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Detroit: Become Human (Quantic Dream) Announced for PS4

SRTtoZ

Member
I know that QD stories don't always add up to Oscar nominee standards but lets be honest, they are fun games (they are to me). A lot of shit these days HAS 100% been done before, its just how it is. I'm okay with that. A bit pretentious? Sure, but I'm very confident the game will be fun to play. Can't fucking wait.
 
Genuinely can't see how people still get hype for this.
Shrugs, I find their games entertaining to play. For you guys I'm hoping the new writers will improve the situation though, more gamers deserve to be able to enjoy his output.


Sad that dark sorcerer isnt a thing.
wouldve loved to qd do something colorful, exciting and lighthearted for a change
Now that they did Kara, this will certainly happen at some point.
 
"Less than an object, just an obedient machine".

How is that less than an "object"? Also felt some serious overacting there.

Expecting typical Quantic Dream stuff here. Great graphics, cool premise, godawful writing. Genuinely can't see how people still get hype for this.


An object cannot feel or think for itself. It just is. An obedient machine can be oppressed. You cannot treat an object "badly" so to speak.

At least, that was my interpretation.
 

Melchiah

Member
QTE is not what i call game play. It's passive and usually means a stop in game play moments.


Wikipedia's definition for a video game disagrees with you.

A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.
 
It's probably because:

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If the game is not completely broken, Cage has already won. People were into Kara...a lot.
You're giving that demo from 10 years ago way too much importance. I'm a Gaffer and I barely remembered that thing.

I think it has more to do with the fact that Cage, like them or not, launched two financially successful high profile and very unique games on PS3 with moderate critical praise.

More people remember Beyond and Heavy Rain that that tech demo that, until today, we all thought was just that. A tech demo that was not unlike Agni's Philosophy.
 
I expected QD to try something diffrent..........
This already looks pretty different, considering the world is a lot more alive and vibrant. I'm sure this will play into the gameplay too.


This doesn't have the consistency of The Order to look like a CGI movie (Kara's eyes and hair are giveaways), but considering Detroit looks to have quite a bit going on in the player's presence, it is no doubt incredible. It makes me hopeful that despite the player outcry over the aspect ratio of The Order, games may hit similar to The Order's fidelity but in full 1080 by the end of the gen.
Yeah, as sick as The Order looked, it was more closed off. Plus not many crowd scenes


New Quantic Dream game? Sweet. But please tell me that this is 16:9 and not 21:9 like with Beyond Two souls.
You are probably out of luck. They might still reconsider before release, but they will likely stick to them like in this trailer. They are honestly not an issue for their games though and probably allow them to add some more bells and whistles. You should try it.
 
Unneeded



QTE is not what i call game play. It's passive and usually means a stop in game play moments. That break up said moments in more bad ways then positive (QTE to cut scene or whatever else). Heavy Rain was an example of just a poor job almost all around and the Order was just the hype before the end. Though at least the recent QTE experience until dawn keeps it interesting but that's only because it suits that type of "gameplay". Anyways i hope at the very least we get more third person control, rather its in regular conversations and or experiencing the world impassively or better yet through other methods of gameplay with QTE mixed in but its not the whole experience.
Cmon people I thought GAF was better than this. Beyond and Heavy Rain are videogames.

So is Steins Gate. So is Gone Home. So is Call of Duty and so is Plumbers Don't Wear Ties.

You don't have to like them, but they are videogames. End of story.
 
You're giving that demo from 10 years ago way too much importance. I'm a Gaffer and I barely remembered that thing.

I think it has more to do with the fact that Cage, like them or not, launched two financially successful high profile and very unique games on PS3 with moderate critical praise.

More people remember Beyond and Heavy Rain that that tech demo that, until today, we all thought was just that. A tech demo that was not unlike Agni's Philosophy.
You would be surprised at how many people remember it. They specifically did it because they still get mails daily up to this day asking for it lol

A chunk of the mainstream will dig this just because of sci-fi. Of course him having a perfect streak of 4 releases that all performed decent or well plays into this as well. QD has many fans.
 
