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Final Fantasy 7 Remake Announced (First on PS4)

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SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Will they keep the line where Cloud goes "Xeno...gears..."?!
*Flashback to Zack*

"Cloud, we're not tools of Shin-ra, or anybody else"
 

Pagusas

Elden Member
If I recall correctly wasn't the dramatic pause thing a problem with like... everyone from Dissudia?

It was due to lip synicing or something yeah?

Odd given that there lips weren't moving. Regardless square has their work cut out to bring a good dub in, I hope for our sake technology has progressed enough to allow the lip syncing to be done via the wave pattern instead of baked, allowing them to delink the volcal read time between languages. Their should be no more reason an English actor has to pace his sentence out to match the Japanese one, given how vastly different the languages are, in a non pre-rendered environment.
 

Turin

Banned
Steve Burton had a good sounding voice(usually) that matches Cloud but..... I just don't think he's that good at voice acting. lol

I actually liked Sephiroth's VA in AC. Tifa's as well.
 
Steve Burton had a good sounding voice(usually) that matches Cloud but..... I just don't think he's that good at voice acting. lol

I actually liked Sephiroth's VA in AC. Tifa's as well.

The FFVII voice cast is pretty good overall.

At least they've come a long way since Sephiroth was voiced by Lance Bass. I have not problem with the guy, but he shouldn't be voicing Sephiroth.

Edit: I take that back Lance Bass should voice Sephiroth in the FFVII: The Musical. Cloud... time to say good bye bye bye.
 

Pagusas

Elden Member
The FFVII voice cast is pretty good overall.

At least they've come a long way since Sephiroth was voiced by Lance Bass. I have not problem with the guy, but he shouldn't be voicing Sephiroth.

Edit: I take that back Lance Bass should voice Sephiroth in the FFVII: The Musical. Cloud... time to say good bye bye bye.

I thought lance bass voiced cloud?

Just checked. You are right
 

-Ryn

Banned
I think Steve Burton could definitely do Cloud if he just emotes a bit more. I'm not sure if that's a directing issue or if he just isn't really good at Voice Acting that way. I'm inclined to believe it's the former though since he is supposedly much better in some soap opera. I wouldn't really know though.

Odd given that there lips weren't moving. Regardless square has their work cut out to bring a good dub in, I hope for our sake technology has progressed enough to allow the lip syncing to be done via the wave pattern instead of baked, allowing them to delink the volcal read time between languages. Their should be no more reason an English actor has to pace his sentence out to match the Japanese one, given how vastly different the languages are, in a non pre-rendered environment.
They moved in the most basic sense of the word.

I completely agree with you though. Here's hoping the lip flaps are synced up. I just watched AC the other day and good sweet silvery lawd that movies lip movements make all the characters look like they are trying to speak the line but they don't know them that well so they just kind of mumble things. Action scenes were cool though.
 

Dark_castle

Junior Member
Oath in Felghana does not in any way resemble the original game in a reasonable fashion. There is zero similarity in the pace or mechanics of the gameplay. Anyone who really, really loved Ys3's gameplay and wanted something similar but updated would not find it in Oath. Instead the game bares the most resemblance to, as you said, the most recent game in the series at the time - Ys6.

In the same way, it would not be surprising then, for the FFVII remake to have more similarities with the most recent game in the series, FFXV, than the game it is remaking.

I understand that Ys III as a whole is extremely different to that of Oath in Felghana, but the point is, they are both still action-based. Things happen in real time, enemies and Adol move around the field actively, and pressing the attack button equals to an attack in real time.

FFVII was turn-based/command-based/menu-based. Enemies don't move around, things do NOT happen in real time for Cloud and party unless a command is selected from a menu. It did have some "real time" element because enemy can attack at any time, but you cannot physically move around from the attack because your characters are fixed in a turn-based fashion, you perform action strictly by selecting commands. In FFXV, everything happens in real time. There is no command to select, there is no menu, enemies and Noctis and AI partners can move around at all time, actions are happening in real time. FFXV is an action RPG.

