• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Konami's new CEO: Mobile is the future of gaming, is Konami's main platform

Impala26

Member
Nintendo, please buy the Bomberman IP. Thank you.

He needs to be back where he belongs...

bo64640f.jpg
 
That's only true RECENTLY.

If you time travel with me back a decade or more, and you have LOTS of great games that were financially successful.

Metal Gear Solid, Castlevania, Suikoden, Silent Hill, the ENTIRETY OF HUDSON SOFT (Bomberman, Bloody Roar, Adventure Island, Bonk, etc.), Zone of the Enders, Contra... heck, even the Mystical Ninja series and Boktai was successful and well-liked.

Konami only became a one-trick pony when they lost their ability to diversify, lost interest in their properties, and neglected the gamers out there hungry for something other than Metal Gear and soccer titles.

If you travel through time Kodak was one of the biggest companies in the world. If you travel through time, IBM (PC division) had 80% of the market share in PC. The point I am saying is what you said is meaningless, this is NOT the past this is the present. History is littered with companies such as Konami. All those companies were once big in their area and they are no longer.

IBM smartly deduce it had a better chance of surviving as a service provider not hardware manufacturer, so it sold if it. Koonami has decided that it might be better to move from a console game publisher to a entertainment publisher.

In any case, except for Metal Gear solid and possibly Silent Hill none of those games seem to be heavy hitters. I doubt Boombeerman could be modernize for the new generation and generate millions of sold units. I think some properties are forever stuck in the past.

Once a company reaches a certain size, some markets are forever lost to them because they need to generate more money than a small market can produce.
 

Mihos

Gold Member
I need to send a terminator back in time to prevent this bullshit vision of the future from happening.
 

Nzyme32

Member
I'm very curious to see who the next "AAA" publishers to focus on mobile will be. The ballooning costs to profit ratio of the console games vs mobile is only going to increase, and the inability to increase the pricing of games and their content, is likely going to keep leading to companies reducing focus on that big budget console game market
 
What do they mean by "We hope that our overseas games such as MGSV and Winning Eleven continue to do well..."???

As far as I know MGSV and PES are developed in Japan. They're not "overseas games" unless they're admitting those are the only two Konami IPs people outside of Japan still care about.
 

Opiate

Member
I'm very curious to see who the next "AAA" publishers to focus on mobile will be. The ballooning costs to profit ratio of the console games vs mobile is only going to increase, and the inability to increase the pricing of games and their content, is likely going to keep leading to companies reducing focus on that big budget console game market

The obvious choices are the Japanese publishers, but frankly I'm not sure there are any left. SquareEnix is the only one still significantly pushing console software, I think, but even they are going increasingly mobile. After them you get to notably smaller publishers like Atlus.

We have others in the US, however. Crytek and Epic have significantly shifted towards digital/F2P/mobile, for instance.
 
What do they mean by "We hope that our overseas games such as MGSV and Winning Eleven continue to do well..."???

As far as I know MGSV and PES are developed in Japan. They're not "overseas games" unless they're admitting those are the only two Konami IPs people outside of Japan still care about.

That is exactly what they are admitting if you look at the sales data. Those two games will do extremely well in the west, being developed in Japan is not relevant to anything.
 

Bubble may be an exaggeration but at least what people think of mobile gaming is often wrong. Actually some big mobile gaming studios already died since making many successful games on mobile is very hard and lasting more than 5 years seems to be the biggest challenge.

When did Konami was created yet? 1969, 46 years ago. We'll see if they can last another 46 years :p
 

Garlador

Member
In any case, except for Metal Gear solid and possibly Silent Hill none of those games seem to be heavy hitters. I doubt Boombeerman could be modernize for the new generation and generate millions of sold units. I think some properties are forever stuck in the past.

Once a company reaches a certain size, some markets are forever lost to them because they need to generate more money than a small market can produce.

Konami, however, opted to END most of their franchises long before their expiration date. Plenty of their games were still making money and being profitable.

Again, this is the same company that bought Hudson Soft... and then closed the whole company down within only a few MONTHS, long before they ever got see any financial results from the IPs they purchased (and killing off dozens of previously successful franchises in the process).

This is the same company that disbanded the critically and commercially successful Team Silent and gave the series over to western developers.

This is the same company that spent millions of dollars on games like NeverDead and Blades of Time, and then decided not to market them at all.

