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Star Citizen Pre-Alpha: 'Arena Commander' Dogfighting

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Like I said before, it sounds like something at CIG is breaking down, but I don't think anyone should be crying doom and gloom yet. Too little information.

I mean, I work at a software company. Something as "simple" as a surge in employees can cause processes to break down. A company at 50 people is not the same, operationally, as a company at 100 people as a company at 200 people. We've had to deal with processes that are obsolete, poorly designed, etc. They're not insurmountable.

Don't think anything is breaking down as it was explained why... they are streamlining the 261 people they have at 4 studios since they do have more then a few redundant positions and I'm sure they want more trench developers (Don't think the word streamline is doublespeak really and every one knows that it means that people will lose their job). Which is how this all came about imo yet this type of stuff is normal given no studio is the same from year one to year three. Though of course with any company or game studio there is always something going on but as long as it does not hurt the game or delay it indefinably.

Then there is nothing productive speculating about something that no one will ever know unless someone wants to risk their job in the industry. Especially given the accusations that were presented paint a picture of pure chaos and unethical practices which with today's times this would have broke years ago and this would be big news and employees or not would not be keeping quite about some of this if it was true at all .

But the content coming out or being shown, show a different story.
 

Geist-

Member
Thomas Hennessy just posted this on Reddit.

Hey guys, Thomas Hennessy here, Videographer from CIG. First off, this is not an official statement from the company, and simply me wanting to get some stuff off of my chest.

I first started working for CIG during The Next Great Starship, and came on the project full time at the beginning of this year. I’ve worked a lot of places over the last 20 years, including 11 years of military service, and a lot of work in the film industry. This is my first job working in the video game industry, and to be honest, I had never even heard of Star Citizen before I worked for them.
I’ve been hearing and reading a lot of junk lately about CIG being a toxic work environment, and Chris and Sandi being difficult, if not impossible to work for, and I really wanted to just put it out there, that this couldn’t be further from the truth. I honestly think that working for CIG is one of the best gigs I’ve ever had, and part of what makes it so great are the people.

Are there bad days? Sure, what job doesn’t have good and bad days. Do my bosses have high expectations and demand excellence? Of course, and well they should, and the more I am challenged, the better I become, not just at my job, but as a human too. Am I sometimes asked to do things with too few resources and not enough time? Yep, welcome to the real world. This is how real life operates. We used to joke when I was in the military that you could take a group of Navy cooks, and assign them to build a house. You provide them a pallet of rotting wood and rusted nails, and tell them it needs to be done by tomorrow morning. The first thing these Sailors would do would be to start incessantly complaining what a raw deal they were getting, and that what they were asked to do was impossible, but the next morning low and behold, those cooks found a way to build that house.

Those are the teams that I want be a part of. The kind of teams where we make the impossible happen. There is an incredible level of satisfaction and sense of accomplishment taken from being able to overcome obstacles, and push yourself to do good work, even in less than ideal circumstances.

It literally hurts my heart to read some of the things people are saying about Chris, Sandi, and Ben, because from my experiences, it’s just not true. I feel quite fortunate to be a part of this project, and am incredibly grateful to all of the people out there that have supported us.

Anyone who wants to reach out to me, interview me, talk more about my experiences here at CIG, please do, because there is always two sides to every story, and at this point, I feel like only one side is being put out.
Once again, I want to say thank you so much to all of our wonderful fans who are allowing us the opportunity to make the impossible possible. I know I am not the only one here he takes the responsibility you have bestowed upon us quite seriously, and we are all working hard to help make dreams reality.

See you in the verse,
TH
 

Dezeer

Member
Per ATV; Has there been some change on the way ship component overclocking will work with the introduction of the particle accelerator, or is it just a more safe and more accurate way for overclocking‽


...
Minigames/roles they don't appear to have even started working on beyond design documents 3 years in:
...