This already looks pretty different, considering the world is a lot more alive and vibrant. I'm sure this will play into the gameplay too.



Yeah, as sick as The Order looked, it was more closed off. Plus not many crowd scenes



You are probably out of luck. They might still reconsider before release, but they will likely stick to them like in this trailer. They are honestly not an issue for their games though and probably allow them to add some more bells and whistles. You should try it.

On the other hand, IQ, at least in this footage looked better than the Order and the environments looked just as detailed. What the Order does have, is much heavier post processing effects to give it a very cinematic appearance. Quantum Break also seems to do that pretty well.
 
On the other hand, IQ, at least in this footage looked better than the Order and the environments looked just as detailed. What the Order does have, is much heavier post processing effects to give it a very cinematic appearance. Quantum Break also seems to do that pretty well.
Thank god QD doesnt have a fetish for film grain and chromatic aberration. I get that some people like it, but it ruins IQ for me. Prefer it clean like this, so yeah it beats Order without photomode for me :p
 
Cmon people I thought GAF was better than this. Beyond and Heavy Rain are videogames.

So is Steins Gate. So is Gone Home. So is Call of Duty and so is Plumbers Don't Wear Ties.

You don't have to like them, but they are videogames. End of story.

Its so weird how we only have this issue in QD threads. The Playstation platform is widely known to have those different types of play experiences. This isn't new.
 
Looks technically impressive as expected, but also fully expecting the other typical Quantic Dreams elements. The "artificial life wanting to be human" concept has been explored quite often already too, so I wonder if this will add much new or retread old ground. I wouldn't put it beyond Cage to write a melodramatic version of robo-Pinocchio with de-limbing and sex bots.
 
I hope they can leverage the game with the interest to the Kara demo. They need to link those together somehow.
The reveal trailer is already closing in on 400k views after less than 12 hours and more watched than GT Sport. Team at QD are probably pretty happy with the reception so far lol I'm sure they will leverage the Kara connections more down the line.


Have they said anything about releasedate for Heavy Rain on ps4 yet?
Any day now I would like to imagine.
 

UrbanRats

Member
Shrugs, I find their games entertaining to play. For you guys I'm hoping the new writers will improve the situation though, more gamers deserve to be able to enjoy his output.

After reflecting on it somewhat, i'd rather have a David Cage exclusively written game.

There's little chance this will be genuinely thought provoking and interestingly written (even by going by the cookie cutter trailer), so they might as well go for funny bad, like Heavy Rain or Fahrenheit.
 
So I've had a few to think about it.

Regardless of your opinions of David Cage and his suspect writing, Detroit may be the worst name for a game I've seen in a long time.

Because you can't really use in casual conversation. Not without some awkward moment.

"I'm looking forward to Detroit"
"Oh you're travelling to Detroit."
"No it's a game, Detroit Becoming Human."
"It's a game about a city becoming human?"
"No, there's a colon in there. The name of the game's Detroit, and the subtitle is becoming human."
"Why is it called Detroit?"
"Because it takes place there."
"Is it about the city?"
"Hard to tell, it's just one trailer. Seems like it's more about androids and stuff."
"That's pretty dumb."
"Yeah. Looks cool though, I guess."

I mean, once you establish the name, you can continue the conversation ,but it's SO AWKWARD.

And they can't honestly think their game will somehow become more well known, or synonymous with the name of a city, do they?
It's audacious.

I doubt it's even going to play into the game. It seems like it's just a future-city called Detroit, a Detroit in name only.
There is an angle of the automotive industry, somehow transitioning it into robotics...?
Maybe it's a Robocop reference?

I genuinely wonder the mentality. And I'm not holding out for a good answer.
It's entirely possible there is no reason, it's just called that because it's set in Detroit.
 

grimmiq

Member
My main problem with David Cage is how he connects the dots. I like the way he writes/directs individual scenes, but it's transitioning from 1 to the next that loses me every time.. Beyond was terrible with this..emotional scene of a teenager being torn away from the people she cares about by asshole government man..next scene, "ohhh asshole government man is coming over, I need to get dressed up and impress him!".

