I don't know if it's too early for a LTTP thread, so I'll just focus on my main gripe with the game. The controls. It comes in two flavors: movement and aiming.
1. Movement
The platforming feels extremely loose. There are many objects/surfaces that look like you should be able to jump or hold onto on them, but you can't. Also the game doesn't have the sticky platforms that many of its peers have, so if your jump is slightly off due to your aim being a bit off (more on that later) you'll just fall to your death because you missed a ledge by a few centimetres. Or maybe that ledge isn't climbable at all! It just feels inconsistent.
2. Aiming
The aiming is horrible in this game. There's clearly a decent amount of input lag, so trying to zone in on fast moving targets is tough. To add to that, it seems like there's a noticeable dead zone in the aim, which makes aiming even harder. The human enemy AI is some of the worst I've seen in a game recently, so that's no challenge whatsoever, but wolves for example are impossible to shoot as they move fast and your aim is laggy and inconsistent. This can be an issue with the platforming as well as I said, because you can misalign yourself accidentally and miss a jump.
Anyone else have these issues? Why are the controls of this game so clunky? It's not even in an intentionally clunky way that survival horror games do to enhance tension, it's just bad.
1. Movement
The platforming feels extremely loose. There are many objects/surfaces that look like you should be able to jump or hold onto on them, but you can't. Also the game doesn't have the sticky platforms that many of its peers have, so if your jump is slightly off due to your aim being a bit off (more on that later) you'll just fall to your death because you missed a ledge by a few centimetres. Or maybe that ledge isn't climbable at all! It just feels inconsistent.
2. Aiming
The aiming is horrible in this game. There's clearly a decent amount of input lag, so trying to zone in on fast moving targets is tough. To add to that, it seems like there's a noticeable dead zone in the aim, which makes aiming even harder. The human enemy AI is some of the worst I've seen in a game recently, so that's no challenge whatsoever, but wolves for example are impossible to shoot as they move fast and your aim is laggy and inconsistent. This can be an issue with the platforming as well as I said, because you can misalign yourself accidentally and miss a jump.
Anyone else have these issues? Why are the controls of this game so clunky? It's not even in an intentionally clunky way that survival horror games do to enhance tension, it's just bad.
I don't think the aiming's just input lag, but lack of analog sensitivity close to the dead zone.
https://www.youtube.com/watch?v=KQ6gntKyAvA&feature=youtu.be&t=32m55s (32m 55s)
This also demonstrates broken AI, with the last guy in the first group just standing there waiting to get shot. Shortly after that..
https://youtu.be/KQ6gntKyAvA?t=33m51s (33m 51s)
Two arrows miss the mark and the guy walks into the wall where the arrows hit.