You know who was an awesome female protagonist? Aveline.
She was great, but her game not so much.
You know who was an awesome female protagonist? Aveline.
Why not flip the 75/25 balance the other way?
The multiplayer was never a "excess fluff", It was really really awesome and I was hoping that they would implement it again =/Also glad to hear no multiplayer. Strip the excess fluff.
Ubisoft Assembly Line already derailing?Honestly my reaction to the lack of MP in a game worked on by 1400 people would be "the 50 people who handle this are on SP wooooooo", but rather "I wonder what's going wrong in the production line to cause this and how much else it's impacting".
Isn't that the case though for the secondary teams?They have small incubator teams lay out the framework and then an army of people come in and build everything in a year.
CoD actually has distinct staff per game.
I think they're using the wrong context for protag,Nope, even this will not make me buy and play new AС (or should I say Ubisoft: The Video Game?).
It's funny that this is the one AAA series that has the highest female fanbase.Well, I mean, "no playable women" isn't really something I'd call an artistic vision. :v The reason why most of AC's protagonists are men is almost guaranteed to be a marketing thing and not an art thing.
Whether or not female enemies makes sense depends on who the enemies are in the game. In Far Cry 4 it made complete sense that none of the enemies were women because of the type of dictatorship you were fighting against. It isn't out of the realm of possibility that women weren't allowed in the army in that setting, but women being part of the freedom fighter movement made complete sense. Unity on the other hand falls into the category of a game that does not have women enemies but probably could have. Since the main Templar associated enemies were extremist Jacobin's there could have absolutely been women involved in that movement, but even there it isn't too surprising that women wouldn't be a part of the out in the street fighting force.They didn't say anything about female enemies. Ubisoft hasn't had any random female enemies in an AC game and they probably won't this time either because they're scared of "violence against women" accusations or something. Ubisoft actually made it so that in Far Cry 4 half of the fighters on your side were women, but none of the enemies were for some reason.
Target audience? I just spoke to a friend who loves AC just like me and he was not amused for this... he actually skipped Liberation because Aveline and I lend him Tomb Raider since he also loved Uncharted and didn't even opened the box because "I don't want to play as a woman" =/
There are people like him but I'm sure they can compensate those with a new audience =D
The multiplayer was never a "excess fluff", It was really really awesome and I was hoping that they would implement it again =/
How can you play as both a brother and a sister unless there is incest involved?
Only if taking for actual artistic reasons and not merely pandering.
... because AC has been such a shining example of artistic expression without the influence of marketing so far, right? I'm glad some creative individuals get to express themselves in this medium, but let's not kid ourselves about how much freedom AAA developers have. With this much money at stake the major decisions are very much driven by market forces, and the loud backlash definitely played into decision making for this entry. Fair enough, given that the exclusively male protagonists in mainline titles to date were doubtless also dictated by perceived marketability.
So you boycott every game where a male protagonist was selected for marketing reasons, then? xD
Well, I mean, "no playable women" isn't really something I'd call an artistic vision. :v The reason why most of AC's protagonists are men is almost guaranteed to be a marketing thing and not an art thing.
CoD has three dedicated 200-250 person teams per game.Isn't that the case though for the secondary teams?
Yea, aveline was great. I don't know if it was just me but she felt more nimble to play as in the ac 4 side story.You know who was an awesome female protagonist? Aveline.
What the fuck is up with people like this? I don't know why I'm even surprised, look at gaf during the San andreas reveal and GTA v with Franklin...Target audience? I just spoke to a friend who loves AC just like me and he was not amused for this... he actually skipped Liberation because Aveline and I lend him Tomb Raider since he also loved Uncharted and didn't even opened the box because "I don't want to play as a woman" =/
There are people like him but I'm sure they can compensate those with a new audience =D
1. Why is it "pandrring" if they decided to respond to consumer feedback? Do we refer to the reversals of policy on The Xbox One as pandering?Only if taking for actual artistic reasons and not merely pandering.
Being able to switch to her for the open world whenever you want will help balance that out a ton.
I'd rather have a real female protagonist, and not a cheap shoehorn like this seemingly is. Just make a mainline game with a female. No 25% compromise.
I mean I'd take issue with it if it seems like it is suspicious in terms of how it happened. If I'm playing a game and I say this would've worked better with a female lead then yeah I'll have an issue with it. For example a ton of the character interactions in Watch Dogs lead me to believe it would have worked better with a female lead, and I feel that was how it was originally intended. I can't back that up, but that's how it feels to me.
They technically justified the reasoning in Unity for no playable females. From a writing standpoint if I wrote the story with a male in mind, I'd have to change around too much for a female lead and vice versa. Then it isn't the game I wanted it to be, isn't the story I wanted to tell. Now if the female ends up being a palette swap for the male then all of this is moot, but then why even add her with out her being important? It feels very forced given everything surrounding Unity. I'm hoping it isn't though. I wish a Ubi writer would speak up about the creative process, about how leads are chosen and how much Ubisoft interferes. I'm very curious.
Target audience? I just spoke to a friend who loves AC just like me and he was not amused for this... he actually skipped Liberation because Aveline and I lend him Tomb Raider since he also loved Uncharted and didn't even opened the box because "I don't want to play as a woman" =/
There are people like him but I'm sure they can compensate those with a new audience =D
The multiplayer was never a "excess fluff", It was really really awesome and I was hoping that they would implement it again =/
Probably not going to happen, or they will have to wait and see how people respond to this female character, for them to even consider it.
The triple A business is fucking terrified of a women being on the boxart, since they think it means low sales. Look at bioshock infinite, or the fact ND had to fight to keep Ellie on the cover of TLOU.
Target audience? I just spoke to a friend who loves AC just like me and he was not amused for this... he actually skipped Liberation because Aveline and I lend him Tomb Raider since he also loved Uncharted and didn't even opened the box because "I don't want to play as a woman" =/
There are people like him but I'm sure they can compensate those with a new audience =D
The multiplayer was never a "excess fluff", It was really really awesome and I was hoping that they would implement it again =/
I don't like it either but its not just what they "think," they're not just winging it. Tons of market research goes into these decisions.
Did anyone else read "Jacob is still the main character" as "We only added her a few months ago after AC:U backlash"? Given their history, I expect her to feel tacked-on, and I wonder how much of the game will simply pretend she's not there because she wasn't part of the original design document.
I am constantly amused by people who unironically cite "artistic vision" in an industry as cynical and market driven as AAA gaming.