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Graphical effects that make a game look WORSE

Here's an example from Dying Light:

If by Dying Light you mean Payday 2

Here's a shot of Dying Light with the classy IQ improving technique known as chromatic aberration

ibjmjw4ldbvsbf08ui0.png
 

burgervan

Member
Fallout 3: the pea soup-colored haze. What the hell is this even supposed to be? I guess ignorant people just think that radioactivity = green stuff, so more green means more radioactive! Thankfully there's the excellent Fellout mod that removes it. Here's the before/after:

It was meant to create a more dour and oppressive atmosphere, not because, "Derp, we're not as smart as shark sandwich. Radioactivity is green! derp derp derp." It's an artistic choice, whether you like it or not.
 

Alo81

Low Poly Gynecologist
I'm surprised at all the hate for motion blur. Well implemented motion blur looks fab

While Oblivion was a bit too heavy on the bloom, Syndicate lent on the button and fell through the desk.


https://www.youtube.com/watch?v=i_MlSMMV5ek

Syndicate only really did that when you were specifically staring deep into super bright light sources. The game absolutely had a glowy dreamlike look to its visuals, but most of the time is nowhere near that degree.

It was well executed and fit the games look I think.
 
Did anyone who played The Order : 1886 feel like there was a thin layer of vaseline over their screen? The game looks beautiful but there's some really uncomfortable (to my eyes at least) post-processing or something going on that made the game fatiguing to play for me, like it takes a second for things to come into focus every time you move the camera or something like that. I couldn't put my finger on it but it contributed to me putting the game down for good.
 

Dr Dogg

Member
My issue with certain graphical effects isn't there existence but the excessive levels or low quality used. Some subtle CA and at a higher resolution can look all right in some scenes as can high quality bokeh depth of field. Even per object motion blur can add something to a weapon swing in Ryse or Dark Souls. It's the dial it up to 11 and low resolution, low quality implementations that look out of place for me. Though subtly is an art that this industry struggles with.
 

Dark_castle

Junior Member
One more, in the Final Fantasy XV demo:
What ever is going on with the fog during the stalking of Behemoth segment. I kept having to adjust my eyes and stare closely at my TV to try to see well. Everything was just borked all to hell.

Aren't fog/mist meant to make us harder to see things clearly? It's a weather effect that was unique to that particular location, so it's not like there is fog everywhere.

But yeah, I can't stand the motion blur in Type-0 HD. Unfortunate really, I wanted to like it. I don't recall the original psp version to have motion blur to that extent, so what the fuck.
 

Kindekuma

Banned
Lens Flare.

I don't get it, if I'm in a first person game, why would I see lens flare? Third persons games, sure but there is no reason otherwise.
 

jett

D-Member
I definitely agree with chromatic aberration. It says so right in the name. It's a fucking aberration.
 

Concept17

Member
That makes no goddamn sense to me, man. People dislike the green sheen for the same reason people dislike the gold one that plagues Deus Ex: Human Revolution - it works against the art and the atmosphere far more often than it works to their benefit.

Comparing the removal of a color filter to actual modifications made to textures and lighting... that's real shitty. Calling the one on the right 'obnoxious' when that's the game's art obscured and that's how the game itself looks on occasion... That's extra, extra shitty.



Imagine if that before shot was a full-screen game image that you played for a hundred hours. now imagine all that nice ingame art, all of the atmospherically divergent and unique settings in the game that lose that sense to a pointless green haze.

I doubt I could find a person who's played Fallout with and without Fellout and prefers the former. Although I'd leave it for the first playthrough, why not.


Oh, that's the other thing the green haze helps to do. It helps to further devalue Fallout lore, like the series hasn't existed for over a decade.

I can't blame you because Bethesda themselves seem to have forgotten (with myriad proofs) that Fallout 3 takes place

over two hundred years


after the war

I'm not really sure what you're trying to say here? The individual assets and textures in Fallout 3 are nothing amazing to begin with, but at least there is consistency, coupled with a sense of atmosphere. Without that 'haze' you just have a really generic looking game. Truthfully the game is pretty ugly either way, and perhaps that is intentional, given the setting.
 

