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Why is Unreal Engine 4 taking over Japan?

Dmonzy

Member
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I heard in Nomura's interview that Epic have really good Japanese support for Unreal Engine 4 now...

What game is the second pic?
 

lupinko

Member
I love how the archetypical UE3 game was thought of as "ugly bald space marine with drab brown colors and texture pop-in"

And now with UE4 its more like "bright! shiny! blues and greens! anime styled people with flowing hair!"

I know the engine actually has little to do with that. I'm just stating perception.

Tekken 7 has horrible hair thanks to UE4.
 
The Japanese needed Unreal with consoles slowly dying there. Saves money and games still look great. Epic done good, just wish they did it sooner.
 

RoboPlato

I'd be in the dick
I really love how it seems to have given a huge boost to console development in Japan.

I was going to make a thread to ask the question, but it may as well be asked here since UE4 is the answer to the problem, but why have Japanese devs been struggling with getting their own engines up and running? Capcom's Panta Rhei has fallen off the map and it seems like Luminous is the main reason for FFXV's slow progress.
 

VariantX

Member
It's unreal how the engine's reputation has changed. It's only a couple of years ago that people were complaining about UE3's plasticy look across most titles that use it. It's great seeing more diversity in UE4's capabilities.

That's partly due to people making games that looked similar to each other. Mirror's edge came out during that phase and looked absolutely nothing like the majority of UE3 games at the time.
 
Wonder how long it'll take for a Japanese company to attempt to go the middleware route and sell their engine. Companies like Capcom and Square-Enix obviously still have a lot of engine devs, seems odd given the success of UE4 that they wouldn't give it a shot.
 
Even Tango Gameworks switched from idTech to UE4 for their next game.
I just hope the game won't "look" like an Unreal Engine game.
 
Slightly unrelated: have we heard anything about Square's plans with respect to Luminous after FFXV? The fact that DQ11 and KH3 are on Unreal (and FF7R is rumored to be as well) doesn't bode well for Luminous...what are the chances they attempt to squeeze another mainline Final Fantasy out of it? There's no way in hell they're developing another custom engine, so FFXVI will either be Luminous or Unreal.
 
How does it compare to Japanese usage of UE3?

It was terrible. Square made The Last Remnant for it back in 2008 and then didn't touch it again until they made an iOS game called Bloodmasque in 2013. TLR was planned for the PS3 as well but never came out. I don't even think Square officially canned it, they just stopped talking about it. That's why it floated around on Famitsu's most wanted list for years.
 

erpg

GAF parliamentarian
Epic saw that Japan spent the entirety of the last generation struggling with engine creation.

That's a business oportunity, so they improved their Japanese support and likely pushed it quite hard.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
I really love how it seems to have given a huge boost to console development in Japan.

I was going to make a thread to ask the question, but it may as well be asked here since UE4 is the answer to the problem, but why have Japanese devs been struggling with getting their own engines up and running? Capcom's Panta Rhei has fallen off the map and it seems like Luminous is the main reason for FFXV's slow progress.

I'm no expert. But do they even have a business model to license their engines out? Maybe the likes of Epic and Unity can just afford more manpower because they actually have a revenue stream waiting for them, unlike those engines which are used for like 3-10 games at best?
 
It's easy to use, cheap, and importantly, has very good Japanese documentation.

This mainly from stuff I've read. Also, I'd guess they have some great account managers out there.

Unreal is a good business, makes AAA development far easier, word spreads and here we are.

To be honest, UE4 has exploded in a way UE3 never did. They're doing strong all over this generation. Very happy for them.
 

Kleegamefan

K. LEE GAIDEN
For the record, I am happy Epic is seeing success with UE4. You can get mind blowing results in a variety of styles. I mean look at SFV, Gears of War 4 and Rime. All beautiful games with their own style running on UE4.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
I really love how it seems to have given a huge boost to console development in Japan.

I was going to make a thread to ask the question, but it may as well be asked here since UE4 is the answer to the problem, but why have Japanese devs been struggling with getting their own engines up and running? Capcom's Panta Rhei has fallen off the map and it seems like Luminous is the main reason for FFXV's slow progress.

