MickeyKnox
Member
Here's an example from Dying Light:
If by Dying Light you mean Payday 2
Here's a shot of Dying Light with the classy IQ improving technique known as chromatic aberration
Here's an example from Dying Light:
Fallout 3: the pea soup-colored haze. What the hell is this even supposed to be? I guess ignorant people just think that radioactivity = green stuff, so more green means more radioactive! Thankfully there's the excellent Fellout mod that removes it. Here's the before/after:
While Oblivion was a bit too heavy on the bloom, Syndicate lent on the button and fell through the desk.
https://www.youtube.com/watch?v=i_MlSMMV5ek
If by Dying Light you mean Payday 2
Chromatic aberration: the thread.
Chromatic aberration: the thread.
Stop mimicking cameras the thread.
Motion Blur, DoF and Chromatic Aberration need to die immediately
True, I have no idea how long small particles would stay up there.Isn't Fallout 3 supposed to take place 200 years after the war?
One more, in the Final Fantasy XV demo:What ever is going on with the fog during the stalking of Behemoth segment. I kept having to adjust my eyes and stare closely at my TV to try to see well. Everything was just borked all to hell.
While Oblivion was a bit too heavy on the bloom, Syndicate lent on the button and fell through the desk.
https://www.youtube.com/watch?v=i_MlSMMV5ek
This, and many of the other effects in this thread are designed to emulate the look of (cheap) film cameras.Why is this ever added at all? Isn't the point of these effects to make things look more 'realistic' ?
That makes no goddamn sense to me, man. People dislike the green sheen for the same reason people dislike the gold one that plagues Deus Ex: Human Revolution - it works against the art and the atmosphere far more often than it works to their benefit.
Comparing the removal of a color filter to actual modifications made to textures and lighting... that's real shitty. Calling the one on the right 'obnoxious' when that's the game's art obscured and that's how the game itself looks on occasion... That's extra, extra shitty.
Imagine if that before shot was a full-screen game image that you played for a hundred hours. now imagine all that nice ingame art, all of the atmospherically divergent and unique settings in the game that lose that sense to a pointless green haze.
I doubt I could find a person who's played Fallout with and without Fellout and prefers the former. Although I'd leave it for the first playthrough, why not.
Oh, that's the other thing the green haze helps to do. It helps to further devalue Fallout lore, like the series hasn't existed for over a decade.
I can't blame you because Bethesda themselves seem to have forgotten (with myriad proofs) that Fallout 3 takes place
over two hundred years
after the war
Noise/Film Grain.
I don't get it. You're adding a filter that makes everything just look worse. Why the fuck would you do that?
Film Grain.
Instant deal breaker.
Lens Flare.
I don't get it, if I'm in a first person game, why would I see lens flare? Third persons games, sure but there is no reason otherwise.
True, I have no idea how long small particles would stay up there.
I've no idea why any dev would apply an effect that makes their game look worse but then again, I also don't know why they don't use AF on PS4, they simply don't.
for a fallout zone it looks like you could get a serious gobfull of fresh air in the second one. it looks clean, not very atmospheric.
Deus Ex HR piss filter
Worst design choice ever
I'm not really sure what you're trying to say here? The individual assets and textures in Fallout 3 are nothing amazing to begin with, but at least there is consistency, coupled with a sense of atmosphere. Without that 'haze' you just have a really generic looking game. Truthfully the game is pretty ugly either way, and perhaps that is intentional, given the setting.
I'm not really sure what you're trying to say here? The individual assets and textures in Fallout 3 are nothing amazing to begin with, but at least there is consistency, coupled with a sense of atmosphere. Without that 'haze' you just have a really generic looking game. Truthfully the game is pretty ugly either way, and perhaps that is intentional, given the setting.
There probably is a way of making chromatic aberration add to the visuals, if it's subtle, fits the style and whatnot. But every time I've noticed it it just makes things look like a blurry, distorted mess that can make me feel borderline nauseous. It's like looking at old 3D images without the glasses. It is the worst visual effect I've ever seen in games. Developers seriously need to stop.
Lords of The Fallen
STOP.
AF comes at a processing cost with debatable impact on PS4 hardware. It's not necessarily cheap or easy to implement on consoles, hence why we don't see it. It's a tech thing.
CA, on the other hand, is purely aesthetic and yeah, calls into question how the art leads let it go through and why.
While Oblivion was a bit too heavy on the bloom, Syndicate lent on the button and fell through the desk.
https://www.youtube.com/watch?v=i_MlSMMV5ek
and children own a city where you're forced to leave when you're adultAh well there are a lot of things that don't make sense in that game. 200 years after the war and people are still living in old half-ruined buildings with untouched rubble strewn about, raiding super markets for pre-war nonperishable goods, etc.