Looking at nxgamers video xbone version has bit of one second freezes that's not in other versions.
Looks like it's in all versions, look at Blim's framerate videos of both PS4 and XB1 in the swamp area. There are slight freezes and stutters when Geralt is just walking, I suspect it's a loading issue.
Loading in this game for textures, geometry and of course when you die is awful on consoles. It's clear consoles were behind pc in the development cycle. This is something they need to work on or even patch, it affects consoles really bad and even causes framerate dips as well, though slight. I especially dislike seeing the slow loading of textures on consoles.....it looks very bad.
This engine, though remarkable in some areas needs some work in others, especially on consoles. There's no way consoles should have 5x times worse load times than PC after you die.
I watched it, he says "ruts and ridges" I.e. Terrain.
That's what he said "sometimes the accent gets me". There is definitely tessellation in the game and it's been proven by both NX and other sources. Some people just want to find something wrong in NX's analysis though, so it's a witchhunt sometimes. Well....maybe all times.
I can see 16-bit shadow maps on consoles.. but how would he know that?
Nx seems to have a good eye for these things, I didn't catch it myself but I'm thinking he's experienced enough to know what he's talking about. Perhaps he will explain it a bit further in the next video.
Never saw that PS4 video before, yeah it runs similar to the cutscenes with double buffered vysnc. I'm sure this will be patched, but it's good that this video came about. I would have thought that CDPR had taken care of this universally, but there's still elements of it in the PS4 version in gameplay.
On the flipside, I don't see how anybody could use this as evidence that PS4 needs to lower it's resolution or lower effects, that's preposterous. How could anyone still believe that the XB1 will outperform the PS4 in framerate in a 900p to 1080p scenario. It will only happen if it's a bad port or needs further optimization on the PS4. This will be patched in 1.04 I'm thinking, but it's good that these videos are surfacing, because the dev may not know about it at this point. Yet again, evidence to show they needed more time on the consoles.
Having watched the videos though, I noticed something that I observed and commented on after watching the first set of framerate/comparison videos from DF. Only here; with weather in fray, I'm observing a bit more.
In the DF videos, I saw dust effects being more pronounced on the Sony platform by and large and I mentioned it, but in blims videos, the fog effects are more pronounced in the PS4 video just the same, yet another effect, how coincidental? It would seem the XB1 video hardly has fog, (if any at all), whilst the PS4 version is consumed with the effect in comparison (the same can be said about dust in the Df video). I also notice that particles effects have slightly less spread or volume in the XB1 version and are also less common in battle, didn't see it in the XB1 video at all that blim uploaded.
The biggest revelation this time around and kinda surprised me a bit (since many said they were similar) is that weather effects look way superior on the Sony platform, (of course I'm just comparing the two videos atm). The trees blew more violently in the PS4 version, wind effects looks much stronger, there was lightning effects at every turn in the PS4 video (quite visible) coupled with heavy fog and thunder followed at every turn. Weather just looks more potent on the PS4 version and also effects in general. I challenge anybody to watch the two videos(blims videos) back to back and say that they don't notice anything at all. Effects are definitely dialed back on the Microsoft platform.