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WSJ: Nintendo Begins Distributing Software Kit for NX (Console + Handheld units)

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ozfunghi

Member
Gimmick is the wrong word I guess. New feature? We're all just assuming this will happen, but for all we know, it won't. It would definitely be a system seller, especially to those who haven't committed to PS4/XB1 yet.

I think it's nearly impossible to convert people who have 'nested' into PS4/XB1 already because they already have friends on those platforms.

If NX can have the 'best' versions of games (due to being a more powerful platform) AND you can play at home/on the go (which has been the dream since vita/transfarring was a thing), then NX can do pretty well. Or at least I hope.

It's true what you said, for all we know, they won't do it like we envision it. In that case, indeed, we are preaching to the choir, but it will be moot. Like i said above, they have to implement it correctly.

If they do however, the biggest "draw" would be a unified library. Knowing you will be able to play home console exclusives like Pikmin, Bayonetta (?), Xenoblade, Zelda... but also the games that were previously "locked" behond the handheld library... it will make the successor to WiiU a much more likely candidate for a "second console" (like the Wii was) and who knows, it might become more than that. I believe the fact that 3rd parties can release their games for two devices at once, will entice them to support the NX (as a whole) much more.
 

popeutlal

Member
I wonder how Nintendo is designing the internals of NX. Since with Wii and Wii U they did their own design without consulting 3rd parties.

What Nintendo wants seems to be completely different from developers want.
 
Cloud based saves that transfer from portable to console confirmed. "Nintendo account" announced as well
Get discounts and digital rewards/physical rewards (themes, mii costumes, figure trophy) for buying games
Get points for playing games too.

I am very much looking forward to this if it's completely seamless and user-friendly.

I don't know about that. The prospect of being able to buy one game and play it on both devices seems super enticing to me. It's reason enough to buy the two devices. It would actually piss me off, had i invested in both consoles, to find out that i can't play a certain game i want on the other device. They will put off more people by keeping part of the library seperate and lose just as much hardware sales that way, than they would gain just by keeping exclusives and "force" people to buy both consoles. I also doubt everyone will be swayed to buy the other device just for one or two games... but at the same time that means less software sales. It's basically goes against the entire concept of having a unified library.

I would love to see Nintendo pull it off. The idea of buying one license and using it across various devices has always been something that I found very valuable even if I will mainly only play on the console to TV.

NX and the whole shared library thing just makes a ton of sense. Oddly, I couldn't see Nintendo surviving another generation without doing that.
Nintendo's expecting a lot from it, and I think they're going to be pretty successful.
And it makes so much sense too. They can appeal to two audiences while keeping dev costs low and profits high (creating games for the base specs of the portable, selling it on console too)
Having a great synergy between the two is going to do wonders. Imagine not having one system canabalize the other in terms of games, audience, and marketing budget. One sale of either is a new potential customer for their games.

C'mon Nintendo, don't screw this up.

Shared library is the gimmick they need to set them apart from xb1 and ps4.

What if NX has all the same 3rd party games as PS4/XB1 (in a perfect scenario)? How do you convert users who already have one to start buying them on your system? Normally, you can't. If you allow MOST (if not all) games to be played on both nintendo's console AND handheld, that might be a selling point for some people ("I can play mass effect 4 on the go!?"). Maybe not as a primary system seller, but if they are already getting an NX for some nintendo/exclusive, maybe they start to transition their 3rd party purchases to NX also, due to convenience.

I find even having a console and the PC working together to be a great feature. Buy a game and play it on Steam then your console for example is great value to the consumer even if you play most of your games on only one of them.
 

sörine

Banned
I wonder how Nintendo is designing the internals of NX. Since with Wii and Wii U they did their own design without consulting 3rd parties.

What Nintendo wants seems to be completely different from developers want.
Nintendo's never consulted 3rd parties for architecture design afaik. Sony never did either until Cerny took over for Vita/PS4 and that polling led them to iPad/PC derivatives. Microsoft did starting with 360 at least, maybe the original Xbox too. Sega, Atari, NEC, SNK, Bandai, Commodore, etc never did I believe, it's a much more recent phenomenon. Even consortium platforms like MSX or 3DO were pretty much set ahead of time before licensees were brought in.