Konami, as Jim Sterling proudly claimed, is simply "bad at business".
 
This wouldn't hurt so much if I knew Konami was willing to sell some of their properties they've been neglecting for the past decade And plan to continue to neglect indefinitely.

They'd never sell Silent Hill or Castlevania for example, but I don't think it would be implausible to think that Konami could sell IPs like Goemon, Gradius, Contra, Suikoden or anything from Hudson Soft (Bomberman!) which they've never used since they bought them.
 

Somnid

Member
I'm very curious to see who the next "AAA" publishers to focus on mobile will be. The ballooning costs to profit ratio of the console games vs mobile is only going to increase, and the inability to increase the pricing of games and their content, is likely going to keep leading to companies reducing focus on that big budget console game market

Companies that are good at making AAA games will continue to do so because it's huge money and they've optimized themselves in such a way that there's not a lot of competition. Companies that aren't very good at it are the sort that need mobile more than ever.
 

Griss

Member
Having spent multiple $1000s of dollars on Konami games since 1986, they will never see another penny from me. Hopefully they will have to sell of their IPs in a fire sale auction.

Seinfeld-Leaving.gif

Basically my take on it, though I'd say I haven't spent much more than $1,000 on Konami games in my life. But I still remember that Konami sign appearing before games when I was a little kid, and it meant something. It still did until just a couple of years ago. It's sad. MGSV should be a glorious send-off for the Konami / Kojima golden age. That's more than Konami deserve at this point.

But the whole imploding industry thing has made me realise just how insulated I've been from a lot of this as someone whose main gaming interests are Nintendo games, open-world games, sports games and 2D retro-styled games. I'm really as well taken care of as ever despite the fact that so much of the rest of the AAA industry has gone in the shitter.
 
That is exactly what they are admitting if you look at the sales data. Those two games will do extremely well in the west, being developed in Japan is not relevant to anything.
True but it's not like they also don't sell well in Japan! To call them "overseas properties is wrong. MGS4 sold close to a million in Japan alone (and PS3 only) and Winning Eleven consistently sells more than FIFA over there.
 

Opiate

Member
Chû Totoro;163973053 said:
Bubble may be an exaggeration but at least what people think of mobile gaming is often wrong. Actually some big mobile gaming studios already died since making many successful games on mobile is very hard and lasting more than 10 years seems to be the biggest challenge.

When did Konami was created yet? 1969, 46 years ago. We'll see if they can last another 46 years :p

The fact that companies die is not the sign of an unhealthy or dying market -- that should always happen, as sometimes people fail and their companies lose as a consequence. Instead, the sign of a stagnant or unhealthy market is that no one is rising to take their place. To sustain a healthy market, you need churn; the old guard loses a step and falters, a new guard that is faster steps in and outcompetes them.

So it's not necessarily a bad thing if people/companies are failing. It absolutely is a bad sign if nobody seems interested in entering a market to take their place. For example, how long has it been since any company made a serious effort to join the traditional console hardware space? It's been about 15 years since Microsoft joined, and very few have made any real attempts since. If the market were hugely profitable, you'd see a lot of companies show interest -- everybody loves huge profits -- but it's not, so you see very little interest instead. Contrast that with the early days of home console development, when the console industry was far more profitable and growing rapidly: from 1975 to 1995, we saw Atari exit the market, we saw Turbografx exit the market, we saw Sears come and go, Collecovision, SNK/Neo Geo, 3D0 and so forth. A superficial look may make you think that the console market was less healthy in 1995 than it is today, because so many console manufacturers had left over the last decade. But that's not the case -- it was very healthy, because these companies weren't casualties of a dying market, they were simply losing out to better, faster, competitors like Nintendo, Sega, and (the new entrant at the time) Sony.
 

entremet

Member
Northing last forever.

I fell in love with Konami with the NES and those iconic silver labels.

It's really sad what they have become.
 

Somnid

Member
The fact that companies die is not the sign of an unhealthy or dying market -- that should always happen, as sometimes people fail and their companies lose as a consequence. Instead, the sign of a stagnant or unhealthy market is that no one is rising to take their place. To sustain a healthy market, you need churn; the old guard loses a step and falters, a new guard that is faster steps in and outcompetes them.