As a person and pledger watching from outside the progression of the project it feels like there are too many ships needed to being worked on and too high expectation on the quality of the art and mechanics, while having too few artist, technical artists or engineers. I understand that developing technology for a game takes time and skill and I really like what they have been able to achieve in terms of the 64bit world, new damage model and 0-G, but I really expected at the time I pledged that we would have something other than just dogfighting available to us in terms of gameplay.
Walking in 3D environment isn't exactly what I would call gameplay (ArcCorp).
I really hope the 'baby PU' brings many of these gameplay features to the table or allows them to add them much faster, as well as bringing more dynamism.
 

Raticus79

Seek victory, not fairness
Thomas Hennessy just posted this on Reddit.

Thread: https://www.reddit.com/r/starcitizen/comments/3n59ft/working_at_cig_from_a_cig_employee/

One more:
https://www.reddit.com/r/starcitizen/comments/3n59ft/working_at_cig_from_a_cig_employee/cvkyosh

Disco Lando (Jared Huckaby) said:
I've had a lot of jobs over the years, because I recognized early on that I learned better from experience than from schooling. Because of this, I took a lot of jobs and left a lot of jobs when I felt I'd learned what I could from them. I've worked as, in no particular order:

a Construction Contractor, a Barista, an IT Professional, an actual High School Drama Teacher, an Audio Engineer for both Television and Radio, a Retail Supervisor or Manager several times over, a Professional Baseball Mascot, a Telemarketer, a Stage and Film Actor, a WoW Game Master, a Prosthetics Support Specialist, a Home Improvement Professional, a Director of Operations for a Professional Baseball Team, a Cashier, a Mr. Trash, a Theme Park Performer, a Truck Loader, a Published Author of textbooks and magazine articles, a Hospitality Worker and a few others that escape recall at this moment.

I mention all this because there are all kinds of jobs, and all kinds of workplaces, and what's right for one isn't necessarily right for another, and for many workplaces, you never know if it's going to be a good fit between employee and employer until you get there. Before I came to Star Citizen, as a devout backer, I thought I knew everything I needed to about working for Star Citizen.

And I've never been more wrong in my life.

This is so much better than I expected.

This is a place for gamers, and when I say that, I mean people that come READY TO PLAY. The work is hard, the hours are long, and the rewards... well, the rewards are history in the making.

The people that are here are as dedicated as any I've met on any job I've had. They come in early and stay late, and they work under the light of a community that can be both supportive and demanding in equal measure. I've seen every emotion in the human specturm from my fellow employees in the time I've been here, because for many, this isn't just a job: you build a very real attachment to the thing. It resonates deeply when people are pleased with what they're seeing, as much as it does when they do not. This collective endeavor to do the thing they say can't be done, that's never been done, and then to do it in a form and manner that's scares the industry must scare the crap out of some people. It makes sense that it would.

But courage isn't the absence of fear, it's the ability to let that fear inform your actions and proceed intelligently anyway.

Ands that's what I see people doing here each and every day. It's hard work building the impossible, and it's not for everyone. People will come and people will go because of this. Speaking only for myself, this place quickly became a home. My co-workers were dedicated, my superiors easily approachable, and it's a rare day that some aspect of this amazing development doesn't surprise or astonish me. I feel like I wandered in the desert for so many years, looking for my place in things, and I don't feel that way anymore.

This is the place where I belong.

With Chris and Sandi and Ben and Alexis and Thomas and Toast (I still can't call him Steven) and everyone else that comes in each day to make the impossible possible. It's okay to be afraid, but it's even better to have the courage to succeed as well. And to those of you that do:

I'll see you in the 'Verse.
 

Zabojnik

Member
If even a third of the things said about Derek Smart are true, the man needs to be hospitalized in a mental institution.

Good (but sad that is has come to this) to see CR finally going on the offensive.
 

tuxfool

Banned
The new lighting pass looks good:
OLD:
emre-switzer-1-2cykm8.jpg

NEW:
emre-switzer-1mipg7.jpg
 

Raticus79

Seek victory, not fairness
Check this out - Escapist was sourcing anonymous Glassdoor Australia reviews (no verification needed). Five posted this week when there were a few months between each before that.