Phinor

Member
Chromatic aberration is the hot topic right now. It made Lords of the Fallen unbearable and is currently destroying the image quality of Bloodborne. Also every other game that utilizes it without an option to turn it off.

I've no idea why any dev would apply an effect that makes their game look worse but then again, I also don't know why they don't use AF on PS4, they simply don't. Mysterious are the ways of game developers.
 
I think most things mentioned in this thread can look good when used correctly (even though they are often abused) But I've never seen a game that looks better with film grain.
 

mclem

Member
Noise/Film Grain.

I don't get it. You're adding a filter that makes everything just look worse. Why the fuck would you do that?

I've just played Fatal Frame and it does a good job of scaring the shit out of me, so I guess job done in that regard!
 

KKRT00

Member
Lens Flare.

I don't get it, if I'm in a first person game, why would I see lens flare? Third persons games, sure but there is no reason otherwise.

Lens flare happen in real life too, just stare at night at light source, they are visible. The problem is excessive use of them, so toggle is really the best solution, but i personally like the effect in most games.
 

shark sandwich

tenuously links anime, pedophile and incels
True, I have no idea how long small particles would stay up there.

Ah well there are a lot of things that don't make sense in that game. 200 years after the war and people are still living in old half-ruined buildings with untouched rubble strewn about, raiding super markets for pre-war nonperishable goods, etc.
 

farisr

Member
Certain implementations of AA.

I'd rather take jaggies and a better resolution/whatever else they can use that power towards, compared to the blurry vaseline look some AA implementations end up giving a game.

Again, some, not all. There are some games out there with great AA, and others that are okay as well.
 

Dunkley

Member

At least to me, having played with and without Fellout for a long while, as shitty of an atmosphere effect as the piss filter is in that game, it really does on the other side help cover up how rough the engine can look at times, especially in areas like the DC area where there's a lot of buildings.
 

lazygecko

Member
Tactless post-processing screen effects is practically what defined the last generation. It's like when some kid first discovers the lens flare in their warezed Photoshop.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I've no idea why any dev would apply an effect that makes their game look worse but then again, I also don't know why they don't use AF on PS4, they simply don't.

AF comes at a processing cost with debatable impact on PS4 hardware. It's not necessarily cheap or easy to implement on consoles, hence why we don't see it. It's a tech thing.

CA, on the other hand, is purely aesthetic and yeah, calls into question how the art leads let it go through and why.
 

Daedardus

Member
for a fallout zone it looks like you could get a serious gobfull of fresh air in the second one. it looks clean, not very atmospheric.

Never seen modern day Tsjernobyl? The air itself should be fresh, since radioactivity is invisible to the human eye and does not affect the chemical composition of air. The dust following nuclear strikes would also have settled after some slight time period of a few years. You still wouldn't want to breathe it though.

 
There probably is a way of making chromatic aberration add to the visuals, if it's subtle, fits the style and whatnot. But every time I've noticed it it just makes things look like a blurry, distorted mess that can make me feel borderline nauseous. It's like looking at old 3D images without the glasses. It is the worst visual effect I've ever seen in games. Developers seriously need to stop.

Lords of The Fallen
STOP.
 

shark sandwich

tenuously links anime, pedophile and incels
I'm not really sure what you're trying to say here? The individual assets and textures in Fallout 3 are nothing amazing to begin with, but at least there is consistency, coupled with a sense of atmosphere. Without that 'haze' you just have a really generic looking game. Truthfully the game is pretty ugly either way, and perhaps that is intentional, given the setting.

I personally found the game to feel even more desolate with Fellout installed, like wandering through a desert that was once our capital. Whereas with the ugly haze over everything it just looks like shit IMO.
 
Well CA is getting shit on so I will try something else.


FPS's that try make it look like you are looking through a dirty camera.

The recent Battlefield games have been real bad about that.



Also most colour / piss filters. They are great in some areas but some games over use them and just have it on everywhere.
 
I'm not really sure what you're trying to say here? The individual assets and textures in Fallout 3 are nothing amazing to begin with, but at least there is consistency, coupled with a sense of atmosphere. Without that 'haze' you just have a really generic looking game. Truthfully the game is pretty ugly either way, and perhaps that is intentional, given the setting.

