Pathetic... Everyone knows my opinion is superior.

That area in those pics have got to be one of the most impressive areas in the game, that place is just insane with detail and atmosphere.
 

FeiRR

Banned
You're right, I've only played Dead Space 2.
To be honest, arguing about something you have no idea about is pretty immature behaviour. But I was expecting it from the beginning so I won't pretend I'm surprised. Here's a video of me running around just to show that attacks happen in various places and from different directions, just like in that DS2 video. I'll leave it here against your "facts" which contradict it. Anybody can check my PSN profile to see that I finished this game, Dead Space or whatever. You go where you belong - to the ignore list, with other "Youtube gamers" who, ironically, value gameplay so much that they don't play games but watch them being played instead.

https://www.youtube.com/watch?v=rFhu6AlXaVs
 
another tool youtube reviewer cashing in on trendy internet hate :(
Sad that the good parts of the game like story, presentation,soundtrack and fun gunplay are just brushed over while people make such a huge deal about game length and QTEs. Never understood why people are so obsessed with having a bunch of padding and filler i ntheir games which is what the majority of long games have in them.
He praised the 'brushed over' points you mention in the video. It didn't score four points for nothing.
 
That area in those pics have got to be one of the most impressive areas in the game, that place is just insane with detail and atmosphere.
I'd have a hard time coming up with areas that weren't madly impressive.

OK, that one manhole you climb out of when chasing the first lycan. That one tiny slice of a moment actually looked bad.

Everything else though? Literally every other area and angle in the game? Gobsmacking.
 

Reallink

Member
What do you mean by overemphasizing gameplay and how are people doing it? Lastly, how can a game overemphasizing gameplay? The problem some people are having with your comment is that you compared movies and books to a very interactive medium that in most cases aren't focused on cutscenes.

To anwser your question no I don't think think your argument is sound at all its like a complete fallacy. The mediums help immerse the person(s) in different ways, but as games are designed to be played and those games are designed a such away to impress the player; if the gameplay isn't good( again it's part if a game) then people will criticize it for a lot of people it can hurt enjoyment. If movies and books start adding in interactive elements then yes those elements should be criticized or praise if it makes that medium better.

Games aren't movies and movies aren't books, etc. Now videos games have a varied forms of interacting with the player like Gone Home to Halo, Half Life 2 to The Walking Dead, etc. But the Order is a 3rd person shooter, if the gameplay isn't good then the game can be bad. It wasn't designed as an adventure game like Tomb Raider, it wasn't designed as a interactive moive-ish game like Heavy Rain, or some other games like TWD. It was designed like a 3rd person shooter with tons of OTEs.

You're mixing up marketing with design. Marketing pushed the game as an action TPS cause it's what sells. What's clear is the game was never designed to be Gears of War. It's funny you should use those examples cause the Order is very much a Heavy Rain or Gone Home like experience. Difference is they sprinkled in some TPS to spice up the endless QTE's and exploration you saw in those games. When I say sprinkle, I mean sprinkle cause there are a like 4 or 5 real shooter encounters the entire game. It would have been trivial for them to have padded the game with hours of nonsense clown car spawning gunplay like Gears or UC, but they did not. This strongly suggests that is not the game they set out to make.
 

Toxi

Banned
To be honest, arguing about something you have no idea about is pretty immature behaviour. But I was expecting it from the beginning so I won't pretend I'm surprised. Here's a video of me running around just to show that attacks happen in various places and from different directions, just like in that DS2 video. I'll leave it here against your "facts" which contradict it. Anybody can check my PSN profile to see that I finished this game, Dead Space or whatever. You go where you belong - to the ignore list, with other "Youtube gamers" who, ironically, value gameplay so much that they don't play games but watch them being played instead.

https://www.youtube.com/watch?v=rFhu6AlXaVs
I'm watching the video, and I see a single enemy attacking you again and again from the same direction. You only start getting hit from "other directions" when you randomly spin around while walking in the mazelike area intentionally trying to have the Lycan hit you from behind while never actually trying to face it.

So basically, the only way to pretend the AI is good is to play like you're drunk.
 
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