Nintendo, please buy the Bomberman IP. Thank you.
He needs to be back where he belongs...
Nintendo, please buy the Bomberman IP. Thank you.
Nintendo, please buy the Bomberman IP. Thank you.
That's only true RECENTLY.
If you time travel with me back a decade or more, and you have LOTS of great games that were financially successful.
Metal Gear Solid, Castlevania, Suikoden, Silent Hill, the ENTIRETY OF HUDSON SOFT (Bomberman, Bloody Roar, Adventure Island, Bonk, etc.), Zone of the Enders, Contra... heck, even the Mystical Ninja series and Boktai was successful and well-liked.
Konami only became a one-trick pony when they lost their ability to diversify, lost interest in their properties, and neglected the gamers out there hungry for something other than Metal Gear and soccer titles.
Nintendo, please buy the Bomberman IP. Thank you.
I need to send a terminator back in time to prevent this bullshit vision of the future from happening.
I'm very curious to see who the next "AAA" publishers to focus on mobile will be. The ballooning costs to profit ratio of the console games vs mobile is only going to increase, and the inability to increase the pricing of games and their content, is likely going to keep leading to companies reducing focus on that big budget console game market
What do they mean by "We hope that our overseas games such as MGSV and Winning Eleven continue to do well..."???
As far as I know MGSV and PES are developed in Japan. They're not "overseas games" unless they're admitting those are the only two Konami IPs people outside of Japan still care about.
In any case, except for Metal Gear solid and possibly Silent Hill none of those games seem to be heavy hitters. I doubt Boombeerman could be modernize for the new generation and generate millions of sold units. I think some properties are forever stuck in the past.
Once a company reaches a certain size, some markets are forever lost to them because they need to generate more money than a small market can produce.
I'm very curious to see who the next "AAA" publishers to focus on mobile will be. The ballooning costs to profit ratio of the console games vs mobile is only going to increase, and the inability to increase the pricing of games and their content, is likely going to keep leading to companies reducing focus on that big budget console game market
Send them back to 2005 to kill Steve Jobs before the iPhone reached an advanced point in development.Terminators can only kill, they can't change a culture as far as I know.
Having spent multiple $1000s of dollars on Konami games since 1986, they will never see another penny from me. Hopefully they will have to sell of their IPs in a fire sale auction.
Terminators can only kill, they can't change a culture as far as I know.
True but it's not like they also don't sell well in Japan! To call them "overseas properties is wrong. MGS4 sold close to a million in Japan alone (and PS3 only) and Winning Eleven consistently sells more than FIFA over there.That is exactly what they are admitting if you look at the sales data. Those two games will do extremely well in the west, being developed in Japan is not relevant to anything.
Chû Totoro;163973053 said:Bubble may be an exaggeration but at least what people think of mobile gaming is often wrong. Actually some big mobile gaming studios already died since making many successful games on mobile is very hard and lasting more than 10 years seems to be the biggest challenge.
When did Konami was created yet? 1969, 46 years ago. We'll see if they can last another 46 years
Nintendo, please buy the Bomberman IP. Thank you.
The fact that companies die is not the sign of an unhealthy or dying market -- that should always happen, as sometimes people fail and their companies lose as a consequence. Instead, the sign of a stagnant or unhealthy market is that no one is rising to take their place. To sustain a healthy market, you need churn; the old guard loses a step and falters, a new guard that is faster steps in and outcompetes them.
It's a bad sign if nobody seems interested in entering a market. For example, how long has it been since any company made a serious effort to join the traditional console hardware space? It's been about 15 years since Microsoft joined, and very few have made any real attempts since. If Nintendo is on their way out of the traditional console space, that in itself isn't a problem for consoles; as I said, older companies die. It happens. The problem will be if no one new comes in and takes their place.
Konami, however, opted to END most of their franchises long before their expiration date. Plenty of their games were still making money and being profitable.
