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Halo 5 Launch Day Multiplayer Playlist Revealed

No. You're both terrible. SWAT removes all the intricates and nuance that Halo has always had in it and distills the experience into just one of a dozen "I saw him before he saw me" auto-aim twitchfest bullshit games out there. It's also great for reducing the amount of thought or mastery of any other weapons outside the precision ones that goes into any given battle. Thought and strategy affects SWAT far less than any of the game types that involve traditional Halo playstyles

fixed
 
I foresee the removal of Breakout from Team Arena being the very first change 343 makes to the playlist roster. It's just not a good idea to mix two completely different styles of play with completely different time-to-kill settings.
 
typical launch day stuff. surprised to see Swat up there to be honest.

Will try out Warzone Assault and see how it holds up to Invasion
 
Who even asked for Breakout to be mixed with shields based Halo? It's like 343 has perfected the algorithm for maximum butthurt. *hides playlist population*

Oh shit I didn't realize that. That is pretty crazy, it should stay in its own playlist.
 
I don't really get the deal with playlist population counters. Provided the playlist has enough players to play with, fine by me. I don't care/cannot control the 'health' of the game anyway. Only if it truly tanks do I care, and I can still play Titanfall a-OK.
 

Glass

Member
How long will it take for the Weekend playlist to appear after launch? First weekend, second weekend, etc.

Exactly what I'm wondering. It could be a huge thing, since its going to hold so many of the modes people want to see. Initially I set my expectations low, and thought sometime after, but the blog post is called LAUNCH PLAYLIST DETAILS so fingers crossed.
 
When we set out to design Halo 5: Guardians’ launch playlists, we did so with a simple, focused mission: Keep matchmaking quality high and provide the right amount of variety with both new and familiar gametypes. It’s nice to reduce it to such a simple idea, but as with everything in game design, and after almost 14 years of Halo multiplayer - the right way to reach that goal is different for every player. Some folks like the selection of Slayer and objective playlists from Halo 3, some folks are monomaniacally focused on Team Doubles or Neutral CTF - while others prefer the mode-specific playlists of Halo 4.

they even re-wrote the introduction for Bigshow on that waypoint article...
 
So can we start a pool on how long it takes them to remove Breakout from Arena?

So 21 maps, but 7 are forge? That's scummy as hell 343i. Eurgh.

Perhaps when forge comes out you could also claim infinity maps!!

I knew this would happen. Free maps seemed way too good to be true. And ill make another prediction for you, expect more Forge maps to be included in those free DLC ones.
 
Halo & Playlists : How I Learned To Expect Disappointment

Team Objective, Squad Slayer, broken hearts

Not forgetting AR starts in MCC H3 BTB which persist to this day!

https://www.halowaypoint.com/en-us/community/blog-posts/halo-community-update-8-21-15

Big Team Battle

- All AR-start Assault Halo 3 game types will be removed (until BR variants can be added)

Note the phrase "until they can be added"; this implies some great struggle to put a BR start in BTB. There was apparently a forge bug which prevented 343 from being able to choose weapon starts and map settings outside of the 2007 Bungie defaults. This was patched sometime around March/April. Since then they've taken an achingly long time to add H3 hardcore (promised for launch day) and the BTB BR variants they speak of in the above late August update have still yet to materialise as I post this on the thirteenth October 2015 a near full year after release. It's pretty extraordinary, and not a little worrying, that a subsidiary of multi-billion dollar company Microsoft that's tasked with the curatorship of a single franchise cannot overcome the seemingly Herculean technological hurdle of letting the player spawn with a BR in Big Team Battle (which has always been BR/DMR start).

Also, quick sweep of some other stuff

- Halo 3 is still the only game in the MCC which has no configuration for a BR start in the rumble pit playlist

- Halo 3 is still the only game-playlist in the MCC which has no configuaration for BR starts in its 4v4 objective gametypes. They made a little bit of fuss over putting obj in the first slot of the H3 playlist in the hope that it would win more voting ties; they neglected to address that nobody wants to play it because nobody wants to play AR start obj H3 in 2015 (Even Bungie made H3 obj BR starts originally).

- Their recent updates have made fanfare of the fact they're removing all Assault gametypes until they can be re-added with BR starts but they haven't addressed or even mentioned that king of the hill in H3 BTB is also an AR start (the gametype was never in Bungie's H3 BTB at any point and it certainly wasn't an AR start).

