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The Witcher 3: Is your system ready - Nvidia official system requirements

MaLDo

Member
After reading this this:

http://www.hardocp.com/article/2013/03/12/crysis_3_video_card_performance_iq_review/9#.VVW7ykCgRAs

It looks like TXAA is by far the worst AA technique to use, as it blurs textures too much.
What to do?

TXAA is fine. In fact, is awesome. But it's awesome doing what it is intended to do, killing temporal aliasing.

That means you can't compare its effects in a screenshot. That means too, that it can have collateral bothersome effects that other antialiasing solutions don't have.

So, against temporal aliasing, TXAA is the king. Do you prefer less overall blurry IQ having more temporal aliasing? Do not use TXAA. Do you want an overall CGI IQ where there isn't temporal aliasing, TXAA is the only way.
 

red731

Member
erawsd, my 7970 bro.

Hope that i7 3770k OC'd@4.4, 16GB RAM, 7200rpm HDD and 7970GHz 3GB coud run it on awesome settings. I think I will sacrifice fps in the favour of gfx godness if perf problems arise.

Chrome recently dropped support for NPAPI plugins, which has disabled java among other plugins.

chrome://flags
search for "NPAPI"
enable

(will enable battlelog, java and other stuff...)
 

Salaadin

Member
Any word on when the driver will be released? Technically, the game releases Monday night and it'd be awesome if we have it then.
 

Raytow

Member
They should just base it on Dragonball Powerlevel.

Anything below 580GTX and AMD = Yamcha

wat? if a 960 can pull high with 40+ fps on stressing situations a 290 or higher should eat the game for breakfast on high probably pull ultra at 1080p.
 

Truant

Member
TXAA is great if you're gaming on a big TV and sitting a few feet away. It does look blurry up close on a monitor, though.
 
TXAA is the only way.
I think the "best" way would be to intelligently combine SMAA S2X with SMAA 1Tx, the A-Buffer temporal supersampling filter used in Ryse.
SMAA T2X as used in SMAA 4x works well in stills, but has issues with ghosting (as seen in Infamous: Second Son)

edit:
abuffervlk5i.png

abuffer229kwz.png
 

wilflare

Member
so you mean... there's a chance that with a patch or two...
I can run Witcher 3 at 1920x1080/Uber with Gamewerks on my 970?
what FPS or AA setting should I be expecting?

(noting that the chart was based not the final build of the game)
 

BigTnaples

Todd Howard's Secret GAF Account
Really hoping I can get 30fps at 4K Uber with gameworks.


Is the chart for 30fps or 60? Because if 2 980s can do it my 2 OCd 970s should come close right?


3770k
SLI 970 FTW
16GB Ram
 

Kvik

Member
I wish we could have DSR + SLI + Gsync functional for TW3. :-\

Then again, two out of three isn't bad. ;-)
 

viveks86

Member
so you mean... there's a chance that with a patch or two...
I can run Witcher 3 at 1920x1080/Uber with Gamewerks on my 970?
what FPS or AA setting should I be expecting?

(noting that the chart was based not the final build of the game)

I doubt you can with a patch or 2. But you certainly will be able to with a good OC. 970s are solid cards for OCing. Then you would be able to hit 60 fps with the default in-game post-process AA on. There are no AA settings at the moment other than a toggle.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Once again, what is gameworks?

Nvidia drivers/tech that allow developers to implement various effects and processes into their engines without having to build shit on their own from the ground up.

Wild Hunt utilises GameWorks for PhysX destruction and cloth physics, which are fully integrated into the engine and run on all platforms. It also uses HairWorks, for improved hair rendering, which is only available on PC due to the processing cost.
 

