This isn't the case always, but generally, if there's combat in a game, then it's a big focus of that game. For me, regarding the various gameplay mechanics in a game (exploration, platforming, puzzle-solving, etc.), combat is my least favorite part.
I don't hate combat, and I appreciate when there are good mechanics in place, but I would like to spend most time doing other things. Take open-world games. I love open worlds, but almost all of them have combat as the main focus. I'm playing Borderlands 2 right now on The Handsome Collection, and I love the world, the humor, the art style, and what-not. I just wish it wasn't SO focused on shooting. I like some, but I'd love to see more quests revolving around traversal mechanics, exploring, stuff like that. Just mix it up more. Sunset Overdrive had some awesome traversal mechanics that were used fairly frequently, but it was almost always in conjunction with combat.
I guess what is unfortunate is that, if I want a small combat focus, I have to go all the way towards a non-combat game. That's not a solution I like, because I enjoy some combat. I think it's an important part of most games. Why does it have to be so BIG a part, though?
I think one game that satisfied my needs really well was Jak & Daxter: The Precursor Legacy. There was combat, but it was just one cog in the larger wheel. But that game came out like 14 years ago. So, that doesn't really help me. I do love platformers in general, in that regard, though.
I'd love to see a great open-world RPG where combat took more of a backseat to exploration and traversal and puzzles and investigating and stuff, but it still HAD combat.
I don't hate combat, and I appreciate when there are good mechanics in place, but I would like to spend most time doing other things. Take open-world games. I love open worlds, but almost all of them have combat as the main focus. I'm playing Borderlands 2 right now on The Handsome Collection, and I love the world, the humor, the art style, and what-not. I just wish it wasn't SO focused on shooting. I like some, but I'd love to see more quests revolving around traversal mechanics, exploring, stuff like that. Just mix it up more. Sunset Overdrive had some awesome traversal mechanics that were used fairly frequently, but it was almost always in conjunction with combat.
I guess what is unfortunate is that, if I want a small combat focus, I have to go all the way towards a non-combat game. That's not a solution I like, because I enjoy some combat. I think it's an important part of most games. Why does it have to be so BIG a part, though?
I think one game that satisfied my needs really well was Jak & Daxter: The Precursor Legacy. There was combat, but it was just one cog in the larger wheel. But that game came out like 14 years ago. So, that doesn't really help me. I do love platformers in general, in that regard, though.
I'd love to see a great open-world RPG where combat took more of a backseat to exploration and traversal and puzzles and investigating and stuff, but it still HAD combat.