Apple also doesn't seem to consult 3rd parties when they put their architectures together though. They don't even consult them for OS updates, it's just rolled put and deal with it.
 
Cartridges are just too expensive to use for home console games. Prices are always coming down, but they're still several orders of magnitude more expensive than optical media.

Nor do I think they're going to go the route of giving people a download code with their disc or cartridge purchase. Doing so would effectively require them to implement the same restrictive DRM that Microsoft were so heavily chided for attempting with the Xbox One.

The simplest option is to sell separate physical media for each of the hardware devices, but which has no DRM, internet requirement, etc. restricting its use or re-sale. Then give anyone who buys digitally (either on the eShop or with NFC download cards) access to both versions of the game.

Nintendo needs to push people into buying digitally, as it would considerably increase their profit per game sold. Currently digital purchases offer little more than a bit of extra convenience to customers and are almost always more expensive than retail due to Nintendo's desire to keep retailers stocking their products. Such a move would give people a big incentive to move to digital purchases, while allowing physical copies to be slightly cheaper, keeping retailers (relatively) happy.

Seems like we're on the same page here, Thraktor. I just can't get on the cartridge bandwagon. It doesn't make sense to me. I like this quote from Beyond3D forums:
MrFox said:
Flash as a distribution media is like Walmart buying 10,000 Lamborghinis and charging $200 instead of $10 for shipping groceries... without any lower price choice. You don't need a Lamborghini for shipping, you need a truck with capacity, low cost, and fuel efficiency.
https://forum.beyond3d.com/threads/...l-disks-ssd-cards-and-download.42843/page-109

To me, the most logical solution would be 2 skus. One full-featured box w/ both an optical drive and HDD at ~$299. At the same time, a smaller digital only box with just the HDD at ~$250.

Discs just make sense for getting the job done...along w/ an HDD and internet connection of course. ;) If anything, Game Cards could possibly be phased out before discs are, as they are the pricier medium and lack the convenience of the all-digital mobile market. Portable software usually carries with it a smaller file size as well, and so it should be easier to migrate this market to digital.
 

EDarkness

Member
I'm all in for carts. Would make storage easy and playing the game on both devices would be awesome. I also don't think software should be exclusive to one platform. They should go 100% both and not toy with people. Games can be played on either device regardless. They just have to make sure the experience is virtually the same whether someone plays on a handheld or console..
 

sörine

Banned
3DS/Vita games are already hitting 4GB and that's likely going to jump with NX. Looking at the previous max sizes used for Nintendo:

GB: 8MB
GBA: 32MB
DS: 512MB
3DS: 4GB (8GB available but unused so far)

We could realistically have a 4-8x jump here on max capacity. Good luck making that digital only.

It's just too soon to give up on card media for Nintendo handhelds. Especially since handheld will likely be the primary NX userbase driver looking at GB/SNES, GBA/GC, DS/Wii or 3DS/Wii U ratios. It should really dictate the format.
 

Mr.Fusion

Member
It would be nice if if when the NX handheld was in close proximity of the console, it would allow you to stream the higher quality console version to it using Wii U gamepad technology. If it detected you going out of range, it could pause and ask if you want to switch to the handheld version.
 

Anth0ny

Member
The day I see a non-gimped Fallout/ Elders Scrolls/ GTA game on a Nintendo's console they will be on the right path , hope NX does.

added the bolded

while it would still be a big step just to have a new, numbered GTA on a nintendo console, it wouldn't mean much in the long run if it's missing DLC/content/looks worse than what the competition is offering. It needs to be at LEAST on par, if not offer something exclusive.

even something as simple as a captain falcon or samus motorcycle helmet can go a long way when it comes to differentiating a big, multiplatform game.
 

Doctre81

Member
Nintendo's not a big enough company to take losses on hardware from the outset. They did it with Wii U because they screwed up hard and pretty much abandoned it from the get go.