Given that MCC is a legacy collection, the vast majority of players will have been with the franchise for at least a few years and most of them will have graduated beyond AR start gameplay. Certainly, the players left now (mostly hardcore Halo nuts) don't want to be playing AR starts in BTB. H3 is likely the most popular individual game within the collection going by my experience in the gametype referendums, particularly in BTB. It's a huge shame, then, that it remains the most undernourished and hamstrung of all the games in the collection.

Just had to get that off my chest.
 

FyreWulff

Member
I'm wondering now whether CTF and Oddball even exist as game types in Halo 5. Hearing that Team Objective "may return" is a little off-putting.

Breakout is terrible and the fact that it is effectively replacing these modes, at least for the time being, kind of sucks.

The cold hard reality is objective is not popular amongst the Halo player base, and it has been this way since there was matchmaking.

It doesn't matter how it's set up, what the weapon starts are, the timers or the maps. The vast majority of players simply do not like playing the mode. When we were updating playlists for Bungie the statistic was something like in mixed slayer-obj playlists, players tended to leave the playlist and never come back after getting objective twice.

This is a large reason why Team Slayer tends to have the largest or most stable population in each release.

And to be real to some folks out there: there were a lot of people that yell for pure objective playlists on Waypoint, GAF, b.net, and elsewhere, and I'd also see those same people brag about being shitty ambassadors for Objective by flag holding or otherwise griefing randoms in objective, pushing them away from the modes. There needed to be an active community effort to be good ambassadors and sportsmen for Team Objective, and all I saw is people just go "fuck you, got mine" and killgrind or mock the other team. This just served to drain the population of those playlists anymore, and I can't blame people for leaving objective and never coming back because they don't want to spend 20 minutes playing Infinite Slayer.
 

Madness

Member
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I'm normally inclined to agree, but here is how just changing the lighting on Forge supposedly changes the look of maps.
 
So can we start a pool on how long it takes them to remove Breakout from Arena?



I knew this would happen. Free maps seemed way too good to be true. And ill make another prediction for you, expect more Forge maps to be included in those free DLC ones.

I fully expect the free DLC to be largely remix maps as well.
 

Compsiox

Banned
SWAT is incredibly popular. And with the new movement and verticality, it's become something really, really different. If you use muscle memory to think about how you normally play Halo SWAT - there's a lot of locked gliding and orbiting of levels in loops. You can't do that any more.

I expect that to be an interesting learning curve.

Just thought I'd let you know that this page:
http://www.xbox.com/en-US/games/halo-5-guardians?ocid=HALO5_Email&cid=HALO5_Email

Is missing Arena. It only mentions Warzone and Campaign stuff.

I don't know how much control you have over this but that's missing a pretty big feature if I say so myself.

EDIT: Remembered PMs existed
 
I understand the reasoning for limited game types at launch, but why the hell don't the playlists contain all the maps!! There is no reason ffa or team slayer should only be 6 maps!!! Put all the damn arena maps in, what is the logical reasoning behind keeping empire out of team slayer??
 

Random17

Member
It is really odd that MCC with a low population has a lot of playlists/gametypes, where as high pop day 1 Halo 5 has too few.
 
The cold hard reality is objective is not popular amongst the Halo player base, and it has been this way since there was matchmaking.

It doesn't matter how it's set up, what the weapon starts are, the timers or the maps. The vast majority of players simply do not like playing the mode. When we were updating playlists for Bungie the statistic was something like in mixed slayer-obj playlists, players tended to leave the playlist and never come back after getting objective twice.

This is a large reason why Team Slayer tends to have the largest or most stable population in each release.

And to be real to some folks out there: there were a lot of people that yell for pure objective playlists on Waypoint, GAF, b.net, and elsewhere, and I'd also see those same people brag about being shitty ambassadors for Objective by flag holding or otherwise griefing randoms in objective, pushing them away from the modes. There needed to be an active community effort to be good ambassadors and sportsmen for Team Objective, and all I saw is people just go "fuck you, got mine" and killgrind or mock the other team. This just served to drain the population of those playlists anymore, and I can't blame people for leaving objective and never coming back because they don't want to spend 20 minutes playing Infinite Slayer.

Halo objective was built for LAN and has not received any matchmaking updates. The gametypes are riddled with scoring and spawning holes that are too easy to abuse and exploit, so that's definitely one reason they are not popular.

Giving the flag guy a magnum was a very small start, but much more needs to be done about the games on a fundamental level to make them function in today's matchmaking setting. Unless people still think it's okay to hide the neutral bomb from the enemy team.
 
