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Visual Novels Community Thread | A Little Something for Everyone

It sounds like this project is mostly done and funded, but SP is doing this Kickstarter to make back the money they've already spent on it.

There are 2 parts to this project:

1) Remake a lot of the old existing material w/ new artwork and voices and stuff, and bring those over. That process is already well underway, with myself translating about 2/3rds of "A Little Iris" as of this evening, and a second translator that we've hired working on -Zero- in the past month (give or take a bit).

The new artwork, engine integration/programming, and testing, will probably be the biggest blockers on these chapters, not the TL.

2) There's the new material, specifically chapter Sumire. It's something that Stage-nana has wanted to do for some time, and we've stepped in to provide funding and support for.

The same person who created the magic in the previous games, Tomo Kataoka, is doing the same magic for us in this new chapter. It's entirely new material that's being written right now, and will be brought over too as part of this project.
So there are four parts to this VN, the first three are already well underway with translation work almost done. The last part they say outright that SP has already given funding for to Staga-nana. You listen to them talk about this and you wonder why this needs to be crowdfunded at all.

Fault prequel game? Silence the Pendant, right?

Yeah, that's the one. They're apparently working on that next, but it's not out yet.
 
Looking at the Humble Weekly Bundle and it looks like a lot of stuff that I don't plan on playing even if I do get it. I've seen the love for Hatoful Boyfriend, and it honestly just doesn't look like my cup of tea. >_>

I am interested in World End Economica Ep.2, and possibly TyranoBuilder, which sounds like a good deal for just $11 total... Though I would have to pick up Ep.1 and play that too. How is WEE overall? Worth it?


So there are four parts to this VN, the first three are already well underway with translation work almost done. The last part they say outright that SP has already given funding for to Staga-nana. You listen to them talk about this and you wonder why this needs to be crowdfunded at all.

Reading the page description, it does sound a little odd for them to crowdfund this. I don't know how much all these releases will cost on Steam (or wherever they're released), but you think they'd just bump the price up a couple dollars and get their money back that way. The physical goods and rewards can be things from a special edition on their site or something? I might not be one to talk, since I don't know much about how SP works, but the way this is going just strikes me as really odd. It's seems like they're making the process of releasing the game unnecessarily elaborate.
 

Curler

Unconfirmed Member
It sounds like this project is mostly done and funded, but SP is doing this Kickstarter to make back the money they've already spent on it.


So there are four parts to this VN, the first three are already well underway with translation work almost done. The last part they say outright that SP has already given funding for to Staga-nana. You listen to them talk about this and you wonder why this needs to be crowdfunded at all.



Yeah, that's the one. They're apparently working on that next, but it's not out yet.

Yeah it's like KS it to remake their own investments. However it is true that physical goods do cost money and I get their intentions in that, at least. Not that I completely condone their actions, of course.


Also, I think fault - silence the pendant has been put on hiatus with part 2 of fault 2 coming out. It's a matter of priorities. I'm a fan of first in, first out on any matter of supply, and wish thry could do the same (unless issued etc come up that's out of their hands etc...)
 

Shizuka

Member
Honestly, the visual novel crowd is far too lenient, Sekai Project would've been eaten alive if it was kickstarting games for any other crowd.
 

Aleskar

Banned
After funding Grisaia and Clannad i thought SP would come to a point were they would start licensing and produce games with their own money. Oh how wrong i was.

Dunno if i want to support any more of their kickstarter like Chrono Clock or Wagamama High Spec. Especially while other publisher like Mangagamer are far more open with their informations about translation progress and uncut version releases while paying for licenses out of their own pockets.
 

Shizuka

Member
After funding Grisaia and Clannad i thought SP would come to a point were they would start licensing and produce games with their own money. Oh how wrong i was.

Dunno if i want to support any more of their kickstarter like Chrono Clock or Wagamama High Spec. Especially while other publisher like Mangagamer are far more open with their informations about translation progress and uncut version releases while paying for licenses out of their own pockets.

