It probably seemed incoherent only after you compiled together. May have looked nice in their individual slices.How do you get to the Supercut several years in, and only then decide you don't like the writing/story? Unbelievable.
It probably seemed incoherent only after you compiled together. May have looked nice in their individual slices.How do you get to the Supercut several years in, and only then decide you don't like the writing/story? Unbelievable.
As much as I enjoyed the article, I kinda wished that line didn't "need" to be typed
It's bizzare that Bungie didn't really learn from Halo 2 to the point where...I sort of wonder was Halo CE the last game Bungie was 100% invested in making and didn't scrap anything at the last minute (that i'm aware of) as opposed to changes during development (like how it started out as an RTS, then ThirdPersonShooter and so on).
I still enjoy Destiny but after getting to Light 301 or so...my need to play on drops off a cliff.
I hope we get an article like this about what happened during uncharted 4's development eventually.
For a hypothetical Destiny 2, is it feasible to migrate wholesale to a different toolchain plus engine? Seems like they have a lot of custom stuff though.
They made their masterpiece in 5 months? Woah. The Bungie from that era is even more amazing than I thought.Halo CE is the dictionary definition of "cut content".. the game didn't even have working AI when Microsoft bought Bungie. The whole game, beginning to end, was made in 5 months. (This isn't secret info.. they've talked about it publically repeatedly)
They did learn from Halo 2. I can't locate the interview at this time but I think Parsons talked about every time they made a game after Halo 2, they think about how a process is going to turn out and go "remember Halo 2?" and try to avoid Halo2ing again.
$$$$Can't wait to hear the story behind The Phantom Pain
I heard a lot of this from a former employee but it's nice to get the whole picture.
The piece I don't see covered here is how the Microsoft lawsuit impacted the development and engine. I was told that Bungie needed to make major changes to the engine in order to prevent a C&D and basically had to start from scratch after picking it apart.
I was told all of this last fall so I can't remember a lot of the specifics
I feel like that's hardly a mystery. Konami pulls plug, skeleton staff patches together pieces.Good job Jason. Now find out what happened with MGSV.
They made their masterpiece in 5 months? Woah. The Bungie from that era is even more amazing than I thought.
Don't forget Europa.
There's no benefit to that.
They also can upgrade and rebuild their client at any time - Taken King basically redownloaded a whole new Destiny client. This isn't 360 era "patches have to fit in 4MB". They can literally ship you a whole new game in-place if they want to. You could wake up tomorrow and Destiny is now Marathon 3: Marathon Harder.
Or the hardcore space fantasy
And yet people still bought it in droves and it's making them tons of money letting Activision/Bungie execs know they made the right decision.
:/
They made their masterpiece in 5 months? Woah. The Bungie from that era is even more amazing than I thought.
A lot of people bought Destiny because they liked the game. In spite of all the trouble it went through and some of the questionable decisions behind the scenes, it got a lot of things right and managed to resonate with a large audience. (Even moreso now that TTK has improved on nearly everything that was lacking in the original release.)
That only reinforces what I said.
Don't think this bold that well for Destiny's future considering this is one single studio putting out annual releases, unlike CoD which actually is a 2-3 year dev cycle game. Assasssin's Creed is the latest best/worst example of bloated annual release.
You have never experienced this in your dev projects?How the heck can 'senior leads' allow the entire foundation of a game go on for multiple years before realizing it wasn't good?
...then think they can make it better within a few months?
Something is missing from this story, cause I can't fathom the incompetence implied here.
Here you go: http://imgur.com/a/ksfWL
Warframe is doing it right now, I want to believe Destiny cant due being still restrained from old gen consoles.
Joe Staten was a senior writer at Bungie, he made the Halo story which spun off an entire multi million dollar extended universe. I'm sure they put full faith in Joe and his team based on the work he did with Halo and this is what happened.How the heck can 'senior leads' allow the entire foundation of a game go on for multiple years before realizing it wasn't good?
...then think they can make it better within a few months?
Something is missing from this story, cause I can't fathom the incompetence implied here.
Wow, really great article. Makes me kinda sad though, as someone who used to love Bungie. They could do no wrong in the Halo days (and even before then) but Destiny was such a huge disappointment. And reading stuff like this doesn't give me a ton of hope for future Destiny.
I really wish they hadn't gone the shared-world route with the IP. Would love to be getting new quality single-player campaigns from Bungie with someone like Staten on board in the Destiny universe. And it seems like it would have been easier on Bungie as a company. Sounds like they just aren't properly equipped for an online game like this where you have to always be pumping out new content and supporting the game.
And this is just the beginning. I can't imagine how daunting it must be being on that team knowing you have to support Destiny as an IP for an entire decade.
I hope we get an article like this about what happened during uncharted 4's development eventually.
You have never experienced this in your dev projects?
Agree with all the bolded. I don't know how Bungie puts together a solid sequel in less time with higher expectations and equally shitty dev tools.
Looking at the game now, the shared world stuff is almost completely vestigial. I can't think of a single time it impacted the game in a meaningful way as I ran through TTK. Sure, you occasionally run into other players when the game forces you to go grind out something on a patrol but it doesn't really result in anything interesting. Hell, I barely even notice the other people in the tower at this point. They could have just made all of them titanfall-style AI running around, pretending to do stuff and that would have been just as good.
Then I'm not sure what you're trying to say. People shouldn't have bought Destiny out of moral protest for events that were only indirectly known about many months after launch? Everyone should draw the line in the same place and not support a game because of certain things no matter how much they like it?
If there were mass boycott and Destiny was a complete flop, things would only be worse because a lot of people would be out of a job after going through hell working on it. Don't really see how that's better.
Very interesting article, basically confirms the 99% that has been rumored or leaked. I'm amazed that they cut the original plot and then we got.. nothing?
Yeah probably best to hold off and see what they can put together in such a small timeframe.Soooo I take it it's not very wise to purchase Destiny now since it's pretty much confirmed that Destiny 2 will be out at 2016? But even so looking on how Destiny has unfolded from the beginning I am not even sure it is wise to buy Destiny 2 the moment it comes out, hahaha.
How the heck can 'senior leads' allow the entire foundation of a game go on for multiple years before realizing it wasn't good?
...then think they can make it better within a few months?
Something is missing from this story, cause I can't fathom the incompetence implied here.
Soooo I take it it's not very wise to purchase Destiny now since it's pretty much confirmed that Destiny 2 will be out at 2016? But even so looking on how Destiny has unfolded from the beginning I am not even sure it is wise to buy Destiny 2 the moment it comes out, hahaha.
This is the part that I don't understand. Do these people just like not talk to each other at all? How could they be writing and developing the campaign for so long without management giving their input and oversight to the project? Something odd goes on in that studio that causes this to keep happening to them.
I would love to see the supercut because all the mythology in the grimoire, written by the old team, is amazing. Although they apparently hired new writers for TTK grimoire and those are the best entries yet so maybe they will actually surprise us with an amazing story in Destiny 2.
This game has sooo much potential which is why people get so worked up about it I think.
Soooo I take it it's not very wise to purchase Destiny now since it's pretty much confirmed that Destiny 2 will be out at 2016? But even so looking on how Destiny has unfolded from the beginning I am not even sure it is wise to buy Destiny 2 the moment it comes out, hahaha.