Either that, or Angelo was the main "border patrol" in Demon World that made it so that Dante and Nero were only left with the few scrubs that Vergil trusted that his brother could handle. The likes of Belial, a mere Fire Hell Lord, was hardly worth the trouble.
The moment that Vergil finds opposition that he CAN'T handle alone is when shit gets real enough that he has to send Dante another "invitation"...
"...Oh, yes, and tell that boy to bring my sword."
Maybe they could release a F2P mobile Papers Please clone to allow players to experience that intriguing chapter of Vergil's life. At least it'd be better than their initial attempt at a DMC4 port...
Eh, I totally disagree. I think DMC4SE is a way of subsidizing the development of some pretty different combat paradigms, honestly, and ought to make doing 5 characters in DMC5 easier than it would be otherwise.
The possibility of easily transferring the 4SE assets is why I actually wouldn't mind DMC5 staying on MT Framework even on current consoles - considering the likelihood of the game having a constrained budget or development cycle, any necessary steps to avoid anything similar to the original DMC4's content issues would be welcome. Carrying over as much as possible from the previous game would likely allow for all 5 to remain playable with substantial expansions and overhauls, rather than having to start completely from scratch; and the DMC4 enemies and bosses would be a good way to provide more variety in Bloody Palace when mixed with the new enemies created for 5's main game - it'd also allow for Dante's DMC4 Devil Arms to be included as an unlockable (similar to Bayonetta 2's Shuraba and Scarborough Fair and to a lesser extent, DMC2's version of Trish) - providing an increase in total weapon variety with minimal work, while also negating the need for Dante to retread the now-stale Ifrit/Beowulf/Gilgamesh derivative moveset for one of 5's new weapons.
I will accept palette swaps AFTER I get the following costumes:
DMC1, DMC2, DMC3, DMC4, DmC Dante costumes with LDK, coatless DMC3 and coatless DMC1... you know the standard that DMC3 set with the costumes.
In any case costumes don't matter much as long as they bring it with the full game.
If they aren't able to add a full set of costumes for every character in the next game, I don't see why there's any point getting angry at the mere existence of palette swaps - they don't take anywhere near as much effort as an entirely new costume or the implementation of an ingame colour editor, and the alternative would be a reduced amount of options for the player.
In an ideal scenario, every character would have 3 or more distinct outfits with around 9 variations each; which would encompass things like coatless or hooded variants and several palette swaps. Of course, the chances of that ever happening are fairly low - if we're lucky, they'll include one alternate palette in the base game and have the rest be confined to DLC.