Ys III is an action RPG.
Ys: Oath in Felghana is an action RPG.
FFVII is a ATB command-based (turn-based) RPG
FFXV is an action RPG.
 

Isayas

Banned
I understand that Ys III as a whole is extremely different to that of Oath in Felghana, but the point is, they are both still action-based. Things happen in real time, enemies and Adol move around the field actively, and pressing the attack button equals to an attack in real time.

FFVII was turn-based/command-based/menu-based. Enemies don't move around, things do NOT happen in real time for Cloud and party unless a command is selected from a menu. It did have some "real time" element because enemy can attack at any time, but you cannot physically move around from the attack because your characters are fixed in a turn-based fashion, you perform action strictly by selecting commands. In FFXV, everything happens in real time. There is no command to select, there is no menu, enemies and Noctis and AI partners can move around at all time, actions are happening in real time. FFXV is an action RPG.

Ys III is an action RPG.
Ys: Oath in Felghana is an action RPG.
FFVII is a ATB command-based (turn-based) RPG
FFXV is an action RPG.


Why does moving around matters? I still consider FFXII a turn-based game because you cannot attack as much as you want.
 
I'd prefer a more modern turn based system with random battles but I could live with something like 12 had as well.

If they can release an action system that had decent enough AI so I could switch between characters, it would also be ok.
 

Dark_castle

Junior Member
Why does moving around matters? I still consider FFXII a turn-based game because you cannot attack as much as you want.

Because it means players have even more active control of their characters in fucking real time. And FFXII is often considered a hybrid system because we do select actions for all party members from a command, and the screen is paused during that sequence, and characters can move freely around the field, potentially dodging attacks/running away from enemies in real time. So sure, FFXII can be considered turn-based to some extent, simply because actions can performed on a principle of selecting commands via a pause menu.

FFXV? Not quite.
 

Two Words

Member
Turn based combat can get rid of it's annoying moments just by making it more seamless. Enemies present on the world you are exploring. Don't make every battle end with the victory stuff. Don't do loot/XP screen that you have to wait through.
 

Nozem

Member
Turn based combat can get rid of it's annoying moments just by making it more seamless. Enemies present on the world you are exploring. Don't make every battle end with the victory stuff. Don't do loot/XP screen that you have to wait through.

But that is my favorite part of the battle, the reward!
 

Hynad

Banned
Gotta keep the victory pose and music in!

Nobuo Uematsu handled the music for Advent Children. I hope he's going to be brought back to handle the music of the remake. As far as I know, he's not actively working on any projects right now. So I guess there's hopes.
 

-Ryn

Banned
So what do you guys think will happen if FFVII is an ARPG instead of a turn based one? It seems like some of you think that it'll completely change the games identity and get rid of what made it special despite there being so many more aspects to FFVII than the battle system (which while fun, was not what I would call the most important aspect of the game).

If you would rather not play another action based game, fair enough. Different strokes and all that. But what about it was so integral to the rest of the game that it couldn't be replicated by a different type of combat?
 
I think Steve Burton could definitely do Cloud if he just emotes a bit more. I'm not sure if that's a directing issue or if he just isn't really good at Voice Acting that way. I'm inclined to believe it's the former though since he is supposedly much better in some soap opera. I wouldn't really know though.

He is, he was pretty good in General Hospital and much more emotive than his role as Cloud gives him credit for. I think he can do it.
 
So what do you guys think will happen if FFVII is an ARPG instead of a turn based one? It seems like some of you think that it'll completely change the games identity and get rid of what made it special despite there being so many more aspects to FFVII than the battle system (which while fun, was not what I would call the most important aspect of the game).

If you would rather not play another action based game, fair enough. Different strokes and all that. But what about it was so integral to the rest of the game that it couldn't be replicated by a different type of combat?

People in general fear change.

One of the great things about FF7's system was that your party of 3 had access to any and all abilities the game contained, which allowed for unlimited customization.

Having a system where the player is limited to one person and 2 AI Party characters would lose the ability to customize the whole party. That's the real problem with all of this "we want turn based" whining.