Because building an engine is far more costly and resource intensive today, especially in regards to basic tools and making sure everything is tailor fit to availability, and different situations.

Its the same reason why middleware engines are used everywhere else.
 

Kieli

Member
What does one do with an engine, exactly?

Is it like Microsoft VisualBasic that provides you a framework to make widgets/tools/programs?

Except it's now making environments, AI scripts, and meshing textures with models?
 

RoboPlato

I'd be in the dick
Even Tango Gameworks switched from idTech to UE4 for their next game.
I just hope the game won't "look" like an Unreal Engine game.
Given how customizable shaders are on UE4, I haven't noticed anything that stands out as an Unreal Engine look like in 3.

Besides, they did not mesh well with iDTech 5. They desperately needed a different engine for Evil Within.
 

Hugstable

Banned
If it helps them get quality games out faster than they were last gen that would be amazing. It's pretty neat so far just to see the huge crop pf games square enix has been releasing, it's almost restored my faith in them lol
 

vocab

Member
Even Tango Gameworks switched from idTech to UE4 for their next game.
I just hope the game won't "look" like an Unreal Engine game.

Well Idtech5 is one of the worst engines so that makes sense. John Carmack fucked up on that one. Didn't learn anything from idtech4. He tried so hard to make RAGE work on ps3, but forgot why idtech 3 was so good. It's a resource hog, and megatextures just suck. After doom4 I hope its gone for good.
 

Nuke Soda

Member
Yeah, I actually really really like the Evil Within, but most of the time it felt like they made the game despite the engine rather than being enabled by it.
Here is hoping The Evil Within 2 has the option of disabling the black bars from the start and running smooth because it is an interesting series I want more out of.
 

Jawmuncher

Member
Have you seen the MT Framework games that Capcom put out? They look great even today, & the MT Framework games that are on PC all run like a dream. I was hoping that the Panta Rhei would be a proper successor. But now that we haven't heard much of it in a while, I'm concerned that may not be the case.

I really expect capcom bit the bullet and just gave up on Phanta Rhei. I will not be surprised to see Resident Evil 7 on Unreal Engine 4.
 

RoboPlato

I'd be in the dick
That's...a very neat way to put it, actually
It sums up the situation pretty well. They took an engine with no Japanese documentation that didn't support proper real time lighting when real time lighting was the main feature they wanted. As a result, they wound up with poor performance on an engine who's only positively known for 60fps on console.
 

Karak

Member
I really love how it seems to have given a huge boost to console development in Japan.

I was going to make a thread to ask the question, but it may as well be asked here since UE4 is the answer to the problem, but why have Japanese devs been struggling with getting their own engines up and running? Capcom's Panta Rhei has fallen off the map and it seems like Luminous is the main reason for FFXV's slow progress.

When I talked to the folks working on Ashen for a interview I asked Derrick about their move to Unreal 4 from another engine and though not a Japanese company they said "It feels like another person has been added to the dev staff." Thats pretty heady words. Documentation is amazing
 

RoboPlato

I'd be in the dick
Admittedly we haven't seen many UE4 games yet.
But UE3 used to have that specific Unreal Engine look in pretty much any game I've played. Wasn't very fond of it.
A lot of that was due to material rendering and default shader settings. UE4 has proper physically based rendering and much more easily customized shaders. Huge step forward on that front.

When I talked to the folks working on Ashen for a interview I asked Derrick about their move to Unreal 4 from another engine and though not a Japanese company they said "It feels like another person has been added to the dev staff." Thats pretty heady words. Documentation is amazing
That's cool.
 

TreIII

Member
I really expect capcom bit the bullet and just gave up on Phanta Rhei. I will not be surprised to see Resident Evil 7 on Unreal Engine 4.

RE7 is pretty much a sure thing.

I'm actually more concerned with what DMC5 may end up being like. As long as it's 60fps and can have the screen filled with a variety of objects and particles, I'll be happy.
 

vocab

Member
UE4 is coming in hot. There really isn't any PC games out right now with UE4. They are all on the way though. Vanishing of Ethan carter is making the switch to UE4 for PC, so that might be the first legit release of one.
 
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