• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Media Create Sales: Week 35, 2015 (Aug 24 - Aug 30)

Oregano

Member
sörine;177581762 said:
Yes, they already started down the path of deemphasizing the secondary touchscreen in 3DS and Wii U, I expect they'll continue with NX. It wouldn't surprise me if the second screen was still just 240p either, although I do hope we see a move to capacitive finally.

There would still be a concern that primarily touch games wouldn't be feasible on such a set up, especially if the dispararity is between 1280x768 and 320x240. That would make getting mobile content more difficult than Nintendo should want it to be.

Unless both screens had touch but that might not mesh well with clamshell design.

Well, yeah. In the case this isn't just a coincidence and that the next handheld still features two screens, I doubt the bottom screen will be 1200x768. On 3DS, top screen is 400x240, while bottom is 320x240. If top screen is indeed 1200x768, the difference will be much bigger for sure. I doubt it'll be more than 480p, even.

With the 3DS though the main difference is aspect ratio(well that an 3D). In this case it would probably mean different sized pixels unless the screen sizes were scaled with resolution.
 

Spiegel

Member
Interesting.

Two pre-3DS launch bullshots, and one pure bullshot (which still looks like crap.... ha ha).

Again, what's surprising about the screens is not so much the resolution, but the amount of details.

Then again, it'd be surprising for Capcom to release 4DS screens out of the blue like that.

What details?

It all low polygon objects and mostly flat surfaces. This looks like a 3DS game with higher resolution.


019x0sgx.jpg



vs

PSP game at bullshot resolution
mhp3hdv022vanf.jpg


Tiny resolution hurts the 3DS a lot.
 

Vena

Member
Okay I looked through the delayed list and broke it down:

Vita:

Raishi (PSV) delayed from Sep.17 to Oct.29
MeiQ no Chika ni Shisu (PSV) delayed from Oct.8 to Dec.17
Death Under The Labyrinth (PSV) from Oct.8 to Dec.17
Love:Quiz ~Koisuru Otome no Final Answer~ (PSV) delayed from Sep.25 to Dec.10
Angelique Retour (PSP/PSV) delayed from generic Oct. to Dec.17
Kan Colle Kai (PSV) delayed from Aug.27 to Nov.26
Girl Friend Beta (PSV) delayed from Aug.20 to Nov.19

Delayed for PSV/PS4:

Exit Archive (PS4/PSV) delayed from Nov.26 to Dec.17
Grand Kingdom (PS4/PSV) delayed from Oct.22 to Nov.19
Yoru no nai Kuni (PS3/PS4/PSV) delayed from Sep.17 to Oct.1
Atelier Sophie (PS3/PS4/PSV) delayed from Sep.25 to Nov.26
Samurai Warriors 4 Empire (PS3/PS4/PSV) delayed from Sep.3 to Sep.17
Yoru no nai Kuni (PS3/PS4/PSV) delayed from Aug.27 to Sep.17

Delayed for PS4/PS3 only:

MotoGP 15 (PS3/PS4/360/XBO) delayed from Sep.17 to Oct.1
Koihime Enbu (PS3/PS4) delayed from Sep.25 to Nov.26
The Heroic Legend of Arslan Warriors (PS3/PS4) delayed from Sep.17 to Oct.1
Assault Suit Leynos (PS4) delayed from generic May to Dec.

Delayed Worldwide:

Tom Clancy's Rainbow Six Siege (PS4/XBO) delayed from Oct.15 to generic Dec.

Given the break down, I can see the logic behind believing a potential price-drop to be causing this, but it looks more like a domino-ed delay from the Vita. Some of the titles aren't even moving from busy times to less busy times as if to alleviate daily loads, they are just moving. Like this for example:

Grand Kingdom (PS4/PSV) delayed from Oct.22 to Nov.19
 

ZhugeEX

Banned
Okay I looked through the delayed list and broke it down:

Given the break down, I can see the logic behind believing a potential price-drop to be causing this, but it looks more like a domino-ed delay from the Vita. Some of the titles aren't even moving from busy times to less busy times as if to alleviate daily loads, they are just moving. Like this for example:

They just don't want to compete with all the new mobile games coming out this month!
 

Spiegel

Member
I think you mean MHP3 HD running on PPSSPP with extra graphics settings.

Yeah, you are right. I didn't realize you could play with the HD textures.

Imagine the game with blurrier signs, worse AF and worse textures. Not unlike this picture.