JAST USA paid for Steins;Gate. Mangagamer paid for Flowers and Himawari. No Kickstarter for relatively big visual novel titles.
 

Marche90

Member
JAST USA paid for Steins;Gate. Mangagamer paid for Flowers and Himawari. No Kickstarter for relatively big visual novel titles.

Flower's JAST.

Anyway, I agree with what has been said here. Way too many kickstarters without a solid day on more than half their stuff.

I seriously have to start wondering if Kickstarter itself doesn't have a "ceilling" on how many projects one can create before saying "that's enough"
 

Shizuka

Member
Flower's JAST.

Anyway, I agree with what has been said here. Way too many kickstarters without a solid day on more than half their stuff.

I seriously have to start wondering if Kickstarter itself doesn't have a "ceilling" on how many projects one can create before saying "that's enough"

Oh, I mistook it for that other yuri title.
 

Jazz573

Member
Flower's JAST.

Anyway, I agree with what has been said here. Way too many kickstarters without a solid day on more than half their stuff.

I seriously have to start wondering if Kickstarter itself doesn't have a "ceilling" on how many projects one can create before saying "that's enough"

I know why he confused Flowers with MG, because every other InnoGrey title was licensed to MG.
 

jonjonaug

Member
Still a shame for the few people who would have been interested.

It's a port of a mobile game with mixed gender bender/boy's love genres that seems to fail hard at both. It doesn't use different voice actors for their female forms, the designs are unappealing, and the actual BL content looks skimpy and unsatisfactory. I really don't know who the game is supposed to be for at all. It feels like Sekai Project wanted to license a BL game after No Thank You's relative success and put out a Kickstarter for the first thing they could possibly get their hands on.
 

Curler

Unconfirmed Member
On a change of topic, IF will have a press event just before PSX:

On December 3rd, 2015 from 6pm-9pm, Iffy is having its 2nd press event ever in San Francisco!
- via Facebook

More otome? Hopefully Amnesia did well enough. I also hope since it's the same weekend that they will also be attending PSX. I wish the niche companies had more of a presence at conventions etc that aren't E3/SoCal. I've actually seen Mangagamer at Fanime, but their catalog was pure eroge at the time when I first started going and seeing them there.
 
MangaGamer is having a Fall sale until the end of the month. There are actually some good games on sale too. I probably shouldn't link it, but it's advertised on their main page.
 
Yeah. I think it's largely a product of a crowd that's been under-served for a long time.

So true , yet it's not right. I'm happy that with kickstarter some créators can make projects easier..because good Vn do cost money to be made , but sometimes you have to wonder what the heck is happenning at SP
 

jzbluz

Member
I pledged $10 for that BL kickstarter, but I'm indifferent to it and it came as no surprise that it was unsuccessful. I'm not sure why they thought that BL mobage was a good idea, there's already a few of them in English that the fandom hardly ever mentions. Plus, most fujoshi seem to enjoy their BL with sex.

On a similar note, FR (D3P's otome mobage branch or something) have ported their Men of Yoshiwara game to Steam. I played a bit of the original and it was so cliché that it made me laugh, but it seems to be well liked.
 

Jazz573

Member
Go! Go! Nippon 2015, DLC for Go! Go! Nippon is now out. As far I can tell it's only available on MG. It's available in a bundle with the original for $14.99, but it's $11.24 now because of the sale. Or you can buy it by itself for $7.99, but it's $5.99 during the sale. Either way you get Steam keys. And if you get the DLC you'll get a code to upgrade your Steam version.

My latest post on the whole SP thing:

It doesn't matter to me how long they've been working on it. I just want them to stop doing Kickstarters, until every single physical reward is delivered. Non-VN companies would get eaten alive if they behaved like this. Just because VNs officiallly localized in English is a fairly new thing, doesn't mean they deserve special treatment. Neither MangaGamer nor JAST, need Kickstarter, so why does SP need to, for so many projects? They need to stop doing Kickstarters. They need to deliver all their physical rewards. And most of all, they need to be held accountable, and actually admit to their mistakes and their absolutely atrocious mismanagement of their KS projects.