They took a small loss on GC at launch and then when it first went down to $99.
 

Thraktor

Member
You would be severely hampering one of your main selling points (unified library) by forcing people to either buy two copies or buy digital to take advantage of it. That would be a huge turnoff for a lot of people attracted to the unified library. Why would Nintendo hamper themselves with such a disadvantage when trying to convince people to invest in their platform? Can't see that happening. You don't push someone to something they don't want, if they want the unified library but don't want to buy digital. That's a good way to lose a lot of sales. Sure, carts are going to cost a little more, but it's the only real option for what they are trying to achieve and a major added benefit to the added value of the platform.

Nintendo should be pushing people to go digital, it would be considerably more profitable for them. Movies, music and PC games have all made the push away from physical media and games consoles are pretty much the only place left where a physical disc or cartridge is the norm for customers. Give it a few more years and Nintendo may have been able to release the NX without any physical media at all, but as it is they don't have much of a choice and have to maintain a physical option. That doesn't mean the the physical media has to have primacy, though, and on the contrary they should be positioning the NX as a platform where digital downloads are the best choice for customers.

I don't know, I still think a shared physical media would hugely benefit their marketing, cementing the idea of a common NX software lineup. Not to mention retailers would just need one area to serve both home and portable audiences.

Costs are an issue of course compared to optical media, but since that didn't stop the DS - and to a lesser extent the 3DS - to sell games in the millions, I believe it's something publishers might come to terms with relatively easily.

Cost of carts which hold handheld assets are one thing (especially when there's no alternative), costs of carts which hold both handheld and home console assets are another thing altogether.

Also, the NX is going to need to find a way to play the same physical media across both devices.

Why? They need digital purchases to work across both devices, but I see no reason to believe that the people who are most interested in cross-play are going to be insistent on having a physical copy of the game. If anything, I'd say people who want to play a game across two devices are going to be a lot more interested in digital downloads. The appeal of the whole "start a game of Monster Hunter on the train and continue it on the big screen when you get home" idea is somewhat subdued if you left the cartridge in your home console and can't play it on the train in the first place.

Which do you think is more expensive: a disc AND a cartridge or just a cartridge?

If the cartridge only has the handheld assets on it, then a disc and a cartridge.

Unless you think their next handheld will have an optical drive.

Fewer SKUs, less spent in retail space while serving a larger amount of customers, less spent in shipping due to fewer SKUs and less packaging requirements so you can ship more copies per pallet...

The benefits extend beyond just Nintendo in terms of cost savings, too. Then there's potential benefits to load times, saves being moved off of the internal storage for easier portability, removal of an expensive hardware component that is the #1 reason for console repairs...

We've really got to a point where the benefits outweigh the drawbacks, now that the technology has caught up to (and in some ways surpassed) optical media.

Sony sticks with optical media because it has a stake in its future, not because it's better or even necessarily cheaper for the industry. And lord knows Microsoft would have gone all-digital this generation if they could have gotten away with it.

Cartridges certainly have technical advantages over discs (they always have), but the only one that's really going to factor into Nintendo's decision is cost. By the time the cost difference is truly insignificant digital downloads will have completely supplanted them both.

"Several orders of magnitude"?

You do know what an order of magnitude is, right? When all is said and done, it might be one order of magnitude more for cartridge vs. disc. This isn't the late 90s anymore.
And that is something that puts it within the realm of possibility, especially since they'll be pushing digital even harder this time.

A disc costs a couple of cents. A 64GB flash cart (which is what you'd be looking at to hold both home console and handheld assets) costs a couple of dollars. That's two orders of magnitude in decimal, or six or seven orders of magnitude in binary, if you prefer. However you define it it's an added expense that cuts into profits, and not just Nintendo's profits, but also third parties'. Nintendo aren't exactly in a position where forcing a lower software margin on third parties is going to do them any good.
 
A question: Cartridges have always allowed you to save without needing a memory card. Is it possible to use that as a way to install a game on your system without needing an online connection? It saves something on the cart not allowing one to use it if it's installed.
 

georly

Member
A question: Cartridges have always allowed you to save without needing a memory card. Is it possible to use that as a way to install a game on your system without needing an online connection? It saves something on the cart not allowing one to use it if it's installed.