0201bsvz.jpg


The point is more about 3DS being capable of putting those graphics at lower resolution, though.
 
Okay I looked through the delayed list and broke it down:









Given the break down, I can see the logic behind believing a potential price-drop to be causing this, but it looks more like a domino-ed delay from the Vita. Some of the titles aren't even moving from busy times to less busy times as if to alleviate daily loads, they are just moving. Like this for example:

Making way for the big boss
MDWgFPF.gif
 
H
Personally, there's a couple of things I find strange about these:

- resolution of course
- amount of details (way above what the 3DS, or even the Vita, can handle). I presumed Capcom might simply be developing the game at a much higher res before downscaling, but that's quite extreme.
h.
What are the details that are way above what a 3DS or Vita could handle? That's the only thing about your post that i wished to disscuss. i think is mostly the resolution that is impressing you here.

Take a look at RE: Revelations, the 3DS is pushing that game in stereo 3D none the less.
 

Oregano

Member
What are the details that are way above what a 3DS or Vita could handle? That's the only thing about your post that i wished to disscuss. i think is mostly the resolution that is impressing you here.

Take a look at RE: Revelations, the 3DS is pushing that game in stereo 3D none the less.

It probably throws people off because the average 3DS games looks totally rubbish. Capcom is in a league of their own.
 
It probably throws people off because the average 3DS games looks totally rubbish. Capcom is in a league of their own.
These are portable games after all, there's not a lot of budget been thrown around for taking advantage of the dedicated hardware in these devices for the visual aspect. That's reserved for the PS and X home consoles these days. Revelations is quite an early game in the system's life an it looks stunning, specially in that small screen.

This even more OT but... i can't help to nod my head at the trend that likes to belittle the 3DS graphic abilities, when is not that bad. There's even the one that claims that RPG's tend to be shiby in style because of the system limitations, when in reality is more of an artistic choice due to the perceived demographic/user base that owns the device. Or the other misconception that puts the 3DS close to the original PSP in terms of visual throughput.

In the end if a dev puts the effort the device can impress, more when we take the stereoscopic 3D into account.
 

Oregano

Member
These are portable games after all, there's not a lot of budget been thrown around for taking advantage of the dedicated hardware in these devices for the visual aspect. That's reserved for the PS and X home consoles these days. Revelations is quite an early game in the system's life an it looks stunning, specially in that small screen.

This even more OT but... i can't help to nod my head at the trend that likes to belittle the 3DS graphic abilities, when is not that bad. There's even the one that claims that RPG's tend to be shiby in style because of the system limitations, when in reality is more of an artistic choice due to the perceived demographic/user base that owns the device.

In the end if a dev puts the effort the device can impress, more when we take the stereoscopic 3D into account.

The problem with the bolded is that developers actually say that stuff. The average 3DS game/developer would lead you to believe the 3DS is barely PSP level which obviously isn't true. Look at games like the 7th Dragon, it doesn't look bad, but it's not the leap from the PSP games it probably should be.
 

Ryng_tolu

Banned
All guys are curius about PS4 sales with Metal Gear, but nobody want know how will Wii U sells with Mario Maker? over 20k, 25k, 30k?

Any guess?
 
25k at most. System has reached saturation of interested parties for Mario games.

Yeah. I feel like the people who love mario platformers most intensely are likely to have already bought the system. the creatively-goof-around factor might have widespread appeal, but if it does it'll manifest as legginess rather than a big sales spike.
 
The problem with the bolded is that developers actually say that stuff. The average 3DS game/developer would lead you to believe the 3DS is barely PSP level which obviously isn't true. Look at games like the 7th Dragon, it doesn't look bad, but it's not the leap from the PSP games it probably should be.
Did a dev actually said that?

Anyway, is just a pretty ignorant statement to make. The golden age of the JRPG took place during the 32bit generation and developers were more than willing to put RPG's of all styles with those rudimentary poligonal graphics XD

25k at most. System has reached saturation of interested parties for Mario games.
i think anything above 20k is been generous.
 

Oregano

Member
Did a dev actually said that?

Anyway, is just a pretty ignorant statement to make. The golden age of the JRPG took place during the 32bit generation and developers were more than willing to put RPG's of all styles with those rudimentary poligonal graphics XD


i think anything above 20k is been generous.

I might be mistaken(and it's not a RPG) but I believe Sega said the reason they went with Nendoroid Miku for Project Mirai was because of the small 3DS screen.
 
At most? So, you think a bit less of 25k? or what?