Let Cage come up with the overall story and write the main plot scenes, get a better writer to connect the dots and I'll happily buy this.
 

UrbanRats

Member
So I've had a few to think about it.

Regardless of your opinions of David Cage and his suspect writing, Detroit may be the worst name for a game I've seen in a long time.

Because you can't really use in casual conversation. Not without some awkward moment.

"I'm looking forward to Detroit"
"Oh you're travelling to Detroit."
"No it's a game, Detroit Becoming Human."
"It's a game about a city becoming human?"
"No, there's a colon in there. The name of the game's Detroit, and the subtitle is becoming human."
"Why is it called Detroit?"
"Because it takes place there."
"Is it about the city?"
"Hard to tell, it's just one trailer. Seems like it's more about androids and stuff."
"That's pretty dumb."
"Yeah. Looks cool though, I guess."

I mean, once you establish the name, you can continue the conversation ,but it's SO AWKWARD.

And they can't honestly think their game will somehow become more well known, or synonymous with the name of a city, do they?
It's audacious.

I doubt it's even going to play into the game. It seems like it's just a future-city called Detroit, a Detroit in name only.
There is an angle of the automotive industry, somehow transitioning it into robotics...?
Maybe it's a Robocop reference?

I genuinely wonder the mentality. And I'm not holding out for a good answer.
It's entirely possible there is no reason, it's just called that because it's set in Detroit.

You're reaching there.

"I'm looking forward to Detroit, the new Quantic Dream game"
"Oh, what is it about?"
"A sci-fi about an AI who feels emotions"
"Ok, cool".

I'm not even saying its a good name, but c'mon.
 
David Cage only needs to foster an emotional connection between the player and their Kara robot to be on to a big commercial success here.

So let's hope there's at least three scenes where she is rejected by society for not being fully human (think of the scene in Alien Ressurrection where Hellboy actor says of Winona Ryder's cyborg: "And to think I almost f***ed it!") and she dies at the end of the game.
 
After reflecting on it somewhat, i'd rather have a David Cage exclusively written game.

There's little chance this will be genuinely thought provoking and interestingly written (even by going by the cookie cutter trailer), so they might as well go for funny bad, like Heavy Rain or Fahrenheit.
It doesnt need to be thought provoking to be entertaining and have solid writing I think. I dont think LiS was either, but I thought it was well written enough despite some bad dialogue. Approaching the issue like this would mean not allowing the chance for improvement, which seems misguided. It doesnt need to be an amazing drama, it just needs to be entertaining to play. Which improved but not amazing writing can still help with. Genuinely thought provoking game writing is far ways off I'm afraid.
 
So I've had a few to think about it.

Regardless of your opinions of David Cage and his suspect writing, Detroit may be the worst name for a game I've seen in a long time.

Because you can't really use in casual conversation. Not without some awkward moment.

"I'm looking forward to Detroit"
"Oh you're travelling to Detroit."
"No it's a game, Detroit Becoming Human."
"It's a game about a city becoming human?"
"No, there's a colon in there. The name of the game's Detroit, and the subtitle is becoming human."
"Why is it called Detroit?"
"Because it takes place there."
"Is it about the city?"
"Hard to tell, it's just one trailer. Seems like it's more about androids and stuff."
"That's pretty dumb."
"Yeah. Looks cool though, I guess."

I mean, once you establish the name, you can continue the conversation ,but it's SO AWKWARD.

And they can't honestly think their game will somehow become more well known, or synonymous with the name of a city, do they?
It's audacious.

I doubt it's even going to play into the game. It seems like it's just a future-city called Detroit, a Detroit in name only.
There is an angle of the automotive industry, somehow transitioning it into robotics...?
Maybe it's a Robocop reference?

I genuinely wonder the mentality. And I'm not holding out for a good answer.
It's entirely possible there is no reason, it's just called that because it's set in Detroit.

Hmmmmm. I really think you're over thinking things there bud.
Especially with that "awkward" conversation you've fabricated.