Edit: not every quote, but there are some.

https://www.reddit.com/r/starcitizen/comments/3n6lum/escapist_anonymous_sources_uncovered/
Screenshots: http://imgur.com/a/xXyaC

"We're not hiring a black girl" came from this one:
http://i.imgur.com/PWzLlFz.jpg

Mods closed the other thread after that news. That about wraps this up. Will be interesting to see what the Escapist does and if there's any fallout.

One important detail someone mentioned - it seems like Glassdoor doesn't have a way to PM or otherwise contact posters. How could they have been verified by a journalist?
 

aliengmr

Member
Check this out - Escapist was sourcing anonymous Glassdoor Australia reviews (no verification needed). Five posted this week when there were a few months between each before that.

https://www.reddit.com/r/starcitizen/comments/3n6lum/escapist_anonymous_sources_uncovered/
Screenshots: http://imgur.com/a/xXyaC

"We're not hiring a black girl" came from this one:
http://i.imgur.com/PWzLlFz.jpg

Mods closed the other thread after that news. That about wraps this up. Will be interesting to see what the Escapist does and if there's any fallout.

One important detail someone mentioned - it seems like Glassdoor doesn't have a way to PM or otherwise contact posters. How could they have been verified by a journalist?

I mean its highly suspect even in the best possible scenario. There are some VERY dedicated trolls against SC.

Forbes evidently ran a re-post of it and have yet to update.
 

shootfast

Member
So she could have found the posters of the glassdoor reviews, but then you have to ask when she has direct line to the source why did she not conduit her own interviews but quote glassdoor verbatim instead? It makes no sense.
 

Danthrax

Batteries the CRISIS!
Woooow, there's gonna be a lot of egg on faces tomorrow morning. And possibly someone taking an exit interview at Escapist.
 

Raticus79

Seek victory, not fairness
So she could have found the posters of the glassdoor reviews, but then you have to ask when she has direct line to the source why did she not conduit her own interviews but quote glassdoor verbatim instead? It makes no sense.

If there isn't a way to send messages to review posters on glassdoor, how could she have found them?
 

aliengmr

Member
Woooow, there's gonna be a lot of egg on faces tomorrow morning. And possibly someone taking an exit interview at Escapist.

Nah, its The Escapist, there'll probably be a promotion.

If there isn't a way to send messages to review posters on glassdoor, how could she have found them?

My question is if they were in communication, how were they communicating?

My guess is someone was feeding her bullshit.
 

Zabojnik

Member
The new-ish AtV set reminds me that I really should get a couple of SC posters printed and framed. There's some fine hi-res SC art out there.
 

Kabouter

Member
Someone offered me a pretty good price for my account, actually considering taking it. In the most likely scenario, I'd just buy the game again when it's actually out on wide release and miss out on lifetime insurance. But on the plus side, by then I might have a PC that actually runs it as smoothly as I'd want :p
 

KKRT00

Member
Someone offered me a pretty good price for my account, actually considering taking it. In the most likely scenario, I'd just buy the game again when it's actually out on wide release and miss out on lifetime insurance. But on the plus side, by then I might have a PC that actually runs it as smoothly as I'd want :p

Just sell it and then buy the lowest tier to not miss on multicrew alpha :) At least thats what i would do.
 

Widge

Member
Going to need some popcorn for this.

I mean OF COURSE it has ended up this way. Smart has already been in the spotlight recently because of the entire wahfest over Anita S & Zoe Q going in front of the UN, this is just another notch up.

OF COURSE Lizzy wants to give a platform to her mates from the tag (who all of which she continues to talk to despite stepping back from activism) now she has said platform, despite this being the very thing the tag is in a huge whine about constantly. "It's ok if it is our guys" effectively. And, appropriately, the deniers are out ready to refute and confuse.

