https://www.youtube.com/watch?v=bUQKGFMfXx0
Surprised there wasn't a thread for this yet. I think it was leaked since I can't see any official announcement for this?
"Could one thing in this bloody world just stay fixed"
One of my favourite lines with a great delivery haha.
edit: This pretty much confirms the survey from before and that it's the last DLC:
edit 2:
http://www.gameinformer.com/b/features/archive/2015/08/29/dragon-age-inquisition-pax-2015.aspx
Surprised there wasn't a thread for this yet. I think it was leaked since I can't see any official announcement for this?
"Could one thing in this bloody world just stay fixed"
One of my favourite lines with a great delivery haha.
edit: This pretty much confirms the survey from before and that it's the last DLC:
edit 2:
http://www.gameinformer.com/b/features/archive/2015/08/29/dragon-age-inquisition-pax-2015.aspx
I know they’re different BioWare teams, but some of the the goals of Trespasser remind me of Mass Effect 3’s Citadel DLC. Did you take any inspiration from that?
I would say we took some notes there. Citadel happens in the timeline – it happens mid-mission, before the end. It’s not an epilogue in the same way, though when it was released, for many people it was their last experience with Mass Effect. This big thing about Citadel that we found resonant was that opportunity to hang out with your friends again and saddle up for another mission. There’s a bit of a joy in seeing these folks again and seeing how they’ve evolved. How are things with Dorian now? How are things with Blackwall? Of course, we can change elements of that based on how you played Inquisition and the decisions you made. There is a chunk of Trespasser where you get to catch up with old friends, and that is certainly our most hotly requested thing for DLC. When we look at critiques for The Descent, it’s often “Well, I just wanted more out of my followers.” We wanted to make sure that you have the opportunity to deal with your advisors like Cullen and Josephine, but also that the followers are there and you have a chance to see how things have turned out for them.
How does Solas figure into all of this?
If you’ve seen the ending, you know Solas is a special circumstance. I’m not going to promise that he rejoins the party and things are great, but he will make an appearance. I know people are excited about that. Solas remains an exceedingly complicated and enmeshed character in the world. In the course of the DLC, we’re not going to wrap up his storyline – that’s just way too complicated. But we can add a lot of texture and information to it, so it isn’t just this one note of confusion. Instead, it’s an opportunity to learn more about his situation in a way that we may be able to explore in future games. If there are future games.
In terms of structure, is it like the Jaws of Hakkon DLC, which gives you another large area to explore freely? Or is it more focused?
It’s much more narrative in the way it flows. There’s clear goals, clear next steps to take, and it’s much higher in cinematic presentation than Hakkon was. We look at the feedback, and that’s something people have been looking for – something dealing more directly with the followers. We’ve had this cooking for quite a while; it was coming, and we knew this was there. Hakkon was a chance to refine some of what we learned about exploration, and The Descent was an opportunity for us to work more closely with the Austin team to make more of a dungeon crawl. This one is the more narrative heavy of the three.