Also, two other comments I made:

First one:

They really shouldn't be defended. How will they ever learn if people don't stop backing their projects? And no, whether I back it or not doesn't change whether I can criticize them. I've backed many KSs for them, but I think they're starting to be a little bit much.

Second one:

Because they've done more than enough Kickstarters by now. They need to stop relying so heavily on it. And I don't like them doing more KSs, when they haven't even delivered all of their rewards.

Edit:

And before I go to sleep, let us all shed a tear for the loss of another great eroge developer. Rest in peace elf, you had a good run.
 

Yuuichi

Member
I feel like I'm not going in on any other kickstarters until what I have gets delivered on. I want to help the western market but I'm yet to really see any results, so I guess I'll just keep sticking to imports for now.
 

Lain

Member
MangaGamer is having a Fall sale until the end of the month. There are actually some good games on sale too. I probably shouldn't link it, but it's advertised on their main page.

Right after I spent money on other stuff and won't have enough until next month =(
Would have grabbed Cartagra but heh, I'll keep postponing it.
It's cool that physical versions are on sale too.
 

JulianImp

Member
from humble bundle thing

Asphyxia
Loren The Amazon Princess - Deluxe Edition

06M7I-EJRYZ-WV53Q
[9K88J-RD68N-9GLPF

I'd recommend hiding codes using email tags to make sure only members can pick the games up... and that reminds me I'll probably be sharing my Hatoful Boyfriend code since I already got it from a previous bundle.

I also went for the bundle since it basically was TyranoBuilder (which I wanted to try out for research purposes) plus a couple all-ages VNs in case I happen to have enough free time to try them out. Would you guys recommend any of them in particular?
 

OniBaka

Member
Looking at the steam sale, how's notch?

Also regarding SP I stopped backing their recent projects because I haven't received the physical goods of many previous ones.
 

Bowl0l

Member
Remember I said the Go! Go! Nippon DLC wasn't available on Steam? Well, apparently it is now.

Also, many people don't really care who takes their codes, so I don't see it as a problem.

Edit: Amnesia: Memories is 50% off on IndieGala.
@Malaysia, that is our normal price thanks to our currency.

Btw, will mangagamers add all of their game libraries @ Steam in the future?
The game prices set in my country's Steam store will beat USD$.
 

Jazz573

Member
@Malaysia, that is our normal price thanks to our currency.

Btw, will mangagamers add all of their game libraries @ Steam in the future?
The game prices set in my country's Steam store will beat USD$.

Well all their all-ages stuff, as well as all-ages versions of eroge, probably, although I'm not aware of anything that isn't besides the rest of Higu and all of Umineko. But not the other stuff obviously.
 
Kara no Shoujo and Cartagra could definitely be Steamified. All of the sex in it is pointless anyway (egregiously so), and the explicit stuff besides that mostly fit within Steam guidelines. Of course Mangagamer might not have the rights to do that kind of release and it might not be worth the work.
 
OONYX Games have released the first clip of English voice acting for Super Health Club. I'm pretty impressed so far, I wasn't expecting it to sound so professional considering it's such a small company, but they got some good VAs. (The guy voicing the MC talks a bit slow, but he still has a nice voice. The other dude sounds pretty great IMO.) I think this is probably the first gay dating sim with English voice acting, so I'm glad they're putting a decent amount of effort into it.

Here's the clip...
https://www.youtube.com/watch?v=c_UHIKmvnjY

It's age locked, but there's nothing adult about it. Just a guy standing in his underwear talking about movies.
 

jonjonaug

Member
OONYX Games have released the first clip of English voice acting for Super Health Club. I'm pretty impressed so far, I wasn't expecting it to sound so professional considering it's such a small company, but they got some good VAs. (The guy voicing the MC talks a bit slow, but he still has a nice voice. The other dude sounds pretty great IMO.) I think this is probably the first gay dating sim with English voice acting, so I'm glad they're putting a decent amount of effort into it.

