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Indivisible: Valkyrie Profile/Metroid, Indiegogo, PC/Mac/Linux/PS4/XB1 -- funded!

BennyBlanco

aka IMurRIVAL69
Finally had a chance to play the prototype on PS4 last night. Went in for $175.

Love the art (<3 Kinuko), the animations and more than anything the transparency the studio has gone ahead with in putting together a pitch.

Its ridiculous that more people aren't supporting it - this is a case study in how to get your crowdfunding pitch down right.

They raised 650k so far. As far as videogame crowdfunding goes that's a wild success.
 

pantsmith

Member
They raised 650k so far. As far as videogame crowdfunding goes that's a wild success.

Thats a good point.

I guess relative to the amount of money crowd funding has generated toward games in general, it still feels like this should be higher given how transparent and professional it is compared to everything else.
 

Lime

Member
Thats a good point.

I guess relative to the amount of money crowd funding has generated toward games in general, it still feels like this should be higher given how transparent and professional it is compared to everything else.

And the fact that they have a high quality prototype and even got a freaking PSN presence now.

If there's one game that deserves to be succesful, this is the one.
 

Numb

Member
And the fact that they have a high quality prototype and even got a freaking PSN presence now.

If there's one game that deserves to be succesful, this is the one.

yep
Not sure how much the PSN prototype would change things tho.
 
650k does seem alot but they were open and honest about what they needed and explained exactly how and why too.
Still believe.

I don't think they're very open and honest with this campaign at all. It's got the shady publisher deal that's become popular with crowdfunding, the pie chart explaining where the funding goes is an absolute joke compared to the Skullgirls one (the biggest irony of their large goal is that they admit they have no idea how much things will REALLY cost), and despite there being a playable prototype with all of the basics of the game developed, the project is still apparently very long off and will require a ton of money.

No doubt developing more characters, upgrades. and content will take time and money, but without them laying out exactly where the money goes it feels really strange and vague. This isn't like Skullgirls where things felt open and there were clear goals. Instead, of being asked to fund tangible content, people are being asked to fund a relationship with a publisher, and the actual development details will take place behind closed doors.

I'm not saying they necessarily could have done this campaign differently considering we don't know the scope or the details of their publisher agreement, but as an observer (and backer of the Skullgirls characters) this campaign feels surprisingly uncomfortable to me.
 

Dreavus

Member
They raised 650k so far. As far as videogame crowdfunding goes that's a wild success.

Yep, it's both encouraging and a little disheartening. We're getting close to 50% and hopefully the last push can get us at least near the goal. There was a bit of talk about possible extension of the campaign, which IGG allows by request to a max of 60 days live, but its still up to the team. If our end-push is very strong I could see that happening, but at this point who knows.
 
I don't think they're very open and honest with this campaign at all. It's got the shady publisher deal that's become popular with crowdfunding, the pie chart explaining where the funding goes is an absolute joke compared to the Skullgirls one (the biggest irony of their large goal is that they admit they have no idea how much things will REALLY cost), and despite there being a playable prototype with all of the basics of the game developed, the project is still apparently very long off and will require a ton of money.

No doubt developing more characters, upgrades. and content will take time and money, but without them laying out exactly where the money goes it feels really strange and vague. This isn't like Skullgirls where things felt open and there were clear goals. Instead, of being asked to fund tangible content, people are being asked to fund a relationship with a publisher, and the actual development details will take place behind closed doors.

I'm not saying they necessarily could have done this campaign differently considering we don't know the scope or the details of their publisher agreement, but as an observer (and backer of the Skullgirls characters) this campaign feels surprisingly uncomfortable to me.
How is the publisher deal shady?
 

thumb

Banned
After playing the prototype, I'm considering contributing more, but the only other item I'm interested in is the statue, and that's in the $500 tier. Not exactly affordable, but I understand that it's supposed to be limited run and all that.


Also, I'm guessing Lab Zero were not allowed to link to the campaign in the PS store? Surprised they couldn't even name the crowd funding site.
 
How is the publisher deal shady?

Because it begs the question as to why separate funding is even needed. Lab Zero says they need money from us on top of a publisher to make this work. Why not find a publisher who will just fund the whole thing? Why is the publisher requiring a 1.5 million dollar bribe? How much control of the project does the publisher have? What do they get out of the relationship?