Basically this is a massive fat backfire. Derek has gone along to the one outlet that will listen to him thanks to the GG tie and they are quickly realising that you cannot publish their twitter conspiracy balls on a high profile enthusiast media outlet without having it torn to pieces.

I also noted, in the aftermath of this, how dirtily Escapist is now regarded in the industry. Sterling must count his lucky stars that he got out when he did.

EDIT:

and no disclosure that they are part of the tag and know each other from there.
 
Someone offered me a pretty good price for my account, actually considering taking it. In the most likely scenario, I'd just buy the game again when it's actually out on wide release and miss out on lifetime insurance. But on the plus side, by then I might have a PC that actually runs it as smoothly as I'd want :p
But... your beautiful freelancer... :)


DURRRRRRRRRRRRRRRRRRRRR
 

KKRT00

Member

tuxfool

Banned
hah.

So apparently my bug report is a part of the confirmed listings now and you can vote on it. In typical "hardcore" PC gamer fashion it has been downvoted because it has to do with a post processing effect.

You guys mind bumping it up a bit? This graphics obsessed GAFer would be grateful.
https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha/SC-354-Per_object_Motion_Blur_does_not_work_on_Character_Models

That is so dumb. It would be great if you had to provide a reason when voting. It would prevent these kinds of drive-bys.
 

That is so dumb. It would be great if you had to provide a reason when voting. It would prevent these kinds of drive-bys.
Thx guys (and anyone else who votes as well!).

Given how it was barely on the portal to be voted on, (a day at most?) it was pretty obviously drive by'd by the "hardcore crowd". You know, those people that turn off all AA and constantly say how post processing is for consoles in a condescending manner. lol

Interestingly enough, if you look at almost any of the graphical related bugs that are confirmed, they are all down voted. The highest voted ones are super obvious (hitching when ships enter field) or something like "performance is bad with lots of ships". The system is so awesome for bug reporting, but the community regulating it has questionable understanding of what a real bug is IMO.
 

Zalusithix

Member
There shouldn't even be a downvote. Want something to be focused on? Vote for it. It'll go up in ranking by virtue of that alone. Don't want something focused on, but don't want anything else focused on in the place of it? Tough luck.
 

Danthrax

Batteries the CRISIS!
hah.

So apparently my bug report is a part of the confirmed listings now and you can vote on it. In typical "hardcore" PC gamer fashion it has been downvoted because it has to do with a post processing effect.

You guys mind bumping it up a bit? This graphics obsessed GAFer would be grateful.
https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha/SC-354-Per_object_Motion_Blur_does_not_work_on_Character_Models

I got'chou dude

You're up to -6 now =\
 
Thx guys (and anyone else who votes as well!).

Given how it was barely on the portal to be voted on, (a day at most?) it was pretty obviously drive by'd by the "hardcore crowd". You know, those people that turn off all AA and constantly say how post processing is for consoles in a condescending manner. lol

Interestingly enough, if you look at almost any of the graphical related bugs that are confirmed, they are all down voted. The highest voted ones are super obvious (hitching when ships enter field) or something like "performance is bad with lots of ships". The system is so awesome for bug reporting, but the community regulating it has questionable understanding of what a real bug is IMO.

- 5 now.

I don't think it matters though because I am sure this is something they will address at a later stage.
 
I got'chou dude

You're up to -6 now =\

There shouldn't even be a downvote. Want something to be focused on? Vote for it. It'll go up in ranking by virtue of that alone. Don't want something focused on, but don't want anything else focused on in the place of it? Tough luck.

- 5 now.

I don't think it matters though because I am sure this is something they will address at a later stage.

Thx again guys. I am not sure why they have downvoting exactly as well.
Interesting two-part interview with CR by Gamers Nexus about DX12 and engine tech in general.

Chris Roberts on DirectX12 & Vulkan in Star Citizen

Chris Roberts on Engineering Star Citizen & Zone Optimization

Right up my valley, thanks!

---edit---
Buuuuu..., they want to maintain DX11 API even after DX12 implementation :( Go all out Chris! We'll convert!
Cool interviews!

