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Digital Foundry: Hands-On with Project Cars

bosseye

Member
It was nice of DF to get my decrepit grandmother in to drive the cars in each video. She hasn't been feeling so perky since she lost all her fingers and thumbs in a threshing incident and was afflicted with cataracts. I think she did a pretty good job driving. Few bumps here and there, but all to be expected.
 

cackhyena

Member
It was nice of DF to get my decrepit grandmother in to drive the cars in each video. She hasn't been feeling so perky since she lost all her fingers and thumbs in a threshing incident and was afflicted with cataracts. I think she did a pretty good job driving. Few bumps here and there, but all to be expected.
lol

Anyways, I'm waiting for final looks with final builds before giving up on XB1 and its rumble triggers.
 

Helznicht

Member
The game looks great, but it seems the rain is responsible of frame drops, unfortunately. Meanwhile, it's greatly stable with sunny days, I only saw 59.0 at the XONE version just once.

For those who don't care about fps, I guess playing with the rain will be fine. For those who care, they will have to play always with sunny days. Not good news, but it's the user's decision to play smoothly or enjoying dynamic weather.

Watch the whole video, there are clear days with lots of (multiple model) cars on the track where framerate takes a dive again.

This should have been locked at 30 methinks.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
holy shit at the video! some of the worst driving i have ever seen published by a gaming site! lmao.


nice to see replays are 60 though (or at least match the general framrates of the race they are from)
 

watership

Member
I knew when they started talking about number of cars on the track that this would be an issue. If it's gold, maybe there will some performance patches? If not, guess I'll be waiting for Forza Motorsport 6.
 

OneUh8

Member
Was hoping for a solid 60fps on ps4 no matter the conditions. Going to wait on this now and see how launch goes.
 

p3tran

Banned
Fine. They should have done the following on the xbox one version then:

- dropped the resolution to 720p
- removed the option to do 43 car races, cap it at 15-20
- remove the weather options

Problem solved. Consistent 60fps all round.

xbox had a 1080/60hz sim out the door, day 1. and it never lost or teared a single frame on all this time.
15 months later, I think that it can be expected that some things ARE possible, without being 720p.

but even if it had to come to this, if I was making the decision, I'd never sacrifice steady framerate on a racer. and quick handling response too. these are my no-no's outside of other important things, like physics fidelity etc.
 

Waveset

Member
So my take away from this thread is that a non-final build of the game has performance issues.

And regarding AF on the PS4 - a few games that previously did not implement it have now done so - all after the build version that DF have analysed.
 

Mabufu

Banned
That is why i didn't want this kind of thing in the game. They should have stuck to their performance target and based the console versions around that throughout.



Its on the dev to optimize performance.

Optimization is not infinite or easy.
 
xbox had a 1080/60hz sim out the door, day 1. and it never lost or teared a single frame on all this time.
15 months later, I think that it can be expected that some things ARE possible, without being 720p.

but even if it had to come to this, if I was making the decision, I'd never sacrifice steady framerate on a racer. and quick handling response too. these are my no-no's outside of other important things, like physics fidelity etc.

Forward rendering. Barely any transparencies. Very poor IQ. You could run GT4 at 4k and 120 FPS with 8x MSAA on an XBO, probably. That doesn't mean you should expect the same from any racing game.
 
DF won't be making many friends if they continue with these pre-release tests. I think the popularity of the articles goes way beyond GAF and they get a lot of recognition but they piss off a lot of devs in the process.
 

Three

Member
xbox had a 1080/60hz sim out the door, day 1. and it never lost or teared a single frame on all this time.
15 months later, I think that it can be expected that some things ARE possible, without being 720p.

but even if it had to come to this, if I was making the decision, I'd never sacrifice steady framerate on a racer. and quick handling response too. these are my no-no's outside of other important things, like physics fidelity etc.

That racer has static lighting, no weather, 16 cars on track.

This racer has dynamic lighting, weather, 44 cars on track.

If you set the weather to sunny and cars to 16 in Project CARS you'll get a solid 60fps even with dynamic lighting.
 

GHG

Gold Member
xbox had a 1080/60hz sim out the door, day 1. and it never lost or teared a single frame on all this time.
15 months later, I think that it can be expected that some things ARE possible, without being 720p.

but even if it had to come to this, if I was making the decision, I'd never sacrifice steady framerate on a racer. and quick handling response too. these are my no-no's outside of other important things, like physics fidelity etc.

While I appreciate that Forza 5 is 1080p 60fps (and a locked 60 at that), it's really not doing much visually. Everything visually is static apart from the damage simulation modelling during races. There is so much more going on in PCars and all of those things effect the moment to moment racing, so it's not just eye candy either.

Forza 5 is also an exclusive as well so it's to be expected that they would get more out of the platform than any third party would.