These are just a few questions I'd like to know from the top of my head, as someone who actually cares where my donations are going. As far as I can tell, none of these questions are answered. I mean, it's good that they're upfront about having a publisher, unlike Shenmue's deal with Sony or Yooka Laylee getting a publisher after a very successful campaign, but I don't think concern is unreasonable here.
 

Numb

Member
I don't think they're very open and honest with this campaign at all. It's got the shady publisher deal that's become popular with crowdfunding, the pie chart explaining where the funding goes is an absolute joke compared to the Skullgirls one (the biggest irony of their large goal is that they admit they have no idea how much things will REALLY cost), and despite there being a playable prototype with all of the basics of the game developed, the project is still apparently very long off and will require a ton of money.

No doubt developing more characters, upgrades. and content will take time and money, but without them laying out exactly where the money goes it feels really strange and vague. This isn't like Skullgirls where things felt open and there were clear goals. Instead, of being asked to fund tangible content, people are being asked to fund a relationship with a publisher, and the actual development details will take place behind closed doors.

I'm not saying they necessarily could have done this campaign differently considering we don't know the scope or the details of their publisher agreement, but as an observer (and backer of the Skullgirls characters) this campaign feels surprisingly uncomfortable to me.

Don't have control over sharing the pub relations. Seems like normal news.
Mike had a vid with the answers to some of those questions you have.
 
Don't have control over sharing the pub relations. Seems like normal news.

I don't see how it's my problem that they can't give any details though. I'm not obligated to trust them or not care where my money goes. I'm just sharing my personal feelings on their openness and honesty.
 
I don't see how it's my problem that they can't give any details though. I'm not obligated to trust them or not care where my money goes. I'm just sharing my personal feelings on their openness and honesty.
They've been incredibly open and honest. I don't see the problem

They've tried other publishers. One even stating that the female dark-skinned protagonist was ballsy. They'd likely have to change the game under a different publisher

And calling the crowdfunding goal a "bribe" is pretty disingenuous
 

Stanng243

Member
Because it begs the question as to why separate funding is even needed. Lab Zero says they need money from us on top of a publisher to make this work. Why not find a publisher who will just fund the whole thing? Why is the publisher requiring a 1.5 million dollar bribe? How much control of the project does the publisher have? What do they get out of the relationship?

These are just a few questions I'd like to know from the top of my head, as someone who actually cares where my donations are going. As far as I can tell, none of these questions are answered. I mean, it's good that they're upfront about having a publisher, unlike Shenmue's deal with Sony or Yooka Laylee getting a publisher after a very successful campaign, but I don't think concern is unreasonable here.

If you think it's easy to get 3.5 million in funding, and still retain control, you're crazy. And Sony isn't publishing Shenmue.
 
I put in $125 after trying the psn demo. I think the one hope for this game reaching its goal is that the final push could be larger than usual because of people being reluctant to fund early due to Indiegogo taking the money immediately.
 

Ken

Member
I probably won't back cause not enough lewd but good luck! It's been pretty interesting following this.
 
Lab Zero's fanbase is a pretty rabid and loyal one, too. For that reason alone I could see the final push being strong. Maybe not have the numbers expected in sheer people, but there'd be a considerably higher average pledge per person.
 

Mifune

Mehmber
Played the prototype on PS4 last night. Threw in some money to the indiegogo this morning.

Combat is so much fun. But damn is it hard. I want to play more.
 

Numb

Member
If you think it's easy to get 3.5 million in funding, and still retain control, you're crazy. And Sony isn't publishing Shenmue.
Indeed. Lots of boxes needed to be checked first even.

Seriously, do publishers still say things like this?
Sadly.
Those are the ones we even hear about. Can't imagine the rest....

I probably won't back cause not enough lewd but good luck! It's been pretty interesting following this.
lol
Anything can be lewd if you try hard enough.
 
They've been incredibly open and honest. I don't see the problem

They've tried other publishers. One even stating that the female dark-skinned protagonist was ballsy. They'd likely have to change the game under a different publisher

And calling the crowdfunding goal a "bribe" is pretty disingenuous

I don't doubt they tried other publishers, that was never my assumption and I never said anything about that. I'm asking if this is really the best possible deal they could get. And I'm also wondering if the people at Lab Zero really think its fair to put the responsibility of this game on thousands of internet strangers, and whether or not that's worth refusing a publisher that might require them to change things.

