Holy shit!
Er...what does this mean?
You forgot to add this from your comment in the other thread
Holy shit!
Er...what does this mean?
Probably nothing. But who knows? Maybe they will add support for Vulkan in NX?
Nut honestly, the Kronos group develops the OpenGL API as well as the new open graphics API Vulkan. Nintendo relies on a variant of OpenGL ES for the Nintendo 3DS and the Wii U uses OpenGL as well.
The GLES (1.1) in the 3DS is a done deal - nintendo would hardly need a place on the steering committee for that. WiiU using OGL is news to me.Probably nothing. But who knows? Maybe they will add support for Vulkan in NX?
Nut honestly, the Kronos group develops the OpenGL API as well as the new open graphics API Vulkan. Nintendo relies on a variant of OpenGL ES for the Nintendo 3DS and the Wii U uses OpenGL as well.
Kotaku: Zelda confirmed for PlayStationIt means Zelda on the Playstation.
Pretty much what I was thinking.Khronos Group sounds like the evil corporation running things in the cyberpunk dystopia.
The GLES (1.1) in the 3DS is a done deal - nintendo would hardly need a place on the steering committee for that. WiiU using OGL is news to me.
Vulkan, GLES (3 and up), OpenCL, WebGL/CL are the potential areas where nintendo might have a vested interest in.
Pretty much what I was thinking.
Why is MS in there? Isn't Direct3D the biggest threat to OpenGL there is?
I will be honest, Nintendo tends to track technology that has been proven... as much as they might have an eye on Vulkan, I doubt that there would be much interest in the mid-term on a spec that has yet to be released yet (unless they have viewed it themselves prior to release). At this point, I would be surprised if the NX has Vulkan support...But yeah, going forward, they probably rely om some of those open API's for their next console, and joining Kronos will probably give them extra perks like tech support. Vulkan seems like a good solution for their next console though, low level API with high performance and it meets the standards of current GPU's.
Isn't Direct3D the biggest threat to OpenGL there is?
I will be honest, Nintendo tends to track technology that has been proven... as much as they might have an eye on Vulkan, I doubt that there would be much interest in the mid-term on a spec that has yet to be released yet (unless they have viewed it themselves prior to release). At this point, I would be surprised if the NX has Vulkan support...
It also a question of what kind of input would Nintendo have on a spec that has been mostly developed in their absence. I doubt it would be much.
I would think that given the general success of the Nintendo Web Framework, WebGL would have more of their interest and more of their input. It also tries into there mobile aspirations, given Andorid's support of that spec for the last few years now.
I don't understand what this means.
If anyone and everyone is a member....how does that move Nintendo forward?
Was Nintendo not conforming to previous attempts at standardization or something?
I'm genuinely confused here.
Why is MS in there? Isn't Direct3D the biggest threat to OpenGL there is?
Edit: Beaten twice
Glad to have a new Nintendo insider thenLol my university is on that as well
Let's imagine Nintendo has a game they want to make into a web game using WebGL but their conversion process would need an extension it doesn't support. They can bring this up with the rest of the group and get it put in the roadmap instead of waiting forever until someone else suggests it.
Holy shit!
Er...what does this mean?
I would think that given the general success of the Nintendo Web Framework,
Damn, I was beaten..So this will be Nintendo's next President:
He's literally saying nothing. I'm not sure why'd think this is important.
whoh, how did I not know about this.
Nintendo using Linux for NX confirmed!
Isn't Vulkan full blown OpenGL, just the next step with low-level access like DX12/Mantle?It means Nintendo might have finally seen the light.
They don't gain anything by developing proprietary APIs for their consoles anymore, because they don't aim at a technological advantage. Instead they alienate third parties, because it requires additional effort to port from e.g. OpenGL to a proprietary API.
My bet: NX will support Vulkan and OpenCL and maybe maybe webgl, but no full blown OpenGL spec.
Isn't Vulkan full blown OpenGL, just the next step with low-level access like DX12/Mantle?
SPIR-V isn't binary at all. It is a immediate language (like e.g. Java). This is deliberate change from Mantle to allow better hardware vendor compatibility.Vulkan ditches GLSL shader language for something called SPIR-V which works in a binary level to reduce overhead.
SPIR-V isn't binary at all. It is a immediate language (like e.g. Java). This is deliberate change from Mantle to allow better hardware vendor compatibility.
SPIR-V
is a new platform-independent intermediate language. It is a self-contained, fully specified, binary format
for representing graphical-shader stages and compute kernels for multiple APIs
Looking at their membership page, here's the categories:
1) Implementers - may create and deliver a product using the publicly released specifications, but cannot use the trademarks.
2) Adopters - complete the conformance testing procedures and sign a royalty-free license to use the trademarks on their products.
3) Academic Contributors - have full API working group participation but no voting rights.
4) Contributors - have full API working group participation and voting rights, and generous marketing benefits.
5) Promoters - act as the "Board of Directors" to set the direction of the Group, with final specification ratification voting rights.
Question is which one is Nintendo.