Personally, I do not miss that system and want Nomura & Co. to create the battle system they ultimately want, but I'll be tuned out if the system they put in doesn't give me a reasonable amount of party and ability customization control.
 

Turin

Banned
I can't speak for those who want it to remain ATB but the command menu should stay up in the event that it is an ARPG. Similar to KH but with character switching(what Versus was going to be).

Adding in a gambit system would probably be a good idea.
 

Dark_castle

Junior Member
I talked a lot of shit, but at the end of day if Nomura can retain full party control (by pausing and assign command like XII or active character switching like Versus XIII) and a large proportion of materia customization that takes effect in or outside of battles, I'll take it, even if what I personally want is something closer to turn-based or improved ATB like X-2.
 

The Jason

Member
I talked a lot of shit, but at the end of day if Nomura can retain full party control (by pausing and assign command like XII or active character switching like Versus XIII) and a large proportion of materia customization that takes effect in or outside of battles, I'll take it, even if what I personally want is something closer to turn-based or improved ATB like X-2.

I second this. I would love a system like FFX-2, but would be satisfied if they at least allow for full party control within a realtime action based system.
 
I talked a lot of shit, but at the end of day if Nomura can retain full party control (by pausing and assign command like XII or active character switching like Versus XIII) and a large proportion of materia customization that takes effect in or outside of battles, I'll take it, even if what I personally want is something closer to turn-based or improved ATB like X-2.

Hear hear.
 
I talked a lot of shit, but at the end of day if Nomura can retain full party control (by pausing and assign command like XII or active character switching like Versus XIII) and a large proportion of materia customization that takes effect in or outside of battles, I'll take it, even if what I personally want is something closer to turn-based or improved ATB like X-2.

thats all i want.
 

Biker19

Banned
And if the Japanese voice acting is sub-par?

Don't know. But I can't exactly knock the originals.

You'll never know. That's the nice thing about listening to Japanese voice acting with subtitles. Every line sounds like it is delivered perfectly because you don't know Japanese.

I agree. It's one of the reasons why I enjoy original versions w/English subtitles more so than most dubs in Japanese anime, movies, & Live-Action shows.

I talked a lot of shit, but at the end of day if Nomura can retain full party control (by pausing and assign command like XII or active character switching like Versus XIII) and a large proportion of materia customization that takes effect in or outside of battles, I'll take it, even if what I personally want is something closer to turn-based or improved ATB like X-2.

This I can handle.
 

duckroll

Member
I understand that Ys III as a whole is extremely different to that of Oath in Felghana, but the point is, they are both still action-based. Things happen in real time, enemies and Adol move around the field actively, and pressing the attack button equals to an attack in real time.

You're putting way too much emphasis on a specific comparison which isn't equivalent. The most important thing to look at is not whether something is real time or whatever. It is to look at what the overall experience is. Ys games are light on RPG elements and heavy on action elements, as such the majority of the game and what people like most about them is how the action works. A top down action game is totally different from a sidescrolling action game which is also totally different from a full 3D action game. How you platform, how you attack and dodge, and the pace of combat are all completely different and it makes each type a different sub-genre. There isn't really much meat in Ys in terms of talking to people in different towns and cities, exploring a world map, or even cutscenes, at least until Ys7, which got a lot of critique for going further in that direction.

When we talk about full blown RPGs like Tales, Star Ocean, FF, DQ, the experience is very much split between combat and non-combat. Lots of people enjoy many aspects of the games outside of just combat. There's lots more story, town exploration, etc. So changing the combat from turn-based to real-time doesn't change the entire experience of the game completely as long as many of those other aspects are similar. In that sense, to most gamers I think the change would be no different from going from Ys3 to Ys Oath - you can tell the game plays completely differently, but there's still a familiarity to many elements.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Dear god no. Do you enjoy playing games with only your left thumb?

I love the gambit system.

If battle action can be automated using rudimentary AI rules? That's not combat I'm interested in engaging with mentally.
 