Apparently it is, since the campaign is going on, but I'm not convinced that this funding amount was the most reasonable way to go about it. This campaign is asking to be almost twice as big as Skullgirls as its base amount. Skullgirls shot way past what they were asking and its final number seems to be very close to where Indivisible will likely end up.

In what way is it disingenuous? They're attempting to make enough money to convince this publisher that the game is worth funding. Without this funding, they're apparently not convinced. Sorry if bribe offends you, but I think it's a fairly candid description of what's going on.

If you think it's easy to get 3.5 million in funding, and still retain control, you're crazy. And Sony isn't publishing Shenmue.

I never made any assumptions about their control. I want to know what they control, if they do. It would be nice if people weren't putting words in my mouth here. Sony isn't publishing Shenmue, but they are financially involved in some aspects, and it took a very long time for them to clarify that. That's my point, to their credit there's no need to clarify the publisher relationship with Indivisible.
 

maouvin

Member
I probably won't back cause not enough lewd but good luck! It's been pretty interesting following this.

Think of the lewd fanart that will be born if the game is funded.
Yes, there'll be some even if the campaign fails, but think of how it could be if it succeeds.
Think and open your heart wallet.
 

DrArchon

Member
Seriously, do publishers still say things like this?

I remember Dontnod being super happy with being able to have SquareEnix publish Life is Strange because other publishers didn't want a female protagonist and SE was fine with it.

Considering that Ajna is dark skinned and female, I'm surprised that only one publisher called it ballsy.
 

Golnei

Member
Must be joking.
I hope.

They might not be - especially since Skullgirls was so heavily censored after the fact, with almost all of the 90-minute fisting scene in Beowulf's story completely excised, I can understand someone being reticent to support the more puritan inclinations of the current Lab Zero.
 

Stanng243

Member
I don't doubt they tried other publishers, that was never my assumption and I never said anything about that. I'm asking if this is really the best possible deal they could get. And I'm also wondering if the people at Lab Zero really think its fair to put the responsibility of this game on thousands of internet strangers, and whether or not that's worth refusing a publisher that might require them to change things.

Apparently it is, since the campaign is going on, but I'm not convinced that this funding amount was the most reasonable way to go about it. This campaign is asking to be almost twice as big as Skullgirls as its base amount. Skullgirls shot way past what they were asking and its final number seems to be very close to where Indivisible will likely end up.

In what way is it disingenuous? They're attempting to make enough money to convince this publisher that the game is worth funding. Without this funding, they're apparently not convinced. Sorry if bribe offends you, but I think it's a fairly candid description of what's going on.



I never made any assumptions about their control. I want to know what they control, if they do. It would be nice if people weren't putting words in my mouth here. Sony isn't publishing Shenmue, but they are financially involved in some aspects, and it took a very long time for them to clarify that. That's my point, to their credit there's no need to clarify the publisher relationship with Indivisible.

You're seriously asking if this is the best deal they could do? I'm sure they picked the worst deal just because. Calling it a bribe is ridiculous also. You realize that putting something on indiegogo or kickstarter is asking fans for help to get it made. I'm not quite sure why this is suddenly unfair to you. Do you hate all kickstarter and indiegogo projects in general because it's unfair? Or are you just shitting on this one?
 
I don't doubt they tried other publishers, that was never my assumption and I never said anything about that. I'm asking if this is really the best possible deal they could get. And I'm also wondering if the people at Lab Zero really think its fair to put the responsibility of this game on thousands of internet strangers, and whether or not that's worth refusing a publisher that might require them to change things.

A company matching them 2 dollars for 1.5 to the tune of millions without requiring creative control is a bad deal? Are you insinuating that they deliberately are trying to get a worse deal for some reason?

You're asking if they could get a better one when it's already on record the success of the IGG has a huge factor in L0's continued existence?

Apparently it is, since the campaign is going on, but I'm not convinced that this funding amount was the most reasonable way to go about it. This campaign is asking to be almost twice as big as Skullgirls as its base amount. Skullgirls shot way past what they were asking and its final number seems to be very close to where Indivisible will likely end up.

The previous IGG did not fund Skullgirls the game. It funded additional content for the existing game, which required well over twice the money that IGG raised to be made.

In what way is it disingenuous? They're attempting to make enough money to convince this publisher that the game is worth funding. Without this funding, they're apparently not convinced. Sorry if bribe offends you, but I think it's a fairly candid description of what's going on.

A bribe describes illegal/criminal activity. This is a business arrangement. It's an offensive choice of words for seemingly no good reason.
 