What, you mean like 'move' the data from the card to the system? Or writing something onto the card that says "I'm on a system right now, I can not be used?"

Either scenario seems like a good way to ruin some non-tech-savvy person's copy of the game ('losing the game data' somehow).

Second scenario seems like something super easy to defeat with piracy measures. Install game, remove the flag, give to someone else to install.
 
A question: Cartridges have always allowed you to save without needing a memory card. Is it possible to use that as a way to install a game on your system without needing an online connection? It saves something on the cart not allowing one to use it if it's installed.

I don't see any scenario where Nintendo ever lets you install a complete game on your system without purchasing it digitally, unless they include physical media verification measures like we see on Xbox One and PS4. In that scenario, carts provide basically no real advantage to discs except that they'd be potentially usable on a handheld. (Although TBH I don't know why you'd want to install a physical copy of a game on a handheld since the storage capacity is relatively smaller. Just load from the cart.)
 

jmizzal

Member

AzaK

Member
Well arguably the benefit would be massive for people like you because you'd now be able to buy their vast handheld library without having to buy a handheld.

Thing is, their handheld software is rubbish for the most part. Which is why I've probably played 2 games on their handhelds ever.
 

georly

Member
Thing is, their handheld software is rubbish for the most part. Which is why I've probably played 2 games on their handhelds ever.

I'm sorry Nintendo's handheld output doesn't appeal to you, but good god is their handheld stuff not 'rubbish.' Some of the best games of the last decade (and longer) have been on a nintendo handheld.
 

AzaK

Member
I'm sorry Nintendo's handheld output doesn't appeal to you, but good god is their handheld stuff not 'rubbish.' Some of the best games of the last decade (and longer) have been on a nintendo handheld.

I was obviously speaking about my own preferences. Anyway, to me (And I realise I'm a minority) a handheld and console that can play each other's games has little value.
 
I was obviously speaking about my own preferences. Anyway, to me (And I realise I'm a minority) a handheld and console that can play each other's games has little value.
Being able to buy a console and get Pokemon would be a big incentive to a lot of people. Also, those games would likely be build with the console in mind as well and being developed for Vita+ level spec should appeal more to console gamers as well.
NINTENDO PRESIDENT PROMISES NX WILL BRING A 'TOTALLY NEW GAMING EXPERIENCE'

"5) Asked about Nintendo’s state in three years, Kimishima says there is potential for vast profits, exceeding the level of Wii and DS times."

"He says Nintendo will talk about NX next year but promises a totally new gaming experience."

http://gonintendo.com/stories/24585...promises-nx-will-bring-a-totally-new-gaming-e

http://www.nikkei.com/article/DGXLZO93432460Q5A031C1TI1000/
I wonder what the new ideas they'll implement. They seem pretty confident about it, I think they can do pretty well with it. Especially with licensing and mobile providing a lot of additional revenue
 
Remember when the mods finally locked the NX speculation thread because there was a lack of new news, and then just days later Nintendo began distributing software kits to devs? Maybe if this thread got locked....

Nahhh that first sequence was just coincidence.
 

tronic307

Member
For cross play with the NX handheld, wouldn't the optical discs require a DRM scheme similar to the one Microsoft had originally planned for XBOne? Then, you'd still have to download it to the handheld, maybe you could Wi-Fi it from the console? Kind of takes the sheen off having physical media at all. ROM carts are already weighing in at 4-8GB on 3DS and capacity seems to increase about eightfold per handheld generation, and those games sell for $40. Optical discs may still be popular for console gaming, but if you look everywhere else they're on their way out. Sure, carts are more expensive but it's not like N64 carts vs. PS1 CDs. That was two decades ago; the playing field would be considerably more level today.
 

ozfunghi

Member
I was obviously speaking about my own preferences. Anyway, to me (And I realise I'm a minority) a handheld and console that can play each other's games has little value.