Btw: check out these screens... they are quite gorgeous. They definitely show off the amazing asset detail in the game.
http://imgur.com/a/5cQAt
 

MrBig

Member
Right up my valley, thanks!

---edit---
Buuuuu..., they want to maintain DX11 API even after DX12 implementation :( Go all out Chris! We'll convert!

Dependency on W10 is not a great position to be in. Leaving behind DX11 should come after vulkan support if that is to happen. The optimization work they're doing with job-based processing should aid in any case.
 

Zalusithix

Member
Dependency on W10 is not a great position to be in. Leaving behind DX11 should come after vulkan support if that is to happen. The optimization work they're doing with job-based processing should aid in any case.

Dependency on Windows 10 from the enthusiasts with machines powerful enough to run SC? Seems reasonable enough. It's out now and free, and generally speaking, is better than the OSs that predate it.
 
Dependency on W10 is not a great position to be in. Leaving behind DX11 should come after vulkan support if that is to happen. The optimization work they're doing with job-based processing should aid in any case.
I personally think they should dev dx12 first and then switch the dx11 client over to vulkan. It covers the same OS as dx11 (as well as others) and offers basically the same performance benefits.

No matter how they jobify whatever, dx11 will get in the way of some hardware playing the game smoothly... as well as get in the way of them implementing intensive scenarios that are only capable in real time in modern APIs.
 

DrBo42

Member
Endeavor doesn't have a jump drive? What's the point of a ship like that if it can't jump? Not a big SC person, I'm assuming that means you can't travel to other systems? Or can you find wormholes or jump with the assistance of another ship?
 

tuxfool

Banned
Endeavor doesn't have a jump drive? What's the point of a ship like that if it can't jump? Not a big SC person, I'm assuming that means you can't travel to other systems? Or can you find wormholes or jump with the assistance of another ship?

I assume you have a Quantum drive so you can quickly travel around in a system. But yeah, maybe there may be a way to transfer the ship between systems.

I get the feeling that jump drives are there to permit autonomous travel across systems.
 
Endeavor doesn't have a jump drive? What's the point of a ship like that if it can't jump? Not a big SC person, I'm assuming that means you can't travel to other systems? Or can you find wormholes or jump with the assistance of another ship?
I think they mean the cab does not have a jump drive (the front with cockpit and some living quarters). The endeavour splits into 2 pieces with the back science end being able to be placed into free space / orbit and act as a tiny space station. Imagine TNG saucer seciton kinda stuff.
I assume you have a Quantum drive so you can quickly travel around in a system. But yeah, maybe there may be a way to transfer the ship between systems.

I get the feeling that jump drives are there to permit autonomous travel across systems.
I also imagine there will be ships that only go from system to system stowed away on other ships... but this has a jump and quantum drive as part of the main drive section that separates.
 

DrBo42

Member
I think they mean the cab does not have a jump drive (the front with cockpit and some living quarters). The endeavour splits into 2 pieces with the back science end being able to be placed into free space / orbit and act as a tiny space station. Imagine TNG saucer seciton kinda stuff.

That makes more sense.
 

tuxfool

Banned
I think they mean the cab does not have a jump drive (the front with cockpit and some living quarters). The endeavour splits into 2 pieces with the back science end being able to be placed into free space / orbit and act as a tiny space station. Imagine TNG saucer seciton kinda stuff.

I also imagine there will be ships that only go from system to system stowed away on other ships... but this has a jump and quantum drive as part of the main drive section that separates.

Makes sense. You simply cannot jump between systems with the entire ship. That still puts into question how to transfer the pods between systems.
 

Raticus79

Seek victory, not fairness
Makes sense. You simply cannot jump between systems with the entire ship. That still puts into question how to transfer the pods between systems.

It's the opposite - think of it like the Constellation with the Merlin docked. The body has the jump capacity, and the head (Explorer) can detach to do quick local activity. When finished, the Explorer attaches to the front again and the whole ship can jump out.
 
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