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Accounts that have spent less than $5 on Steam now have limited access

Xpliskin

Member
Yes. That's because you can buy games with Steam activation codes even for $0.01 (e.g. Humble Bundle) or even get them for free and Steam can't different between retail disc keys and, for example, Humble Bundle ones.


I clearly see a big issue with this for a certain group.

Some games are steam exclusive.

Someone new buys a game with a multiplayer component, spending up to 60$, registers it on steam, but still won't be able to play with their friends because of this 5$ minimum steamstore policy.

This of course, while guessing, doesn't constitute a large group of people.

Still, it's a big annoyance for that group and should be addressed accordingly.
 

Card Boy

Banned
It's just that you can get retail keys for cents or free even. There's no distinction between keys that come with the game you buy from a retail store and keys you get from buying a game online from somewhere else than Steam.

Valve needs to figure out a better system that doesn't punish retail customers. Its not for the user to care or jump through hoops. Whether a game costs cents is irrelevant to people that have dropped hundreds on dollars to games.

Valve are a multi billion corporation, they should be much smarter about this.
 
Pardon my misunderstanding but is there something about Europe that makes it intrinsically more difficult to add $5 to your account? I'm pretty sure you can use Paypal and other services too. I'm finding it exceedingly hard to believe that a "passionate PC gamer with lots of games" has never found anything worthy of $5 on steam ever.

The prices on European Steam. Prices of old games during sales are good, but if you want a recent game (released within a year), Steam is without a doubt the worst place to buy that game.
 

patapuf

Member
I clearly see a big issue with this for a certain group.

Some games are steam exclusive.

Someone new buys a game with a multiplayer component, spending up to 60$, registers it on steam, but still won't be able to play with their friends because of this 5$ minimum steamstore policy.

This of course, while guessing, doesn't constitute a large group of people.

Still, it's a big annoyance for that group and should be addressed accordingly.

actually, this is only a problem if none of his friends has spent 5$ on steam ever.
 

Sendou

Member
Valve needs to figure out a better system that doesn't punish retail customers. Its not for the user to care or jump through hoops. Whether a game costs cents is irrelevant to people that have dropped hundreds on dollars to games.

Valve are a multi billion corporation, they should be much smarter about this.

Obviously it would be up to Valve to figure out this kind of imaginary alternative system but still for the sake of argument it would be interesting to hear what form it could take. To me the one they went with seems like a pretty good compromise.
 

Card Boy

Banned
Also we seem to be forgetting a lot of people don't have a credit card or PayPal and you can't exact buy $5 in Steam cash from your EB Games.

Stupid system that punishes legitimate users.
 

spekkeh

Banned
Clever Gaben. That's at least a 50 million cash injection right there, as spammers pay a minimum amount to keep spamming.
 
I don't relish the precedent that this sets for PC gaming (paying for basic online functionality / service) but at the same time it is an entirely understandable move. Monetary costs are one of the few ways to stop spammers and I'm not sure that Valve can be expected to monitor all accounts at all times for phishing/scamming activity. Also, they left alternative methods of spending $5 by allowing Steam Wallet gift cards so a credit/debit card is not required.
It isn't taking that away though.
 
Valve needs to figure out a better system that doesn't punish retail customers. Its not for the user to care or jump through hoops. Whether a game costs cents is irrelevant to people that have dropped hundreds on dollars to games.

Valve are a multi billion corporation, they should be much smarter about this.

But it is relevant to keeping bots away. They do not have a way to differentiate who has hundreds of dollars of several cent bundle games (Steam does not track every single time a game gets put into a bundle, they track bundle games as being normal price) and those who have spent the same amount in non bundle games.

I have yet to see someone in this thread come up with a better solution other than just giving bots free roam by letting any retail game be enough to count. Please, someone at least make an attempt to use their brain and think of a better solution, something that doesn't involve hiring hundreds more people. I would also ask that you look up just how limited the access is and if it even affects you, because it's clearly not taking your Steam access away like some seem to believe.
 

Calabi

Member
I've been getting spammed with friend requests like crazy recently, hopefully this will stop some of them. Thank's Valve.
 

patapuf

Member
It isn't taking that away though.

I have a feeling people haven't read what "Limited access" actually means.

