NoblesseOblige
Banned
Believe it or not, story and characters is a big deal for some people, especially in RPG's
It's important to me too. Which is why I create my own story for my own character, like we did before computer games.
Believe it or not, story and characters is a big deal for some people, especially in RPG's
I didn't see any farms in Mad Max, and why doesn't everybody have a job? What a shit movie.
Fallout 2 was incredibly silly in comparison to the first game. If you're going to complain about silliness, that's really the game where the franchise embraced it.
So, you buy into (greatly it seems) what Obsidian attemptedto create with NV
I see a an Obsidian that was struggling to stay alive, saw the success of F3 and intuitively thought they might be able to piggyback upon that. They approached Zenimax with the idea that they could broach the gap between oldschool and newschool. An obvious win-win. Which it was in many respects.
The years part is nitpicky lore stuff that's fun for nerds like us but meaningless in the grand scheme of things, but the later parts that he writes about that nobody is discussing are kind of bang on: your dad sacrifices his life so that the Enclave can't have the purifier, even when they can't use it, and the sacrifice only kills a handful of Enclave and not the rest of them that seized the Jefferson Memorial, and then it turns out that the guy your dad tried to suicide bomb didn't even want to use the purifier for anything worse than "people will like us more if we give them clean water" which is pretty alright as military dictatorships go.
I mean, the whole reason the Enclave is bad in FO2 is that they see non-Enclave as non-humans who should be eradicated and that any kind of experimentation on them is justified to reach that goal. But Autumn... doesn't want to do that. The blog post compares your dad to Jonas Salk destroying the polio vaccine so the Nazis can't cure polio, but in this case the Nazis in question are planning to depose Hitler because they think that the whole Holocaust and the Aryan superiority thing were a bit out there.
Heck, there's something the article gets wrong that makes the whole purifier thing even weirder: it doesn't actually clean the entire Potomac. It just purifies the tidal basin, which makes it even more localized and strange that it's this massive huge deal that required superscience to do. As people have pointed out, Bethesda's free to retcon the GECK into being something else or have the GECK in 3 be a unique case or whatever, but if the thing is genuinely a matter transformation Genesis device thingamajig, then why is it being used to clear a single basin of water in the middle of a bombed out hellhole?
The hackneyed, barely relevant quote from Revelations kind of sets the tone right at the start, doesn't it? I always tried to picture Liam Neeson's face when looking at the script for the first time.
Kind of offtopic but I always wondered where this pic was from, all I ever seen it in was someone's avatar here on gaf -
I thought it was Doom Troopers hah
Attempted to create? Explain.
I don't really know who approached who, but how is that relevant to this discussion? Obsidian Entertainment is more a part of Fallout than Bethesda is. Their employees have more history with the franchise than Bethesda, and were in the midst of creating Van Buren as well, which a lot of its design work was used in New Vegas.
Most people don't want to explore dangerous worlds that challenge or reward them mentally. They want to skip through theme park worlds with an easily recognisable theme that doesn't go much deeper than the surface. Bethesda are being rewarded with huge sales from realising this.
But seriously tho, Fallout 4's story won't be any better
You're in a WRPG thread.Do you know how patronizing that sounds?
Do you know how patronizing that sounds?
By attempted, I mean, in my opinion, the success of it is based in nostalgia. Outside of that it's an incredibly flawed and empty world.
By attempted, I mean, in my opinion, the success of it is based in nostalgia. Outside of that it's an incredibly flawed and empty world.
Obsidian were the ones to approach Zenimax. I apologize for not being able to provide documentation of the sort. But how is it more relevant that Obsidian, according to you, knows more about the Fallout universe than Bethesda? Bethesda has artistic license, do they not? Whether they choose to placate or move on and create their own narrative seems hardly subjective.
None of the Fallout games exist in a vacuum.
I played through it a month or so ago and all I could think of was what Neeson thought about how half of his lines were "Son/honey, I love you a lot, because you are my son/daughter and I am your loving father. I miss your mother, son/honey, and we should turn on the water because of that, son/honey. I'm your dad."
Especially the line where, while he's working on his plan to save humanity and give it a fighting chance (the people west of the Rockies will be surprised to hear about that), he basically says, "Son... I am disappoint" at the news that you nuked a town and murdered a bunch of people
This is absolutely the case. By comparison, F1 was Serious Business
But seriously tho, Fallout 4's story won't be any better
Fallout 3 is stupid? To that I say - It's about to get all stupid up in here. I'm going to play the stupid game and if that makes me stupid, then I'll wear a stupid face while I enjoy it.
Bethesda never gave a shit about Fallout. They take the property and gut it's lore so they could make a 'soft reboot' and then made it a first person shooter, because those sold lots in 2007. Why take the property and not make the numbered game an actual sequel? Why take an RPG system that depended almost entirely on character stats and blend it with a genre that depends almost entirely on player skill? Having both a real-time and turn-based system that you can switch between just means that you'll use whichever system you can exploit better, and that's exactly what I did.