My main problem with David Cage is how he connects the dots. I like the way he writes/directs individual scenes, but it's transitioning from 1 to the next that loses me every time.. Beyond was terrible with this..emotional scene of a teenager being torn away from the people she cares about by asshole government man..next scene, "ohhh asshole government man is coming over, I need to get dressed up and impress him!".

Let Cage come up with the overall story and write the main plot scenes, get a better writer to connect the dots and I'll happily buy this.

Yeah the problem with Beyond is we didn't play out the timeline in chronological order and it just jumped around the place which was jarring.

I think QD realise that mistake because the Beyond remaster can be played out in a straight timeline now.

Hopefully they have the same approach with Detroit.
 
I genuinely wonder the mentality. And I'm not holding out for a good answer.
It's entirely possible there is no reason, it's just called that because it's set in Detroit.
Its a play on De-droid :p Idk, I'm mostly indifferent towards game titles really. Detroit isnt amazing, but it will work well enough.


Let Cage come up with the overall story and write the main plot scenes, get a better writer to connect the dots and I'll happily buy this.
He wont repeat Beyond's approach again. Also he does have 2 external writers backing him up on this game, so this will hopefully happen.
 

Caayn

Member
You are probably out of luck. They might still reconsider before release, but they will likely stick to them like in this trailer. They are honestly not an issue for their games though and probably allow them to add some more bells and whistles. You should try it.
Reading this board sometimes I get the feeling that I'm one of the few who actually enjoyed Beyond. My biggest peeve with that game was the aspect ratio. I skipped the Order 1886 because of the black bars, and I'm not likely to buy another game that forces black bars on me again. So I'm really hoping that this will be 16:9.
 
An object cannot feel or think for itself. It just is. An obedient machine can be oppressed. You cannot treat an object "badly" so to speak.

At least, that was my interpretation.

But most machines are just objects as well?

I mean they clearly intended for them to be just machines and in the tech demo it was pretty much stated she wasn't supposed to have all this emotion or whatever, so why wouldn't these robots be treated like machines?
 

Carl

Member
Expecting typical Quantic Dream stuff here. Great graphics, cool premise, godawful writing. Genuinely can't see how people still get hype for this.

Because QD games are some of my favourite. Heavy Rain and Beyond were my GOTY in their respective release years. This seems like a fantastic premise and i have no doubt it will be every bit as great as Beyond and Heavy Rain. Why wouldn't I be hyped? Opinions.
 
So I've had a few to think about it.

Regardless of your opinions of David Cage and his suspect writing, Detroit may be the worst name for a game I've seen in a long time.

Because you can't really use in casual conversation. Not without some awkward moment.

"I'm looking forward to Detroit"
"Oh you're travelling to Detroit."
"No it's a game, Detroit Becoming Human."
"It's a game about a city becoming human?"
"No, there's a colon in there. The name of the game's Detroit, and the subtitle is becoming human."
"Why is it called Detroit?"
"Because it takes place there."
"Is it about the city?"
"Hard to tell, it's just one trailer. Seems like it's more about androids and stuff."
"That's pretty dumb."
"Yeah. Looks cool though, I guess."

I mean, once you establish the name, you can continue the conversation ,but it's SO AWKWARD.

And they can't honestly think their game will somehow become more well known, or synonymous with the name of a city, do they?
It's audacious.

I doubt it's even going to play into the game. It seems like it's just a future-city called Detroit, a Detroit in name only.
There is an angle of the automotive industry, somehow transitioning it into robotics...?
Maybe it's a Robocop reference?

I genuinely wonder the mentality. And I'm not holding out for a good answer.
It's entirely possible there is no reason, it's just called that because it's set in Detroit.

Hey, it let's me drag out the conversation longer than it would normally go.

"Hey, you seen that game, Detroit? Made by Heavy Rain devs."
"Yeah, looks cool"
"I know right?"
 
Humans: The Game? I'm in!

Why Humans?, the only similarities I see is both worlds having robots doing work for the humans and the main character (female robot), the premise is completely different.

The Kara tech demo was done during 2011 and Cage was inspired by Ray Kurzweil’s book The Singularity is Near, the original tv show, Real Humans, debuted at the beginning of 2012.
 