I personally say over 20k, which is not that bad...
Not the best comparisons but 3D World boosted sales to 20k and Pikmin 3 to 22k.

What could be a possibilty is that if the game gets a good reception it could boost the Wii U's treshold by a couple of thousands units for some weeks.
I might be mistaken(and it's not a RPG) but I believe Sega said the reason they went with Nendoroid Miku for Project Mirai was because of the small 3DS screen.
im not really familiar with that game to make any judgment about the claim. Would hit youtube to see some gameplay.
 

Mory Dunz

Member
Does the bundle go into effect at release for MM?


EDIT:
I don't feel the first week matters in terms of HW boost. 6 weeks later does.
 

Ryng_tolu

Banned
Not the best comparisons but 3D World boosted sales to 20k and Pikmin 3 to 22k.

What could be a possibilty is that if the game gets a good reception it could boost the Wii U's treshold by a couple of thousands units for some weeks.

im not really familiar with that game to make any judgment about the claim. Would hit youtube to see some gameplay.

Both 3DWorld and Pikmin has not a bundle though.
I think Wii U will be over 20k but under 25k the week of Mario Maker release. The game is also going to sell more than 3DWorld and Pikmin 3 as well.
 
well we know NX is coming, these shots probably indicate we're gonna get it sooner rather than later

end of next year is pretty much a lock, i think it could come even earlier
 

Mory Dunz

Member
Oh there's a Mario Maker bundle? What's the price and how does it compare to the Mario KArt one?
Oh, is there?
I'm not sure, I thought I saw someone say there was a bundle before.

Both 3DWorld and Pikmin has not a bundle though.
I think Wii U will be over 20k but under 25k the week of Mario Maker release. The game is also going to sell more than 3DWorld and Pikmin 3 as well.

Wait, Mario Maker will sell more than 3D World your saying?
Hasn't that sold over 600k?
Well if it's a getting a bundle it could.
 

ZhugeEX

Banned
Oh there's a Mario Maker bundle? What's the price and how does it compare to the Mario KArt one?

There is a 32GB Super Mario Maker bundle in Japan which will cost RRP 33,000 Yen. A second bundle comes with 8 bit Super Mario amiibo for extra 1,000 yen.

The Mario Kart 8 bundle is being discontinued in favour of the Super Mario Maker bundle. The Mario Kart 8 bundle launched in November 2014 at RRP 32,800 Yen. This bundle can still be purchased whilst stocks last.

Mario Kart 8 has now sold in more than 1.1 million units in Japan, over 2 million units in the USA and cumulative sell in has exceeded 5.4 million units worldwide making it the best selling game for Nintendo Wii U with an attach rate of 54%.
 

Ryng_tolu

Banned
Oh, is there?
I'm not sure, I thought I saw someone say there was a bundle before.



Wait, Mario Maker will sell more than 3D World your saying?
Hasn't that sold over 600k?
Well if it's a getting a bundle it could.

I talk about first week, not lifetime.
Mario 3DWorld sold 99,588 first week, i think Mario Maker will beat it, i'd say 125,000 for Mario Maker first week.

And i didn't realize 3DWorld was so low o_O yeah, even in lifetime sales Mario Maker should win...

Also, here COMG comparation, 5 days before release:
Mario Maker: 52 point ( and it has more SKUs )
Mario 3DW: 39p
 
Both 3DWorld and Pikmin has not a bundle though.
I think Wii U will be over 20k but under 25k the week of Mario Maker release. The game is also going to sell more than 3DWorld and Pikmin 3 as well.
Pikmin got an undeserved rough time in retail and Nintendo doesn't even restock copies anymore. Game deserved a lot better, so of course it's gonna get outsold.

Yes, over 25k for hardware doesn't seem likely.
There is a 32GB Super Mario Maker bundle in Japan which will cost RRP 33,000 Yen. A second bundle comes with 8 bit Super Mario amiibo for extra 1,000 yen.

The Mario Kart 8 bundle is being discontinued in favour of the Super Mario Maker bundle. The Mario Kart 8 bundle launched in November 2014 at RRP 32,800 Yen. This bundle can still be purchased whilst stocks last.
Price points are pretty even between bundles. Mario Kart is of course the more front loaded title, while Mario Maker potentially can have a more steady flow of sales.

This reminds me, is Nintendo actually manufacturing components for the Wii U after the factory for MCM closed?
 

Ryng_tolu

Banned
Ya know, they papa john-ed it, they pizza hutt-ed it up.



