Dorsal Axe
Member
I'm glad this debacle is finally making people question Valve (whether it's for the right reasons or not). The blind adoration and worship of them was actually pretty embarrassing, if not disturbing. I do think Bethesda share a lot of blame for this whole thing too, but on more on that in a bit.Woah. I think Valve's done. Beginning of a downfall for them.
That's not a given. You only have to look at The Sims community to see that a lot of paid custom content is of low quality and still manages to sell. In fact, in TS2 days there was a forum that was devoted to pirating and fixing this buggy-ass content, which then led to a hilariously sad parallel of the industry where some pirated mods were better quality than the legitimate version...Your mod isn't going to sell unless its of high quality. People expect a solid product if they enter into a financial agreement.
This will motivate more professionals to join the scene and current modders to elevate the quality of the product as there is financial incentive.
How is this going to affect tutorial content and the open sharing of just how something or another was achieved. I'm coming at this from a perspective of other monetized industries. People tend to be really secretive in some of them and treat their methods like the most hallowed of secrets because they know somebody else being capable of replicating what they're doing is going to cut into their profits. In the modding scene of old those secrets didn't exist and people freely shared that knowledge. Take for example chesko figuring out how to do multithreading in papyrus, if that gave his mods a distinct performance benefit to other mods on the workshop and he'd make money off of that how likely would he be willing to share that knowledge? I mean this thought is likely largely irrelevant for Skyrim modding because I doubt there's a whole lot left to figure out and all of that knowledge is out there. But for future iterations of the workshop I'd see this as a barrier to "great content" that currently isn't there. That collaborative effort and hunt for new tricks and techniques is going to be inadvertently hampered by this change. I'm sure a lot of current incredibly awesome mods wouldn't exist if someone else hadn't shared how they'd figured out to do something.
Take the music industry for example, people are beyond secretive in that and they treat plugins and tools they use to achieve a specific sound as if it was the holy grail of knowledge because they know that's what's earning them their money and as someone trying to figure all of it out it's kind of infuriating and it feels like you're spending 90% of your time reinventing the wheel because the guy that invented it is being an ass about sharing his secrets.
Yeah this what concerns me most about this whole thing. Personally I'm always ripping apart mods to learn how they function. It's not uncommon for mods to be improved by other individuals who have done so and chosen to contribute their findings to the project. I guess this will boil down into what Wrye calls "cathedral" vs "parlor" modding. Obviously free modding isn't going anywhere, though less collaboration always makes me sad.
Anyway, I think there's a lot of different issues at play here. Perhaps it would be good to break them down.
- People don't want to pay for mods. Duh. What was once free, is no longer. Of course people won't react well to that. Perhaps if Valve had approached it with a bit more sensitivity, instead of colluding in secret and just dropping the bomb, they wouldn't be receiving such a hostile reception. I do feel the rage is being fueled because players are already being increasingly nickled and dimed by companies; evidently something has to give with this practice.
- Valve and Bethesda's implementation is anti-consumer. This is a big issue, and I suspect Bethesda are largely to blame for this one, since Valve curates content for their own games. Bethesda want to sit back and just collect the money, taking a "hands-off" approach and letting the community sort it out amongst themselves. Got a problem with a mod? Sort it out with the creator. They aren't cooperating? Bad luck. Realised your paid mods aren't compatible? lol Their refund policy is not compatible with this approach; there is no guarantee of quality, or protection against future abuses. Obviously no one expects them to be omniscient over this, but 24 hours is not good enough. Incidentally, these aren't necessarily issues with Valve's approach, and Valve isn't universally seen as a consumer friendly company in the first place.
- The cut between Valve, Bethesda and the mod creator is not seen as fair. Certainly Bethesda's cut needs to be reexamined, as Skyrim's modding scene existed long before they clamped down and Bethesda stopped supporting the game years ago. A lot of mods for Bethesda games are community bug fixes, so the possibility of Bethesda profiting from that is legitimately repulsive.
- This system is being abused. Already we've seen stolen content, unauthorized use of assets, free mods taken down, early access, premium versions, ads being put into old mods etc. This is a valid concern, since Valve have historically taken a relaxed approach to dealing with these issues, and Bethesda have already stated that they want to remain above it all.
- Several of the aforementioned abuses have been conducted by some prominent modders in the community. I think this is why the community is considering the situation a betrayal. It's one thing to participate in this new system, but I don't think many people expected these guys to behave like this. While the creators have had a truly ugly reception from players that I don't condone, this incident has also exposed some toxic attitudes among some of these individuals (at least to those who never noticed beforehand ). I think this is going to leave a much stronger negative lasting impression on the community than the concept itself.
- Big corps moving in. What does this mean for the future? Will mod tools and documentation become more widespride? But will modding be restricted to selected services? Would more expensive mods one day be promoted over free and less expensive ones? Will companies feel incentive to further decline the quality of their games? This is new territory and people are right to be skeptical. If anything, Steam needs to be decentralized, not the opposite.
tl;dr this whole shitstorm was avoidable. Though, maybe...that's the point?