Jack Scofield
Member
It's like the entire Japanese video game industry suffers from chromic mismanagement.
Jesus, if this truely is a size limitation problem, game is massive.
Assuming this uses Quadruple layered disks, thats 128GB.
I guess all that CG and Uncompressed audio adds up huh.
Has anyone made the honor and shame post yet
TriggeredA funny thought? Since we'll have to wait months for each episode to be released - imagine how much grinding people will do in the meantime. Level 99 and maxed out limit breaks (if that shit even exists) before leaving Midgar!
Unless, of course, they've capped the levels like they did with FFXIII.
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Minigames and variety like GTA.... Is possible dude, is just business for Square....
I honestly would have rather waited 5-6 years and gotten one epic, fully realized remake that faithfully updates the original experience without feeling small-scale.
Yes BUT the world of FFVII is BIGGER, has more towns and also Witcher games are made in Poland which mean they are relatively cheap to make...Witcher 3 has an impressive amount of variety, explorable buildings, numerous cities large and small, and a completely hand crafted overworld with numerous unique areas and environments, yes. Also horses and vehicles. And a card game minigame.
Is SE doing another MMO?You were never getting that. The other side of this coin was you waiting 5-6 years for one epic, fully realized remake, only to have it go through development hell, rebooted from scratch twice, and finally half-finished and rushed out the door so they can move on to something else.
Triggered
You were never getting that. The other side of this coin was you waiting 5-6 years for one epic, fully realized remake, only to have it go through development hell, rebooted from scratch twice, and finally half-finished and rushed out the door so they can move on to something else.
So... How far into the PS5's life cycle is this going to be finished? Or rather, how fast can they pump episodes out?
Are people saying "Square can't take the risk to make a full game" for real?
Final Fantasy 7 is the single one most popular JRPG period. This shit will make ten times over the price to make it. If square can't pony up the production cost, then they might as well just stop making AAAs right here right now.
Which mainline game hasn't?
We even get most spin-offs.
Hell, why not take these characters everyone fell in love with and finally realize that style in 3D.
Of course now the game has to be episodic now. We wouldn't of got it till 2020 probably.
Advent Children ruined this franchise in my opinion with what some people expect with the visuals.
So... How far into the PS5's life cycle is this going to be finished? Or rather, how fast can they pump episodes out?
Are people saying "Square can't take the risk to make a full game" for real?
Final Fantasy 7 is the single one most popular JRPG period. This shit will make ten times over the price to make it. If square can't pony up the production cost, then they might as well just stop making AAAs right here right now.
This shit will make ten times over the price to make it.
Too many people already rationalizing and justifying purchases of a single game chopped up to sell to you piecemeal.
Final Fantasy 7 is the single one most popular JRPG period. This shit will make ten times over the price to make it. If square can't pony up the production cost, then they might as well just stop making AAAs right here right now.
Of course, what's to say they're even approaching it the same way? Maybe grinding won't even be an option. If it's as linear as we fear, you'll be fighting a completely limited quantity of enemies in each part.
Minigames and variety like GTA.... Is possible dude, is just business for Square....
At this rate expect a Lightning crossover edition...
Then they remove one of the most interesting female characters and replace her with a blonde anime trope.
Even in Ni No Kuni there's corner cutting that the great art direction masks. Environments are largely topographically flat and static (You'll get some simple running water effects, but not much more). You don't have a ton of fancy lighting or reflection going on. The cel shading masks fairly simple model geometry. Ni No Kuni was a 2011 PS3 game, so most of that didn't matter all that much (especially compared to competition in the jrpg genre), but expectations will be much different in 2017 on PS4.
This is why of all the reimagined looks Cloud has gotten over the years since the original game, I actually like his recently revealed design for Smash Bros. the best. It's the most cartoony and stylistically different from every other iteration's interpretation of Advent Children's look. FFVII was a very anime game - possibly the most anime of all the mainline FF entries - and had very anime character designs, so why not embrace that? /unpopularopinion
You're thinking about this rationally, it's SE, don't be rational. Plus, that's the only way they could troll DQXI, that game is flat out going to be awesome.
You were never getting that. The other side of this coin was you waiting 5-6 years for one epic, fully realized remake, only to have it go through development hell, rebooted from scratch twice, and finally half-finished and rushed out the door so they can move on to something else.
Nah, FF XIII-Versus never happened, don't ya know?
Are people saying "Square can't take the risk to make a full game" for real?
Final Fantasy 7 is the single one most popular JRPG period. This shit will make ten times over the price to make it. If square can't pony up the production cost, then they might as well just stop making AAAs right here right now.
FFXV doesn't have a fourth of the global appeal VII has, and yet they pay out the ass for a custom engine and all. They have no excuses.
You're thinking about this rationally, it's SE, don't be rational. Plus, that's the only way they could troll DQXI, that game is flat out going to be awesome.
You honestly think FF15 has a better global appeal than 7? Then why are they actually making that a full game and not the other?
As long as each installment features a level of content commensurate with typical mainline FFs I have no problems with this, but the 'Mass Effect model' of 20-25ish hours per installment sounds more realistic. They'd really have to fucking bring it on the production value side of things for that to fly, though.
It's like the entire Japanese video game industry suffers from chromic mismanagement.
A JRPG isnt going to sell 50 million units.
The limiting factor here, imho, is the remaining lifespan of the current gen