AmyS

Member
From a late 1996 issue of Next Generation:

fSMwKzI.jpg
FZrdYvV.jpg
 
Also I just remembered Sephiroth never got a chance ta use Supernova. I feel bad for not letting it happen, ya should always see it at least once per fight with him lol.
That's because you didn't get Cloud to level 99, at which point Sephiroth three times as much HP

I love the gambit system.

If battle action can be automated using rudimentary AI rules? That's not combat I'm interested in engaging with mentally.

Gambit's were not complex enough
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Akira Toriyama?

Makes me wonder if that's a conflation of him with another Japanese artist.... or if Toriyama did indeed contribute to FFVII during his work on Tobal No. 1 and that fact was mostly lost to time ;)

"First advice he gave: 'The main character should have spiky hair like Goku!' And jRPGs and anime/manga culture were never the same again...."
 
Makes me wonder if that's a conflation of him with another Japanese artist.... or if Toriyama did indeed contribute to FFVII during his work on Tobal No. 1 and that fact was mostly lost to time ;)

That's really the first time i've ever heard Toriyama's name mentioned along with FF7. His name isn't in the credits at all, and you think it would be if he had some involvement with it. It's certainly there with Tobal. That's an odd mention, especially since they seem to be referring to him designing the backgrounds and not the characters.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
That's really the first time i've ever heard Toriyama's name mentioned along with FF7. His name isn't in the credits at all, and you think it would be if he had some involvement with it. It's certainly there with Tobal. That's an odd mention, especially since they seem to be referring to him designing the backgrounds and not the characters.

I'd think it's an error. Thinking back to that era, you could imagine someone completely conflating two Japanese names, and there was virtually no feedback process from an army of online Japanophiles/Japanese.
 

-Ryn

Banned
I'd think it's an error. Thinking back to that era, you could imagine someone completely conflating two Japanese names, and there was virtually no feedback process from an army of online Japanophiles/Japanese.
I love the idea that Akira worked on FF7.

B E L I E V E
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
I love the idea that Akira worked on FF7.

B E L I E V E

Hey, why not? ;)

And again, he was totally in the zeitgeist of Square at the time (i.e. Chrono Trigger, Tobal No. 1, and the fact that the "spikey haired anime" virus he invented essentially cross-pollinated with FF to create FF7 and the late-90s anime/jRPG aesthetic)
 
Fun fact: Akira Toriyama worked on Secret of Mana, back when it and Chrono Trigger were the same game. Chrono Trigger was going to be the infamous Squaresoft Super CD-ROM megaton project.
 

-Ryn

Banned
Hey, why not? ;)

And again, he was totally in the zeitgeist of Square at the time (i.e. Chrono Trigger, Tobal No. 1, and the fact that the "spikey haired anime" virus he invented essentially cross-pollinated with FF to create FF7 and the late-90s anime/jRPG aesthetic)
It all lines up perfectly! This is now my head canon.

Fun fact: Akira Toriyama worked on Secret of Mana, back when it and Chrono Trigger were the same game. Chrono Trigger was going to be the infamous Squaresoft Super CD-ROM megaton project.
I love these fun facts. NeoGAF is better than school.
 

Sami+

Member
So on the subject of FF as a whole, my sister is coming over to visit soon with her kids and I want to introduce her oldest daughter (7 y/o) to the series. I haven't played X yet and really wanted to play through it together with her - would you guys say it's relatively safe for kids? Also out of curiosity how old were you guys when you played VII?
 

Mikey Jr.

Member
So on the subject of FF as a whole, my sister is coming over to visit soon with her kids and I want to introduce her oldest daughter (7 y/o) to the series. I haven't played X yet and really wanted to play through it together with her - would you guys say it's relatively safe for kids? Also out of curiosity how old were you guys when you played VII?

Honestly, I would introduce her with IX.

If you are going to try and introduce a kid to FF, I would go with IX. vii would be pretty bad the more I think about it. The beginning is very dreary, and has mature themes throughout the whole thing.

IX is light hearted, and starts with some kids wanting to see a show and capture a princess.

edit: Yeah, go with IX.
 
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