With the haze you have a far more generic looking game, one in which its most distinct environments will often still manage to bleed into each other. Not consistency so much as just a drab overarching pallete. You can see it as artistic consistency or atmosphere, but shit, man, I've actually played through the game using Fellout, and it doesn't turn things 'generic' at all far as I can tell, nor does it do anything to betray the original nature or feel of the Wasteland. It just enhances visibility and cancels out the color correction.

I mean, you're not really of the impression that the thing that makes Fallout 3's art style distinct, distinguishable, unique, or appealing... is the green tint? I mean, Fallout is certainly ugly, but it's far from generic.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
There probably is a way of making chromatic aberration add to the visuals, if it's subtle, fits the style and whatnot. But every time I've noticed it it just makes things look like a blurry, distorted mess that can make me feel borderline nauseous. It's like looking at old 3D images without the glasses. It is the worst visual effect I've ever seen in games. Developers seriously need to stop.

Lords of The Fallen
STOP.

Should have worn your 3D glasses.
 
AF comes at a processing cost with debatable impact on PS4 hardware. It's not necessarily cheap or easy to implement on consoles, hence why we don't see it. It's a tech thing.

CA, on the other hand, is purely aesthetic and yeah, calls into question how the art leads let it go through and why.

Because those people are assholes that's why.

Either that or there's an asshole above their paygrade that likes it and they don't want to rock the boat.
 

Chabbles

Member
KZSF could of looked alot better without all the smudgy, blurriness around the screen when you ran or moved fast, and that FXAA made it worse. They really over done it big time there, i mean tone it back ffs.
 

Akuun

Looking for meaning in GAF
Screw chromatic aberration, poorly done bloom, and overused motion blur. Motion blur looks good if used sparingly, but I don't want my entire view to go nuts every time I turn.
 

Nibel

Member
I differentiate between effects and the usage of said effects; that being said, I can't come up with a specific effect that I dislike but with a bunch of cases where certain effects have been misused.

What really annoys me is that instead of using effects to add subtle visual elements that improve the look of the game, I can't help but feel most of them are used as if artists wanted to say "See, our game has state-of-the-art effects as well!" and just hit you in the face with it.

This results in way worse playability: bad use of CA can lead to so much change of the colors in an image that you are forced to look twice at something to determine what it is; in the case of games like Destiny or Crysis, enemies hide behind objects and since CA is used on the whole image it's easy to confuse a enemy bodypart with the edge of a box that has CA applied to it.

Then there is stuff like blur which is very often implemented so poorly that I wonder why they implement it in the first place. First off, object blur: to me, good object blur doesn't just show plain movement, but the difference between faster and slower movement. There doesn't need to be tons of object blur on characters that are just crouching around for fucks sake, and yes I've seen some of that shit in games.
And then there is motion blur: It's an effect that I actually like and that is very effective at hiding aliasing, but man

M8QlpYX.jpg


NO. This is motion blur that appears even if you just slightly tilt the right stick which is inacceptable. Where is the subtlety? And is such an amount of motion blur really useful in a game with real-time combat?

There are a bunch of other effects that have been misused in my opinion, and I think most of them have been mentioned here. But yeah, you get my point: you can put your effects in the game, but only if it truly has purpose and if it doesn't effect the playability + performance of the game.
 
Fallout's pea soup haze is pretty clearly an artistic choice, not a graphical thing. They want it to look miserable.

My least favorite is probably excessive color filters on otherwise normal scenes.
 
Ah well there are a lot of things that don't make sense in that game. 200 years after the war and people are still living in old half-ruined buildings with untouched rubble strewn about, raiding super markets for pre-war nonperishable goods, etc.
and children own a city where you're forced to leave when you're adult
and vampires and superheroes and zeta and moira brown and "god bless the enclave"
and the major foreshadowed antagonist can kill himself after 20s conversation
the game's pretty far from a plausible wasteland; hell it's pretty far from a plausible Fallout plot but here we are
I still like the game :x
 

dr_rus

Member
Generally bad: CA, lens flares.
Tend to be on the borderline for me: film grain and any post processing which blurs the image.
 
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