As far as I can tell, all of these decisions were made so they could make a game that a mass audience could eat up while still cashing in on a name. Obsidian was able to correct one of the two in New Vegas.
Playing and enjoying a stupid game doesn't make you stupid. Playing and enjoying a smart game doesn't make you smart.
Do you know how patronizing that sounds?
Yeah, so sick of this shit. If you don't like the games its fair enough but quit with the outright arrogance.Welcome to GAF. This bullshit goes on the time. There was one poster here who insisted that anyone who enjoyed Skyrim was autistic. Yep, he was an asshole, and he's not the only one.
Welcome to GAF. This bullshit goes on the time. There was one poster here who insisted that anyone who enjoyed Skyrim was autistic. Yep, he was an asshole, and he's not the only one.
I honestly can't tell if you're joking lolhaha I love these threads... Fallout 3 is my only platinum and one of my GOAT.... the story? was great if you just think of it as a blast from the past type movie , thats the name of that movie with brendan fraser right where he is locked in the bomb shelter?
both make pretty bad stories but its campy and dumb and kind of fun... People who take video game stories seriously concern me as there are no good video game stories except the ones blatantly copied from books or movies.... they fall into two categories, laugh at the B movie for fun or skip cutscenes "X, X, X, X" most are the latter and piss me off when I cant skip... Fallout 3 was actually kind of funny and had a great 50s style "oh no the commies are coming!" type vibe from 50s era USA.
"the glass doesn't break when it falls" so now we are going to break down the physics engine of every video game? No thanks.
Empty, I agree. It is a desert. I'm interested in hearing what makes NV's world incredibly flawed, though.
If you want to prove me wrong and correct my arrogance then fine but I don't really care about attacks on my personality. I'm talking about the games and not even judging people who don't want more from their games.
I also believe that once the industry at large grows out of its current infatuation with seamless open world design in everything, we are going to see more and more critique of the obvious design compromises that brings like the very compressed nature of the world as it is presented.
Throwing out the "theme park world" stock complaint that you heard someone use once and thought sounded clever without any further backing up is hardly watertight criticism.
NV funnels you in a specific direction. If you have figured out how to get to Vegas without following the same exact path as everyone else, let me know.
Outside of that, it's running on a broken engine, which Oblivion seemed to have had little interest in improving (not sure if I spent more time in load screens or actual gameplay). The writing is clever, and the narrative paths are interesting, but it all ends up being rather empty. As far as mechanics ... I feel NV is empty and stale, while I felt F3 was full of possibilities. And it's hard to argue who saw the possibilities, while we all look forward to F4.
NV funnels you in a specific direction. If you have figured out how to get to Vegas without following the same exact path as everyone else, let me know.
Outside of that, it's running on a broken engine, which Oblivion seemed to have had little interest in improving (not sure if I spent more time in load screens or actual gameplay). The writing is clever, and the narrative paths are interesting, but it all ends up being rather empty. As far as mechanics ... I feel NV is empty and stale, while I felt F3 was full of possibilities. And it's hard to argue who saw the possibilities, while we all look forward to F4.
I honestly can't tell if you're joking lol
Throwing out the "theme park world" stock complaint that you heard someone use once and thought sounded clever without any further backing up is hardly watertight criticism.
My favorite part of Fallout 3's plot is when you bring Fawkes to the water purifier in the Broken Steel DLC and the game basically goes "And so the Lone Wanderer arranged for the water purifier to be turned on like everyone wanted, except he didn't die, which no one wanted anyway, which means he's a massive fucking coward. Anyone who questions why the Lone Wanderer should die for no reason is clearly some kind of sub-human troglodyte idiot fucker, and no video game writers are ever in any way petty, but instead deserving of everyone's adulation for their cleverness and stunning good looks."
I wish I was as optimistic as you.
I do not believe the industry is infatuated with open world design.
I believe it is done because its cheap, fast, and easy, compared to actual design. Simply fractal generate a bunch of landscapes, pick a good one, drp assets, npcs, and quests around it, crap it out, string it up with a simple finite state machine for progression, auto level scaling so you dont have to design jack concerning enemy placement and balance, and start on the next one or dlc.
This isnt going to continue until todd howard gets bored of it, he doesnt have that control anymore. Its going to continue as long as trump and sloan, and the rest of zenimax's board of directors can continue squeezing every dime out of the streamlined, factory process
I know this is cliche, but DLC is shit 99% of the time. When that shit is being made, everyone is on vacation.
I mean it's clunky for sure but nothing can ever compete with the bitter taste of 20 year old turn-based combat.
I know this is cliche, but DLC is shit 99% of the time. When that shit is being made, everyone is on vacation.