Apart from the friend invite non of the restrictrions have much impact. unless you think voting on workshop items and the steam market (how do you even use this one without a credit card) are key features.

and friends can still invite you.
 

KHlover

Banned
Also we seem to be forgetting a lot of people don't have a credit card or PayPal and you can't exact buy $5 in Steam cash from your EB Games.

Stupid system that punishes legitimate users.
Is the option to pay directly from your bank account not available in the US? Because before I had PayPal I did just that.
 

Card Boy

Banned
I have yet to see someone in this thread come up with a better solution other than just giving bots free roam by letting any retail game be enough to count. Please, someone at least make an attempt to use their brain and think of a better solution, something that doesn't involve hiring hundreds more people.

- Suck it up at let retail users count 1cent games to $60 games
- 48hrs lock out for social features for newly created Steam accounts
 

Sendou

Member
- Suck it up at let retail users count 1cent games to $60 games
- 48hrs lock out for social features for newly created Steam accounts

You are suggesting they add restrictions that do next to nothing when it comes to stopping spammers.
 

fallout

Member
For those without Paypal/CC/whatever, I don't see them going out and buying a Steam gift card just to cover the $5. However, I do see people buying a Steam gift card to buy things on Steam which just so happens to cover the $5.

I have a feeling people haven't read what "Limited access" actually means.

Apart from the friend invite non of the restrictrions have much impact. unless you think voting on workshop items and the steam market (how do you even use this one without a credit card) are key features.
This actually affects my partner, as the only games that she has on Steam are the ones that I've gifted her. Our initial reaction was: "Oh, shit. This sucks." ... until we read the actual restrictions and realized that none of them negatively affect us.

Obviously that's just an anecdotal case, but until we have numbers from Valve (which we'll never get), there's not much else to go on.
 
- Suck it up at let retail users count 1cent games to $60 games
- 48hrs lock out for social features for newly created Steam accounts

The first "solution" does nothing to stem the issue when you can just buy hundreds of bundles and attach a single key to each account.

The 2nd "solution" would also mean that after those 2 days have passed, we'd be right back to square one. Bots have to show that they are actually doing something for them to get banned, there is literally no way to see that they're a bot when they haven't done anything.
 

Xpliskin

Member
actually, this is only a problem if none of his friends has spent 5$ on steam ever.

Yes. Though a new person spending up to 60$ on a new retail steam exclusive game will still have to deal with this:

Limited users are prevented from accessing several features on Steam, including but not limited to:
Sending friend invites
Opening group chat

Voting on Greenlight, Steam Reviews and Workshop items
Participating in the Steam Market
Posting frequently in the Steam Discussions
Gaining Steam Profile Levels and Trading Cards
Submitting content on the Steam Workshop
Posting in an item's Steam Workshop Discussions
Accessing the Steam Web API
Using browser and mobile chat

In other words, if your game is steam exclusive, a +$5 retail key must grant you basic steam features as you fit the criteria.
 

patapuf

Member
Yes. Though a new person spending up to 60$ on a new retail steam exclusive game will still have to deal with this:



In other words, if your game is steam exclusive, a +$5 retail key must grant you basic steam features as you fit the criteria.

honestly, i've never used any of the bolded features since i am on steam, maybe i'm out of touch and mobile chat is a big thing.

Steam level is literally meaningless and to sell your steam cards you need a credit card purchase anyway (i think?).

I mean, i understand the solution is not ideal, but the restrictions are obviously tuned to reign in spammers and bots, which are a big problem for steam users as well.
 
Yes. Though a new person spending up to 60$ on a new retail steam exclusive game will still have to deal with this:



In other words, if your game is steam exclusive, a +$5 retail key must grant you basic steam features as you fit the criteria.
I personally think that if you only use Steam as a glorified chat client and never buy games on it there are better options. Considering how often Steam community goes down.

Now I get it Steam is where your friends are and that makes sense, just making an observation.
 
Steam level is literally meaningless and to sell your steam cards you need a credit card purchase anyway.
Actually you can't send a lot of links in chats or comment sections as the link gets removed if you aren't at least level 9. It's not every link but a chunk of things are blocked. This was the case with a friend of mine in fact.

Excuse the double post.
 