I would assume that Super Mario Maker will see a similar opening to that of Splatoon.

Nearly 150,000? That's pretty good, i hope so.

What's about Wii U hardware?
Thanks Splatoon Wii U sold 17,713 the week of release and 21,169 the second week.
 

horuhe

Member
Nearly 150,000? That's pretty good, i hope so.

What's about Wii U hardware?
Thanks Splatoon Wii U sold 17,713 the week of release and 21,169 the second week.

That's the key. More than Wii U hardware at Mario Maker launch, is if the bundle could handle some legs not only for the game but for the console itself.

Maybe I'm wrong, but we could see Wii U above 15k during all September.
 

ZhugeEX

Banned
Nearly 150,000? That's pretty good, i hope so.

What's about Wii U hardware?
Thanks Splatoon Wii U sold 17,713 the week of release and 21,169 the second week.

Yes, anywhere between 130k-150k are my current thoughts.

In regards to hardware we won't see any massive boost. Over 20k for opening week I would imagine. But I expect hardware sales over the month to be higher than average.
 

Ryng_tolu

Banned
That's the key. more than Wii U hardware at Mario Makar launch, is if the bundle could manage some legs not only for the game but for the console itself.

Maybe I'm wrong, but we could see Wii U above 15k during all September.

Maybe not over 15k all week, but yeah i think the Mario Maker legs will be strong.

EDIT: You'r right, with a final holidays week Wii U should be above 15k all weeks...i say some like:

[WEEK 36] 12,000
[WEEK 37] 21,000
[WEEK 38] 16,000
[WEEK 39] 16,000

Hope will not dropped under 10k for the rest of the year... :p

Yes, anywhere between 130k-150k are my current thoughts.

In regards to hardware we won't see any massive boost. Over 20k for opening week I would imagine. But I expect hardware sales over the month to be higher than average.

Should be correct, Wii U sales never jump much over 20k, with all games ( 3DWorld, Kart, Smash, Pikmin, Splatoon ecc).
 

hiska-kun

Member
Maybe not over 15k all week, but yeah i think the Mario Maker legs will be strong, as for Wii U in September i say some like:

[WEEK 36] 12,000
[WEEK 37] 21,000
[WEEK 38] 16,000
[WEEK 39] 13,000

Hope will not dropped under 10k for the rest of the year... :p

Week 39 is Silver Week.
 

horuhe

Member
The Battle Cats has now sold more digitally that Super Mario Bros 3. Next stop Super Smash Bros!

If Splatoon could break Smash Bros. numbers, I'm quite confident about The Battle Cats also breaking those numbers even though they are digital, lol.
 

maxiell

Member
Seems like a lot of people are underestimating Super Mario Maker here. I expect it to be around 300k week one and I'm sure Nintendo does too.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
The Battle Cats has now sold more digitally that Super Mario Bros 3. Next stop Super Smash Bros!

Any change for Cube Creator 3D since the other day, when it surpassed Denpa Men 3, thus selling more than 100,000 units?
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Nintendo's been doing well on software even behind the veil of digital, lol.

Talking about digital, the digital version of Super Mario Maker is already in top 20 on Amazon. IIRC, a digital version being that high in rankings has been a pretty rare event so far (maybe, only Splatoon did that, and it was even higher). It's already first in current Wii U eShop charts. I wonder if it already entered Wii U only eShop charts (I seriously doubt it, though. Too soon, IMHO).
 

ZSaberLink

Media Create Maven
Seems like a lot of people are underestimating Super Mario Maker here. I expect it to be around 300k week one and I'm sure Nintendo does too.

You do realize nothing short of Mario Kart 8 did that on Wii U in Japan, right? I don't think Mario Maker is not going to open higher than Smash Wii U did during the holidays. If it opens anywhere over 200K, that'd be fantastic considering Mario Maker is likely going to be a more leggy title than most.
 

@MUWANdo

Banned
There's even the one that claims that RPG's tend to be shiby in style because of the system limitations, when in reality is more of an artistic choice due to the perceived demographic/user base that owns the device.

Many devs have stated this directly, not just about 3DS but PSP, too. It's not a question of low specs, necessarily, it's more out of consideration for the smaller screen/lower resolution.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Seems like a lot of people are underestimating Super Mario Maker here. I expect it to be around 300k week one and I'm sure Nintendo does too.
It's on WiiU not in 3DS...so no way it will sell that much in its first week. +150-200k should be possible though.
 
Top Bottom