It's not SMS's fault that the xbox one is a bitch to develop for because of the silly design choices (ESRAM) is it?

At the end of the day they have chosen to not gimp the xbox one version in comparison to the PC and PS4 counterparts in order to avoid a backlash from the xbox community so it is what it is at the end of the day.

They've done the best they can with the hardware available to them while keeping all of the features they wanted in the game intact.
 

_machine

Member
and?

tanner foust is taking oaths that horizon2 provides the best simulation for his vw betetle

am I forced to accept that too?
Other is a paid partnership and Rene has no affiliation with SMS. It's off course up to you whether you believe it or not, but unlike Ben Collins and Nicolas Hamilton, SMS is not using his name in anyway and he is not getting anything in return.
 

danowat

Banned
Digital Foundry: Hands-On with Project Cars
UPDATE: Build not intended for technical analysis. Our apologies!

In this case, why don't SMS supply an up to date version for them to give us their impressions on.

And as an aside, I know AF is patched in on a number of PS4 games, does anyone know just why it is left out in the first instance?
 

GHG

Gold Member
In this case, why don't SMS supply an up to date version for them to give us their impressions on.

And as an aside, I know AF is patched in on a number of PS4 games, does anyone know just why it is left out in the first instance?

The up to date copy would be a review copy. The game has gone gold...
 

Mascot

Member
Digital Foundry: Hands-On with Project Cars
UPDATE: Build not intended for technical analysis. Our apologies!

UPDATE: It's come to our attention that the build of Project Cars used as the basis for this article was not intended by the developer Slightly Mad Studios for technical analysis. We weren't aware of this, which was the unfortunate result of some miscommunication on our part with the game's publisher. It was an honest mistake and it is not our intention to misrepresent the game, so we've unpublished the videos that form the basis of the article.

We'll be able to bring you a full analysis of a more advanced build of the game in the coming weeks.

We'd like to apologise to our readers and to Slightly Mad Studios for this unintentional misrepresentation.
 

_machine

Member
In this case, why don't SMS supply an up to date version for them to give us their impressions on.

And as an aside, I know AF is patched in on a number of PS4 games, does anyone know just why it is left out in the first instance?
Because supplying a testable version in development is actually a bitch to do and requires a lot of work as well as they were focused on shipping the gold build. Unfortunate situation as the preview builds should be just around the corner and for example VVV should get the updated version soon.
 

Carn82

Member
In this case, why don't SMS supply an up to date version for them to give us their impressions on.

These things run through the publishers (usually); it's not that DF contacts a game dev and asks "hey send us your latest build please". So maybe SMS did provide a newer build to the publisher; DF ended up receiving an older one.
 

GHG

Gold Member
UPDATE: It's come to our attention that the build of Project Cars used as the basis for this article was not intended by the developer Slightly Mad Studios for technical analysis. We weren't aware of this, which was the unfortunate result of some miscommunication on our part with the game's publisher. It was an honest mistake and it is not our intention to misrepresent the game, so we've unpublished the videos that form the basis of the article.

We'll be able to bring you a full analysis of a more advanced build of the game in the coming weeks.

We'd like to apologise to our readers and to Slightly Mad Studios for this unintentional misrepresentation.

That's that then.

See you suckers on the racetrack.
 

orava

Member
Digital Foundry: Hands-On with Project Cars
UPDATE: Build not intended for technical analysis. Our apologies!

q05VVrP.jpg
 

Javin98

Banned
Why? That won't fix under-powered hardware. It's a next gen title on old-gen hardware, what do you expect?

In fact I think this should be sort of a wake up call to console gamers that they've had the wool pulled over their eyes about how powerful their system's are.
Some of the PC elitists really love to think that the current gen consoles have been fully maxed out, don't they?
 

danowat

Banned
Because supplying a testable version in development is actually a bitch to do and requires a lot of work as well as they were focused on shipping the gold build. Unfortunate situation as the preview builds should be just around the corner and for example VVV should get the updated version soon.

Fair enough, however, in these extenuating circumstances, might be good PR to get a better performing version in some ones hands to put the fire out, regardless of the age of the build DF tested, the publicity that it has given to the games (lack of) performance in some situations isn't great for SMS.
 

onQ123

Member
It's surprising that the XB1 version drops that much lower despite the resolution difference (which should make up for the HW difference mostly). Fillrate-bound?

Or it's compute related which I think is going to widen the gap between PS4 & Xbox One as time pass.
 

Dilly

Banned
Fine. They should have done the following on the xbox one version then:

- remove the weather options

Problem solved. Consistent 60fps all round.

Taking out all the cars would probably also make for consistent 60fps.

You don't just remove one of the main features of the game.
 