Here's the clip...
https://www.youtube.com/watch?v=c_UHIKmvnjY

It's age locked, but there's nothing adult about it. Just a guy standing in his underwear talking about movies.

>decent amount of effort

The art is kinda "eh", the presentation looks awful (seriously what's with that text box), the text doesn't match entirely with the voiced lines, and the main character sounds dull.
 
>decent amount of effort

The art is kinda "eh", the presentation looks awful (seriously what's with that text box), the text doesn't match entirely with the voiced lines, and the main character sounds dull.
I'd definitely disagree with you on the artwork. Dongsaeng is one of my favorite artists and I've ecstatic he's providing the art for the game.

As for everything else, It's still in beta, that's not gonna be the final UI or script. The MC does have a slightly odd drawl when speaking, but I think his voice is really nice, and Thomas' voice is perfect IMO.
 
I wish someone would just insert the english script to the PSP version, myself.

Is the text the same though?

Thought that the PSP Infinity games included extras, no?

I just wish we'd get the PSP versions translated and on Vita PSN (or even better, a physical anthology)...
 

Shizuka

Member
Is the text the same though?

Thought that the PSP Infinity games included extras, no?

I just wish we'd get the PSP versions translated and on Vita PSN (or even better, a physical anthology)...

Leave the untranslated content as is, just insert the english text where it's been translated. I wouldn't mind. I wish we knew who owns the rights to the games now, probably 5pb?
 

XMSHO

Member
Is the text the same though?

Thought that the PSP Infinity games included extras, no?

I just wish we'd get the PSP versions translated and on Vita PSN (or even better, a physical anthology)...

IIRC, the only extras are added Tips for Ever17 and Never7 + the whole infinity series timeline.
 

Quixzlizx

Member
I ordered a Surface Pro 3 that will be arriving today, and I plan on upgrading it to Windows 10. Is there anything I can do to make VNs more touch-friendly in general? I'm figuring this question is a longshot.
 

gaiages

Banned
I ordered a Surface Pro 3 that will be arriving today, and I plan on upgrading it to Windows 10. Is there anything I can do to make VNs more touch-friendly in general? I'm figuring this question is a longshot.

Honestly, most of them work fine with the touchscreen just as is. With my crappy-ish Windows tablet, just tapping the screen will move the text forward (essentially the left click), and holding it for a bit brings up the right click menus, which typically brings up save/load/menu/etc. The only problem I had thus far is with Amnesia: Memories, as right clicking doesn't do anything and things like skipping to choices and whatnot is relegated to keyboard stuff... but I'm kinda hoping that they updated the UI a bit to make it better, I haven't played it since release. I mean, when I played it you couldn't even exit out of the game without taking it out of full screen mode :(

I will mention that I've only played like 5 VNs on the tablet thus far, though, but as long as it has the typical mouse functions it should work fine (especially on a Surface Pro)
 

Quixzlizx

Member
Honestly, most of them work fine with the touchscreen just as is. With my crappy-ish Windows tablet, just tapping the screen will move the text forward (essentially the left click), and holding it for a bit brings up the right click menus, which typically brings up save/load/menu/etc. The only problem I had thus far is with Amnesia: Memories, as right clicking doesn't do anything and things like skipping to choices and whatnot is relegated to keyboard stuff... but I'm kinda hoping that they updated the UI a bit to make it better, I haven't played it since release. I mean, when I played it you couldn't even exit out of the game without taking it out of full screen mode :(

I will mention that I've only played like 5 VNs on the tablet thus far, though, but as long as it has the typical mouse functions it should work fine (especially on a Surface Pro)

Thanks. I'm used to playing VNs with keyboard shortcuts, so I have no idea what percentage of them have right-click menu access. Hopefully most of them.
 
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