MUnited83

For you.
- Suck it up at let retail users count 1cent games to $60 games
- 48hrs lock out for social features for newly created Steam accounts

Looooool. Those are funny. Might as well do nothing because those wouldn't stop spammers in the slightest.
 

patapuf

Member
Actually you can't send a lot of links in chats or comment sections as the link gets removed if you aren't at level 9. It's not every link but a chunk of things are blocked. This was the case with a friend of mine in fact.

I didn't know that. None of my friends are level 10 yet and we've never had problems. Then again we only really linked youtube and similar sites and certainly not "a lot".
 
I didn't know that. None of my friends are level 10 yet and we've never had problems. Then again we only really linked youtube and similar sites.
Yeah common sites like YouTube are fine, anything Steam seems off the grid though it removes. Especially if you upload images on something that isn't imgur or something.

Heck the person who sends it seemingly doesn't even know u
it gets blocked until the other person says something. When they sent something that was blocked it would say {LINK REMOVED} in chat.
 

butzopower

proud of his butz
- Suck it up at let retail users count 1cent games to $60 games
- 48hrs lock out for social features for newly created Steam accounts

Among other reasons, the second one is super anti consumer for legit users as well. How would they get ANY new people to join if they can't play with their friends day one?
 
Yes. Though a new person spending up to 60$ on a new retail steam exclusive game will still have to deal with this:

In other words, if your game is steam exclusive, a +$5 retail key must grant you basic steam features as you fit the criteria.

So include a $5 Steam wallet card in the box?
 

Kenai

Member
The prices on European Steam. Prices of old games during sales are good, but if you want a recent game (released within a year), Steam is without a doubt the worst place to buy that game.

That sucks, I guess you don't get deals as good as NA. or maybe you do, i don't actually buy that many retail PC games day 1 now that i think about it.

I wouldn't mind seeing a $5 gift card to redeem for a steam exclusive game as a pre order or first print incentive or something. But the logistics of that might make it unfeasible, at least on a regular basis.
 

Hylian7

Member
Also we seem to be forgetting a lot of people don't have a credit card or PayPal and you can't exact buy $5 in Steam cash from your EB Games.

Stupid system that punishes legitimate users.

It enables many more legitimate users than it punishes legitimate users. You can buy a $10-$20 Steam card. Seriously, it really isn't as big of a deal as you want this to be.
 
I don't know about the reactions in this thread. On one hand we have the drive-by troll concern. On the other, we have the unanimous, THIS DECISION IS A-OK. I feel the truth is somewhere in the middle.

But once again just as a curiosity, I find it a little amusing that their solution to this problem cost us a (MEANINGLESS according to rich-GAF) $5, and will make them god knows how much money.

It enables many more legitimate users than it punishes legitimate users.

To me, the problem is that the word punishes is even part of the equation. As far as weeding out unwanted illegitimate use goes, this is DRM philosophy 101. Make the end-user take the hit

Requiring people to spend money at a store to be able to hang out at the store. What a shocking concept.

If steam were simply an online store, I and many others wouldn't even have clicked on this thread
 
To me, the problem is that the word punishes is even part of the equation. As far as weeding out unwanted illegitimate use goes, this is DRM philosophy 101. Make the end-user take the hit

This isn't much different from telling someone who only eats food samples at a Grocery Store to actually buy something. The only legit users Steam is punishing are those that don't make Steam any money in the first place.
 
I don't know about the reactions in this thread. On one hand we have the drive-by troll concern. On the other, we have the unanimous, THIS DECISION IS A-OK. I feel the truth is somewhere in the middle.

But once again just as a curiosity, I find it a little amusing that their solution to this problem cost us a (MEANINGLESS according to rich-GAF) $5, and will make them god knows how much money.

I really do feel sorry for anyone who thinks that $5 makes someone "rich". I'm sure half of the people complaining about it being a lot, are the same people who feel the need to go out and get the latest phone every year or eat fast food multiple times a week. If $5 is a non meaningless amount to someone, then I think they have worse things to worry about other than what minor features they lose out on for an online store.
 

Exuro

Member
To me, the problem is that the word punishes is even part of the equation. As far as weeding out unwanted illegitimate use goes, this is DRM philosophy 101. Make the end-user take the hit
Well this would theoretically help more users in the long run than hurt users, so the choice is continue to have peoples account hijacked or limit accounts to block bots.