Thing is, their handheld software is rubbish for the most part. Which is why I've probably played 2 games on their handhelds ever.

I'm sorry, i know you feel you got burnt in the past with Nintendo consoles like the WiiU, but i have a hard time taking these comments seriously. They basically feel like a troll.

What does it matter what type of console the game was made for, as long as the game is good? I can understand that you don't like certain genres, but to my knowledge "handheld" isn't a genre. So, you're talking about genres that are released mainly on handhelds, such as puzzle games? Or you don't like RPG's either? What about games with production values like Monster Hunter or Resident Evil Revelations, which was ported from 3DS to consoles? What if Nintendo doesn't have to make two Mario Karts and two 3D Zelda's and instead they can make a new Metroid Prime, would it still not appeal to you?
 

AmyS

Member
We have the Q&A transcript from the Strategy Meeting (in Japanese)
Q5/Q6 seem to be NX-related. Google Translate says Q5 talks about software intergration with Miyamoto mentioning virtualization.

Hmm, that's pretty interesting.


NINTENDO PRESIDENT PROMISES NX WILL BRING A 'TOTALLY NEW GAMING EXPERIENCE'

"5) Asked about Nintendo’s state in three years, Kimishima says there is potential for vast profits, exceeding the level of Wii and DS times."

"He says Nintendo will talk about NX next year but promises a totally new gaming experience."

http://gonintendo.com/stories/24585...promises-nx-will-bring-a-totally-new-gaming-e

http://www.nikkei.com/article/DGXLZO93432460Q5A031C1TI1000/

The waiting game continues. 2016 is going to be an absolutely huge year for hardware with NX reveal (and release? we'll see...) and at least three VR sets coming to market (Vive, Rift, PSVR).
 

Thraktor

Member
We have the Q&A transcript from the Strategy Meeting (in Japanese)
Q5/Q6 seem to be NX-related. Google Translate says Q5 talks about software intergration with Miyamoto mentioning virtualization.

Q6 is the one where Miyamoto talks about IP. Nothing I can see from google translate about that "focusing on kids".

I'd hesitate to read too much into it without a proper translation, but it seems like Takeda's reference to virtualisation is a comment on the software industry's general move away from writing software for specific hardware. Developing games for both home console and handheld would fit into this trend, but I don't think it tells us anything new.

I think the most interesting passage is this one (poor google translation follows):

Genyo Takeda said:
On the other hand for the input and output technologies, such as user interface, also the fact that Nintendo will continue to unique ones should go continue to challenge, I think it will be those conforming to the flow of today's technology.

Seems to heavily imply that Nintendo won't be reverting back to a "traditional" controller design this time around, although a proper translation would definitely help.

I wonder what the new ideas they'll implement. They seem pretty confident about it, I think they can do pretty well with it. Especially with licensing and mobile providing a lot of additional revenue

Probably every console ever made has been described as "a totally new gaming experience", but it would be interesting to see if Nintendo do anything interesting with the mobile/handheld/home console interaction, for example with an Animal Crossing mobile game which influences your town in the main AC game on NX.
 

Vena

Member
Seems to heavily imply that Nintendo won't be reverting back to a "traditional" controller design this time around, although a proper translation would definitely help.

Fits perfectly with the patents from Feb. The click-able shoulder wheels and the (GamePad-like but smaller and more streamlined) screen controller.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Going by Cheesemeister's translations of some of the answers, A6 isn't that much about NX after all, just the reminder from Kimishima about how more details will be revealed next year.

I suppose, unless anyone decides to do a translation of A5, we'll have to wait 5-6 days before the official translation, eh.
 
Fits perfectly with the patents from Feb. The click-able shoulder wheels and the (GamePad-like but smaller and more streamlined) screen controller.

They may use that in a traditional style controller. But there's going to be some type of easily understandable hook to the system. And it's not a unified account. A unified Nintendo account in and of itself is not going to bring back the 90 million lapsed Wii users to the NX platform.

My best guess is wearable technology. A watch or wristband perhaps.
 

