• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Final Fantasy 7 Remake: Chunk 1 (CyberConnect2, UE4) Trailer, "PS4 Console Debut"

Since SE are dead pressed are on reimagining FFVII, these are story changes I want:

1. When Cloud kills Sephiroth in the flashback, Cloud kills Sephiroth in the flashback. This means Sephiroth doesn't come back. Ever. Sephiroth is a terrible villain. All you're doing in disc 1 is chasing him. Instead...

2. Make Shinra the main villains. They were far better villains than Sephiroth and were tossed aside as soon as they started getting interesting. Instead of chasing Sephiroth, make the disc 1 portion of the remake about trying to do damage to Shinra outside of Midgar by going to key Shinra hotspots and raising havok: Gold Saucer, Corel, Rocket Town, Gongaga, Nibelheim. Visit every reactor and try to blow it up. Make Shinra the main villains and you'll have a much better story. It's no coincidence FFVII's story goes to shit the second you leave Midgar. That's because Shinra raised the stakes constantly as antagonists.

3. Retcon Cait Sith. Cait Sith has no place in such a realistic, gritty environment. If they actually bring Cait Sith into this game, they're completely incompetent. Reeve should be Cait's replacement.

4. The final boss should be Rufus inside the Northern Crater.

Let's see if those people saying "lol nostalgia creeps" will be able to deal with *this*. If you're going to reimagine FFVII, do it right. Sephiroth sucks. Shinra owns.

Those are some extreme narrative changes. Although it is hypocritcal to say those are even greater changes than the battle system, effectively getting rid of an iconic main antagonist is not exactly a smart decision.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Don't mind me folks, I'm just trying to indirectly convince the Barret naysayers with this (particularly awesome) gif:

xUZ0rR1.gif
 

Famassu

Member
actually this moment in the game got me with the feels more than anything else.

I feel exactly the same way. Need to see the controller layout because this doesn't feel as KH/Versus as people are saying. May be jumping the gun here but I wouldn't be surprised if it is just a evolved semi-action system.
Yeah, I'm not sure if I'm getting the vibe that this is exactly like Versus XIII either, let alone KH. The UI is similar, but something about the footage doesn't quite look Versus XIII-ish. I mean, it's actiony & has a bit similar flashiness that Versus XIII/XV, but that footage looks like this might be a bit less of an action game with carefully timed attacks, dodges, blocks, parries, positioning & such and a bit more tied to the command menu. Of course it could be just because it's super early footage and the combat system is just a shell of what it will become by the end. But yeah, this isn't quite the second coming of 100% Versus XIII style multi-character combat yet.
 

injurai

Banned
You're comparing the Chocobo lady to Cait Sith, a party member? Also, the Chocobo lady is pretty dumb. Another caveat, FFVII takes place in a pretty bleak world. Bad comparison.

Because a world has become bleak doesn't mean there aren't any other holdouts. Presumably this world doesn't exist in a vacuum as a prop for the story but should bare an illusion to having existed far before the story.
 

Giever

Member
You're comparing the Chocobo lady to Cait Sith, a party member? Also, the Chocobo lady is pretty dumb. Another caveat, FFVII takes place in a pretty bleak world. Bad comparison.

And Cait Sith is from Gold Saucer, a not bleak part of the world. In fact, lots of other areas in FF7 aren't particularly bleak: Costa Del Sol, Cosmo Canyon, Wutai, Icicle Inn, etc.
 
Don't mind me folks, I'm just trying to indirectly convince the Barret naysayers with this (particularly awesome) gif:

xUZ0rR1.gif

If I saw this beast walking towards me from the shadows, saw the machine gun arm, the shades, with the "don't fuck with me" look. The Blade feeling is for real.

Id be gone.
 
Since SE are dead pressed are on reimagining FFVII, these are story changes I want:

1. When Cloud kills Sephiroth in the flashback, Cloud kills Sephiroth in the flashback. This means Sephiroth doesn't come back. Ever. Sephiroth is a terrible villain. All you're doing in disc 1 is chasing him. Instead...