SWAT is incredibly popular. And with the new movement and verticality, it's become something really, really different. If you use muscle memory to think about how you normally play Halo SWAT - there's a lot of locked gliding and orbiting of levels in loops. You can't do that any more.

I expect that to be an interesting learning curve.

Cant wait to Ground Pound people in sWAT :D
 

FyreWulff

Member
Halo objective was built for LAN and has not received any matchmaking updates. The gametypes are riddled with scoring and spawning holes that are too easy to abuse and exploit, so that's why they are not popular.

We literally sealed up a bunch of maps to the point that people started complaining that the soft kills were TOO aggressive. Some people wrote angry posts that they couldn't kill easily from a spot in CTF or Infection

Unless you force the flag holder to helplessly run towards their capture point once grabbing the flag or some other measures which would take all the gameplay out of objective, people can still grief.

This is why I'll be keeping an eye on Warzone. It may be a way to have Objective-ish scenarios with no griefing.
 

Archpath1

Member
This just proves halo is a lot of different things to everyone. Tough pickle.

Tough pill to swallow for me i was a big OBJ/BTB guy but i have to wait for btb, have to try WZ
No obj playlist either
No team snipes dam
Or doubles

I think part of the reason i enjoy those modes was the change of pace from just playing slayer all the time
 

Sesuadra

Unconfirmed Member
We literally sealed up a bunch of maps to the point that people started complaining that the soft kills were TOO aggressive. Some people wrote angry posts that they couldn't kill easily from a spot in CTF or Infection

Unless you force the flag holder to helplessly run towards their capture point once grabbing the flag or some other measures which would take all the gameplay out of objective, people can still grief.

that makes me so sad to read.

CTF has always been one of my favourite modes. It was just so much fun running with the flag, or protecting the guy with the flag..be the one who shoots the carrier and all that stuff.

sad that so many ppl are so shitty...

I really wish there was a competitive CTF league
 

mcrommert

Banned
I think its important to reiterate that we have a massive objective mode in warzone at launch...while this isn't what we want long term it will be plenty for a short while. So there is little reason to get upset. 343 is funneling these objective players to these playlists so they try them. Simple.
 

Leyasu

Banned
We literally sealed up a bunch of maps to the point that people started complaining that the soft kills were TOO aggressive. Some people wrote angry posts that they couldn't kill easily from a spot in CTF or Infection

Unless you force the flag holder to helplessly run towards their capture point once grabbing the flag or some other measures which would take all the gameplay out of objective, people can still grief.

This is why I'll be keeping an eye on Warzone. It may be a way to have Objective-ish scenarios with no griefing.

Do you work for bungie?
 
This just proves halo is a lot of different things to everyone. Tough pickle.

Tough pill to swallow for me i was a big OBJ/BTB guy but i have to wait for btb, have to try WZ
No obj playlist either
No team snipes dam
Or doubles

I think part of the reason i enjoy those modes was the change of pace from just playing slayer all the time

Nice post.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
really interesting that the 6 warzone maps are separated among two playlists, warzone and warzone assault. i wonder if this dichotomy is set in stone, in the maps design and dna, or if they'll be adding all 6 maps to each playlist later.

also, i too am not a fan of breakout in arena. but its whatever.
 
We literally sealed up a bunch of maps to the point that people started complaining that the soft kills were TOO aggressive. Some people wrote angry posts that they couldn't kill easily from a spot in CTF or Infection

Unless you force the flag holder to helplessly run towards their capture point once grabbing the flag or some other measures which would take all the gameplay out of objective, people can still grief.

This is why I'll be keeping an eye on Warzone. It may be a way to have Objective-ish scenarios with no griefing.

Do you think that's why 343 added the big honking "FLAG HERE" indicator in 4/2A? Trying to combat that effect? I mean, obviously that just breaks it in a different way altogether, but it's an interesting thought.
 

Stinkles

Clothed, sober, cooperative
Cant wait to Ground Pound people in sWAT :D

Even if you see them doing it, it's hard to get a head shot as they head at you feet first.

oh btw, Landin, one of our amazing video editors, has created the single greatest Water-tech video of all time. I hope we can show it during the launch.
 
oh btw, Landin, one of our amazing video editors, has created the single greatest Water-tech video of all time. I hope we can show it during the launch.
Better or worse than the Meatcube video?
Also is it possible for you to clarify is the Forge maps listed are counting towards the stated 21 maps or not? Please? Pretty please?
 

Doukou

Member
Really disappointed. I prefer objectives specially BTB and I feel left out in this playlist. I hope I like Warzone.
 
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