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Top 10 Grossing Retail Games of 2014, Ubisoft notes half were open world

ShyMel

Member
Ubisoft employees must have played a different version of Destiny than me because I would never call it open world.
 
I don't have any issues with open-world games in theory, I just wish they were less cookie-cutter and took more advantage of the fact that they are open-world. A lot of the time it just serves as a place to fill up with a bunch of shallow activities. Between story missions, the majority of open world games lack meaningful, substantive content. I prefer the smaller, more intimate design of games like Deadly Premonition and Bully, where I actually feel like I'm part of a community. In most other open-world games, I'm pretty apathetic to the surroundings and fast-travel 99% of the time because I don't feel like I'm missing anything.
 

Lanrutcon

Member
CoD: [whatever], 3 sports games (2 from the same franchise, no less) and Watch Cry Unity 4: Factory Produced Explorathon.

List so mainstream it hurts. Players' appetite for recycled crap, more like.
 

Red Hood

Banned
...... and half weren't.

I like open-world games myself, but I've grown rather sick of Ubisoft's open-world formula. There used to be a time long, long time ago
maybe three years
where an open-world game with a good 80+ score would pretty much be an instant-buy for me. The idea of just walking/driving around in a huge, immersive world for longer than the usual game with a high bang-for-buck (important for someone like me who's budget constrained) sounded like a great thing. But now I'd rather have a linear 8/10-hour game than the cluster-fuck of some open-world games I've played.
 

owasog

Member
I like open world games, but the icon chasing is a big problem. You stop looking at the game world and focus 100% on the mini-map. Exploration and discovering locations in open worlds is why they are so appealing. Knowing in advance where everything is ruins the whole experience.
 
One way open world games could get better is by being smaller and more interactive.

I completely agree, but sadly publishers seem to think things need to go in the other direction. I'd much prefer a smaller, more intimate and detailed environment like say Bullworth Town from Bully, as opposed to these massive but ultimately rather empty landscapes as seen in Just Cause 2. I like some open world games, but I'd prefer smaller more interesting locations as opposed to massive game worlds which are massive purely to have a marketing bullet point.
 
Some let you turn the HUD elements off, thus making it the player's choice. This is better than annoying those people who do want waypoints etc.
Some do give you the option to disable the mini-map but its not often that you find missions designed in such a way to be doable without it.
 

forrest

formerly nacire
I have over a hundred hours invested in the game, and a portion of that was doing random bounties, patrol missions etc, in whatever order and way I wanted. Most of the time I'd just arse about exploring areas and completing these missions whilst collecting loot, scavenging for materials and so on. What you're describing is no different to false barriers and no go areas popular in just about every open world games out there.

Well, I have 435 hrs on my main hunter, 155 hrs on my second hunter and 49 hrs on my third hunter. This doesn't count the play time for my lvl 30 Warlock and Titan that I deleted. I very aware of the activities involved and what "exploring" means in Destiny. The patrol zones aren't something I would describe as large and just because you can choose to partake in a public event, continue on your mission or hunt for a treasure chest, doesn't make it "open" let alone "world".

Yes, most if not all games have boundaries, but Destiny for the most part, just handles them terribly. I find the game discourages exploring much more than it encourages exploring. There are too many places where you should be able to go somewhere as easily as walking a few feet forward, but instead are directed to turn around. One of the only moments where I felt like I was actually doing some real exploring was in VoG and as it turns out it's just a linear zone with some variation on how you get to point B from A.
 

I Wanna Be The Guy

U-S-A! U-S-A! U-S-A!
Watch Dogs was by far my favourite non indie game of last year. Makes me so happy whenever I see how well it sold. Makes me even happier when I see how pissed off it makes people.
 

jroc74

Phone reception is more important to me than human rights
Watch Dogs was by far my favourite non indie game of last year. Makes me so happy whenever I see how well it sold. Makes me even happier when I see how pissed off it makes people.

lol...this was a most played game in my home when I first got it. I like it too. Cant wait for a sequel.
 

Nirolak

Mrgrgr
Thanks to Ubisoft:

ubisoftretailzmjep.png


https://www.ubisoftgroup.com/comsit...h1 fy16 slides conf call finaltcm99227403.pdf
 
Smash Bros in the top 10? I'm guessing that's primarily due to the 3DS?

Still the only exclusive to one platform/one company's platforms on the list though.
 

Denton

Member
And this year, Witcher 3, Fallout 4, AC Syndicate, Dying Light, GTA 5 PC...yep, open world games are big.
 
D

Deleted member 325805

Unconfirmed Member
This makes me sad, Advanced Warfare was trash, and I'm a huge fanboy.
 

Chobel

Member
I could swear I saw something similar to "Players' growing appetite for freedom" from Ubisoft before now. Was that from the last quarter earning report?

EDIT: Goddammit Nirolak, I was confused how this thread got 4 pages worth of replies so freaking fast.
 
God I feel out of touch. The only game I have a remote interest is smash and even that wasn't enough for me to buy a wii u to play it.
 
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