It's a bad sign if nobody seems interested in entering a market. For example, how long has it been since any company made a serious effort to join the traditional console hardware space? It's been about 15 years since Microsoft joined, and very few have made any real attempts since. If Nintendo is on their way out of the traditional console space, that in itself isn't a problem for consoles; as I said, older companies die. It happens. The problem will be if no one new comes in and takes their place.

Amazon, Google and upcoming Valve and likely Apple. The strategy is slightly different (coming at it from media or apps versus games, gaming consoles expanded to opposite direction) but it's clear that the box under the TV is not dying.
 
Konami, however, opted to END most of their franchises long before their expiration date. Plenty of their games were still making money and being profitable.

Again, this is the same company that bought Hudson Soft... and then closed the whole company down within only a few MONTHS, long before they ever got see any financial results from the IPs they purchased (and killing off dozens of previously successful franchises in the process).

This is the same company that disbanded the critically and commercially successful Team Silent and gave the series over to western developers.

This is the same company that spent millions of dollars on games like NeverDead and Blades of Time, and then decided not to market them at all.

Konami, as Jim Sterling proudly claimed, is simply "bad at business".

Jim Sterling is just a game with site, not an analyst. So his opinion doesn't really amount to much.

Wasn't hudson soft was consolidated not simply shut down (although the results are similar). it seems to me Konami bought the company for its IP not is workers especially since a lot of the key employees had left over a decade ago. Also it seems Hudson was already going down long before Konami bought them.

Both blades of time and NeverDead were pretty mediocre games that marketing wasn't necessarily going to improve their sales.

I am not saying Konami hasn't made bad decisions, I am saying the argument you are making isn't really strong.

Konami seems to expect BIG numbers, none of their properties except MGS and PES can produce those big numbers.It would be logical from a business POV (at the present, we cannot predict the future) to focus on a more profitable market. Console/PC do not have a high ROI as compared to some of the more successful mobile games.

True but it's not like they also don't sell well in Japan! To call them "overseas properties is wrong. MGS4 sold close to a million in Japan alone (and PS3 only) and Winning Eleven consistently sells more than FIFA over there.
I hope you do realize MGS 4 came out in 2008. The market in Japan, deteriorated since then.
 

GnawtyDog

Banned
Mobile is just a slice of a great pie. Hopefully they maintain a presence in the console market, unlike say, Sega (then again they have a few collaborations still in the works)...

I just want Contra and Castlevania in good hands - in the home console market. Don't care about Metal Gear nor Silent Hills.
 

Opiate

Member
Amazon, Google and upcoming Valve and likely Apple. The strategy is slightly different (coming at it from media or apps versus games, gaming consoles expanded to opposite direction) but it's clear that the box under the TV is not dying.

They are not entering that space. I'm not sure where you heard that, but you're wrong.

Edit: Oh, you're saying "traditional console" is literally anything that is a box under your TV. That's not really what a console is, and it's certainly not what a traditional console is.
 
This is the result of an industry that is so focussed on this AAA bullshit.
Its getting to expensive to have an failure in that environment.
 

Opiate

Member
True but it's not like they also don't sell well in Japan! To call them "overseas properties is wrong. MGS4 sold close to a million in Japan alone (and PS3 only) and Winning Eleven consistently sells more than FIFA over there.

The market has changed considerably in the seven (seven!) years since MGS4 came out in Japan.
 

Maximus.

Member
It's sad how gaming went from making great games to how much money can we make. I know that's the way businesses work, but the jump that mobile gaming took has really damaged the quality of games that I personally enjoy. Mobile gaming on dedicated consoles have been impacted by this switch for instance (with Nintendo mainly making games that I can enjoy on my 3DS).
 

Somnid

Member
They are not entering that space. I'm not sure where you heard that, but you're wrong.

Oh, you're saying "traditional console" is literally anything that is a box under your TV. That's not really what a console is, and it's certainly not what a traditional console is.

Well, traditional since the PS2. If we're talking 90s-style consoles then nobody's been doing that since the Gamecube.
 

Opiate

Member
It's sad how gaming went from making great games to how much money can we make. I know that's the way businesses work, but the jump that mobile gaming took has really damaged the quality of games that I personally enjoy. Mobile gaming on dedicated consoles have been impacted by this switch for instance (with Nintendo mainly making games that I can enjoy on my 3DS).

I want to propose the possibility that they were always about the money, but your personal tastes just happened to be the market they were focusing on.

My proposition is this: when Konami was making tons of console games, they absolutely were focused on the money, but you didn't notice that so much because you happened to personally like their output. Now you don't like their output, so you are much more likely to view their motives cynically.