Digital Foundry: Hands-On with Project Cars
UPDATE: Build not intended for technical analysis. Our apologies!

I don't think I can overstate this enough, but if this is the same build as Alan VVV had (Feb.), the changes that have occurred since then (PC) are so dramatic it's not even funny.

I'm not privy to the ongoing performance state of the console versions, but my assumption is that tremendous gains have been made since then.

The miscommunication going on between SMS and the press is a shame. That's twice now, so clearly SMS should have been more clear. EDIT: or perhaps it's Namco.
 
UPDATE: It's come to our attention that the build of Project Cars used as the basis for this article was not intended by the developer Slightly Mad Studios for technical analysis. We weren't aware of this, which was the unfortunate result of some miscommunication on our part with the game's publisher. It was an honest mistake and it is not our intention to misrepresent the game, so we've unpublished the videos that form the basis of the article.

We'll be able to bring you a full analysis of a more advanced build of the game in the coming weeks.

We'd like to apologise to our readers and to Slightly Mad Studios for this unintentional misrepresentation.

So who the blame?

An overzealous DF or Namco for making claims about it being a submission quality build that led DF to believe it was basically final code?
 

Marlenus

Member
So who the blame?

An overzealous DF or Namco for making claims about it being a submission quality build that led DF to believe it was basically final code?

Namco for making stupid claims to DF and allowing them access to the build in the first place.

DF for being so slow in updating the article.
 

Oneself

Member
Oh well... I was interested yesterday because of all the options but now I'm not, at all. Frame drops in a racing game, no thanks.
 

Clear

CliffyB's Cock Holster
Fair enough, however, in these extenuating circumstances, might be good PR to get a better performing version in some ones hands to put the fire out, regardless of the age of the build DF tested, the publicity that it has given to the games (lack of) performance in some situations isn't great for SMS.

Be safer for them to just never supply them with early builds in future. Why risk criticism based on a version the public will never get a chance to see/play?

Why waste time and resources putting out fires that should never have been started in the first place.
 

Jimrpg

Member
UPDATE: It's come to our attention that the build of Project Cars used as the basis for this article was not intended by the developer Slightly Mad Studios for technical analysis. We weren't aware of this, which was the unfortunate result of some miscommunication on our part with the game's publisher. It was an honest mistake and it is not our intention to misrepresent the game, so we've unpublished the videos that form the basis of the article.

We'll be able to bring you a full analysis of a more advanced build of the game in the coming weeks.

We'd like to apologise to our readers and to Slightly Mad Studios for this unintentional misrepresentation.

Wow... You'd think you'd verify the version of the game WITH the devs before posting the article? Especially when the devs stated their intended targets and the build didn't reach its goals.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
reading the article and hearing about sluggish controls along with framerate dips and this beter not be the game they are shipping day one. framerate in a sim racer should be king. visuals should be tweaked, car numbers should be trimmed, whatever it takes to improve that framerate.

i mainly TT racers after the initial playthrough, so hopefully under these conditions my experience will be far better in any case

EDIT: and its not! whew
 
Game runs at solid 60 fps with downgraded graphics.
GAF reaction: stupid downgrade, looks like shit, not buying this.

Game drops to 30 fps with 44 cars on the track in rainy weather.
GAF reaction: unacceptable, runs like shit, not buying this.
 

shandy706

Member
Welp, unless the final build is a huge upgrade, I'm out on consoles.

Wouldn't buy this on the PS4 or X1. A sim should be a locked 60 no matter what. Drop the settings to get it there in this case.

I'd take what Turn 10 does any day of the week over this.

I'll pick it up on PC down the road if the final build shows no significant improvements.
 
Wow... You'd think you'd verify the version of the game WITH the devs before posting the article? Especially when the devs stated their intended targets and the build didn't reach its goals.
Yup. Looking at this thread, this analysis has already hurt sales, whether or not it represents the final product.
 

Theorry

Member
Weird suddenly its a big deal they do a article on a earlier version of a game.
Happens alot of times. They even do a analysis of a E3 vids wich is shown on a podium.

They got a version. Said it was not a final build and did a analysis. If its crap Bandai and SMS are to blame imo.
 

_machine

Member
reading the article and hearing about sluggish controls along with framerate dips and this beter not be the game they are shipping day one. framerate in a sim racer should be king. visuals should be tweaked, car numbers should be trimmed, whatever it takes to improve that framerate.

i mainly TT racers after the initial playthrough, so hopefully under these conditions my experience will be far better in any case
It's not; the controls had a massive update since that build that made the game feel and look a lot smoother (they reworked the camera rendering). I've also had an over 20% framerate improvement since around february which should be when that build was done. There will be some drops at the worst situations, but overall we should expect a real improvement to the situation with the release build.
 
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