Granjinha

Member
I don't think they're very open and honest with this campaign at all. It's got the shady publisher deal that's become popular with crowdfunding, the pie chart explaining where the funding goes is an absolute joke compared to the Skullgirls one (the biggest irony of their large goal is that they admit they have no idea how much things will REALLY cost), and despite there being a playable prototype with all of the basics of the game developed, the project is still apparently very long off and will require a ton of money.

No doubt developing more characters, upgrades. and content will take time and money, but without them laying out exactly where the money goes it feels really strange and vague. This isn't like Skullgirls where things felt open and there were clear goals. Instead, of being asked to fund tangible content, people are being asked to fund a relationship with a publisher, and the actual development details will take place behind closed doors.

I'm not saying they necessarily could have done this campaign differently considering we don't know the scope or the details of their publisher agreement, but as an observer (and backer of the Skullgirls characters) this campaign feels surprisingly uncomfortable to me.
It's not shady at all. There's absolutely nothing wrong with a deal like this.

People really like to find reasons to complain.

And yeah, they didn't put where exactly the money would go because that's not how things work. The money is spent on man-hours, not 'yeah lets use 100k on this character'
 

Dreavus

Member
To be fair, with the Skullgirls campaign, that was for DLC to a game that was already made (and funded by a publisher). It makes sense that they wouldn't need as much support to create new content for an existing game than to create an entirely new game from the beginning, so comparing the two goals isn't really fair IMO.
 

Gbraga

Member
In what way is it disingenuous? They're attempting to make enough money to convince this publisher that the game is worth funding. Without this funding, they're apparently not convinced. Sorry if bribe offends you, but I think it's a fairly candid description of what's going on.

They said it's not about testing the waters to convince the publisher to fund it, they're already convinced, but it's not a 100% funding. Lab Zero has to put 1.5 million themselves. Crowfunding was the method they chose to do this, and most likely the only option they had, but 505 doesn't seem to care which method they use. If they had that money in their pockets, it would be funded already.
 

Gbraga

Member
Half-joking? I backed Skullgirls at $100 for the lewd and played my PC copy once. But that campaign was a also lot of fun being a part of the voting and discussion here on GAF.

Well, if this gets funded, the lewd can come later through fanart. Think about it.
 

Ravidrath

Member
I don't see how it's my problem that they can't give any details though. I'm not obligated to trust them or not care where my money goes. I'm just sharing my personal feelings on their openness and honesty.

I'm not sure what the issue is.

And most of the Skullgirls pie chart was stuff other than development. Stuff that 505 is paying for this time around.

But, as I said in the campaign, there really isn't a way to cleanly break down costs for this because it's not possible to compartmentalize the costs like it is for a Skullgirls character. Every section of the game will have a different number of assets, and, unlike a fighting game, nothing will be made "in order."
 

Golnei

Member
Well, if this gets backed, the lewd can come later through fanart. Think about it.

That'd appear to be the most rational approach. But if the current cast isn't enough to seduce him, no promise of fanart can help; since it's bound to the same aspect which served to create the initial distance.
 

Numb

Member
That'd appear to be the most rational approach. But if the current cast isn't enough to seduce him, no promise of fanart can help; since it's bound to the same aspect which served to create the initial distance.

Golnei pls
You put too much thought into it.
 

Gbraga

Member
That'd appear to be the most rational approach. But if the current cast isn't enough to seduce him, no promise of fanart can help; since it's bound to the same aspect which served to create the initial distance.

Is such a thing even possible?
 

Dreavus

Member
That'd appear to be the most rational approach. But if the current cast isn't enough to seduce him, no promise of fanart can help; since it's bound to the same aspect which served to create the initial distance.

However, more support means more incarnation reveals which means more possibility for...?
 

Eila

Member
I also feel the campaign is lacking the waifu wars aspect from Skullgirls.

However, more support means more incarnation reveals which means more possibility for...?
Eh, the character designs of several unrevealed characters are already out. It's on their forums.
But I seriously hope there aren't people that choose to pick or to not pick up a game for liking the design of one character.
 

Numb

Member
Needs more.
b97.png
 

Fhtagn

Member
I probably won't back cause not enough lewd but good luck! It's been pretty interesting following this.

Otoh I wouldn't be donating if there was more lewd. Leave that to fan art so the rest of us can enjoy a beautifully animated game without getting icked out.
 
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