AzaK

Member
I'm sorry, i know you feel you got burnt in the past with Nintendo consoles like the WiiU, but i have a hard time taking these comments seriously. They basically feel like a troll.

What does it matter what type of console the game was made for, as long as the game is good? I can understand that you don't like certain genres, but to my knowledge "handheld" isn't a genre. So, you're talking about genres that are released mainly on handhelds, such as puzzle games? Or you don't like RPG's either? What about games with production values like Monster Hunter or Resident Evil Revelations, which was ported from 3DS to consoles? What if Nintendo doesn't have to make two Mario Karts and two 3D Zelda's and instead they can make a new Metroid Prime, would it still not appeal to you?

It matters because a handheld screen is tiny and any immersion I would get from a console level title on a small screen would disappear. I would never want Metroid Prime on a handheld, and I hate MH and RE Revelations (I played demo only) was pretty boring and the controls felt off.

I actually just don't like handheld gaming unless it's maybe some simple puzzle game like an iOS title. I have owned DS Phat, DS Lite and 3DS and I think I have liked maybe 2-3 of the games I've played don it to any real degree. Most of what come out for it that I have seen does not appeal to me or feels cheap, is too "Japanese" or is just boring.

I think that's a perfectly valid opinion and so for me to say there's little value in a handheld that can play console games is quite sincere.
They may use that in a traditional style controller. But there's going to be some type of easily understandable hook to the system. And it's not a unified account. A unified Nintendo account in and of itself is not going to bring back the 90 million lapsed Wii users to the NX platform.

My best guess is wearable technology. A watch or wristband perhaps.

And it's because of these possible "innovations" that I still feel we'll see a middling-powered console because cost will go into that and RRP and profit will need to hit a certain level.
 

Mithos

Member
First of all, the next handheld will be more powerful, that means that the next handheld Zelda, will look a lot nicer than, say, Ocarina of Time 3D. You bring up SSB, i think that's a good example of how it could work. Especially since a new SSB would look a lot nicer on the new handheld anyway.

But like i said above; they have to implement it correctly.

Yes BUT, a game made for the NX home console would/should still be looking much better then what the NX portable version would, so that's the bump that needs to happen when playing the game on a home console for me. So a new SSB on NX portable looking like the current Wii U version don't do much when the NX home console version could/should look as something so far beyond.

sörine;183513275 said:
My guess is that'll be an option and some developers will have two sets of assets/lighting for each game on the card/download. Sort of like MH4U on 3DS/n3DS, which is different depending on the hardware you use to play it.

Others will simply develop to handheld spec and let the console version be the same but maybe with improved performance/resolution. Of course you can probably expect the handheld games to look roughly like Wii U games, so if you're cool with that level of fidelity it's probably fine.

I don't think I'll be fine with a 3rd generation of PS3/360/Wii U level graphics really, it's time to move on up.
 

ozfunghi

Member
It matters because a handheld screen is tiny and any immersion I would get from a console level title on a small screen would disappear. I would never want Metroid Prime on a handheld, and I hate MH and RE Revelations (I played demo only) was pretty boring and the controls felt off.

...

I think that's a perfectly valid opinion and so for me to say there's little value in a handheld that can play console games is quite sincere.

You're turning things around now. I wasn't arguing you should buy a handheld to play home console games on, but the exact opposite. You said the portable GAMES were rubbish. Obviously Monster Hunter and Resident Evil were just examples of ambitious handheld games that could translate well to the TV. What about Final Fantasy, Zelda, 3D Mario, Paper Mario, Animal Crossing... these are all games you don't like? Games you wouldn't consider playing on your TV, just because they might have started out being developed for the handheld. Even if they feature improved framerate, resolution, textures, effects... when played on the home console?

You also completely missed the point i was making with Metroid Prime. If they can save resource by having the same Mario Kart or whatever franchise, for both devices, instead of having to make two completely different games (like Mario Kart 7 for 3DS and Mario Kart 8 for WiiU). Those resources could go towards making another game, like like a full blown Metroid Prime. Obviously, you would buy/play it on the home console, but other people could play the downported version on the handheld. Hence, my point was that the unified library will free up resources that can be put towards even more/better games. Also please read below vvv regarding to how i think the distinction between handheld and home console games will likely fade for many games (and especially the higher budget games will likely be downported, not upported, unless the concept is really more suited to handheld gaming, like Pokémon).