I'm thinking this could be bigger than Beyond and Heavy Rain, as long as it's not terrible.

The theme in the game is big right now. Everybody loves cyborgs/robots. Sci-fi is bigger than the thriller/crime genres.

I'm more interested in this game than the last two on PS4 and I expect many more will have similar feelings.
 
You would be surprised at how many people remember it. They specifically did it because they still get mails daily up to this day asking for it lol

A chunk of the mainstream will dig this just because of sci-fi. Of course him having a perfect streak of 4 releases that all performed decent or well plays into this as well. QD has many fans.

I know Heavy Rain was a surprise hit and a million seller but do we know how Beyond performed? It certainly reviewed worse than HR but I dont remember hearing about how it performed.
 

Melchiah

Member
So a dvd menu could be a game? lol :p

Pong is considered a game, eventhough you only moved the white bar up and down. Infocom's text adventures are considered games, eventhough you only type to proceed. Cinemaware's movie-like adventures are considered games, eventhough their gameplay mechanics differed from the prevailing platformers and sidescrollers.

This current mentality of belittling a genre of games is tiresome, as it clearly derives from a personal distaste for something that's perceived to be a new and unwelcome concept. Cinematic games are not a new conception, they've been here since the C64 and Amiga days.
 

UrbanRats

Member
It doesnt need to be thought provoking to be entertaining and have solid writing I think. I dont think LiS was either, but I thought it was well written enough despite some bad dialogue. Approaching the issue like this would mean not allowing the chance for improvement, which seems misguided. It doesnt need to be an amazing drama, it just needs to be entertaining to play. Which improved but not amazing writing can still help with. Genuinely thought provoking game writing is far ways off I'm afraid.
Heavy Rain was funny bad, and was entertaining to play.

Until Dawn knew what it was and what it could accomplish, it didn't try to veer into pretentious territory, and it was all the better for it.

The problem with QD's games isn't just the writing itself, it's that they always present themselves with a very self important and self serious aura, when the writing is what it is, and there are giant fleas, evil doctors and all sorts of wacky B-movie shit in them.

I think this is their biggest problem, really.
It's true that here are all sorts of quality tiers, at which a story can be entertaining, but not if it has absolutely no self awareness about its tone.

This doesn't mean every game has to be a "wink wink nudge nudge" fest about "lol we're bad and we know it", that also gets annoying fast, but strike a good balance between that and "this story is changing the industry" attitude, that Cage seems to pour into so many moments of his games.

Tl;Dr: Relax Cage, you don't need to impress anyone.
 

Melchiah

Member
Heavy Rain was funny bad, and was entertaining to play.

Until Dawn knew what it was and what it could accomplish, it didn't try to veer into pretentious territory, and it was all the better for it.

The problem with QD's games isn't just the writing itself, it's that they always present themselves with a very self important and self serious aura, when the writing is what it is, and there are giant fleas, evil doctors and all sorts of wacky B-movie shit in them.

I think this is their biggest problem, really.
It's true that here are all sorts of quality tiers, at which a story can be entertaining, but not if it has absolutely no self awareness about its tone.

This doesn't mean every game has to be a "wink wink nudge nudge" fest about "lol we're bad and we know it", that also gets annoying fast, but strike a good balance between that and "this story is changing the industry" attitude, that Cage seems to pour into so many moments of his games.

Tl;Dr: Relax Cage, you don't need to impress anyone.

I think that's entirely up to a personal perception. I never interpreted QD's games in such way, but I never had anything against them in the first place either, so I wouldn't view them from that perspective.
 

Keihart

Member
Enviroments look amazing and lots of npcs, it makes me think that maybe this game will be more opened or have bigger escenarios than past games.
QD games have great character models but ussually eviroments suffer because of this, this doesn't seem to be the case now.
 
But most machines are just objects as well?

I mean they clearly intended for them to be just machines and in the tech demo it was pretty much stated she wasn't supposed to have all this emotion or whatever, so why wouldn't these robots be treated like machines?

Too be treated as nothing but an object, when you feel that you are much more than an object.

That was my takeaway.
 
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