MaLDo

Member
I think the "best" way would be to intelligently combine SMAA S2X with SMAA 1Tx, the A-Buffer temporal supersampling filter used in Ryse.
SMAA T2X as used in SMAA 4x works well in stills, but has issues with ghosting (as seen in Infamous: Second Son)

edit:
abuffervlk5i.png

abuffer229kwz.png

I'm talking about the pc games with TXAA available now like Crysis 3 that was named. Surely in the near future we could see more and maybe better solutions.
 

carlsojo

Member
I've been using my college laptop for a few years now... I might have to finally break down and build myself a desktop.
 
Nvidia drivers/tech that allow developers to implement various effects and processes into their engines without having to build shit on their own from the ground up.

Wild Hunt utilises GameWorks for PhysX destruction and cloth physics, which are fully integrated into the engine and run on all platforms. It also uses HairWorks, for improved hair rendering, which is only available on PC due to the processing cost.

I suppose my 680gtx is a no go for that?
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I suppose my 680gtx is a no go for that?

Not sure. PhysX destruction/cloth should be fine and I'm not sure can be turned off. HairWorks probably not.

EDIT: HairWorks has been implemented on Geralt's hair, and hair/fur of various creatures (eg: bear, griffon, etc).
 

jaju123

Banned
When will devs realise that we don't want better hair? How about something that actually is needed, like global illumination or PBR? Why the hell is 40% of my FPS for some hair worth it instead? FGS. The hair tech is something for the future, when everything else already looks far better than it does now imo.
 

pottuvoi

Banned
TXAA is fine. In fact, is awesome. But it's awesome doing what it is intended to do, killing temporal aliasing.

That means you can't compare its effects in a screenshot. That means too, that it can have collateral bothersome effects that other antialiasing solutions don't have.

So, against temporal aliasing, TXAA is the king. Do you prefer less overall blurry IQ having more temporal aliasing? Do not use TXAA. Do you want an overall CGI IQ where there isn't temporal aliasing, TXAA is the only way.
Indeed.
The blur it introduces is done purposefully as the traditional box filter cannot be temporally stable.

Box filter.
VEgEaZQ.gif

Gaussian.
CrNxTwh.gif


Source.
High Quality Temporal Supersampling (UE4)
When will devs realise that we don't want better hair? How about something that actually is needed, like global illumination or PBR? Why the hell is 40% of my FPS for some hair worth it instead? FGS. The hair tech is something for the future, when everything else already looks far better than it does now imo.
Pretty sure their material workflow and rendering uses PBR.
 

GeekMarty

Member
When will devs realise that we don't want better hair? How about something that actually is needed, like global illumination or PBR? Why the hell is 40% of my FPS for some hair worth it instead? FGS. The hair tech is something for the future, when everything else already looks far better than it does now imo.

Afaik PBR is in The Witcher 3.

I'd also agree that GI > Hairfluff, but I'm okay with the dev's choices. THEY are the experts after all.
 

BigTnaples

Todd Howard's Secret GAF Account
Here's what Andy said about that:


Nice thanks.


I should be right on the edge of fine then. And this is with in game AA maxed he said?

Playing at 4K I have no problem dropping down to 2xMSAA if it means I can maintain 30fps.

Many of my games in GeForce Experience recommend 1440p, but they all still maintain 30+fps at 4K. Hoping this is the case here.



Pumped to test this out.
 

Genio88

Member
GTX 980 here, it is my first Nvidia card, i'd like to know, is there a way to lock the frame rate to 45fps? via nvidia panel or something else cause i don't like drops from 60 to 40
 

Corpekata

Banned
GTX 980 here, it is my first Nvidia card, i'd like to know, is there a way to lock the frame rate to 45fps? via nvidia panel or something else cause i don't like drops from 60 to 40

Are you on a Gsync monitor? Cuz that'll look horrible otherwise.

You can use programs like Nvidia Inspector to lock at arbitrary framerates.
 
Welp. Hopefully some overclocking and 720p will get me Uber settings w/ GameWorks.

Wait, I'm not even going to play this until the inevitable enhanced edition in a year or so.
 
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