Now it's not the perfect decision but what can Valve do that doesn't negatively affect non bot accounts? The only thing I can think of is changing limited account's friend adding feature to be like Nintendo's, so you have to add each other to become friends. So whoever gets retail can add each other since they know each other, but then a bot can't add anyone since whoever they're adding needs to know and add them.
 
I really do feel sorry for anyone who thinks that $5 makes someone "rich". I'm sure half of the people complaining about it being a lot, are the same people who feel the need to go out and get the latest phone every year or eat fast food multiple times a week. If $5 is a non meaningless amount to someone, then I think they have worse things to worry about other than what minor features they lose out on for an online store.

There is far too much speculation on your part to make what you're saying relevant. You can't place your subjectivity on $5 and then stand a universal point up on top of that.

As others have stated it isn't just the amount, it's also the potential hassle a monetary transaction and the requirements that come along with it.

the choice is continue to have peoples account hijacked or limit accounts to block bots.

I honestly don't believe that. I am no expert in large-scale account management but there is always another way to solve a problem. This is the one they stopped on. Perhaps it is the most plausible. I simply don't have any evidence to believe that. If steam was always pay-to-participate I would be interested in whatever free offering was out there. It's just not my thing, I don't like spending money. If I want your service enough, sure I'll pay, but that's not the case here for me

Who is "us"? It's not going to cost me anything, nor the other people in this thread who are saying they're fine with the restrictions. Hell, if you can organise for someone to give you money to buy a game on their behalf it's not going to cost you anything even if you never ever want to pay for something on Steam.

Where did you get "us" from?

If you're asking who's not OK with the new restrictions, then me. I like posting on the forums among whatever else they restricted. Anyway I'm not too invested in steam or this thread, I just wanted to point out its not as peachy as you guys want to jump up and make it to be. And I understand my opinion on it is incredibly unpopular. Not to get off topic but 'm gonna go get blazed and boot up PoE
 
I don't know about the reactions in this thread. On one hand we have the drive-by troll concern. On the other, we have the unanimous, THIS DECISION IS A-OK. I feel the truth is somewhere in the middle.

But once again just as a curiosity, I find it a little amusing that their solution to this problem cost us a (MEANINGLESS according to rich-GAF) $5, and will make them god knows how much money.

Who is "us"? It's not going to cost me anything, nor the other people in this thread who are saying they're fine with the restrictions. Hell, if you can organise for someone to give you money to buy a game on their behalf it's not going to cost you anything even if you never ever want to pay for something on Steam.
 

MUnited83

For you.
But once again just as a curiosity, I find it a little amusing that their solution to this problem cost us a (MEANINGLESS according to rich-GAF) $5, and will make them god knows how much money.
if someone is on a situation where they can't afford to buy a 5$ game, they have way bigger problems than a couple of features on a online store. Most of the features would require money in the first place, like mobile chat(requires you to get a data plan) or market functionality. And if you really really can't afford 5$ on a game I'd ask you how exactly are you using this store on the first place. You didn't buy a PC? You don't have an internet subscription that you have to pay every month? You don't pay electricity bills?
 

Exuro

Member
I honestly don't believe that. I am no expert in large-scale account management but there is always another way to solve a problem. This is the one they stopped on. Perhaps it is the most plausible. I simply don't have any evidence to believe that and if I'm honest with myself, I'm not OK with this
Sure and I provided an example of how they could do it. This is what they're doing and it's an ok compromise. For a solution that doesn't affect current users I'm sure they'd have to create new systems which could take a long time and right now they don't have that time. They've tried several simple solutions and none of them have worked so this is the next step in the process. For all we know this could be an interim step.
 
I don't know about the reactions in this thread. On one hand we have the drive-by troll concern. On the other, we have the unanimous, THIS DECISION IS A-OK. I feel the truth is somewhere in the middle.

But once again just as a curiosity, I find it a little amusing that their solution to this problem cost us a (MEANINGLESS according to rich-GAF) $5, and will make them god knows how much money.
I don't even...

Steam's primary focus is being a store though.
 

Aselith

Member
Also we seem to be forgetting a lot of people don't have a credit card or PayPal and you can't exact buy $5 in Steam cash from your EB Games.

Stupid system that punishes legitimate users.