Yes BUT, a game made for the NX home console would/should still be looking much better then what the NX portable version would, so that's the bump that needs to happen when playing the game on a home console for me. So a new SSB on NX portable looking like the current Wii U version don't do much when the NX home console version could/should look as something so far beyond.

I don't know why you would make that assumption per se. I think the ambitious games (even those that would normally be considered ambitious handheld games, like Monster Hunter or Resident Evil Revelations) will be made with two versions in mind from the start anyway. More likely they will downport the homeconsole version, rather than upport the handheld version. I guess this depends on the tools Nintendo provides and how difficult it turns out to port games or better; "cross-develop". Just like you can play COD on PC on a new high-end PC, but also still on a 3 year old laptop... with lower resolution, textures, effects turned off etc etc...
 
The day I see a Fallout/ Elders Scrolls/ GTA game on a Nintendo's console they will be on the right path , hope NX does.

bcTaGmD.gif


I hope they do realize that they need these third party games. I know Iwata said they don't see the others as competitors but in order for them to expand audiences, they need to attract people who would play those games.
 
The day I see a Fallout/ Elders Scrolls/ GTA game on a Nintendo's console they will be on the right path , hope NX does.

That would be the day that I would become a 1 console owner. A nintendo console with full blown 3rd party support would fit my needs. Im getting older and don't have the desire anymore to own every console and subscribe to all their services.
 
Yes BUT, a game made for the NX home console would/should still be looking much better then what the NX portable version would, so that's the bump that needs to happen when playing the game on a home console for me. So a new SSB on NX portable looking like the current Wii U version don't do much when the NX home console version could/should look as something so far beyond
If development is handled well building the games with the console port in mind I think they can make nice looking games. On the 3DS they used higher quality models while the game is paused, making the game 1080p, 60fps with the 8player mode and added lighting and effects using better models could still make it look very nice even if not better than smash 4. Smash 4 isn't too amazing looking so with better art they could make a nicer looking version.
It is admittedly disappointing that we won't get a big leap with Smash5 and MK8, but the shared library idea is still pretty solid
 
That would be the day that I would become a 1 console owner. A nintendo console with full blown 3rd party support would fit my needs. Im getting older and don't have the desire anymore to own every console and subscribe to all their services.

Exactly how I feel. I can live without microsofts and sony first party stuff.
 

jaosobno

Member
From 6" to 60"?! NX handheld has 6" screen confirmed!!!

Not really, LOL, but I'd like that.

I find it incredible how nothing substantial hasn't leaked yet. Maybe with devkits on the way we might hear some new info soon.
 

BY2K

Membero Americo
Honestly, Nintendo saying totally new gaming experience makes me shiver with worry.

I mean, it didn't work with the Wii U. At all.
 

KingBroly

Banned
Honestly, Nintendo saying totally new gaming experience makes me shiver with worry.

I mean, it didn't work with the Wii U. At all.

Except it wasn't a new gaming experience. It was a DS. An over-priced, under-powered, hard-to-develop for DS.

When Iwata said 'new concept' people didn't bat an eye, yet changing the verbiage makes people shudder in fear?
 

BY2K

Membero Americo
Except it wasn't a new gaming experience. It was a DS. An over-priced, under-powered, hard-to-develop for DS.

When Iwata said 'new concept' people didn't bat an eye, yet changing the verbiage makes people shudder in fear?

I shuddered when Iwata said new concept, too.
 

KingBroly

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I shuddered when Iwata said new concept, too.

And yet the only thing we've heard about are a unified architecture like iOS/Android where games will play the same but run at different specs on different devices. No rumors of Waggle or Giant Touchscreens, only that the Console and Handheld would work together in some fashion. We know it's not a hybrid. The most out of left field thing we have right now are scroll wheel triggers.
 
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