Conversely, someone who hates console gaming but loves mobile gaming may experience the opposite phenomenon, where Konami seemed like a stupid company before (if they had heard of them at all), but who are now finally listening to what he, as a customer, actually wants.
 
Honestly, even if Konami stops making games I love, I wish they'd do a bit more to curate their back catalogue.

I'd love if if they'd put their Gradius, Parodius, Salamander, and Twinbee collections on the PSN for Vita, worldwide.

I'd love to see some digital releases of the PS1 Goemon games.

I can keep going on, but I'll stop myself short of creating a Konami archives wishlist. At least we got Suikoden II and Gradius V on PSN.
 

dream

Member
Well, traditional since the PS2. If we're talking 90s-style consoles then nobody's been doing that since the Gamecube.

But what Apple, Google, and Amazon are putting under your TV are very philosophically and architecturally different from Xboxes and Playstations. These media boxes are much cheaper than a gaming console because they're not playing the tech. arms race game.
 
The fact that companies die is not the sign of an unhealthy or dying market -- that should always happen, as sometimes people fail and their companies lose as a consequence. Instead, the sign of a stagnant or unhealthy market is that no one is rising to take their place. To sustain a healthy market, you need churn; the old guard loses a step and falters, a new guard that is faster steps in and outcompetes them.

So it's not necessarily a bad thing if people/companies are failing. It absolutely is a bad sign if nobody seems interested in entering a market to take their place. For example, how long has it been since any company made a serious effort to join the traditional console hardware space? It's been about 15 years since Microsoft joined, and very few have made any real attempts since. If the market were hugely profitable, you'd see a lot of companies show interest -- everybody loves huge profits -- but it's not, so you see very little interest instead. Contrast that with the early days of home console development, when the console industry was far more profitable and growing rapidly: from 1975 to 1995, we saw Atari exit the market, we saw Turbografx exit the market, we saw Sears come and go, Collecovision, SNK/Neo Geo, 3D0 and so forth. A superficial look may make you think that the console market was less healthy in 1995 than it is today, because so many console manufacturers had left over the last decade. But that's not the case -- it was very healthy, because these companies weren't casualties of a dying market, they were simply losing out to better, faster, competitors like Nintendo, Sega, and (the new entrant at the time) Sony.

I agree but the companies you're talking about crashed with the gaming market so it's a little bit different. Now with mobile gaming, seeing the mobile penetration between iPhone launch and now it shouldn't be the case (smartphone doubled in the world between 2012 and today).
And even if I don't like it, the way the system work there has to be growth in a market for it to be viable. It's the principle of capitalism more and more profit. I find this stupid since ressources and people's needs won't grow indefinitely but still, it's the case. You have a company you have to grow, get more profit every year :/

Well I'm not a specialist and you seem to know a lot but I wanted to answer explaining my understanding. At the end I just wanted to say that the market is not as big and as easy as everyone think it is. There is not room for everyone and I wish Konami good luck
(not really actually)
 
I want to propose the possibility that they were always about the money, but your personal tastes just happened to be the market they were focusing on.

My proposition is this: when Konami was making tons of console games, they absolutely were focused on the money, but you didn't notice that so much because you happened to personally like their output. Now you don't like their output, so you are much more likely to view their motives cynically.

Conversely, someone who hates console gaming but loves mobile gaming may experience the opposite phenomenon, where Konami seemed like a stupid company before (if they had heard of them at all), but who are now finally listening to what he, as a customer, actually wants.

I feel bad for the people here that think gaming companies exist for anything other than making money. Once you realize that any shareholder corporations by law (in some places) are required to maximize their money making scheme, then Konami's actions becomes clearer to understand.

If you ain't making $$$ you ain't going to last for long.
 
The market has changed considerably in the seven (seven!) years since MGS4 came out in Japan.
True but Winning Eleven continues to sell well over there.

And I still expect MGSV to sell close to MGS4 numbers in Japan if only because there are more PS3s and PS4s than there ever were PS3s in Japan in 2008.
 
Nintendo, please buy the Bomberman IP. Thank you.
This is one of the first good things I've seen you say about Nintendo recently. And I fully support it.

OT: I believe this probably had something to do with Kojima being sat down. Imagine the Konami suits approaching him and asking for a mobile MGS...
 
Top Bottom