What is legitimate about people out with no money? Steam is a storefront with some nice social features. It's important to note the store aspect there.
 

fallout

Member
I don't know about the reactions in this thread. On one hand we have the drive-by troll concern. On the other, we have the unanimous, THIS DECISION IS A-OK. I feel the truth is somewhere in the middle.
I agree that the extremes are silly, but the truth being in the middle isn't right either. Most people saying that they're okay with this recognize the cases where it will negatively affect others. Still, that impact seems like a small price to pay in order to reduce spam bots.

But once again just as a curiosity, I find it a little amusing that their solution to this problem cost us a (MEANINGLESS according to rich-GAF) $5, and will make them god knows how much money.
Valve's not asking for another $5. There isn't going to be a "Pay Valve $5 to unlock these features!" button. This doesn't have to cost anyone anything. Even if they wanted it to, that money can go to a game or an in-game item they want.
 
They could also offer current Steamers invites they can give to their friends which would bypass the $5. Not so much that spammers could take advantage of it, but just enough that this would inconvenience less. Then again, that would be AT LEAST five less dollars for Valve, so I could see why Gabe wouldn't want to implement an invite system in addition to the new tax.

if someone is on a situation where they can't afford to buy a 5$ game, they have way bigger problems than a couple of features on a online store. Most of the features would require money in the first place, like mobile chat(requires you to get a data plan) or market functionality. And if you really really can't afford 5$ on a game I'd ask you how exactly are you using this store on the first place. You didn't buy a PC? You don't have an internet subscription that you have to pay every month? You don't pay electricity bills?

I see it more as the principle of the thing. It's the same with DLC and freemium games. Gaffers aren't flipping out because DLC costs a few dollars and freemium games offer benefits if you spend a few dollars; it's more that they have the audacity to do so. Same with Steam.
 
They could also offer current Steamers invites they can give to their friends which would bypass the $5. Not so much that spammers could take advantage of it, but just enough that this would inconvenience less. Then again, that would be AT LEAST five less dollars for Valve, so I could see why Gabe wouldn't want to implement an invite system in addition to the new tax.



I see it more as the principle of the thing. It's the same with DLC and freemium games. Gaffers aren't flipping out because DLC costs a few dollars and freemium games offer benefits if you spend a few dollars; it's more that they have the audacity to do so. Same with Steam.
We aren't flipping out because we already have 5 or more dollars paid on our account. Again it's not an extra 5 dollars.
 
I don't relish the precedent that this sets for PC gaming (paying for basic online functionality / service)

That's doubly inaccurate since you're not paying for service (you're paying for games and that is unlocking the service) and the locked services aren't basic functionality.

I love how people in this thread keep ignoring PC games retail market, which is especially strong in Europe. So yes, if you're not a passionate gamer who constantly buys new games, has huge backlog and yet still hunts for new games during Steam sales, it is very possible to have dozens of games (Valve's included) and not one bought on Steam. Especially since majority of nowadays PC games use Steam as their primary DRM or implement Steamworks so you have to use Steam service whether you like it or not.

People are ignoring it because these hypothetical users who have hundreds of dollars of retail activated software on their account, have never spent a dime on the store directly, but somehow desperately need Steam mobile chat and trading cards are imaginary.

Still, it's a big annoyance for that group and should be addressed accordingly.

Yes, by one person in the group buying some DLC or putting $5 in their wallet so their account becomes unlimited.

I see it more as the principle of the thing. It's the same with DLC and freemium games. Gaffers aren't flipping out because DLC costs a few dollars and freemium games offer benefits if you spend a few dollars; it's more that they have the audacity to do so. Same with Steam.

Well, I mean, "no DLC under any circumstances" was a pretty futile and pointless hill for people to die on too.
 

Grief.exe

Member
People are ignoring it because these hypothetical users who have hundreds of dollars of retail activated software on their account, have never spent a dime on the store directly, but somehow desperately need Steam mobile chat and trading cards are imaginary.

And likely represent such an infinitesimally small demographic that renders the example negligible.
 
If this was Origin people would be losing their shit.

Even in an alternate world where Origin had any non-storefront features that anyone on Earth cared about, I really don't think so, no. These kinds of restrictions are common on many platforms (gaming and otherwise) and Valve's implementation is actually quite mild (unusually low dollar threshold, very minor set of features).
 
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