2. Make Shinra the main villains. They were far better villains than Sephiroth and were tossed aside as soon as they started getting interesting. Instead of chasing Sephiroth, make the disc 1 portion of the remake about trying to do damage to Shinra outside of Midgar by going to key Shinra hotspots and raising havok: Gold Saucer, Corel, Rocket Town, Gongaga, Nibelheim. Visit every reactor and try to blow it up. Make Shinra the main villains and you'll have a much better story. It's no coincidence FFVII's story goes to shit the second you leave Midgar. That's because Shinra raised the stakes constantly as antagonists.

3. Retcon Cait Sith. Cait Sith has no place in such a realistic, gritty environment. If they actually bring Cait Sith into this game, they're completely incompetent. Reeve should be Cait's replacement.

4. The final boss should be Rufus inside the Northern Crater.

Let's see if those people saying "lol nostalgia creeps" will be able to deal with *this*. If you're going to reimagine FFVII, do it right. Sephiroth sucks. Shinra owns.

This post made me vomit in my mouth.
 
Because a world has become bleak doesn't mean there aren't any other holdouts. Presumably this world doesn't exist in a vacuum as a prop for the story but should bare an illusion to having existed far before the story.

FFVII was a bleak world but the art style allowed it to have the ability to have lightheartedness. I'm not seeing much room for lightheartedness with this art style.

And Cait Sith is from Gold Saucer, a not bleak part of the world. In fact, lots of other areas in FF7 aren't bleak: Costa Del Sol, Cosmo Canyon, Wutai, Icicle Inn, etc.

Doesn't really change a thing. Cait Sith still sucks.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Since SE are dead pressed are on reimagining FFVII, these are story changes I want:

1. When Cloud kills Sephiroth in the flashback, Cloud kills Sephiroth in the flashback. This means Sephiroth doesn't come back. Ever. Sephiroth is a terrible villain. All you're doing in disc 1 is chasing him. Instead...

2. Make Shinra the main villains. They were far better villains than Sephiroth and were tossed aside as soon as they started getting interesting. Instead of chasing Sephiroth, make the disc 1 portion of the remake about trying to do damage to Shinra outside of Midgar by going to key Shinra hotspots and raising havok: Gold Saucer, Corel, Rocket Town, Gongaga, Nibelheim. Visit every reactor and try to blow it up. Make Shinra the main villains and you'll have a much better story. It's no coincidence FFVII's story goes to shit the second you leave Midgar. That's because Shinra raised the stakes constantly as antagonists.

3. Retcon Cait Sith. Cait Sith has no place in such a realistic, gritty environment. If they actually bring Cait Sith into this game, they're completely incompetent. Reeve should be Cait's replacement.

4. The final boss should be Rufus inside the Northern Crater.

Let's see if those people saying "lol nostalgia creeps" will be able to deal with *this*. If you're going to reimagine FFVII, do it right. Sephiroth sucks. Shinra owns.

Uh...
 

injurai

Banned
FFVII was a bleak world but the art style allowed it to have the ability to have lightheartedness. I'm not seeing much room for lightheartedness with this art style.

I'm pretty sure I could have fun playing hide-n-seek with my friends in an abandoned warehouse on a grey day.

It's not like we even saw much of the game here, and what they did show seems appropriately framed.
 
I'm not reading all 57 pages of this thread to find out if I'm alone or not, but the combat doesn't look especially great to me, which was basically what I expected when they said they were going to change it.

I suppose this is what Final Fantasy combat is going to be going forward, so whatever. I'll still buy it, but I'm not in love with it.

Edit: 58 now woo

You aren't alone. Plenty of disappointment to go around on that front.
 

Pancake Mix

Copied someone else's pancake recipe
PS4 Console debut could mean first day on PC.
iz0XMQM.png

Seriously doubt it, why would SE pass up on double dipping and why would Sony pay for that? It was weird enough they okayed that with SFV since PC actually is a competitor. For Sony's money it will be a Rise of the Tomb Raider-type situation, guaranteed, but with no last-gen version this time.
 

Vlaphor

Member
I do find it kind of weird that they're only showing Midgar so far, since that was such a small part of the overall game. Makes me kind of wonder if they'll do a FFVII Remake parts 2 and 3 to get the whole game out.
 
