Exentryk
Member
Make sure you explore all the interiors and the forest in flotsam.
TW2 may not be "open world" but the flotsam and the forrest surrounding it is incredibly dense and filled with interesting things to see.Do the troll quest and Milleena,the quest about the elf being bullied in public,probably hard to miss that one.It involves a certain cave that's almost definitely inspired the one you go through in Episode Duscae(even the enemies are similar too)
There is also a certain optional "possessed" castle of sorts you can find.
Also,I gotta disagree about it being generic looking.The game has a very unique "oil painting" look about it that's different from most WRPGs ;p
Yeah, I've explored a bit of the flotsam area. Done the elf and cave quest. If the map wasn't as annoying to use, I'd be enjoying the exploration more. Also, the quests aren't that easy to predict. I've gotten wrecked by trusting people twice now lol.
I don't mind the art style, but I don't find it anything special. Anyway. The story and the cutscenes are very nicely done, and I can see myself enjoying the story.
As far as the story is concerned, you didn't miss much by skipping W1, there is very little connecting the two beyond the assassination attempt. TW3 is suppose to do a much better job of easing people in and explaining everything you'll need to know in the prologue.
I think it was mainly about getting used to the names of places like Aedirn, and Temeria, and this king and that king, etc. Trying to get your head around it all takes some time. But I am following it alright now, so let's see how it develops. Story is definitely the strongest point here.
Is this a joke image?
Just googled images for WRPG and that came up.