Again, this is the same company that bought Hudson Soft... and then closed the whole company down within only a few MONTHS, long before they ever got see any financial results from the IPs they purchased (and killing off dozens of previously successful franchises in the process).
This is the same company that disbanded the critically and commercially successful Team Silent and gave the series over to western developers.
This is the same company that spent millions of dollars on games like NeverDead and Blades of Time, and then decided not to market them at all.
Konami, as Jim Sterling proudly claimed, is simply "bad at business".
I hope you do realize MGS 4 came out in 2008. The market in Japan, deteriorated since then.True but it's not like they also don't sell well in Japan! To call them "overseas properties is wrong. MGS4 sold close to a million in Japan alone (and PS3 only) and Winning Eleven consistently sells more than FIFA over there.
Amazon, Google and upcoming Valve and likely Apple. The strategy is slightly different (coming at it from media or apps versus games, gaming consoles expanded to opposite direction) but it's clear that the box under the TV is not dying.
True but it's not like they also don't sell well in Japan! To call them "overseas properties is wrong. MGS4 sold close to a million in Japan alone (and PS3 only) and Winning Eleven consistently sells more than FIFA over there.
lmao.Mobile gaming is the true horror.
They are not entering that space. I'm not sure where you heard that, but you're wrong.
Oh, you're saying "traditional console" is literally anything that is a box under your TV. That's not really what a console is, and it's certainly not what a traditional console is.
It's sad how gaming went from making great games to how much money can we make. I know that's the way businesses work, but the jump that mobile gaming took has really damaged the quality of games that I personally enjoy. Mobile gaming on dedicated consoles have been impacted by this switch for instance (with Nintendo mainly making games that I can enjoy on my 3DS).
Well, traditional since the PS2. If we're talking 90s-style consoles then nobody's been doing that since the Gamecube.
The fact that companies die is not the sign of an unhealthy or dying market -- that should always happen, as sometimes people fail and their companies lose as a consequence. Instead, the sign of a stagnant or unhealthy market is that no one is rising to take their place. To sustain a healthy market, you need churn; the old guard loses a step and falters, a new guard that is faster steps in and outcompetes them.
So it's not necessarily a bad thing if people/companies are failing. It absolutely is a bad sign if nobody seems interested in entering a market to take their place. For example, how long has it been since any company made a serious effort to join the traditional console hardware space? It's been about 15 years since Microsoft joined, and very few have made any real attempts since. If the market were hugely profitable, you'd see a lot of companies show interest -- everybody loves huge profits -- but it's not, so you see very little interest instead. Contrast that with the early days of home console development, when the console industry was far more profitable and growing rapidly: from 1975 to 1995, we saw Atari exit the market, we saw Turbografx exit the market, we saw Sears come and go, Collecovision, SNK/Neo Geo, 3D0 and so forth. A superficial look may make you think that the console market was less healthy in 1995 than it is today, because so many console manufacturers had left over the last decade. But that's not the case -- it was very healthy, because these companies weren't casualties of a dying market, they were simply losing out to better, faster, competitors like Nintendo, Sega, and (the new entrant at the time) Sony.
Nintendo, please buy the Bomberman IP. Thank you.
I want to propose the possibility that they were always about the money, but your personal tastes just happened to be the market they were focusing on.
My proposition is this: when Konami was making tons of console games, they absolutely were focused on the money, but you didn't notice that so much because you happened to personally like their output. Now you don't like their output, so you are much more likely to view their motives cynically.
Conversely, someone who hates console gaming but loves mobile gaming may experience the opposite phenomenon, where Konami seemed like a stupid company before (if they had heard of them at all), but who are now finally listening to what he, as a customer, actually wants.
True but Winning Eleven continues to sell well over there.The market has changed considerably in the seven (seven!) years since MGS4 came out in Japan.
This is one of the first good things I've seen you say about Nintendo recently. And I fully support it.Nintendo, please buy the Bomberman IP. Thank you.
Terminators can only kill, they can't change a culture as far as I know.