I do find it kind of weird that they're only showing Midgar so far, since that was such a small part of the overall game. Makes me kind of wonder if they'll do a FFVII Remake parts 2 and 3 to get the whole game out.

Makes sense to me. Midgar is the most iconic setting in Final Fantasy 7 if not all of Final Fantasy.
 
Looks really pretty. Glad its multi platform. More loving to go around.

Want to see more locations other than the first sequence of the game.. Maybe like the world map.
 

~Kinggi~

Banned
I was not expecting the conference to start with this and U4 and i must say i was not expecting a bunch of awesome looking gameplay either so i conclude therefore this was great
 
It always annoyed me how FFVII goes from a game about eco-terrorism and the ramifications of bombing buildings for a personal agenda on the grounds of ethical superiority. FFVII doesn't explore these themes nearly enough, and brushes them under the rug. You have people talking shit about Avalanche and the things YOU did, asking how you're any better. It raises the stakes of the narrative and questions the terrorism that is very much happening in this world even today.

At the beginning of FFVII you do awful things with the caveat that you know some innocent people end up dying. You have a philosophy of a means to an end.

it's a fascinating take and spin not only on the archetypal "save the world" narrative that's so prominent in Japanese RPGS, but gaming stories as a whole.

Then it goes from that to chasing a long-haired bishi boy.

This is their chance to correct the original's narrative mistakes and right the ship. FFVII always had far more potential for a better story and narrative. This is their opportunity to shoot for it.

If they don't take Sephiroth out, at the very least, give Shinra a far more prominent role.

I loved the moral ambiguity of the early sections of Midgar in FFVII and it always pains me to see it never reach the potential it set itself up for.
 

Rising_Hei

Member
I do find it kind of weird that they're only showing Midgar so far, since that was such a small part of the overall game. Makes me kind of wonder if they'll do a FFVII Remake parts 2 and 3 to get the whole game out.
Since the game is very scripted at the beginning, it's easier for them to show these parts when the game is still so far away from being finished
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Lightning from Guard Scorpions tale (like, 2 frames of it!)

mj2qlwk.gif
 

Eylos

Banned
btw i liked badass barret, only thing is that in the trailer he is to polite and calm, and the original is explosive and all the texts are !@$#@
 

Siege.exe

Member
? It looks like an ARPG. Menus don't mean turn/command based.

The menu isn't the thing that's influencing that idea, it's the way the attacks aren't affecting non-targeted enemies and how Barret remains stationary during his attacks. It may not be completely turn-based, but it doesn't look completely action oriented either.
 
One faithful and thoughtful change I admired in the prototype so far is removing that 'heroic' body language from Cloud. That part really irked me in the technical demo, and made me feel that the animators were not actual fans of the game. Body Language will matter more in the remake, and I hope some of the quirky animations e.g. Elevator GIFv of old will return :)
pUGrzZQ.jpg
 

woen

Member
Saw 20 seconds of combat early in the game and dev process. Already complaining on how bad that looks. Gaf is gaf.
 
FFVII was a bleak world but the art style allowed it to have the ability to have lightheartedness. I'm not seeing much room for lightheartedness with this art style.
Just because you can't see it doesn't mean it can't be included. Whether you accept it or not lies completely in your court, Not Square's.

I've said it before, I don't think Square sweats this kinda thing. I don't think they get hung up over how unrealistic and "too fantastical" some aspects of these worlds are. That's stuff fans lose sleep over. Square knows what kind of world they are making, and probably care less of which fans think they are injecting too much "unrealistic aspects" into a realistic looking world.
 
btw i liked badass barret, only thing is that in the trailer he is to polite and calm, and the original is explosive and all the texts are !@$#@

I really hope the localization team of the remake has played the original game.

Chrono Trigger DS was translated by a guy who didn't know shit about the original and Chrono Cross, and it showed.
 

LiQuid!

I proudly and openly admit to wishing death upon the mothers of people I don't like
This is probably going to be on rails like 13.
 
Saw 20 seconds of combat early in the game and dev process. Already complaining on how bad that looks. Gaf is gaf.

If anything people should be surprised we are seeing this much of the game already. It took like 5 years to see this much gameplay in versusXIII lol.
 
Top Bottom